Uploaded September 2025 | Updated September 2026, 2 weeks ago
Here is an update to my Tri Stacking Bow build. It's a strong build, but unfortunately the game is very unbalanced so bosses both in-league and out of league only last a few seconds.
Also, I didn't put down Tornado Shot for my boss kill, so kill time was x2 slower.
I am only playing Standard for a few weeks in 0.3.0 because the game isn't fun enough for me to reset my progression as I have currency to test what I want in Standard.
Comments are disabled because this channel is meant to showcase my personal findings.
Here is an update to my Tri Stacking Bow build. It's a strong build, but unfortunately the game is very unbalanced so bosses both in-league and out of league only last a few seconds.
Also, I didn't put down Tornado Shot for my boss kill, so kill time was x2 slower.
I am only playing Standard for a few weeks in 0.3.0 because the game isn't fun enough for me to reset my progression as I have currency to test what I want in Standard.
Comments are disabled because this channel is meant to showcase my personal findings.
![[0.1] GGG is Behind 12 Months - Change Your Mindset
Reality is reality and GGG is behind schedule. This is very unfortunate as POE makes up a huge part of my life, but being negative isnt going to help. Feedback is different than being negative.
Timestamps:
0:00 - GGG is having Issues
3:52 - POE 2 Timeline [0.1] GGG is Behind 12 Months - Change Your Mindset](https://i.ytimg.com/vi/XGlg5VRzqVo/mqdefault.jpg)
![[3.26] Im Sorry Chris Wilson... 243 Div Per Hour/Std (Tink ASMR Breach)
I updated my Regex for this Currency Breach strategy and started running triple Risk to test the results. I also used 100% currency chisels to see if they were profitable. I have done 450 total breach maps and I have 3 lock drops. So... I am unlucky. Also, Chris left us because we abuse his game. RIP Ruthless gameplay.
Regex: !acl|lm|ever urr.*(1[4-9].|[2-9]..)% iz.*(3[5-9]|[4-9].|d..)%|urr.*([2-9]..|19.)%|m q.*(1[2-9].|[2-9]..)%|shaper|additional mod
Cost:
Maps - 20 div
Deli Orb - 4 Div
Rolling - 4 Div
Scarabs - 12 Div
Chisels - 20 Div
Revenue:
Currency - 61 div
Cards - 5 Div
Scarabs - 14 Div
Maps - 19 Div
Profit:
39 Div Per 20 Map (Baseline)
1.2 Raw Div Per Map
If, 330 Raw Div Per Raw Mirror (+4 Lock) = 2800 Div / 275 Maps = 10.2 Div Per Map
Triple Risk Breach: 39 Baseline + 204 Lock/Mirror = 243 Div Per Hour
(Based on: 24 Raw Div Per Hour)
In-League:
https://pobb.in/I3hX9cHw-lNm
Legacy:
https://pobb.in/eprHGO-ci50_
Build Guide:
https://youtu.be/4hikQbcbqoA
Profile for Build Imports:
https://www.pathofexile.com/account/view-profile/Anton Chigurh-7541/characters
Comments are disabled because this channel is meant to showcase my personal findings. [3.26] Im Sorry Chris Wilson... 243 Div Per Hour/Std (Tink ASMR Breach)](https://i.ytimg.com/vi/XQHmJHSSpkU/mqdefault.jpg)
![[3.29] Facebreaker Cyclone - 50+ Million DPS under 20 DIV?
POB:
https://pobb.in/8ygHLSCvS0um
3.29 Vaal Spark Build:
https://youtu.be/2jAoUDpKZBU
If you want to support me, future builds, and have currency sitting in Standard League, feel free to purchase from support shop: (Currently making insane Discharge build)
https://www.pathofexile.com/trade/search/Standard/aL5Mzw4KHe [3.29] Facebreaker Cyclone - 50+ Million DPS under 20 DIV?](https://i.ytimg.com/vi/Y1J6KoO74Vw/mqdefault.jpg)
![[0.2] Why did GGG make POE 2? Multi-Mirror Build Compare (POE2 = POE1, but Less)
The question becomes, why did GGG make POE 2 if core mapping is extremely similar to POE 1. A handful of 1 button builds that hit the whole screen that have similar clear speed.
POE 2 feels like it is just POE 1, but with less crafting mechanics, less league mechanics, less skill variety, and less movement speed.
Yes, POE 2 is better in a few ways. Graphics, campaign, and vaal orb outcomes, but that is NOT worth the 5 years of development time that has been taken away from POE 1.
Choir/Spark:
https://poe2.ninja/pob/7044
(I improved spark build by like 50% since publishing video. This is updated POB.)
