Uploaded May 2018 | Updated September 2026, 2 weeks ago
The Wasteland in Fallout is home to many ruthless creatures. Sure, most of them will gladly kill you, but sometimes there are worse things than dying. These are the 7 Scariest Fallout Creatures.
If you enjoyed this Fallout video, check out some of my other Fallout videos:
Can Synths Become Ghouls? (Fallout Theory): youtube.com/watch?v=XkbWtJkxrik
6 Saddest Fallout Stories: youtube.com/watch?v=1eJIe9GEGGo
10 Weirdest References in Fallout: youtube.com/watch?v=uXoJxLSK2Uo
6 Oldest Fallout Characters: youtube.com/watch?v=RRqLRVH2liw
10 Things You Didn’t Know About Fallout, Again: youtube.com/watch?v=XmDgepLf5qo
Fallout - What About Michigan? (Michigan & The Great War): youtube.com/watch?v=Du96SLYC8ew
6 Most F*cked-Up Fallout Vaults (Most Disturbing Fallout Vaults: youtube.com/watch?v=KZXEXLyTD2w
10 Things You Didn’t Know About Fallout: youtube.com/watch?v=zEtqXOoSm98
6 Saddest Fallout Creatures: youtube.com/watch?v=dDfS2kqEjhg
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7 Scariest Fallout Creatures (in text form)
7. Cazadors. Ah… Cazadors. Where do we even begin? First, let’s take a quick look at what they were before they mutated. Before the War, they were Tarantula Hawks, a type of Spider Wasp. Tarantula Hawk Spider Wasp. If the name doesn’t scare you, the fact that researchers have said that it’s sting is among the most painful in the world should. Cazadors take everything bad about the Tarantula Hawk and crank it up to 30.
6. Deathclaws. You might expect Deathclaws to be higher on this list, but considering the other monstrosities that roam throughout the Wasteland, Deathclaws aren’t that bad. In fact, radiation caused them to lose the ability to blend in to their environment like the chameleons they evolved from, so they’re not as horrifying as they could be. Imagine a Deathclaw that you can’t even see. Deathclaws are strong as hell, fast as hell, tough as hell, and almost look more like a demon than a mutated chameleon.
5. Spore Carriers. Spore Carriers, like so many horrible things on the West Coast, are the result of experimentation at Big MT. The fungus that creates the Spore Carriers, Beauveria mordicana, was created before the Great War to infect common garden pests, presumably to kill them. A sample of it was later taken to Vault 22 where it would become part of the Vault’s experiment.
4. Super Mutants. You may start to notice a trend as we go further down the list. Super Mutants are former humans who have been exposed to some form of Forced Evolutionary Virus, or FEV, and survived the mutation process. Some don’t and end up looking like this. Where and how they go through their transformation depends on the game. There are many terminal entries in Fallout 3 and 4 which go into some detail about the extremely unpleasant process of going from man to mutant. Regardless of which type of Super Mutant you encounter, they will not be friendly.
3. Aliens. The aliens encountered in Fallout are Zetans from an unknown planet who have been watching Earth and abducting people since at least the 1600s. They look pretty similar to what most people think of when they hear the word “alien”. Short stature, long thin arms, big heads, and black soulless eyes. The Aliens look scary enough, but it’s what they do to you once they capture you that really takes things up a notch. Most people abducted are, in one way or another, experimented on in a process called vivisection.
2. The Ghost People. The Ghost People are some of the oldest creatures in Fallout New Vegas, as they worked construction in and around the Seirra Madre Casino before the Great War. They wore hazmat suits designed by scientists at Big MT after a gas leak injured a worker. However, with use, the suits became stiff and the suit rusted shut, forever locking the workers inside. The cloud around Sierra Madre was also a Big MT creation, and it transformed the workers into the Ghost People they are now. Their name comes from the holograms they hunt around the Villa.
1. Humans. Alright, here me out. The humans who inhabit the wastes are, for the most part, worse than any other creature or species out there. If this list was about single organisms, it would be different, but it’s not. Let’s just go down the list of things humans do or have done to each other since the end of the world. Cannibals kills and eat other humans. Raiders torture people. The Legion crucifies people. Murder is about as common as stepping in gum is today. Humans kidnap and rape each other quite frequently. Some do twisted experiments on others that end with them wishing for death. If you see someone a ways down the road, you have no idea what’s gonna happen.
