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skalt711 | Jets'n'Guns 2 | Loop 11/Ultimate Difficulty [Normal] @skalt711 | Uploaded 1 year ago | Updated 4 hours ago
Recorded with higher bitrate compared to 10th loop, so the video should be less blocky. The original video weighs 26 GB, so I don't want to pay for cloud storage to share it, Internet Archive is too slow, TeraBox doesn't accept exceptionally large files and I can't be active 24/7 to share with torrent, sorry...

Quality comparison:
Loop 11 60Mbps source: lensdump.com/i/T5wJ3c, lensdump.com/i/T5wQNK, lensdump.com/i/T5w9iZ, lensdump.com/i/T5wd9P
Loop 11 Youtube: lensdump.com/i/T5bFE9, lensdump.com/i/T5bUH2, lensdump.com/i/T5bbgC, lensdump.com/i/T5bxDz
Loop 10 Youtube: lensdump.com/i/T5bccv, lensdump.com/i/T5bws5

Setup:
- Front: Rammer (top), SunTEQ SunRay (middle; 2 Equalizers and 1 Aim Enhancer G.E.Ms; even more destructive than Flamethrowers and Fireballs while not clogging the screen up), Rammer (bottom)
- Back: Tesla Devastator (Heat Sink G.E.M; provides power for Equalizers)
- Missile: Tigerfun (Cancels bullets within its area of effect)
- Boosters: Double Dragon (Destroy bosses quicker), Shrinker (Reduces the size and the hitbox of the ship)
- Bomb: Godfinger (A drone to support Blast Projector)
- Gadgets: Zeldor Panzer (Take less damage in high loop), Panic Attack (Increases the power 1.5 times when the HP amount is below 30), Circulus (4 drones to support Blast Projector), Blast Projector (Every drone does the same attack as the middle front gun), A.M. Generator (Generates antimatter over time), G.E.M. Connector (Combine three G.E.Ms for the Sunray)

The best setup to carry you in super high loop. Each loop after 10th one will increase the amount of enemy HP a little and not change the level layout anymore. At double digit loops you'll probably be fine with Autotracker gem and you may find AM Generator to be unnecessary. For Hardcore you probably want to use Armor for more HP. Remember that Equalizers stack up?
JetsnGuns 2 | Loop 11/Ultimate Difficulty [Normal]PA stream | [Spectral 6/9] Iris practice streamProject Arrhythmia | Parallel Processing [No Hit] [Boostless]Project Arrhythmia | (Technado) Beep Beep [1.5x speed] [No Hit] [Boostless]Arcade Jackal clear attemptProject Arrhythmia | Coalesce Remake [No Hit] [Boostless]Teardown | Insurance Fraud (6/6, time left: 13.7s)Project Arrhythmia | (dragonw1414) Surface tension [No Hit]Project Arrhythmia | [Black Heart Chapter 2 Part 2] Medusa [No Hit]Plants vs. Zombies | Puzzle | Third Vase [No Damage](X68000) Hishouzame | 1-ALL 1 credit clear up to 2-3Plants vs. Zombies | Surviving Level 5-5s second wave damageless

Jets'n'Guns 2 | Loop 11/Ultimate Difficulty [Normal] @skalt711

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