Uploaded September 2017 | Updated September 2026, 2 weeks ago
Vaults are a key part of the Fallout universe. Some contain horrific and twisted experiments, while others are actually shelters for their dwellers. Good or bad, nightmare or safe haven, these are all of the vaults in Fallout.
If you enjoyed this Fallout video, check out some of my other Fallout videos:
5 Happiest Fallout Vaults: youtube.com/watch?v=PhJ_veoNxR8
6 Most F*cked-Up Fallout Vaults: youtube.com/watch?v=KZXEXLyTD2w
5 Strange Fallout Locations: youtube.com/watch?v=PzTi4WmdBN8
6 Saddest Fallout Creatures: youtube.com/watch?v=dDfS2kqEjhg
A Brief History of Fallout: youtube.com/watch?v=WwNrTr4X1So
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Every Fallout Vault (in text form)
Vault 0 is located in the Cheyenne Mountains and can be found in Fallout Tactics. It had no experiment, it just expanded upon the Cheyenne Mountain Complex and was a sort of headquarters of all the vaults. Many pre-war geniuses were cryogenically frozen here. It is eventually taken over by The Calculator.
Vault 1’s experiment was unknown, but it was located somewhere in the Great Midwest Commonwealth and was the first vault commissioned by Vault Tec following the success of their Los Angeles Test Vault. It appears in the tech demo for the cancelled Fallout 3 by Black Isle Studios. (roughly 17 minutes in)
Vault 3 is located in the South Vegas Ruins in the Mojave Wasteland. It was a control vault, so it had no experiment. Some time after the Great War, a water pipe broke, forcing the door to be opened. Soon after, the Fiends took over the vault and killed the dwellers.
Vault 6 is located in Mount St. Helens in Washington. It isn’t in any game, but it would have appeared in the cancelled Fallout Extreme. It’s experiment involved releasing small amounts of radiation into the vault every day, slowly turning the residents into ghouls.
Vault 8 was another control vault located in Nevada and can be found in Fallout 2. It had minimal issues, opened after 10 years, and eventually became known as Vault City, which is a thriving community and one of the most advanced non-isolated communities in the wasteland.
Vault 11 is located a little west of Boulder City, Nevada and can be found in Fallout New Vegas. The vault’s experiment involved dwellers sacrificing one of themselves every year to avoid an “Automated Solution Response” from killing them all. Sort of a test to see if someone would sacrifice themselves for the greater good.
Vault 12 is located underneath Bakersfield, California, and is found in Fallout. The experiment required that the vault door not completely close, allowing radiation to slowly seep into the vault. It eventually became part of the ghoul-town Necropolis.
Vault 13 is located beneath Mt. Whitney in California, and is found in Fallout. The vault’s experiment was to test prolonged isolation, with the vault being closed until Vault Tec decided the subjects were needed, which was supposed to be around 200 years. The water chip failed, forcing the Vault Dweller to venture out into the wasteland to find a new one.
Vault 15 is located in what has become New California, and can be found in Fallout and Fallout 2. The experiment was that everyone inside had drastically different ideologies, which lead to a schism, where four groups left the vault and eventually became the Jackals, Vipers, and Khans, with the fourth founding the village of Shady Sands.
Vault 17 is located somewhere in New California, and is only mentioned in Fallout New Vegas. In 2154, it was raided by the Master’s Army. Only Lilly Bowen, Becky, and Jimmy survived. When Lilly was 75 years old, she was captured and turned into a night kin by the Master’s Army.
Vault 19 located southwest of the remains of McCarran International Airport in Nevada, and can be found in Fallout New Vegas. The vault’s experiment had the vault dwellers be separated into two groups, with little to no contact between them. After a leak in the ventilation system caused paranoia to grow, the vault became abandoned and is used by the Powder Gangers.
Vault 21 is located beneath New Vegas, and can be found in Fallout New Vegas. The experiment was that all differences were settled by games of chance, and the dwellers were all compulsive gamblers. Between 2271 and 2281, Mr House took over the vault after the dwellers let the future of the vault ride on a game of blackjack, which they lost. Mr House then destroyed most of it and turned it into a hotel.
Vault 22 is located northeast of Jacobstown in Nevada, and can be found in Fallout New Vegas. There was no experiment, just scientists studying plants. A fungus from Big MT was brought in, which quickly infected everyone and turned them into spore carriers.
The rest of the Vaults wouldn't fit in the description. Whoops.
