4 Fundamental Game Design Patterns @LudonautZero
4 Fundamental Game Design Patterns  @LudonautZero
Uploaded April 2021 | Updated September 2026, 4 hours ago
Game design is a fairly complex field to study. It's quite hard to understand how to abstract game systems and see how they interact. Especially if on top of the design, you also have to take care of engineering and art. So, to make that easier, I've listed 4, actually 5, game design patterns you can use to improve your game mechanisms.

The tool used in the video is available at: machinations.io it's the latest implementation of Earnest Adams' Machinations modeling tool. Enjoy!~

Who is Pigdev?
Hey! I'm Henrique Campos. I'm a Game Design, Game Dev, and Content Creator. I focus on open-source technologies and make cute games with Godot Engine, Inkscape, GIMP, and LMMS. I dream of a world where everyone is free to create amazing games. ๐Ÿท๐Ÿ‘

Support!
โค๏ธ Patreon: patreon.com/pigdev
โ˜• Ko-Fi: ko-fi.com/pigdev

My games:
๐Ÿ•น๏ธ itch.io: pigdev.itch.io

Join the community!
๐Ÿ’ฌ Discord discord.com/invite/zfqfpQh
๐Ÿฆ Twitter: twitter.com/pigdev

Timestamps
00:00 - Teaser
00:12 - Intro
00:45 - Machinations
01:30 - Engines
01:53 - Static Engine
02:15 - Hearthstone Mana Engine
02:44 - Fermi Parallax Energy Engine
03:26 - Static Friction
04:04 - Recettear Loan Installment Friction
04:33 - World of Warcraft Durability Friction
05:11 - Attrition
05:51 - Naruto Ultimate Ninja Storm Health Attrition
06:29 - Hearthstone Health/Mana Attrition
06:46 - Escalating Challenge
07:42 - Final Fantasy XII Marks Hunt Escalating Challenge
08:17 - (Bonus) Escalating Complexity
09:16 - Tetris Tetrominoes Escalating Complexity
09:50 - Outro
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Ludonaut |

4 Fundamental Game Design Patterns

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