3ds Max - MCG - Creating a Clone Modifier - Part 2 - Rotation and Scale Offsets @Autodesk3dsMax
3ds Max - MCG - Creating a Clone Modifier - Part 2 - Rotation and Scale Offsets  @Autodesk3dsMax
Uploaded April 2015 | Updated September 2026, 3 weeks ago
In this tutorial, you continue developing your Clone modifier by adding Rotation and Scale flexibility to the Position data you introduced in Part 1.

Notes
- Level: Intermediate
- Recorded in: 3ds Max 2016
- The interface in this tutorial applies to MCG 2017. The interface in MCG 2018 has been revised to a new node naming scheme.

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3ds Max - MCG - Creating a Clone Modifier - Part 2 - Rotation and Scale Offsets

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