Uploaded July 2021 | Updated September 2026, 1 week ago
Pick any gun in Fallout: New Vegas and the odds are good that you’ll find a couple different kinds of bullets that work with it. But there’s one ammo type that serves absolutely no purpose. Using it will only make your life worse. Can You Beat Fallout: New Vegas With Only Bean Bag Rounds?
Mitten Squad Discord Link: http://www.Mitten.Land/
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Check out some of my other videos if you liked this one:
Can You Beat Fallout: New Vegas With A Big Iron On Your Hip?: youtu.be/K_x9akvgc40
Can You Beat Fallout: New Vegas By Killing Everyone?: youtu.be/7mCJBotRYeg
Can You Beat Fallout: New Vegas Without A Pip-Boy?: youtu.be/BlMwqo4rAHg
Can You Beat Fallout: New Vegas As A Necromancer?: youtu.be/kfQ6GNKqLOs
Can You Beat Fallout 4 Without A Pip-Boy?: youtu.be/k0GamZYQwvA
Can You Beat Fallout 3 Without Moving The Camera?: youtu.be/kUpwvr4YlD4
Can You Beat Skyrim With Only A Fork?: youtu.be/pBVBrUXGpWk
Can You Beat Fallout: New Vegas With Only Bean Bag Rounds? (in text form)
Guns will be the primary skill to focus on. Bean bag rounds by definition cannot be lethal, which means pumping up my gun Skill can’t hurt anyone. Your skill with a firearm is derived from your Agility and Luck, every gymnast knows that. Intelligence will help with the learning of the shotgun, the ability to speak won’t matter in a few minutes so Charisma is a dump, and for my skills I chose Guns, Barter and, here comes the odd ball, Speech. I’m not talking my way out of anything. There’s one specific skill check that needs a 20 in speech to pass. Traits are weird. I wanted to pick Gifted and one of the Skilled traits to see what the combination of effects would be with them both. In the 10 or so seconds I tried to think through it I made negative progress. Then I thought maybe take Trigger Discipline and Steady Aim Pro to spice up the gunplay a little. I eventually settled on Skilled, duh, and Bloody Mess, got off the couch, and set foot outside for the first time.
You saw this coming 3 years away, I need Bean Bag Rounds before I can do anything resembling a Bean Bag Round only play through. Chet didn’t stock any in stock and there aren’t a ton of places to find them. The Fallout Wiki doesn’t have a list of locations for finding Bean Bag rounds like it does for most weapons and ammo types and ned’s declassified wasteland survival guide only mentions them one time, I was in uncharted terrirtory. With nowhere else to turn, the Gun Runners seemed like a safe choice. This is standard pacifist stuff I’ll skim through it: what you’re gonna wanna do is pas through Hidden Valley, try to lure the baby rad scorpions to Black Mountain, avoid the Deathclaws by cuddling with the mountain, discover Repconn, arrive at Camp McCarren just in time to instigate a conflict, and find my brother trapped behind the glass. If he’s in a good mood or God is smiling on your wallet, he’ll have at least a few Bean Bags back there with him (steal them). This time he had 19 which cost me 76 currency. Before testing the usefulness of my beans, I wanted more. That 5% damage number was still lingering in the back of my mind and I’d need more ammo anyway. Every gun does an amount of damage that can be modified by skills, chems, armor, perks, ammo type, and probably other stuff I’m leaving out. For example, A 9mm Pistol does lets say 25 damage with normal bullets. Hollow points might make it do 25% more damage against unarmed targets and 75% against those in armor. Bean Bags take that concept and kicks its f*cking teeth in. Bean Bags rounds make your gun do 5% of the damage it usually would. Fractions are tough, if you’re still confused, I get it. Worry not, the consequences of bean bags existing will be felt soon enough.
Pick any gun in Fallout: New Vegas and the odds are good that you’ll find a couple different kinds of bullets that work with it. But there’s one ammo type that serves absolutely no purpose. Using it will only make your life worse. Can You Beat Fallout: New Vegas With Only Bean Bag Rounds?
