@skalt711
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skalt711 | (FM Towns) Hishouzame | 1-ALL 1 credit clear up to 2-2 @skalt711 | Uploaded 1 year ago | Updated 4 hours ago
Time: around 3 hours
Internal autofire enabled with 30Hz external autofire to assist in pointblank.

Fun fact: this port features 256x240 viewport, but the objects still work in a high physical area like in arcade original working at 240x320 resolution. Yuck! Well, there are 16 more horizontal pixels, but they barely affect coverage. Also the game is a bit faster.
I also screwed video scaling a bit, so the pixels are blurrier than they need to be. I'll try to figure it out when I'll make the next video.
This port is worth playing for its awesome CD audio arrangement of the original music, but emulating an FM Towns might be pretty hectic and you need to manually scale the output to achieve pixel perfect-ish aspect ratio. If you want to play on real hardware, then get ready to pay as Marty consoles go for 775-1600$ and you don't really want to play on them as they don't have enough RAM for later released games (1MB RAM) and a basic CPU is installed (16MHz 386SX), so there'll probably be more slowdown. You may want to go for HR models instead as they go for 800-1150$ while they're equipped with 20MHz 486SX and 4MB RAM at minimum. They also have a FAST mode for Viewpoint.
Also there's slowdown when there is a ton of sprites no matter what CPU is emulated. What's happening?
P.S.: MAME has a slowdown issue, but not Tsugaru. Idk why.
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(FM Towns) Hishouzame | 1-ALL 1 credit clear up to 2-2 @skalt711

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