Modern Vintage Gamer
Why PlayStation 1 Graphics Warped and Wobbled so much | MVG
updated
Mario Kart 64 is one of the very best games on the Nintendo 64, and its franchise needs no introduction - it's one of the most successful Nintendo franchises in history. However, the series has been long criticized for its use of 'Rubber Banding AI' - a game design technique that's applied to keep each race competitive. This also applies to Mario Kart 64. From disabling collisions, to invisible roads and reacting differently to items while off camera, the game simply cheats to try and beat you in every single race. In today's episode we explore the MANY different ways Mario Kart 64 cheats against you.
Sources/Links:
MK64 Decompilation Project - github.com/n64decomp/mk64
MK64 Fly Cam Mod - gamebanana.com/mods/472638
TimeStamps:
00:00 - 02:31 : Intro
02:32 - 04:24 : Sponsor
04:25 - 12:21 : The Mario Kart 64 Cheating AI
PC Specs:
CPU : Intel i9-13900k
GPU : NVIDIA RTX4080
RAM: 32GB DDR5-6000MHz
OS : Windows 11 Professional
TimeStamps:
00:00 - 04:51 - Presentation
04:52 - 07:28 - Audio Dialog and Music
07:29 - 12:49 - Combat differences
12:50 - 15:33 - Graphics Performance and issues
15:34 - 20:03 - Gameplay Differences
20:04 - 21:29 - Conclusion
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#SilentHill2Remake
Source : https://x.com/OatmealDome/status/1841186829837513017
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#Ryujinx #Nintendo
Sources:
youtube.com/watch?v=k-2WsNho7EU
youtube.com/watch?v=EK41EWEmIJE
https://x.com/XWineOne/status/1832740078658974168
github.com/exploits-forsale/collateral-damage
github.com/WinDurango-project/WinDurango
Timestamps:
00:00 - 02:07 - Xbox One exploit
02:08 - 10:30 - XWine1 - Xbox One translation layer for PC
10:31 - 12:32 - Conclusion
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#xboxone #xwine1
In the 80s, early flight simulators were limited to what they could achieve. On consoles like the NES, it was nearly impossible to provide a sense of realism and immersion that you could only find in home computers like the PC and Amiga. However, in 1996 - Nintendo released Pilotwings 64 - a North American launch title for the Nintendo 64, and one that was developed alongside experts in military flight simulation 3d technology - Paradigm Simulation. The result was a technically brilliant realistic flight simulation engine that's wrapped up in a fun and whacky Nintendo game. Pilotwings 64 defined what was possible with 3d on the Nintendo 64 and could sit right alongside PC flight simulators in terms of its graphics and technology in the mid 90s. In today's video we take a look at one of my favorite Nintendo 64 games - Pilotwings 64
Sources/Credits:
youtube.com/watch?v=-4_qsIX9N5M&t=215s
youtube.com/watch?v=UPCjEizFdeY
youtube.com/watch?v=9EyEN8WZJQI
oldschoolgamermagazine.com/remembering-the-nintendo-ultra-64-dream-team-prologue
beyondthesprues.com/Forum/index.php?topic=6641.0
groups.google.com/g/sci.aeronautics.simulation/c/e6LTc8QCXqE?pli=1
Timestamps:
00:00 - 02:19 - Introduction
02:20 - 04:06 - Sponsor
04:07 - 13:07 - Paradigm Simulation and Pilotwings 64
13:08 - 14:07 - Outro
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#Pilotwings64 #N64
Due to the limitations of home computers and game consoles, for years true 3d rendering was mostly out of reach for developers. However, by applying an isometric projection, a fake or pseudo 3D effect can provide a 3d like experience to the game. Isometric views in video games have existed around in video games since the early 80s. And during the late 90s, PC resolutions were large enough and CPUs were becoming powerful enough where developers could pre-render 3d models and combine them with an isometric view to produce beautifully realistic looking environments. In todays episode we deep dive into the world of Isometric graphics in video games.