Mitten Squad Discord Link: http://www.Mitten.Land/
Twitter: twitter.com/mittensquad
Thumbnail art made by: twitter.com/bubbyDARKSTAR
Check out some of my other videos if you liked this one:
Can You Beat Fallout: New Vegas With A Big Iron On Your Hip?: youtu.be/K_x9akvgc40
Can You Beat Fallout: New Vegas By Killing Everyone?: youtu.be/7mCJBotRYeg
Can You Beat Fallout: New Vegas Without A Pip-Boy?: youtu.be/BlMwqo4rAHg
Can You Beat Fallout: New Vegas As A Necromancer?: youtu.be/kfQ6GNKqLOs
Can You Beat Fallout 4 Without A Pip-Boy?: youtu.be/k0GamZYQwvA
Can You Beat Fallout 3 Without Moving The Camera?: youtu.be/kUpwvr4YlD4
Can You Beat Skyrim With Only A Fork?: youtu.be/pBVBrUXGpWk
Can You Beat Fallout: New Vegas With Only Bean Bag Rounds? (in text form)
Guns will be the primary skill to focus on. Bean bag rounds by definition cannot be lethal, which means pumping up my gun Skill can’t hurt anyone. Your skill with a firearm is derived from your Agility and Luck, every gymnast knows that. Intelligence will help with the learning of the shotgun, the ability to speak won’t matter in a few minutes so Charisma is a dump, and for my skills I chose Guns, Barter and, here comes the odd ball, Speech. I’m not talking my way out of anything. There’s one specific skill check that needs a 20 in speech to pass. Traits are weird. I wanted to pick Gifted and one of the Skilled traits to see what the combination of effects would be with them both. In the 10 or so seconds I tried to think through it I made negative progress. Then I thought maybe take Trigger Discipline and Steady Aim Pro to spice up the gunplay a little. I eventually settled on Skilled, duh, and Bloody Mess, got off the couch, and set foot outside for the first time.
You saw this coming 3 years away, I need Bean Bag Rounds before I can do anything resembling a Bean Bag Round only play through. Chet didn’t stock any in stock and there aren’t a ton of places to find them. The Fallout Wiki doesn’t have a list of locations for finding Bean Bag rounds like it does for most weapons and ammo types and ned’s declassified wasteland survival guide only mentions them one time, I was in uncharted terrirtory. With nowhere else to turn, the Gun Runners seemed like a safe choice. This is standard pacifist stuff I’ll skim through it: what you’re gonna wanna do is pas through Hidden Valley, try to lure the baby rad scorpions to Black Mountain, avoid the Deathclaws by cuddling with the mountain, discover Repconn, arrive at Camp McCarren just in time to instigate a conflict, and find my brother trapped behind the glass. If he’s in a good mood or God is smiling on your wallet, he’ll have at least a few Bean Bags back there with him (steal them). This time he had 19 which cost me 76 currency. Before testing the usefulness of my beans, I wanted more. That 5% damage number was still lingering in the back of my mind and I’d need more ammo anyway. Every gun does an amount of damage that can be modified by skills, chems, armor, perks, ammo type, and probably other stuff I’m leaving out. For example, A 9mm Pistol does lets say 25 damage with normal bullets. Hollow points might make it do 25% more damage against unarmed targets and 75% against those in armor. Bean Bags take that concept and kicks its f*cking teeth in. Bean Bags rounds make your gun do 5% of the damage it usually would. Fractions are tough, if you’re still confused, I get it. Worry not, the consequences of bean bags existing will be felt soon enough.

![7 Things That Were Cut From Bioshock
Despite what you might believe when playing Bioshock, the game actually had a fair amount of content cut from it. Some things are insignificant, while others would make Bioshock a completely different game. This is… 7 Things That Were Cut From Bioshock.
