Game development 101 with #GodotEngine - Input, Instancing, and Interactions @LudonautZero
Game development 101 with #GodotEngine - Input, Instancing, and Interactions  @LudonautZero
Uploaded October 2022 | Updated September 2026, 8 minutes ago
Learn the very basics, the Bread & Butter, of game development. In this video you will learn how to handle players' inputs such as keyboard keys pressing and releasing, you will also learn how to create objects in the game world, and how to make these objects interact when they touch each other.

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LINKS

Become a Supporter ๐Ÿ’œ on Ko-fi to get access to exclusive content:
โ˜• ko-fi.com/pigdev

Godot Input documentation:
docs.godotengine.org/en/3.5/tutorials/inputs/index.html

Godot Instancing documentation:
docs.godotengine.org/en/3.5/classes/class_object.html?highlight=new

How to make a Spawner in Godot:
youtu.be/t24gdhWM3Wo

Godot Area2D (for Interactions) documentation:
docs.godotengine.org/en/3.5/classes/class_area2d.html

GDQuest's Hit&Hurtbox video:
youtu.be/JWjzSn95bM0

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My games, assets, and ebooks:
๐Ÿ•น๏ธ itch.io: pigdev.itch.io

Join the community!
๐Ÿ’ฌ Discord discord.com/invite/zfqfpQh
๐Ÿฆ Twitter: twitter.com/pigdev

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CHAPTERS

00:00 - Intro
00:14 - Input - Handling players' interactions with the game
00:39 - Instancing - Creating objects in the game world
01:26 - Interactions - Detecting when two objects touch each other
02:08 - Asteroids replica example
02:15 - Become a supporter on Ko-fi!!
02:33 - STAGE CLEAR!!
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Ludonaut |

Game development 101 with #GodotEngine - Input, Instancing, and Interactions

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