Uploaded June 2024 | Updated September 2026, 49 minutes ago
Understanding how to establish a realistic budget is essential for turning your game concept into a successful product. In this video, we'll do some research to get realistic expectations for the game's potential revenue, then we will break down the steps to create a comprehensive and manageable budget for your game, ensuring you stay on track financially and avoid unexpected pitfalls.
21:38 I meant 500.000* 😅
Video Game Insights:
📊vginsights.com
Pre-order the First Line to First Dollar course:
🎓pigdev.itch.io/first-line-to-first-dollar
Support!
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My games, assets, and ebooks:
🕹️ itch.io: pigdev.itch.io
Join the community!
💬 Discord discord.com/invite/zfqfpQh
🐦 Twitter: twitter.com/pigdev
Timestamps
0:00 - I Intro
0:28 - II Why budgeting matters?
2:12 - III Aligning Expectations
11:36 - IV Estimate Income Over Time
15:28 - V Creating the Budget
18:00 - VI Expenses Frequency
19:48 - VII Living Costs
23:56 - VIII Outsourcing Work
33:22 - IX Updating the Estimations
38:19 - X Matching with a Publisher
43:41 - XI Disclaimer for Solo Developers
45:17 - XII Wrapping up
45:59 - XIII Outro
Understanding how to establish a realistic budget is essential for turning your game concept into a successful product. In this video, we'll do some research to get realistic expectations for the game's potential revenue, then we will break down the steps to create a comprehensive and manageable budget for your game, ensuring you stay on track financially and avoid unexpected pitfalls.
21:38 I meant 500.000* 😅
Video Game Insights:
📊vginsights.com
Pre-order the First Line to First Dollar course:
🎓pigdev.itch.io/first-line-to-first-dollar
Support!
☕ Ko-Fi: ko-fi.com/pigdev
My games, assets, and ebooks:
🕹️ itch.io: pigdev.itch.io
Join the community!
💬 Discord discord.com/invite/zfqfpQh
🐦 Twitter: twitter.com/pigdev
Timestamps
0:00 - I Intro
0:28 - II Why budgeting matters?
2:12 - III Aligning Expectations
11:36 - IV Estimate Income Over Time
15:28 - V Creating the Budget
18:00 - VI Expenses Frequency
19:48 - VII Living Costs
23:56 - VIII Outsourcing Work
33:22 - IX Updating the Estimations
38:19 - X Matching with a Publisher
43:41 - XI Disclaimer for Solo Developers
45:17 - XII Wrapping up
45:59 - XIII Outro










