How to make Autotiles in #GodotEngine 4.3: Bitmasks, Terrains, and Tileset Secrets @LudonautZero
How to make Autotiles in #GodotEngine 4.3: Bitmasks, Terrains, and Tileset Secrets  @LudonautZero
Uploaded September 2024 | Updated September 2026, 1 hour ago
In this video, we’ll break down Godot Engine 4.3 Autotiles (now called Terrains) and how they work with bitmasks to make your tilemaps smarter and more efficient. Whether you’re a beginner or experienced dev, this guide will teach you everything you need to know about setting up and optimizing Terrains in Godot.

By the end of this video, you'll be ready to create seamless, professional-looking tilemaps for any 2D game. No more trial and error—this guide will give you the tools to get it right the first time!

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Timestamps
0:00 - 1 Intro
0:19 - 2 What you will learn
0:54 - 3 Understanding Bitmasks
1:37 - 4 How Autotiles use Bitmasks
2:15 - 5 Autotiles in Godot Engine
3:23 - 6 Tiles to Decimals
4:16 - 7 Avoiding Common Mistakes
4:53 - 8 Create New Terrains
5:29 - 9 Setting Bitmasks without Visual Cues
6:18 - 10 Summary
6:32 - 11 Outro
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How to make Autotiles in #GodotEngine 4.3: Bitmasks, Terrains, and Tileset Secrets

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