Techman88 | 315 blocks per TNT blast chamber; basic 1.13 item counter @techman8817 | Uploaded 5 years ago | Updated 15 hours ago
▼▼▼▼▼▼
More development on blast chambers. Little Mouse and ilmango have also been working on these developments. Credit to maizuma games for making his implosion chamber, which inspired me to look further. Its efficiency on (items returned)/(input blocks) is at least 99.8% (not as good as ilmango/mouse's design), but my focus is on blocks/TNT, where my system is superior, getting 315 compared to their 230 or so.
World download
mega.nz/#!FtAgESbL!ynlyDgiGXL6vSbNMOUvCojBZ_ngZSOvgc4V5EfDsgLo
Item counter 0:58 (more at 11:44)
Using ilmango/mouse TNT launcher 2:06
TNT explosion height determination 2:26
Flying machine floater pusher 3:13 (apparently mouse has been trying this already)
Layer done detection mechanism 5:09
Other changes in logic from previous vid 6:33 (video: youtube.com/watch?v=WH2_dKln7r0 )
Additional central pistons for 27 more blocks per TNT 8:03
Using the world download 9:44
More on counting system 11:44
Simulated flying machine floater pusher upper 11:53
Timelapse and ending 12:30
My previous video with more detail on blast attenuation and logic youtube.com/watch?v=WH2_dKln7r0
Mouse's new blast chamber youtube.com/watch?v=1NsFRsn3tGA
ilmango on same blast chamber youtube.com/watch?v=efIH8syb4Ds
Maizuma games initial inspiration for me to work on this youtube.com/watch?v=SATsBG4a-Ug
I may be able to get more efficiency using additional pushes from the 3x3 central pistons, but theoretically the best systems will remove a 5x5 area. Also theoretically, it should be possible to get over 700 blocks per TNT, but it would require some ingenius solutions, IMO somewhat similar to the scicraft quarries.
▼▼▼▼▼▼
More development on blast chambers. Little Mouse and ilmango have also been working on these developments. Credit to maizuma games for making his implosion chamber, which inspired me to look further. Its efficiency on (items returned)/(input blocks) is at least 99.8% (not as good as ilmango/mouse's design), but my focus is on blocks/TNT, where my system is superior, getting 315 compared to their 230 or so.
World download
mega.nz/#!FtAgESbL!ynlyDgiGXL6vSbNMOUvCojBZ_ngZSOvgc4V5EfDsgLo
Item counter 0:58 (more at 11:44)
Using ilmango/mouse TNT launcher 2:06
TNT explosion height determination 2:26
Flying machine floater pusher 3:13 (apparently mouse has been trying this already)
Layer done detection mechanism 5:09
Other changes in logic from previous vid 6:33 (video: youtube.com/watch?v=WH2_dKln7r0 )
Additional central pistons for 27 more blocks per TNT 8:03
Using the world download 9:44
More on counting system 11:44
Simulated flying machine floater pusher upper 11:53
Timelapse and ending 12:30
My previous video with more detail on blast attenuation and logic youtube.com/watch?v=WH2_dKln7r0
Mouse's new blast chamber youtube.com/watch?v=1NsFRsn3tGA
ilmango on same blast chamber youtube.com/watch?v=efIH8syb4Ds
Maizuma games initial inspiration for me to work on this youtube.com/watch?v=SATsBG4a-Ug
I may be able to get more efficiency using additional pushes from the 3x3 central pistons, but theoretically the best systems will remove a 5x5 area. Also theoretically, it should be possible to get over 700 blocks per TNT, but it would require some ingenius solutions, IMO somewhat similar to the scicraft quarries.