Galvanic Shards:
https://poe2.ninja/pob/6af2
Incinerate:
https://poe2.ninja/pob/6af3
Lightning Spear:
https://poe2.ninja/pob/6af4
POE1 Compare:
https://youtu.be/enE3s7mft0Q [0.2] Why did GGG make POE 2? Multi-Mirror Build Compare (POE2 = POE1, but Less)](https://i.ytimg.com/vi/Y8x3mqno1mg/mqdefault.jpg)
![[3.29] Plenty Divination Card Farm (Budget Build Showcase)
Farming Strat:
https://youtu.be/ZHIcdytIAIw
POB:
https://pobb.in/vo7TdDRStAC5
Profile for Build Imports:
https://www.pathofexile.com/account/view-profile/Anton Chigurh-7541/characters
Comments are disabled because this channel is meant to showcase my personal findings. [3.29] Plenty Divination Card Farm (Budget Build Showcase)](https://i.ytimg.com/vi/YGnpcQOMnkc/mqdefault.jpg)
![[3.25] Back to Basics 2.0 - Scarab Farm (Nerfed, but Not Dead)
In this video, I showcase what I believe to be a Back to Basics 2.0 scarab farm. The reason it is 2.0 is because you are still investing heavily into map effect and scarab nodes on the tree, but instead of base mobs dropping scarabs like in actual Back to Basics, we now kill Exiles.
Roll your maps to 120%+ scarabs or higher depending on how many map mods you can run.
I have tested other extremely high mob count map strategies and it seems like GGGs rebalancing of monster quantity has really hurt loot compared to 3.24.
POB: (Legacy Gear) - Cut DPS in half for non-legacy.
https://pobb.in/NdDFiei7fKDf [3.25] Back to Basics 2.0 - Scarab Farm (Nerfed, but Not Dead)](https://i.ytimg.com/vi/YoWM-MBPjjY/mqdefault.jpg)
![[3.23] Rage Vortex of Berserking - Build Correction - Snapshot Testing
CORRECTION: WHILE MY ORIGINAL IN-GAME TESTING SHOWED TOTEMS WERE SNAPSHOTTING AS I WAS REGULARILY GETTING HIGHER SHOCKS WITH THE MORE MELEE PHYS TOTEM DOWN, IT APPEARS THIS WAS JUST DUE TO A STREAK OF RNG AND TOTEMS APPEAR TO NOT SNAPSHOT. I HAVE UPDATED THE POB TO REFLECT THIS.
POB: 9.6 Million DPS
https://pobb.in/KohXVNKay5qw [3.23] Rage Vortex of Berserking - Build Correction - Snapshot Testing](https://i.ytimg.com/vi/Ypm5SntbK50/mqdefault.jpg)
![[3.26] Divination Card Farming is Back! (T16.5 Div & Scarab Farm)
Previous Video:
https://youtu.be/D6qq32mT62A
Profile:
https://www.pathofexile.com/account/view-profile/Anton Chigurh-7541/characters
Comments are disabled because the channel is meant to showcase my personal findings.
Timestamp:
0:00 - Introduction
0:45 - Div Card Explained
2:03 - 20 Map Test Results
5:08 - Rolling T16.5
7:58 - Map Example [3.26] Divination Card Farming is Back! (T16.5 Div & Scarab Farm)](https://i.ytimg.com/vi/YpuvML6WlYQ/mqdefault.jpg)
![[3.29] Plenty Divination Card - Max Juice & Speed (207-248 Div/hr Std)
In this 20 map Divination card farming showcase, I am looking to spawn 1-3 altars at the beginning of the map hoping for quantity or divination duplicate. I skip the remaining altars since roughly 50% of the map is already cleared and it is not worth the 2 seconds to read and click the altar based on my maps per hour. If the cost of the strategy increases, I will go back to selecting an option for all altars.
Unfortunately, GGG removed Defiled Cathedral, so the Mageblood card is not combined with Seven Years, which is a large nerf to this farm from last league. There are other maps that can be scryed, but I am currently unconvinced they would be substantially better than Seven Years Bad Luck in Standard League. Ask Redviles what is best if you are playing in-league.
I choose to spec into scarabs nodes on the atlas tree over Beyond because Merc scarabs currently have high value. If they fall substantially in price, I would go back to Beyond.
Lastly, It would be slightly more profitable to remove 12 atlas nodes that increase map drops and put them into scarabs.
Cost Per 20 Maps:
Maps - 1 Div
Rolling - 1 Div
Scarabs - 7 Div
Chisel - 4 Div
Deli Orb - 12 Div
Revenue Per 20 Maps:
Div Cards - 32.5 (5 Seven Years)
Currency - 25 Div (18/25 Based on Mirror/Lock)
Scarabs - 26.5 Div
Maps - 2 Div
Invitations - 1 Div
Profit:
62 Div Per 20 Maps
207 Div Per Hour with Map Rolling
248 Div Per Hour without Map Rolling
Profile for Build Imports:
https://www.pathofexile.com/account/view-profile/Anton Chigurh-7541/characters
Comments are disabled because this channel is meant to showcase my personal findings. [3.29] Plenty Divination Card - Max Juice & Speed (207-248 Div/hr Std)](https://i.ytimg.com/vi/Z9RbvLgcmjM/mqdefault.jpg)
![[3.29] Plenty Divination Card Farming - 28+ Raw Div Per Hour
In addition to divines, you will be killing 1k+ magic mobs per map, which drop a lot of general loot like lower currency, scarabs, and uniques. I have an EXTREMELY strict filter, so the loot is more than it appears.
