@skalt711
  @skalt711
skalt711 | 3DMark 2000 demo in 2880x2160* (4K60) @skalt711 | Uploaded 9 months ago | Updated 2 hours ago
* - downscaled from 3840x2160 to 2880x2160 for correct aspect ratio

Now it's time for some hardware T&L - remember that one transition in 99 awkwardly lagging at high resolution due to relying on CPU? Thanks to transform, clipping and lighting now being accelerated in GPU with DirectX 7, similar scene at 3:00 runs at full speed and can accelerate into four digit frames per second on modern powerful hardware! For me it's a huge deal because clipping effects look awesome. Notice the usage of wobbling effects as well. Unfortunately DX7 remained a part of DirectDraw, so you need dgVoodoo for some games.

In a way it's a Harder, Better, Faster, Stronger version of 99 thanks to increased complexity, stronger visual style, a lot of fast effects that look gorgeous on high frame rate screen and hardware T&L usage.

Technical note: running in Windows 10 through dgVoodoo 2 D3D12 with forced anisotropic filtering 16x, disabled mipmaps and 2x anti-aliasing for the best visual quality on RTX 3080 Mobile.

P.S.: Unfortunately there is some video stutter caused by desktop capture. Thank OBS for not letting me capture the benchmark through Game Capture. I'd also like some time for venting about Windows. I'm really frustrated by how it stutters any time a lot of apps or Chromium with lots of tabs are running. I understand that it will obviously run slowly, but my Ryzen 5800H is somewhat modern, it should be able to eat everything with ease. Linux handled my cases waaaaaaay better. Meanwhile, Windows... Sigh. It worked like crap after the 23H2 update of Windows 11. Firstly, it took kinda 5 minutes to load until I manually updated AMD Audio CoProcessor. Secondly, it snowballed into some apps refusing to work. Thirdly, some kind of memory protection was forced into my throat. I'm not signing on performance reducers, thank you very much. Also what's ridiculous is how Windows is so inconsistent with what am I allowed to capture as "any fullscreen app". Final Reality and 3DMark 99 let me do it easily, so why can't 2000? It's also a case with some emulator. Oh, and MAME tends to crash whenever I launch OBS. Grrrrr. I still stay on Windows because of some games not launching in Wine/Proton. I'll be off for a while figuring how to stop lag issues in 3DMark 2001 because DX8 apps can't be offloaded into dGPU!!! Anyways, thanks for reading my pretty unstructured vent.
3DMark 2000 demo in 2880x2160* (4K60)Project Arrhythmia | Dark Dungeon (No Hit)Project Arrhythmia | (Another World Part 2) Press Start [No Hit]ProtoCorgi | Stage 1~5, 12.9m scoreBullet Casters | Stigma Ferox on 3 stars itemless as EllaProject Arrhythmia | (DXL) Challenger [No Hit] [Boostless]Magical Chase | 1 credit clear on Rough difficultyProject Arrhythmia | (Another World Part 2) Press Start [Remake] [No Hit](Arcade) Gradius | 3-ALL 1 credit clear until 4-1 (15Hz autofire)The Next Space | 1 credit clearTeenage Mutant Ninja Turtles | 1 credit clear (On stream!)(FM Towns) Hishouzame | 1-ALL 1 credit clear up to 2-2

3DMark 2000 demo in 2880x2160* (4K60) @skalt711

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