3D on the Web 2026 - Best Practices for Compressing glTF Textures @khronos
3D on the Web 2026 - Best Practices for Compressing glTF Textures  @khronos
Uploaded April 2026 | Updated September 2026, 3 weeks ago
The Khronos Group held 3D on the Web, a special event in San Francisco on March 11th during the week of GDC 2026. The gathering united the brightest minds in glTF, WebGL, WebGPU, and the future of interactive 3D on the web.

Event page: khronos.org/events/3d-on-the-web-2026

Due to technical issues during recording, we apologize for the audio quality.
3D on the Web 2026 - Best Practices for Compressing glTF TexturesWhat Monitor? - Stardust and Building a Mobile XR Desktop PCAdding Vulkan to Pixars Hydra Storm RendererDavid Neto - Celebrating 25 Years of KhronosShading Languages Symposium 2026: Panel Discussion and Open ForumIWOCL 2026 - Evaluating the AdaptiveCpp Single-Pass (SSCP) SYCL Compiler for GROMACS on Modern AMD..CGWorld DesignViz - March 20213D Commerce: Tips for SuccessThe Khronos Group Live Stream - TESTOpenXR: Enabling Cross-Platform VR/AR Experiences - SIGGRAPH 2023 BOF SessionIWOCL 2026 - Safety-Oriented GPU Programming via Language RestrictionSIGGRAPH 2026 - Machine Learning, Neural Rendering and the Future of Open Graphics
The Khronos Group |

3D on the Web 2026 - Best Practices for Compressing glTF Textures

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