Uploaded July 2026 | Updated September 2026, 2 weeks ago
Farming Strat:
youtu.be/ZHIcdytIAIw
POB:
pobb.in/vo7TdDRStAC5
Profile for Build Imports:
pathofexile.com/account/view-profile/Anton___Chigurh-7541/characters
Comments are disabled because this channel is meant to showcase my personal findings.
Farming Strat:
youtu.be/ZHIcdytIAIw
POB:
pobb.in/vo7TdDRStAC5
Profile for Build Imports:
pathofexile.com/account/view-profile/Anton___Chigurh-7541/characters
Comments are disabled because this channel is meant to showcase my personal findings.
![[3.25] Back to Basics 2.0 - Scarab Farm (Nerfed, but Not Dead)
In this video, I showcase what I believe to be a Back to Basics 2.0 scarab farm. The reason it is 2.0 is because you are still investing heavily into map effect and scarab nodes on the tree, but instead of base mobs dropping scarabs like in actual Back to Basics, we now kill Exiles.
Roll your maps to 120%+ scarabs or higher depending on how many map mods you can run.
I have tested other extremely high mob count map strategies and it seems like GGGs rebalancing of monster quantity has really hurt loot compared to 3.24.
POB: (Legacy Gear) - Cut DPS in half for non-legacy.
https://pobb.in/NdDFiei7fKDf [3.25] Back to Basics 2.0 - Scarab Farm (Nerfed, but Not Dead)](https://i.ytimg.com/vi/YoWM-MBPjjY/mqdefault.jpg)
![[3.23] Rage Vortex of Berserking - Build Correction - Snapshot Testing
CORRECTION: WHILE MY ORIGINAL IN-GAME TESTING SHOWED TOTEMS WERE SNAPSHOTTING AS I WAS REGULARILY GETTING HIGHER SHOCKS WITH THE MORE MELEE PHYS TOTEM DOWN, IT APPEARS THIS WAS JUST DUE TO A STREAK OF RNG AND TOTEMS APPEAR TO NOT SNAPSHOT. I HAVE UPDATED THE POB TO REFLECT THIS.
POB: 9.6 Million DPS
https://pobb.in/KohXVNKay5qw [3.23] Rage Vortex of Berserking - Build Correction - Snapshot Testing](https://i.ytimg.com/vi/Ypm5SntbK50/mqdefault.jpg)
![[3.26] Divination Card Farming is Back! (T16.5 Div & Scarab Farm)
Previous Video:
https://youtu.be/D6qq32mT62A
Profile:
https://www.pathofexile.com/account/view-profile/Anton Chigurh-7541/characters
Comments are disabled because the channel is meant to showcase my personal findings.
Timestamp:
0:00 - Introduction
0:45 - Div Card Explained
2:03 - 20 Map Test Results
5:08 - Rolling T16.5
7:58 - Map Example [3.26] Divination Card Farming is Back! (T16.5 Div & Scarab Farm)](https://i.ytimg.com/vi/YpuvML6WlYQ/mqdefault.jpg)
![[3.29] Plenty Divination Card - Max Juice & Speed (207-248 Div/hr Std)
In this 20 map Divination card farming showcase, I am looking to spawn 1-3 altars at the beginning of the map hoping for quantity or divination duplicate. I skip the remaining altars since roughly 50% of the map is already cleared and it is not worth the 2 seconds to read and click the altar based on my maps per hour. If the cost of the strategy increases, I will go back to selecting an option for all altars.
Unfortunately, GGG removed Defiled Cathedral, so the Mageblood card is not combined with Seven Years, which is a large nerf to this farm from last league. There are other maps that can be scryed, but I am currently unconvinced they would be substantially better than Seven Years Bad Luck in Standard League. Ask Redviles what is best if you are playing in-league.
I choose to spec into scarabs nodes on the atlas tree over Beyond because Merc scarabs currently have high value. If they fall substantially in price, I would go back to Beyond.
Lastly, It would be slightly more profitable to remove 12 atlas nodes that increase map drops and put them into scarabs.
