Uploaded September 2017 | Updated September 2026, 3 weeks ago
Description: This lesson builds upon the last, and shows you how to improve your materials using maps. Mostly, you learn how to use bitmaps (actual images) to replace the uniform default base colors of materials.
Level: Beginner
Recorded in: 3ds Max 2018
Files Used: areadownloads.autodesk.com/wdm/3dsmax/HTM-GNL_getting-started-2018.zip
This tutorial is intended for use with 3ds Max version 2018 or higher.
► For additional learning content visit AREA by Autodesk | http://autode.sk/AREA3dsMaxTutorials ► Visit AREA by Autodesk to find answers to your questions on our forums, showcase your work in the gallery, read blogs written by the creators of 3ds Max, and find more learning content. | forums.autodesk.com/t5/3ds-max/ct-p/area-c1
Description: This lesson builds upon the last, and shows you how to improve your materials using maps. Mostly, you learn how to use bitmaps (actual images) to replace the uniform default base colors of materials.
Level: Beginner
Recorded in: 3ds Max 2018
Files Used: areadownloads.autodesk.com/wdm/3dsmax/HTM-GNL_getting-started-2018.zip
This tutorial is intended for use with 3ds Max version 2018 or higher.
► For additional learning content visit AREA by Autodesk | http://autode.sk/AREA3dsMaxTutorials ► Visit AREA by Autodesk to find answers to your questions on our forums, showcase your work in the gallery, read blogs written by the creators of 3ds Max, and find more learning content. | forums.autodesk.com/t5/3ds-max/ct-p/area-c1










