Uploaded November 2025 | Updated September 2026, 2 weeks ago
Div Card Math:
The Journalist: 55 Gold = 18,181 drop rate
Seven Year: 550 Gold = 78 drop rate
The Apothecary: 1100 Gold = 10 drop rate
233 Journalist to Seven Year = 1 per 6 Maps
1818 Journalist to The Apothecary = 1 per 47 Maps
Math Per 20 Maps (Standard)
Revenue:
Div Cards - 42 Div
Maps - 6 Div
Currency - 33 Div (28/33 DIV based on 1:330 Raw Mirror to Div Ratio)
Scarabs - 3 Div
Cost:
Maps - 10 div
Chisel - 5 Div
Scarabs - 3 Div
Rolling - 3 Div
Deli Orb - 3 Div
Profit: 60 Div Per 20 Maps
Also, very profitable in League.
Updated Atlas:
imgur.com/a/Otkzu2S
POB:
pobb.in/xwJ0m_4unITn
Creator Min-Maxing this Vaal Spark Build:
youtube.com/@Sparkling1337
Profile for Build Imports:
pathofexile.com/account/view-profile/Anton___Chigurh-7541/characters
Comments are disabled because this channel is meant to showcase my personal findings.
Div Card Math:
The Journalist: 55 Gold = 18,181 drop rate
Seven Year: 550 Gold = 78 drop rate
The Apothecary: 1100 Gold = 10 drop rate
233 Journalist to Seven Year = 1 per 6 Maps
1818 Journalist to The Apothecary = 1 per 47 Maps
Math Per 20 Maps (Standard)
Revenue:
Div Cards - 42 Div
Maps - 6 Div
Currency - 33 Div (28/33 DIV based on 1:330 Raw Mirror to Div Ratio)
Scarabs - 3 Div
Cost:
Maps - 10 div
Chisel - 5 Div
Scarabs - 3 Div
Rolling - 3 Div
Deli Orb - 3 Div
Profit: 60 Div Per 20 Maps
Also, very profitable in League.
Updated Atlas:
imgur.com/a/Otkzu2S
POB:
pobb.in/xwJ0m_4unITn
Creator Min-Maxing this Vaal Spark Build:
youtube.com/@Sparkling1337
Profile for Build Imports:
pathofexile.com/account/view-profile/Anton___Chigurh-7541/characters
Comments are disabled because this channel is meant to showcase my personal findings.
![[3.23] Scion Ascendant Exsanguinate & Reap - B-Tier Build to S-Tier Build
In this video, I showcase my updated Scion Ascendant Exsanguinate build that keeps getting better and better both due to patch changes, but also me continuing to min-max it patch after patch.
For reference, back in 3.18 this build had 1/3 the damage and 1/3 the tankiness, thus my math says the build has gotten 900%+ better in the past 5 patches.
In 3.23, GGG changes the quality of Exsanguinate to increase base duration of the skill. This change is actually sleeper OP because Exsanguinate now lasts over 100% longer leaving us free to cast other skills. In my setup, Exsanguinate lasts an insane 10 seconds thanks to Ashes and Temporal Chains.
While GGG did take away the Alt Quality gem I was using for higher clear speed, the base Exsanguinate along with Chain and Unleash is still able to hit 44 targets per cast. Also, I tested the new Exsanguinate of Transmission and I dont think it is good.
Previously, since Exsanguinate had a short duration, we were forced to get our remaining damage from Corrupting Fever since it was just passive damage. Now, we can keep up Reap on tanky targets or bosses, which doubles our damage rather than just a nice bonus with Corrupting Fever.
Along with the 3.23 changes, I continued to min-max the build and the passive tree is now more tanky and DPS efficient than last time, making the build pretty much unkillable while mapping with the following stats:
*80/75% Block with 2% Life Recovery
*90% Chance to Evade
*50% Quality Petrified Blood with Progenesis
*50k+ Armour with Molten Shell
*500+ Net Life Regen
*Blood Notch & Immutable Force Recoup
*Immune to Ailments
*Immune to Corrupted Blood
100 Divine POB: 8 Million DPS
https://pobb.in/82O4MDG9gD1q
Mageblood POB: 14 Million DPS
https://pobb.in/uE3Zbn9xYj6e
Legacy POB: 17.6 Million DPS
https://pobb.in/uYmtq_Am YX
Timestamps:
0:00 - 100% Delirium Map
1:40 - Deli Boss
3:04 - Deli Boss 2
4:38 - Tank Test
4:53 - Boss Test [3.23] Scion Ascendant Exsanguinate & Reap - B-Tier Build to S-Tier Build](https://i.ytimg.com/vi/X04E-15Pwbc/mqdefault.jpg)
![[0.3] Lightning Arrow Ritualist - 3.2k Tri-Stack, 100%+ MS, & 200%+ Rarity
Here is an update to my Tri Stacking Bow build. Its a strong build, but unfortunately the game is very unbalanced so bosses both in-league and out of league only last a few seconds.