Cost Per 20 Maps:
Maps - 1 Div
Rolling - 1 Div
Scarabs - 7 Div
Chisel - 4 Div
Deli Orb - 12 Div
Revenue Per 20 Maps:
Div Cards - 32.5 (5 Seven Years)
Currency - 25 Div (18/25 Based on Mirror/Lock)
Scarabs - 26.5 Div
Maps - 2 Div
Invitations - 1 Div
Profit:
62 Div Per 20 Maps
207 Div Per Hour with Map Rolling
248 Div Per Hour without Map Rolling
Profile for Build Imports:
https://www.pathofexile.com/account/view-profile/Anton Chigurh-7541/characters
Comments are disabled because this channel is meant to showcase my personal findings. [3.29] Plenty Divination Card - Max Juice & Speed (207-248 Div/hr Std)](https://i.ytimg.com/vi/Z9RbvLgcmjM/mqdefault.jpg)
![[3.29] Plenty Divination Card Farming - 28+ Raw Div Per Hour
In addition to divines, you will be killing 1k+ magic mobs per map, which drop a lot of general loot like lower currency, scarabs, and uniques. I have an EXTREMELY strict filter, so the loot is more than it appears.
Plenty mobs are kind of scary, so either having capped block or 85%+ evade is suggested.
Also, there is only a ~10% loot buff to the map per 20% deli, so doing 100% deli is NOT needed for farm to be extremely profitable.
Your Mapping Wrong!
https://youtu.be/N4mSIJFoE9M
Farm done on Budget Build:
https://youtu.be/YGnpcQOMnkc
Profile for Build Imports:
https://www.pathofexile.com/account/view-profile/Anton Chigurh-7541/characters
Comments are disabled because this channel is meant to showcase my personal findings. [3.29] Plenty Divination Card Farming - 28+ Raw Div Per Hour](https://i.ytimg.com/vi/ZHIcdytIAIw/mqdefault.jpg)
![[3.24] Magic Find is Dead - T17 Rare Mobs - 40+ Divines Per Hour
In this video, I would guess unless more changes come from GGG, this farming strategy will be the pinnacle content you can do this league, which is Back to Basics T17 farming stacking rare mobs.
The reason I say Magic Find is Dead is because Back to Basics strategies dont have a lot of scarabs that are good, so we more or less are forced into Horned Scrab of Glittering. Since this scarabs adds 100% quantity to your character and quantity has high diminishing returns after 100%, I believe it is substantially better to go for more character power to run the maps faster than to give away a gear slot for another 10-20% quantity.
I would not consider doing this farm unless you have roughly 40 million dps as 7+ mod rares are sometimes more tanky and deadly than uber bosses.
The reason we run T17 is because they have roughly 20% more map modifier than T16s due to their special map mod pool (145-175% Quant) and there are 3 modifiers that make this farm broken.
1. Tormented Spirits - There is a mod that releases tormented spirits from rares when they get low HP. If they attach to another rare, they buff their loot sustantially. While it is nice for the ghosts to do this, I believe prioritizing faster mapping than to slowly wait for the ghosts to get to every target.
2. God Touched - There is a mod that adds a God Touched modifier to each rare. This is very strong because for each mod on a rare, the loot is exponential, so mobs going from 6 mods to 7 mods = lot more loot.
3. Rares have 2 additional modifiers - This is a mod I roll on every one of my maps because it doubles the amount of rares in a map roughly and as I said before, adding more mods to rares exponentially increase the loot.
Lastly, I run an EXTREMELY strict filter. Many people are farming T17s, but they take 15 minutes per run. I previously was also slow, but have concluded fast is good, so I hide everything roughly under 10c. I also hide unique bases that are unlikely to roll well like Gold Rings and I hide uniques that will very likely not have value like Heavy Belts and Leather Belts. While it is possible I will not loot a Headhunter or Mageblood, with these changes I cut my average map time from 7 minutes to 4 minutes, which in my opinion is worth.