If you enjoyed this Bioshock video, you should check out some of my other Bioshock videos:
10 Things You Didn’t Know About Bioshock: https://www.youtube.com/watch?v 7NQmsNxsTU
10 Things You Didn’t Know About Bioshock Infinite: https://www.youtube.com/watch?v=8m5w3mGxBms
6 Things You Didn’t Know About Big Daddy (Bioshock): https://www.youtube.com/watch?v=E0YxGzJSwCs
Fallout - What About Michigan? (Michigan & The Great War): https://www.youtube.com/watch?v=Du96SLYC8ew
6 Most F*cked-Up Fallout Vaults (Most Disturbing Fallout Vaults: https://www.youtube.com/watch?v=KZXEXLyTD2w
10 Things You Didn’t Know About Fallout: https://www.youtube.com/watch?v=zEtqXOoSm98
6 Saddest Fallout Creatures: https://www.youtube.com/watch?v=dDfS2kqEjhg
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7 Things That Were Cut From Bioshock (in text form)
7. There are some unused audio files found in Bioshock for Cal Franklin, the captain of Apollo Air Flight DF-0301 that Jack is onboard at the start of the game. The audio files are actually just subtitle files, but they suggest a different opening of the game where the plane crashes due to a malfunction, instead of being hijacked.
6. Looking through the game files reveals that there would have been another machine in the game, called the Research Machine. Instead of simply taking pictures of enemies to gain information and stat boosts against them, you would have to take the pictures to the Research Machine to develop the photos, which would cost money. The Research Machine, like the other vending machines found in the game, would have been able to be hacked to reduce the cost of developing photos.
5. Early in Bioshock’s development, the Little Sisters were not the ones who gathered and produced ADAM in Rapture. The original idea was for the sea slugs that are now harvested from Little Sisters to be the actual gatherers of ADAM. You would encounter them and extract the ADAM from them. The developers also considered using frogs, chipmunks, crabs, or even a crippled dog. The ideas were scrapped and Little Sisters were introduced so that the player would feel empathy for them, making the choice of whether to harvest them or save them all the more difficult.
4. In Bioshock: The Collection, you can enter the Museum of Orphaned Concepts, which is exactly what you’d expect it to be, a little museum where you can explore various things that didn’t make it into Bioshock. One section of the museum was for Aggressors. Early on in Bioshock’s development before Splicers were created, Aggressors were the game’s main enemy type. There were several types of Aggressors, but they were all Rapture dwellers who purposefully mutated themselves with EV in order to become stronger and be more proficient with weapons as Rapture started falling apart.
3. At some point during the development of Bioshock, it had a weapon called the Bioweapon, which resembles a bug sprayer. It worked with chemicals that would later be incorporated into the player’s body as Plasmids. The four chemicals were Insect Swarm, Berserk, likely an early version of Enrage, a plasmid that was some sort of a repellent, and Disease Cloud.
2. Bioshock has a few cut Gene Tonics, with one of them being Organic Pockets. When equipped, it would allow the player to carry twice the amount of first aid kits and EVE hypos. It’s unknown when it was removed, or why, though it was likely removed because having twice the amount of first aid kits would have made portions of the game too easy.
1. Bioshock was originally going to have a single ending, instead of the multiple endings that the game had when it launched. In an interview with Gamespot, Ken Levine, the director of Bioshock, said the following:
“One of the reasons I was opposed to multiple endings is I never want to do things that have multiple digital outcomes, versus analog outcomes. I want to do it like the weapons system in the combat in BioShock. There are a million different things you can do in every combat; you can play it a million different ways. Looking into the future for the franchise, that’s something I want to [figure out], that by the time you get to the ending of that choice path, you have a sense of your impact on the world through lots of little permutations rather than like a giant ending piece, if you follow my meaning. And I think we did a reasonably good job with [the endings], but there are just two of them. And this is not a game about A and B. This is a game about one through 1 million, and all those permutations of choice. And as I think about the future of the franchise, that’s where I want to take that.” 7 Things That Were Cut From Bioshock](https://i.ytimg.com/vi/HBc5CsKcjnc/mqdefault.jpg)
![Can You Beat Fallout 3 Without Taking Any Damage?
One of the most important parts of Fallout 3 is managing your health, making sure you have enough Stimpaks to survive the next group of Raiders you stumble across. But what if you didn’t have any health? What if any damage at all killed you? Can You Beat Fallout 3 Without Taking Any Damage?