Also, I didnt put down Tornado Shot for my boss kill, so kill time was x2 slower.
I am only playing Standard for a few weeks in 0.3.0 because the game isnt fun enough for me to reset my progression as I have currency to test what I want in Standard.
Comments are disabled because this channel is meant to showcase my personal findings. [0.3] Lightning Arrow Ritualist - 3.2k Tri-Stack, 100%+ MS, & 200%+ Rarity](https://i.ytimg.com/vi/X2_lQpAzeY8/mqdefault.jpg)
![[0.1] GGG is Behind 12 Months - Change Your Mindset
Reality is reality and GGG is behind schedule. This is very unfortunate as POE makes up a huge part of my life, but being negative isnt going to help. Feedback is different than being negative.
Timestamps:
0:00 - GGG is having Issues
3:52 - POE 2 Timeline [0.1] GGG is Behind 12 Months - Change Your Mindset](https://i.ytimg.com/vi/XGlg5VRzqVo/mqdefault.jpg)
![[3.26] Im Sorry Chris Wilson... 243 Div Per Hour/Std (Tink ASMR Breach)
I updated my Regex for this Currency Breach strategy and started running triple Risk to test the results. I also used 100% currency chisels to see if they were profitable. I have done 450 total breach maps and I have 3 lock drops. So... I am unlucky. Also, Chris left us because we abuse his game. RIP Ruthless gameplay.
Regex: !acl|lm|ever urr.*(1[4-9].|[2-9]..)% iz.*(3[5-9]|[4-9].|d..)%|urr.*([2-9]..|19.)%|m q.*(1[2-9].|[2-9]..)%|shaper|additional mod
Cost:
Maps - 20 div
Deli Orb - 4 Div
Rolling - 4 Div
Scarabs - 12 Div
Chisels - 20 Div
Revenue:
Currency - 61 div
Cards - 5 Div
Scarabs - 14 Div
Maps - 19 Div
Profit:
39 Div Per 20 Map (Baseline)
1.2 Raw Div Per Map
If, 330 Raw Div Per Raw Mirror (+4 Lock) = 2800 Div / 275 Maps = 10.2 Div Per Map
Triple Risk Breach: 39 Baseline + 204 Lock/Mirror = 243 Div Per Hour
(Based on: 24 Raw Div Per Hour)
In-League:
https://pobb.in/I3hX9cHw-lNm
Legacy:
https://pobb.in/eprHGO-ci50_
Build Guide:
https://youtu.be/4hikQbcbqoA
Profile for Build Imports:
https://www.pathofexile.com/account/view-profile/Anton Chigurh-7541/characters
Comments are disabled because this channel is meant to showcase my personal findings. [3.26] Im Sorry Chris Wilson... 243 Div Per Hour/Std (Tink ASMR Breach)](https://i.ytimg.com/vi/XQHmJHSSpkU/mqdefault.jpg)
![[3.29] Facebreaker Cyclone - 50+ Million DPS under 20 DIV?
POB:
https://pobb.in/8ygHLSCvS0um
3.29 Vaal Spark Build:
https://youtu.be/2jAoUDpKZBU
If you want to support me, future builds, and have currency sitting in Standard League, feel free to purchase from support shop: (Currently making insane Discharge build)
https://www.pathofexile.com/trade/search/Standard/aL5Mzw4KHe [3.29] Facebreaker Cyclone - 50+ Million DPS under 20 DIV?](https://i.ytimg.com/vi/Y1J6KoO74Vw/mqdefault.jpg)
![[0.2] Why did GGG make POE 2? Multi-Mirror Build Compare (POE2 = POE1, but Less)
The question becomes, why did GGG make POE 2 if core mapping is extremely similar to POE 1. A handful of 1 button builds that hit the whole screen that have similar clear speed.
POE 2 feels like it is just POE 1, but with less crafting mechanics, less league mechanics, less skill variety, and less movement speed.
Yes, POE 2 is better in a few ways. Graphics, campaign, and vaal orb outcomes, but that is NOT worth the 5 years of development time that has been taken away from POE 1.
Choir/Spark:
https://poe2.ninja/pob/7044
(I improved spark build by like 50% since publishing video. This is updated POB.)
