Uploaded July 2025 | Updated September 2026, 2 hours ago
Struggling to finish your game projects? Learn how to manage them effectively with a simple system that prioritizes tasks based on importance and urgency. In this video, I share my personal approach to game project management using Notion to track deliverables, tasks, processes, and resources. You'll discover how to break down large projects into manageable sub-projects, prioritize essential tasks, and create systems that help you deliver on time. Perfect for indie developers participating in game jams or anyone who wants to stop abandoning projects halfway through.
Take the free Godot Adventure Essentials class:
🎓 https://www.ludens.studio/interaction-system-free-class
Get personalized guidance to develop and launch games:
🚀ko-fi.com/ludensludonaut/commissions
Learn how to design, develop, and launch games:
🎓ko-fi.com/s/f9fd32c6f7
Send a letter to the stars and support Milkyway Mailing Inc.
🌌ko-fi.com/milkywaymail/commissions
Get access to assets, tutorial files, and more:
👨🚀ko-fi.com/ludensludonaut/tiers
Learn the 12 Essential Features of Platformer Games:
📘ko-fi.com/s/8df29350d8
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Chapters
00:00 - I. Introduction to the Problem: Getting Lost in Game Development
00:51 - II. Personal Experience with Successful Project Management
01:45 - III. Project Management Overview in Notion
03:09 - IV. Free Resource: Godot Adventure Essentials Course Sample
04:08 - V. Definition of a Project: Deliverables and Conditions
05:02 - VI. Breaking Down Projects into Sub-Projects
06:30 - VII. Creating and Prioritizing Tasks
07:30 - VIII. The Kitchen Story: Understanding Task Priority
10:23 - IX. Real Example: The Ares Boss Fight Implementation
13:16 - X. Importance of Prioritization: Finishing On Time
15:12 - XI. Urgency vs. Importance in Task Management
17:09 - XII. Managing Repetitive Tasks Through Processes
19:32 - XIII. Resources as Reusable Components
21:26 - XIV. Project Artifacts and Deliverables
22:24 - XV. Summary: Projects, Tasks, Processes, and Resources
22:50 - XVI. Closing and Course Promotion
Struggling to finish your game projects? Learn how to manage them effectively with a simple system that prioritizes tasks based on importance and urgency. In this video, I share my personal approach to game project management using Notion to track deliverables, tasks, processes, and resources. You'll discover how to break down large projects into manageable sub-projects, prioritize essential tasks, and create systems that help you deliver on time. Perfect for indie developers participating in game jams or anyone who wants to stop abandoning projects halfway through.
Take the free Godot Adventure Essentials class:
🎓 https://www.ludens.studio/interaction-system-free-class
Get personalized guidance to develop and launch games:
🚀ko-fi.com/ludensludonaut/commissions
Learn how to design, develop, and launch games:
🎓ko-fi.com/s/f9fd32c6f7
Send a letter to the stars and support Milkyway Mailing Inc.
🌌ko-fi.com/milkywaymail/commissions
Get access to assets, tutorial files, and more:
👨🚀ko-fi.com/ludensludonaut/tiers
Learn the 12 Essential Features of Platformer Games:
📘ko-fi.com/s/8df29350d8
---
Chapters
00:00 - I. Introduction to the Problem: Getting Lost in Game Development
00:51 - II. Personal Experience with Successful Project Management
01:45 - III. Project Management Overview in Notion
03:09 - IV. Free Resource: Godot Adventure Essentials Course Sample
04:08 - V. Definition of a Project: Deliverables and Conditions
05:02 - VI. Breaking Down Projects into Sub-Projects
06:30 - VII. Creating and Prioritizing Tasks
07:30 - VIII. The Kitchen Story: Understanding Task Priority
10:23 - IX. Real Example: The Ares Boss Fight Implementation
13:16 - X. Importance of Prioritization: Finishing On Time
15:12 - XI. Urgency vs. Importance in Task Management
17:09 - XII. Managing Repetitive Tasks Through Processes
19:32 - XIII. Resources as Reusable Components
21:26 - XIV. Project Artifacts and Deliverables
22:24 - XV. Summary: Projects, Tasks, Processes, and Resources
22:50 - XVI. Closing and Course Promotion