Plenty mobs are kind of scary, so either having capped block or 85%+ evade is suggested.
Also, there is only a ~10% loot buff to the map per 20% deli, so doing 100% deli is NOT needed for farm to be extremely profitable.
Your Mapping Wrong!
https://youtu.be/N4mSIJFoE9M
Farm done on Budget Build:
https://youtu.be/YGnpcQOMnkc
Profile for Build Imports:
https://www.pathofexile.com/account/view-profile/Anton Chigurh-7541/characters
Comments are disabled because this channel is meant to showcase my personal findings. [3.29] Plenty Divination Card Farming - 28+ Raw Div Per Hour](https://i.ytimg.com/vi/ZHIcdytIAIw/mqdefault.jpg)
![[3.24] Magic Find is Dead - T17 Rare Mobs - 40+ Divines Per Hour
In this video, I would guess unless more changes come from GGG, this farming strategy will be the pinnacle content you can do this league, which is Back to Basics T17 farming stacking rare mobs.
The reason I say Magic Find is Dead is because Back to Basics strategies dont have a lot of scarabs that are good, so we more or less are forced into Horned Scrab of Glittering. Since this scarabs adds 100% quantity to your character and quantity has high diminishing returns after 100%, I believe it is substantially better to go for more character power to run the maps faster than to give away a gear slot for another 10-20% quantity.
I would not consider doing this farm unless you have roughly 40 million dps as 7+ mod rares are sometimes more tanky and deadly than uber bosses.
The reason we run T17 is because they have roughly 20% more map modifier than T16s due to their special map mod pool (145-175% Quant) and there are 3 modifiers that make this farm broken.
1. Tormented Spirits - There is a mod that releases tormented spirits from rares when they get low HP. If they attach to another rare, they buff their loot sustantially. While it is nice for the ghosts to do this, I believe prioritizing faster mapping than to slowly wait for the ghosts to get to every target.
2. God Touched - There is a mod that adds a God Touched modifier to each rare. This is very strong because for each mod on a rare, the loot is exponential, so mobs going from 6 mods to 7 mods = lot more loot.
3. Rares have 2 additional modifiers - This is a mod I roll on every one of my maps because it doubles the amount of rares in a map roughly and as I said before, adding more mods to rares exponentially increase the loot.
Lastly, I run an EXTREMELY strict filter. Many people are farming T17s, but they take 15 minutes per run. I previously was also slow, but have concluded fast is good, so I hide everything roughly under 10c. I also hide unique bases that are unlikely to roll well like Gold Rings and I hide uniques that will very likely not have value like Heavy Belts and Leather Belts. While it is possible I will not loot a Headhunter or Mageblood, with these changes I cut my average map time from 7 minutes to 4 minutes, which in my opinion is worth.
Currency Breakdown:
30+ Divines per Hour in Scarabs
5-10+ Divines per Hour in T2, T1, and T0 Uniques
2-4 Divines per Hour in Currency
Currency based on 40 map test and value change on Exilence.
Based off in league prices on 4/6/24.
Atlas Tree:
https://poeplanner.com/atlas-tree/BAAQAIQAh9Tz918-eIBjD0sy67tM9SSXsvreoosuhrSxnyySCHqEKv7FbYi4_8Aqp-LqeDxZIWAiKTD6KOeTLZSD8jiMQbVmEIDOAF6dzlrJ_X1ajeqovCq72VvMt4ahvdrzDOT3HwC3XYvhfZEKe5tYDkre_qoKiDTaFJ87sZ3fYxCh6GvXK2iJrKTUj4edK3HQxsN5gqe9xymNjjlZhnTSglHh5zfjz0ezx_uxpXOkBV7fThvpKKLQyxchTDUwOL82pMQfru8TffZ1MIYZlBiLwa8KkQtxOnbl7NVicQtbHo_lAzDa-jPG2Ju3D9VpwnaJo6lDfgy1Y6BxZh-5YuQzmq9M8s776Wcj39AoFAAfiwgAAAAAAAADAwAAAAAAAAAAAA
Discharge POB:
https://pobb.in/gZAibw64Wk3A [3.24] Magic Find is Dead - T17 Rare Mobs - 40+ Divines Per Hour](https://i.ytimg.com/vi/ZdMR-G_o_1w/mqdefault.jpg)