Vaults are a key part of the Fallout universe. Some contain horrific and twisted experiments, while others are actually shelters for their dwellers. Good or bad, nightmare or safe haven, these are all of the vaults in Fallout.
If you enjoyed this Fallout video, check out some of my other Fallout videos:
5 Happiest Fallout Vaults: youtube.com/watch?v=PhJ_veoNxR8
6 Most F*cked-Up Fallout Vaults: youtube.com/watch?v=KZXEXLyTD2w
5 Strange Fallout Locations: youtube.com/watch?v=PzTi4WmdBN8
6 Saddest Fallout Creatures: youtube.com/watch?v=dDfS2kqEjhg
A Brief History of Fallout: youtube.com/watch?v=WwNrTr4X1So
SUBSCRIBE! bit.ly/MittenSquad
Twitter: bit.ly/MittenSquadTwitter
More Videos: bit.ly/MoreMittenSquad
Every Fallout Vault (in text form)
Vault 0 is located in the Cheyenne Mountains and can be found in Fallout Tactics. It had no experiment, it just expanded upon the Cheyenne Mountain Complex and was a sort of headquarters of all the vaults. Many pre-war geniuses were cryogenically frozen here. It is eventually taken over by The Calculator.
Vault 1’s experiment was unknown, but it was located somewhere in the Great Midwest Commonwealth and was the first vault commissioned by Vault Tec following the success of their Los Angeles Test Vault. It appears in the tech demo for the cancelled Fallout 3 by Black Isle Studios. (roughly 17 minutes in)
Vault 3 is located in the South Vegas Ruins in the Mojave Wasteland. It was a control vault, so it had no experiment. Some time after the Great War, a water pipe broke, forcing the door to be opened. Soon after, the Fiends took over the vault and killed the dwellers.
Vault 6 is located in Mount St. Helens in Washington. It isn’t in any game, but it would have appeared in the cancelled Fallout Extreme. It’s experiment involved releasing small amounts of radiation into the vault every day, slowly turning the residents into ghouls.
Vault 8 was another control vault located in Nevada and can be found in Fallout 2. It had minimal issues, opened after 10 years, and eventually became known as Vault City, which is a thriving community and one of the most advanced non-isolated communities in the wasteland.
Vault 11 is located a little west of Boulder City, Nevada and can be found in Fallout New Vegas. The vault’s experiment involved dwellers sacrificing one of themselves every year to avoid an “Automated Solution Response” from killing them all. Sort of a test to see if someone would sacrifice themselves for the greater good.
Vault 12 is located underneath Bakersfield, California, and is found in Fallout. The experiment required that the vault door not completely close, allowing radiation to slowly seep into the vault. It eventually became part of the ghoul-town Necropolis.
Vault 13 is located beneath Mt. Whitney in California, and is found in Fallout. The vault’s experiment was to test prolonged isolation, with the vault being closed until Vault Tec decided the subjects were needed, which was supposed to be around 200 years. The water chip failed, forcing the Vault Dweller to venture out into the wasteland to find a new one.
Vault 15 is located in what has become New California, and can be found in Fallout and Fallout 2. The experiment was that everyone inside had drastically different ideologies, which lead to a schism, where four groups left the vault and eventually became the Jackals, Vipers, and Khans, with the fourth founding the village of Shady Sands.
Vault 17 is located somewhere in New California, and is only mentioned in Fallout New Vegas. In 2154, it was raided by the Master’s Army. Only Lilly Bowen, Becky, and Jimmy survived. When Lilly was 75 years old, she was captured and turned into a night kin by the Master’s Army.
Vault 19 located southwest of the remains of McCarran International Airport in Nevada, and can be found in Fallout New Vegas. The vault’s experiment had the vault dwellers be separated into two groups, with little to no contact between them. After a leak in the ventilation system caused paranoia to grow, the vault became abandoned and is used by the Powder Gangers.
Vault 21 is located beneath New Vegas, and can be found in Fallout New Vegas. The experiment was that all differences were settled by games of chance, and the dwellers were all compulsive gamblers. Between 2271 and 2281, Mr House took over the vault after the dwellers let the future of the vault ride on a game of blackjack, which they lost. Mr House then destroyed most of it and turned it into a hotel.
Vault 22 is located northeast of Jacobstown in Nevada, and can be found in Fallout New Vegas. There was no experiment, just scientists studying plants. A fungus from Big MT was brought in, which quickly infected everyone and turned them into spore carriers.
The rest of the Vaults wouldn't fit in the description. Whoops.