The Wasteland in Fallout is home to many ruthless creatures. Sure, most of them will gladly kill you, but sometimes there are worse things than dying. These are the 7 Scariest Fallout Creatures.
If you enjoyed this Fallout video, check out some of my other Fallout videos:
Can Synths Become Ghouls? (Fallout Theory): youtube.com/watch?v=XkbWtJkxrik
6 Saddest Fallout Stories: youtube.com/watch?v=1eJIe9GEGGo
10 Weirdest References in Fallout: youtube.com/watch?v=uXoJxLSK2Uo
6 Oldest Fallout Characters: youtube.com/watch?v=RRqLRVH2liw
10 Things You Didn’t Know About Fallout, Again: youtube.com/watch?v=XmDgepLf5qo
Fallout - What About Michigan? (Michigan & The Great War): youtube.com/watch?v=Du96SLYC8ew
6 Most F*cked-Up Fallout Vaults (Most Disturbing Fallout Vaults: youtube.com/watch?v=KZXEXLyTD2w
10 Things You Didn’t Know About Fallout: youtube.com/watch?v=zEtqXOoSm98
6 Saddest Fallout Creatures: youtube.com/watch?v=dDfS2kqEjhg
Patreon: patreon.com/mittensquad
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7 Scariest Fallout Creatures (in text form)
7. Cazadors. Ah… Cazadors. Where do we even begin? First, let’s take a quick look at what they were before they mutated. Before the War, they were Tarantula Hawks, a type of Spider Wasp. Tarantula Hawk Spider Wasp. If the name doesn’t scare you, the fact that researchers have said that it’s sting is among the most painful in the world should. Cazadors take everything bad about the Tarantula Hawk and crank it up to 30.
6. Deathclaws. You might expect Deathclaws to be higher on this list, but considering the other monstrosities that roam throughout the Wasteland, Deathclaws aren’t that bad. In fact, radiation caused them to lose the ability to blend in to their environment like the chameleons they evolved from, so they’re not as horrifying as they could be. Imagine a Deathclaw that you can’t even see. Deathclaws are strong as hell, fast as hell, tough as hell, and almost look more like a demon than a mutated chameleon.
5. Spore Carriers. Spore Carriers, like so many horrible things on the West Coast, are the result of experimentation at Big MT. The fungus that creates the Spore Carriers, Beauveria mordicana, was created before the Great War to infect common garden pests, presumably to kill them. A sample of it was later taken to Vault 22 where it would become part of the Vault’s experiment.
4. Super Mutants. You may start to notice a trend as we go further down the list. Super Mutants are former humans who have been exposed to some form of Forced Evolutionary Virus, or FEV, and survived the mutation process. Some don’t and end up looking like this. Where and how they go through their transformation depends on the game. There are many terminal entries in Fallout 3 and 4 which go into some detail about the extremely unpleasant process of going from man to mutant. Regardless of which type of Super Mutant you encounter, they will not be friendly.
3. Aliens. The aliens encountered in Fallout are Zetans from an unknown planet who have been watching Earth and abducting people since at least the 1600s. They look pretty similar to what most people think of when they hear the word “alien”. Short stature, long thin arms, big heads, and black soulless eyes. The Aliens look scary enough, but it’s what they do to you once they capture you that really takes things up a notch. Most people abducted are, in one way or another, experimented on in a process called vivisection.
2. The Ghost People. The Ghost People are some of the oldest creatures in Fallout New Vegas, as they worked construction in and around the Seirra Madre Casino before the Great War. They wore hazmat suits designed by scientists at Big MT after a gas leak injured a worker. However, with use, the suits became stiff and the suit rusted shut, forever locking the workers inside. The cloud around Sierra Madre was also a Big MT creation, and it transformed the workers into the Ghost People they are now. Their name comes from the holograms they hunt around the Villa.
1. Humans. Alright, here me out. The humans who inhabit the wastes are, for the most part, worse than any other creature or species out there. If this list was about single organisms, it would be different, but it’s not. Let’s just go down the list of things humans do or have done to each other since the end of the world. Cannibals kills and eat other humans. Raiders torture people. The Legion crucifies people. Murder is about as common as stepping in gum is today. Humans kidnap and rape each other quite frequently. Some do twisted experiments on others that end with them wishing for death. If you see someone a ways down the road, you have no idea what’s gonna happen.