Currency Breakdown:
30+ Divines per Hour in Scarabs
5-10+ Divines per Hour in T2, T1, and T0 Uniques
2-4 Divines per Hour in Currency
Currency based on 40 map test and value change on Exilence.
Based off in league prices on 4/6/24.
Atlas Tree:
https://poeplanner.com/atlas-tree/BAAQAIQAh9Tz918-eIBjD0sy67tM9SSXsvreoosuhrSxnyySCHqEKv7FbYi4_8Aqp-LqeDxZIWAiKTD6KOeTLZSD8jiMQbVmEIDOAF6dzlrJ_X1ajeqovCq72VvMt4ahvdrzDOT3HwC3XYvhfZEKe5tYDkre_qoKiDTaFJ87sZ3fYxCh6GvXK2iJrKTUj4edK3HQxsN5gqe9xymNjjlZhnTSglHh5zfjz0ezx_uxpXOkBV7fThvpKKLQyxchTDUwOL82pMQfru8TffZ1MIYZlBiLwa8KkQtxOnbl7NVicQtbHo_lAzDa-jPG2Ju3D9VpwnaJo6lDfgy1Y6BxZh-5YuQzmq9M8s776Wcj39AoFAAfiwgAAAAAAAADAwAAAAAAAAAAAA
Discharge POB:
https://pobb.in/gZAibw64Wk3A [3.24] Magic Find is Dead - T17 Rare Mobs - 40+ Divines Per Hour](https://i.ytimg.com/vi/ZdMR-G_o_1w/mqdefault.jpg)
![[3.22] PURE MF Rarity Farming - Raw Mageblood Hunting - 100+ Uniques Per Map (Meticulous Appraiser)
In this video, I demonstrate a Pure Rarity strategy that is potentially viable for farming T1 and T0 uniques thanks to the new Meticulous Appraiser Keystone on the Atlas Passive Tree. More data is needed to come to a currency per hour conclusion due to the high variance on T0 drops.
Rough Math:
Rarity on Character - 5x more Uniques
Rarity on Map - 5x more Uniques
60% Delirium - 1.6x more Uniques
Reliquary Scarab - 2.5x more Uniques
Subtotal - 100x more Uniques + Torment Multiplier = Loot
Atlas Nodes:
Breach: Has lots of density of rare and magic monsters.
Torment: Tormented spirits can touch rares, which usually drop 3-10 uniques each when killed.
Bestiary: Adds more rare mobs to map to be tormented.
Exarch Altars: Double Unique and Increased Quant altars options are multipliers to the number of uniques each map.
Exiles: Exiles have the highest chance to drop uniques in the game and are guaranteed to be tormented, which results in 3-10 uniques each kill.
Scarabs:
Torment
Breach
Reliquary
Bestiary
Sextants:
Additional Rogue Exiles
Additional Breach
Good Luck Hunting for raw Magebloods!
Atlas:
https://poeplanner.com/atlas-tree/BAAKAIQAT-bb1qj1eIBRt0z1svqxFXl3iy6GtCyS_sXxVG2IuP-n4jxZIWAiKf16KOdhU26jhitNwyyljEG1ZlntEIBenX1lwaDJ_YiO-nTXvn1ajep846i8KrtGOoyRvdp6LOT3t119kQp7J3XcaQ5K3v6fO87am3eggtpET13qmQ7P1I-HndC80MbhB7orgqcUd445VsW1_nDjnMeCUW6Ez0cAkbPH565zQtMOfbX4toKI-7FN3K3ZThtNkVvWyxfPiUAKNTA0Wi5nOL9MkhN9zGwq7srqGIvBr-XsC3E-fdVicQtj0Y_lM8a10-5kSBJ3FNVpwnaJo6lD5Py1Y2YfTPKeefSoh9Qrt9AoFAAfiwgAAAAAAAADAwAAAAAAAAAAAA
Testing Character on Standard POB:
https://pobb.in/zkTbj3R7wG0q [3.22] PURE MF Rarity Farming - Raw Mageblood Hunting - 100+ Uniques Per Map (Meticulous Appraiser)](https://i.ytimg.com/vi/Zlg3BviRvkg/mqdefault.jpg)
![[3.25] Consecrated Path of Endurance T17 Map (Manual Warcry Max DPS)
Since endurance charges are very strong in 3.25, it is only natural that Consecrated Path of Endurance would be a very strong skill.