Galvanic Shards:
https://poe2.ninja/pob/6af2
Incinerate:
https://poe2.ninja/pob/6af3
Lightning Spear:
https://poe2.ninja/pob/6af4
POE1 Compare:
https://youtu.be/enE3s7mft0Q [0.2] Why did GGG make POE 2? Multi-Mirror Build Compare (POE2 = POE1, but Less)](https://i.ytimg.com/vi/Y8x3mqno1mg/mqdefault.jpg)
![[3.29] Plenty Divination Card Farm (Budget Build Showcase)
Farming Strat:
https://youtu.be/ZHIcdytIAIw
POB:
https://pobb.in/vo7TdDRStAC5
Profile for Build Imports:
https://www.pathofexile.com/account/view-profile/Anton Chigurh-7541/characters
Comments are disabled because this channel is meant to showcase my personal findings. [3.29] Plenty Divination Card Farm (Budget Build Showcase)](https://i.ytimg.com/vi/YGnpcQOMnkc/mqdefault.jpg)
![[3.25] Back to Basics 2.0 - Scarab Farm (Nerfed, but Not Dead)
In this video, I showcase what I believe to be a Back to Basics 2.0 scarab farm. The reason it is 2.0 is because you are still investing heavily into map effect and scarab nodes on the tree, but instead of base mobs dropping scarabs like in actual Back to Basics, we now kill Exiles.
Roll your maps to 120%+ scarabs or higher depending on how many map mods you can run.
I have tested other extremely high mob count map strategies and it seems like GGGs rebalancing of monster quantity has really hurt loot compared to 3.24.
POB: (Legacy Gear) - Cut DPS in half for non-legacy.
https://pobb.in/NdDFiei7fKDf [3.25] Back to Basics 2.0 - Scarab Farm (Nerfed, but Not Dead)](https://i.ytimg.com/vi/YoWM-MBPjjY/mqdefault.jpg)
![[3.23] Rage Vortex of Berserking - Build Correction - Snapshot Testing
CORRECTION: WHILE MY ORIGINAL IN-GAME TESTING SHOWED TOTEMS WERE SNAPSHOTTING AS I WAS REGULARILY GETTING HIGHER SHOCKS WITH THE MORE MELEE PHYS TOTEM DOWN, IT APPEARS THIS WAS JUST DUE TO A STREAK OF RNG AND TOTEMS APPEAR TO NOT SNAPSHOT. I HAVE UPDATED THE POB TO REFLECT THIS.
POB: 9.6 Million DPS
https://pobb.in/KohXVNKay5qw [3.23] Rage Vortex of Berserking - Build Correction - Snapshot Testing](https://i.ytimg.com/vi/Ypm5SntbK50/mqdefault.jpg)
![[3.26] Divination Card Farming is Back! (T16.5 Div & Scarab Farm)
Previous Video:
https://youtu.be/D6qq32mT62A
Profile:
https://www.pathofexile.com/account/view-profile/Anton Chigurh-7541/characters
Comments are disabled because the channel is meant to showcase my personal findings.
Timestamp:
0:00 - Introduction
0:45 - Div Card Explained
2:03 - 20 Map Test Results
5:08 - Rolling T16.5
7:58 - Map Example [3.26] Divination Card Farming is Back! (T16.5 Div & Scarab Farm)](https://i.ytimg.com/vi/YpuvML6WlYQ/mqdefault.jpg)
![[3.29] Plenty Divination Card - Max Juice & Speed (207-248 Div/hr Std)
In this 20 map Divination card farming showcase, I am looking to spawn 1-3 altars at the beginning of the map hoping for quantity or divination duplicate. I skip the remaining altars since roughly 50% of the map is already cleared and it is not worth the 2 seconds to read and click the altar based on my maps per hour. If the cost of the strategy increases, I will go back to selecting an option for all altars.
Unfortunately, GGG removed Defiled Cathedral, so the Mageblood card is not combined with Seven Years, which is a large nerf to this farm from last league. There are other maps that can be scryed, but I am currently unconvinced they would be substantially better than Seven Years Bad Luck in Standard League. Ask Redviles what is best if you are playing in-league.
I choose to spec into scarabs nodes on the atlas tree over Beyond because Merc scarabs currently have high value. If they fall substantially in price, I would go back to Beyond.
Lastly, It would be slightly more profitable to remove 12 atlas nodes that increase map drops and put them into scarabs.
Cost Per 20 Maps:
Maps - 1 Div
Rolling - 1 Div
Scarabs - 7 Div
Chisel - 4 Div
Deli Orb - 12 Div
Revenue Per 20 Maps:
Div Cards - 32.5 (5 Seven Years)
Currency - 25 Div (18/25 Based on Mirror/Lock)
Scarabs - 26.5 Div
Maps - 2 Div
Invitations - 1 Div
Profit:
62 Div Per 20 Maps
207 Div Per Hour with Map Rolling
248 Div Per Hour without Map Rolling
Profile for Build Imports:
https://www.pathofexile.com/account/view-profile/Anton Chigurh-7541/characters
Comments are disabled because this channel is meant to showcase my personal findings. [3.29] Plenty Divination Card - Max Juice & Speed (207-248 Div/hr Std)](https://i.ytimg.com/vi/Z9RbvLgcmjM/mqdefault.jpg)