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If you enjoyed this Fallout video, check out some of my other Fallout videos:
Can You Beat Fallout 3 As A Baby?: https://www.youtube.com/watch?v=6HLHqINNuM8
Can You Beat Fallout New Vegas as a Giant?: https://www.youtube.com/watch?v=JZF_rl-rlbw
Can You Beat Fallout New Vegas Without Attacking Anything?: https://www.youtube.com/watch?v=3X6KP3xq9fw
Can You Beat Fallout New Vegas By Only Moving Backwards?: https://www.youtube.com/watch?v=PkZHINdnjAk
Every Fallout Vault: https://www.youtube.com/watch?v=HTXKL85lG4w
5 Happiest Fallout Vaults: https://www.youtube.com/watch?v=PhJ_veoNxR8
6 Most Fucked-Up Fallout Vaults: https://www.youtube.com/watch?v=KZXEXLyTD2w
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Can You Beat Fallout 3 Without Taking Any Damage? (in text form)
Let’s get something out of the way real quick. I did use a console command for this playthrough, but I did it for a reason. You can keep track of your health and manually reload old saves if you get hit. I didn’t want to do that. So I used a console command to set my health to 1, a single hit point, so that any damage at all will kill me and reload my most recent save. The end result is the same, this just makes it less of a hassle to deal with.
Now, onto the playthrough. Because we can’t take any damage, Strength and Endurance are dump stats. Perception and Intelligence are vital. Perception so that I can see enemies from the maximum possible distance and Intelligence to get as many skill points as possible when leveling up. I also drained Luck, maxed out Agility, and put the remaining points into Charisma. From there I have a birthday party, go to class, and assign skill points. I went with Sneak, Small Guns, and Speech. Small Guns might seem the like odd category out, as a getting into a firefight is a veritable death sentence. I’m playing on Very Easy, and with a Sneak bonus, I have a chance at taking out enemies before they know I’m there.
Before we go any further, here’s a shot of my Pip-Boy showing that my health is at 1/1 [1 of 1]. It’ll be like this throughout the rest of the playthrough.
I decided to be a real prick in this run, so I killed Butch’s mom, left the radroaches to devour her copse, killed Butch, killed Tom and Mary Holden, killed Officer Richards and Officer O’Brian, killed Security Chief Hannon, killed Officer Mack, killed the Overseer, killed Officer Park and Officer Wolfe, and finally left the Vault. After arriving at Megaton, I sold what I could to Crazy Wolfgang, then killed him and took my stuff back, killed Micky, beat Deputy Weld to death, though not before he killed me first, and entered Megaton. My initial goal was simple: Get negative karma and, by any means necessary, accumulate 1000 caps so that I’d be able to get Jericho as a companion. You may be thinking that killing Moira would be a good source of caps, and you’re right, but I’ve got some plans for her.
By that point, I was about 650 caps short of acquiring Jericho. So I did what I always do, head straight for Vault 87. Along the way, I once again proved that if you have the higher ground, your enemies don’t stand a chance. Fun fact: Turrets explode when they’re destroyed, and that can be dangerous. Beneath the town I found lied an encampment of Raiders, all of whom were killed and looted. You’re probably thinking “Wow, this seems easy so far” and you’d be correct. With the Assault Rifle I got from Wolfgang, Raiders can be killed before they have a chance to aim. But things are about to get a lot worse. Back above ground were more Raiders. These Raiders have guns and they know how to use them. I spent 15 minutes trying to kill them all. And. I. Died. So. Many. God. Damn. Times. It’s. Not. Even. Funny.
After that ordeal was over with, I finally had enough stuff to sell get up to 1000 caps. Before meeting Jericho, I struck a deal with Mister Burke. I convinced Jericho to join me and it was time for more good old fashioned violence. I tried to rig the bomb to explode, but you need your Explosive skill to be at least 25, and mine wasn’t. Can You Beat Fallout 3 Without Taking Any Damage?](https://i.ytimg.com/vi/HFtql4EcXHQ/mqdefault.jpg)







![Can You Beat Honest Hearts Without Taking Any Damage?
Honest Hearts is usually considered to be the worst of Fallout New Vegas’s 4 DLCs. It’s not bad or anything, but aside from Joshua Graham, it’s not really the most interesting DLC, nor is it the hardest. But what if there was a way to change that. Can You Beat Fallout New Vegas’s Honest Hearts DLC Without Taking Any Damage?