![Can You Beat Honest Hearts Without Taking Any Damage?
Honest Hearts is usually considered to be the worst of Fallout New Vegas’s 4 DLCs. It’s not bad or anything, but aside from Joshua Graham, it’s not really the most interesting DLC, nor is it the hardest. But what if there was a way to change that. Can You Beat Fallout New Vegas’s Honest Hearts DLC Without Taking Any Damage?
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Check out some of my other videos if you enjoyed this one:
Can You Beat Fallout New Vegas Without A Pip-Boy: https://www.youtube.com/watch?v=BlMwqo4rAHg
Can You Beat Fallout 3 Without Taking Any Damage: https://www.youtube.com/watch?v=HFtql4EcXHQ
Can You Beat Fallout New Vegas as a Giant: https://www.youtube.com/watch?v=JZF_rl-rlbw
Can You Beat Fallout 3 as a Baby: https://www.youtube.com/watch?v=6HLHqINNuM8
Can You Beat Fallout New Vegas Without Attacking Anything: https://www.youtube.com/watch?v=3X6KP3xq9fw
Can You Beat Fallout 3 With No Skills Or Perks: https://www.youtube.com/watch?v=3raRoZelQBg
Can You Beat Fallout New Vegas By Only Moving Backwards: https://www.youtube.com/watch?v=PkZHINdnjAk
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Can You Beat Fallout New Vegas’s Honest Hearts DLC Without Taking Any Damage? (in text form)
Every DLC in New Vegas has a level requirement, a level at which the developers suggest you be at before you start a specific DLC. For Honest Hearts, that happens to be level 10. Now, I could dump skill points into Speech and Guns and steamroll through everything. But I want to go into Honest Hearts with as bland a character as possible. So, I somewhat evenly distributed my SPECIAL points, picked Speech, Guns, and Medicine as my Tag skills, chose Wild Wasteland and Trigger Discipline as my Traits, and began the leveling process. I used console commands to do this, to give myself the minimum amount of experience required to get to Level 10. As I leveled up, I evenly distributed Skill points across all skills, aside from my Tag skills. In retrospect, I should have made every skill the same, but with Medicine being literally worthless since I can’t take damage in the first place, I figure those wasted skill points balance things out.
Regarding weapons and armor, I’m going in with only what I get from the DLC packs I have installed. No stopping at Chet’s store or the Gun Runners to stock up on supplies. Also, because the point is to beat only Honest Hearts without taking damage, I didn’t mess with my health until I got to the start of the DLC. I had a bit of problem with some Deathclaws and Geckos on my way to the Northern Passage, but the video isn’t about them.
After about 30 minutes of wasted time, I finally arrived at the Northern Passage where I could speak to Jed Masterson, convince him that I was a big strong boy, and put what I had to in the special box to get myself down to 100 pounds of supplies. I only had 124 pounds of stuff when I left Doc Mitchell’s House, so finding 24 pounds of stuff to drop off wasn’t all that difficult, especially since the Lightweight Metal Armor from the Mercenary DLC Pack weighs 20 pounds by itself. With my supplies set, I dropped my max health down to 1 so that any damage of any kind [boop]s me, told Jed that I was ready to hit the ol’ dusty trail, and we made our way for New Cannaan, which, if you were wondering, is about 380 miles Northeast of Las Vegas. Or, put another way, it’s a little over 24,000,000 Cheese-Its away from Las Vegas.
In the cold nights on the road, I snuggled close to Jed’s beard to keep warm. The way into Zion Canyon was a one way street according to Stella. Luckily, I wouldn’t have to listen to her run her mouth at Jed for too much longer, as we were ambushed by White Legs, who [booped] everyone besides me. I fired somewhat haphazardly into the tree line, eventually striking and [booping] one of the White Legs with one of my bullets. With the corpses of my fallen companions looted, I could press onward into the Canyon.
That self-confidence faded after an altercation with 2 more White Horses on the west end of the bridge. Then it got trampled into the dirt when even more White Horses emerged from their rocky hideouts to attack me with their fancy automatic rifles. If you hadn’t figured it out by now, the key to not dying when any damage of any kind [boops] you is to avoid getting hit by a stray bullet. That becomes nearly impossible when someone is capable of firing dozens of times in your direction in mere seconds.
… Can You Beat Honest Hearts Without Taking Any Damage?](https://i.ytimg.com/vi/JMrlNpx319A/mqdefault.jpg)