![7 Things That Were Cut From Bioshock
Despite what you might believe when playing Bioshock, the game actually had a fair amount of content cut from it. Some things are insignificant, while others would make Bioshock a completely different game. This is… 7 Things That Were Cut From Bioshock.
If you enjoyed this Bioshock video, you should check out some of my other Bioshock videos:
10 Things You Didn’t Know About Bioshock: https://www.youtube.com/watch?v 7NQmsNxsTU
10 Things You Didn’t Know About Bioshock Infinite: https://www.youtube.com/watch?v=8m5w3mGxBms
6 Things You Didn’t Know About Big Daddy (Bioshock): https://www.youtube.com/watch?v=E0YxGzJSwCs
Fallout - What About Michigan? (Michigan & The Great War): https://www.youtube.com/watch?v=Du96SLYC8ew
6 Most F*cked-Up Fallout Vaults (Most Disturbing Fallout Vaults: https://www.youtube.com/watch?v=KZXEXLyTD2w
10 Things You Didn’t Know About Fallout: https://www.youtube.com/watch?v=zEtqXOoSm98
6 Saddest Fallout Creatures: https://www.youtube.com/watch?v=dDfS2kqEjhg
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7 Things That Were Cut From Bioshock (in text form)
7. There are some unused audio files found in Bioshock for Cal Franklin, the captain of Apollo Air Flight DF-0301 that Jack is onboard at the start of the game. The audio files are actually just subtitle files, but they suggest a different opening of the game where the plane crashes due to a malfunction, instead of being hijacked.
6. Looking through the game files reveals that there would have been another machine in the game, called the Research Machine. Instead of simply taking pictures of enemies to gain information and stat boosts against them, you would have to take the pictures to the Research Machine to develop the photos, which would cost money. The Research Machine, like the other vending machines found in the game, would have been able to be hacked to reduce the cost of developing photos.
5. Early in Bioshock’s development, the Little Sisters were not the ones who gathered and produced ADAM in Rapture. The original idea was for the sea slugs that are now harvested from Little Sisters to be the actual gatherers of ADAM. You would encounter them and extract the ADAM from them. The developers also considered using frogs, chipmunks, crabs, or even a crippled dog. The ideas were scrapped and Little Sisters were introduced so that the player would feel empathy for them, making the choice of whether to harvest them or save them all the more difficult.
4. In Bioshock: The Collection, you can enter the Museum of Orphaned Concepts, which is exactly what you’d expect it to be, a little museum where you can explore various things that didn’t make it into Bioshock. One section of the museum was for Aggressors. Early on in Bioshock’s development before Splicers were created, Aggressors were the game’s main enemy type. There were several types of Aggressors, but they were all Rapture dwellers who purposefully mutated themselves with EV in order to become stronger and be more proficient with weapons as Rapture started falling apart.
3. At some point during the development of Bioshock, it had a weapon called the Bioweapon, which resembles a bug sprayer. It worked with chemicals that would later be incorporated into the player’s body as Plasmids. The four chemicals were Insect Swarm, Berserk, likely an early version of Enrage, a plasmid that was some sort of a repellent, and Disease Cloud.
2. Bioshock has a few cut Gene Tonics, with one of them being Organic Pockets. When equipped, it would allow the player to carry twice the amount of first aid kits and EVE hypos. It’s unknown when it was removed, or why, though it was likely removed because having twice the amount of first aid kits would have made portions of the game too easy.
1. Bioshock was originally going to have a single ending, instead of the multiple endings that the game had when it launched. In an interview with Gamespot, Ken Levine, the director of Bioshock, said the following:
“One of the reasons I was opposed to multiple endings is I never want to do things that have multiple digital outcomes, versus analog outcomes. I want to do it like the weapons system in the combat in BioShock. There are a million different things you can do in every combat; you can play it a million different ways. Looking into the future for the franchise, that’s something I want to [figure out], that by the time you get to the ending of that choice path, you have a sense of your impact on the world through lots of little permutations rather than like a giant ending piece, if you follow my meaning. And I think we did a reasonably good job with [the endings], but there are just two of them. And this is not a game about A and B. This is a game about one through 1 million, and all those permutations of choice. And as I think about the future of the franchise, that’s where I want to take that.” 7 Things That Were Cut From Bioshock](https://i.ytimg.com/vi/HBc5CsKcjnc/mqdefault.jpg)
![Can You Beat Fallout 3 Without Taking Any Damage?