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Check out some of my other videos if you enjoyed this one:
Can You Beat Fallout New Vegas Without A Pip-Boy: https://www.youtube.com/watch?v=BlMwqo4rAHg
Can You Beat Fallout 3 Without Taking Any Damage: https://www.youtube.com/watch?v=HFtql4EcXHQ
Can You Beat Fallout New Vegas as a Giant: https://www.youtube.com/watch?v=JZF_rl-rlbw
Can You Beat Fallout 3 as a Baby: https://www.youtube.com/watch?v=6HLHqINNuM8
Can You Beat Fallout New Vegas Without Attacking Anything: https://www.youtube.com/watch?v=3X6KP3xq9fw
Can You Beat Fallout 3 With No Skills Or Perks: https://www.youtube.com/watch?v=3raRoZelQBg
Can You Beat Fallout New Vegas By Only Moving Backwards: https://www.youtube.com/watch?v=PkZHINdnjAk
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Can You Beat Fallout New Vegas’s Honest Hearts DLC Without Taking Any Damage? (in text form)
Every DLC in New Vegas has a level requirement, a level at which the developers suggest you be at before you start a specific DLC. For Honest Hearts, that happens to be level 10. Now, I could dump skill points into Speech and Guns and steamroll through everything. But I want to go into Honest Hearts with as bland a character as possible. So, I somewhat evenly distributed my SPECIAL points, picked Speech, Guns, and Medicine as my Tag skills, chose Wild Wasteland and Trigger Discipline as my Traits, and began the leveling process. I used console commands to do this, to give myself the minimum amount of experience required to get to Level 10. As I leveled up, I evenly distributed Skill points across all skills, aside from my Tag skills. In retrospect, I should have made every skill the same, but with Medicine being literally worthless since I can’t take damage in the first place, I figure those wasted skill points balance things out.
Regarding weapons and armor, I’m going in with only what I get from the DLC packs I have installed. No stopping at Chet’s store or the Gun Runners to stock up on supplies. Also, because the point is to beat only Honest Hearts without taking damage, I didn’t mess with my health until I got to the start of the DLC. I had a bit of problem with some Deathclaws and Geckos on my way to the Northern Passage, but the video isn’t about them.
After about 30 minutes of wasted time, I finally arrived at the Northern Passage where I could speak to Jed Masterson, convince him that I was a big strong boy, and put what I had to in the special box to get myself down to 100 pounds of supplies. I only had 124 pounds of stuff when I left Doc Mitchell’s House, so finding 24 pounds of stuff to drop off wasn’t all that difficult, especially since the Lightweight Metal Armor from the Mercenary DLC Pack weighs 20 pounds by itself. With my supplies set, I dropped my max health down to 1 so that any damage of any kind [boop]s me, told Jed that I was ready to hit the ol’ dusty trail, and we made our way for New Cannaan, which, if you were wondering, is about 380 miles Northeast of Las Vegas. Or, put another way, it’s a little over 24,000,000 Cheese-Its away from Las Vegas.
In the cold nights on the road, I snuggled close to Jed’s beard to keep warm. The way into Zion Canyon was a one way street according to Stella. Luckily, I wouldn’t have to listen to her run her mouth at Jed for too much longer, as we were ambushed by White Legs, who [booped] everyone besides me. I fired somewhat haphazardly into the tree line, eventually striking and [booping] one of the White Legs with one of my bullets. With the corpses of my fallen companions looted, I could press onward into the Canyon.
That self-confidence faded after an altercation with 2 more White Horses on the west end of the bridge. Then it got trampled into the dirt when even more White Horses emerged from their rocky hideouts to attack me with their fancy automatic rifles. If you hadn’t figured it out by now, the key to not dying when any damage of any kind [boops] you is to avoid getting hit by a stray bullet. That becomes nearly impossible when someone is capable of firing dozens of times in your direction in mere seconds.
… Can You Beat Honest Hearts Without Taking Any Damage?](https://i.ytimg.com/vi/JMrlNpx319A/mqdefault.jpg)