Stats from Charges: (Frenzy = Endurance with Slayer)
% damage
% More Damage
% AOE
% More AOE
% Attack Speed
% Movement Speed
% Armour
% Evasion
% Life Regen
Pretty good.
POB: (Some Legacy)
https://pobb.in/_gXxxRK GUO [3.25] Consecrated Path of Endurance T17 Map (Manual Warcry Max DPS)](https://i.ytimg.com/vi/ZpaeKwYWrt0/mqdefault.jpg)
![[0.2] GGG is becoming 2010 Blizzard Entertainment (RIP POE)
In this video, I talk about the current state of Path of Exile and the future I see at GGG. (Its bad.) GGG is wanting to balance the game, but they arent even looking at the issues that would fix balance.
Please like and share video so GGG can turn the ship around by focusing on corporate structure and important game systems that actually matter.
There is no excuse for the campaign to be this out of whack when it has been in development for years and been tested for roughly a year. If every patch is going to turn into Band-Aid fixes, the game is doomed.
Now we wait. Prove me wrong GGG. Please.
Timestamps:
0:00 - Introduction
1:32 - Campaign
3:00 - Partial Crash Out (Ruthless)
5:50 - Changes
7:38 - Magic Items
13:45 - Crash Out
17:20 - Movement Speed
20:00 - Ending [0.2] GGG is becoming 2010 Blizzard Entertainment (RIP POE)](https://i.ytimg.com/vi/ZtseFl-4aFM/mqdefault.jpg)
![[3.21] Account of 10-Year Path of Exile Veteran
In this video, I go through my 11 characters I have kept after taking 50+ distinctly different characters to 90+ over the past 10 years of me playing Path of Exile. While I have played many builds, these are the builds I enjoy the playstyle and aesthetics of and believe they are strong for the specific content they were designed for.
Caustic Arrow:
https://pobb.in/YL9LlVkQmcmx
Exsanguinate:
https://pobb.in/qFXeZo2LDqMr
Snipe Puncture:
https://pobb.in/CVuRjmTTzd_8
Discharge:
https://pobb.in/Qurzxqv8GDKw
Manaforged Widowhail:
https://pobb.in/FLE4M9W7nlM6
Spectral Shield Throw:
https://pobb.in/gCC4CovUKdwo
Shockwave Cyclone:
https://pobb.in/PSLiB1GU9nDz
MF Tornado Shot:
https://pobb.in/qwaECY0oUUA8
Bleed Bladestorm:
https://pobb.in/4-qsqWyHGTvS
Triple 6L Righteous Fire:
https://pobb.in/C-QR5cIOvlnY
Vaal Ground Slam:
(Coming Later)
Timestamps:
0:00 - Introduction
1:59 - Vaal Ground Slam
2:49 - Slayer Discharge
3:56 - Spectral Shield Throw
4:52 - Righteous Fire
5:42 - Shockwave Cyclone
6:28 - Snipe Puncture
7:31 - Manaforged Widowhail
8:18 - Bleed Bladestorm
9:12 - Exsanguinate
10:18 - Caustic Arrow
11:29 - MF Tornado Shot [3.21] Account of 10-Year Path of Exile Veteran](https://i.ytimg.com/vi/_BcZ9lIYZrg/mqdefault.jpg)
![[3.25] Melee is Still Melee (Dont be Baited)
In this video, I discuss the new buffs to melee in 3.25 and how an abilities damage effectiveness isnt a strong indicator if a skill is good. [3.25] Melee is Still Melee (Dont be Baited)](https://i.ytimg.com/vi/_NRzNrKgrZg/mqdefault.jpg)