One of the most important parts of Fallout 3 is managing your health, making sure you have enough Stimpaks to survive the next group of Raiders you stumble across. But what if you didn’t have any health? What if any damage at all killed you? Can You Beat Fallout 3 Without Taking Any Damage?
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If you enjoyed this Fallout video, check out some of my other Fallout videos:
Can You Beat Fallout 3 As A Baby?: https://www.youtube.com/watch?v=6HLHqINNuM8
Can You Beat Fallout New Vegas as a Giant?: https://www.youtube.com/watch?v=JZF_rl-rlbw
Can You Beat Fallout New Vegas Without Attacking Anything?: https://www.youtube.com/watch?v=3X6KP3xq9fw
Can You Beat Fallout New Vegas By Only Moving Backwards?: https://www.youtube.com/watch?v=PkZHINdnjAk
Every Fallout Vault: https://www.youtube.com/watch?v=HTXKL85lG4w
5 Happiest Fallout Vaults: https://www.youtube.com/watch?v=PhJ_veoNxR8
6 Most Fucked-Up Fallout Vaults: https://www.youtube.com/watch?v=KZXEXLyTD2w
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Can You Beat Fallout 3 Without Taking Any Damage? (in text form)
Let’s get something out of the way real quick. I did use a console command for this playthrough, but I did it for a reason. You can keep track of your health and manually reload old saves if you get hit. I didn’t want to do that. So I used a console command to set my health to 1, a single hit point, so that any damage at all will kill me and reload my most recent save. The end result is the same, this just makes it less of a hassle to deal with.
Now, onto the playthrough. Because we can’t take any damage, Strength and Endurance are dump stats. Perception and Intelligence are vital. Perception so that I can see enemies from the maximum possible distance and Intelligence to get as many skill points as possible when leveling up. I also drained Luck, maxed out Agility, and put the remaining points into Charisma. From there I have a birthday party, go to class, and assign skill points. I went with Sneak, Small Guns, and Speech. Small Guns might seem the like odd category out, as a getting into a firefight is a veritable death sentence. I’m playing on Very Easy, and with a Sneak bonus, I have a chance at taking out enemies before they know I’m there.
Before we go any further, here’s a shot of my Pip-Boy showing that my health is at 1/1 [1 of 1]. It’ll be like this throughout the rest of the playthrough.
I decided to be a real prick in this run, so I killed Butch’s mom, left the radroaches to devour her copse, killed Butch, killed Tom and Mary Holden, killed Officer Richards and Officer O’Brian, killed Security Chief Hannon, killed Officer Mack, killed the Overseer, killed Officer Park and Officer Wolfe, and finally left the Vault. After arriving at Megaton, I sold what I could to Crazy Wolfgang, then killed him and took my stuff back, killed Micky, beat Deputy Weld to death, though not before he killed me first, and entered Megaton. My initial goal was simple: Get negative karma and, by any means necessary, accumulate 1000 caps so that I’d be able to get Jericho as a companion. You may be thinking that killing Moira would be a good source of caps, and you’re right, but I’ve got some plans for her.
By that point, I was about 650 caps short of acquiring Jericho. So I did what I always do, head straight for Vault 87. Along the way, I once again proved that if you have the higher ground, your enemies don’t stand a chance. Fun fact: Turrets explode when they’re destroyed, and that can be dangerous. Beneath the town I found lied an encampment of Raiders, all of whom were killed and looted. You’re probably thinking “Wow, this seems easy so far” and you’d be correct. With the Assault Rifle I got from Wolfgang, Raiders can be killed before they have a chance to aim. But things are about to get a lot worse. Back above ground were more Raiders. These Raiders have guns and they know how to use them. I spent 15 minutes trying to kill them all. And. I. Died. So. Many. God. Damn. Times. It’s. Not. Even. Funny.
After that ordeal was over with, I finally had enough stuff to sell get up to 1000 caps. Before meeting Jericho, I struck a deal with Mister Burke. I convinced Jericho to join me and it was time for more good old fashioned violence. I tried to rig the bomb to explode, but you need your Explosive skill to be at least 25, and mine wasn’t. Can You Beat Fallout 3 Without Taking Any Damage?](https://i.ytimg.com/vi/HFtql4EcXHQ/mqdefault.jpg)