Timestamps:
00:00 - 01:58 - Introduction to Isometric video games
01:59 - 03:56 - Sponsor
03:58 - 19:41 - Isometric video games over the years
19:41 - 20:01 - Outro
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#Isometric #retrogaming
Sources : polygon.com/a/street-fighter-2-oral-history
Timestamps:
00:00 - 02:09 - Introduction to Street Fighter 2 in 1992/1993
02:10 - 06:44 - Rainbow Edition Rom hack
06:45 - 10:01 - Capcom Responds
10:02 - 11:22 - Outtro
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#SF2 #RainbowEdition
In 1993 a revolutionary next generation fighting game idea was born. It was set to raise the bar of what a next generation graphics would be. The fighting game would feature prerendered 3d robots in front of 3d rendered backgrounds all rendered in 3D Studio with 'hundreds' of animation frames. That game was Rise of the Robots and released on almost every major computer and console platform at the time. The media hyped up the game so much and when it arrived it was a disaster. Here is the story of how Rise of the Robots went from a unique idea to one of the worst games ever released and how the video game media lied to its readers.
Sources/Credits:
youtube.com/watch?v=b546GLPTodY
youtube.com/watch?v=omyoJ7onNrg
youtube.com/watch?v=lqHXaWoCuAY
youtube.com/watch?v=FcMRkyoHKeA
youtube.com/watch?v=v0ttgGe-RRs
youtube.com/watch?v=Nt4AztZ5UDs
youtube.com/watch?v=9j1ULagIEh0
archive.org/details/EDGE.The.100.most.significant.reviews.2001/page/8/mode/1up
archive.org/details/NEXT_Generation_40/page/n41/mode/1up
Rise of the Robots SNES OST
Composer: Richard Joseph
Timestamps:
00:00 - 03:37 Introduction
03:38 - 05:51 Sponsor
05:52 - 08:19 Formation of Mirage
08:20 - 09:40 The Bitmap Brothers
09:41 - 14:24 The Development team
14:25 - 21:28 Marketing hype
21:29 - 29:34 Release of the Game and ports
29:35 - 31:04 What went wrong/Retrospective
31:04 - 32:16 Rise 2: Resurrection
32:17 - 34:26 Conclusion
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#ROTR #BrianMay
Chapters
00:00:00 - Sony PlayStation
00:14:04 - Original Xbox
00:25:37 - Sony PlayStation 2
00:36:52 - Nintendo GameCube
00:47:28 - Nintendo Wii
00:57:49 - Sony PSP
01:10:50 - Sega Saturn
01:20:35 - PlayStation Vita
01:32:02 - Xbox 360 DVD Exploit
01:45:53 - Xbox 360 Hypervisor Exploit
01:57:19 - Sony PlayStation 3
02:08:00 - Sony PlayStation 4
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#MistakesWereMade
WARNING: PHOTOSENSITIVITY/EPILEPSY SEIZURES after 00:48
A very small percentage of people may experience epileptic seizures or blackouts when exposed to certain kinds of flashing lights or light patterns. These persons, or even people who have no history of seizures or epilepsy, may experience epileptic symptoms or seizures. The Red Dead Redemption Footage has flashing images.
Links:
► youtube.com/watch?v=weKQ6SAvVz0
► github.com/shadps4-emu/shadPS4
Timestamps:
00:00 - 02:26 Recap of PS4 Emulation
02:27 - 08:27 ShadPS4 in game with 3D
08:28 - 10:23 What's going on with FPPS4 ?
10:24 - 12:30 Outro
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#ShadPS4 #Emulation
Timestamps:
00:00 - 02:20 - Launch of the Xbox 360
02:21 - 03:12 - Putting my Xbox 360 into an Arcade Cabinet
03:13 - 05:06 - OG Xbox Backward Compatibility
05:07 - 09:47 - Xbox 360 gets hacked
09:48 - 14:00 - Xbox 360 Partnernet and Leaks
14:01 - 15:55 - Xbox Live Arcade (XBLA)
15:56 - 17:45 - The Games
17:46 - 20:11 - The future/emulation with Xenia
20:12 - 21:38 - Conclusion & Outro
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#Xbox360 #XboxMemories
Sources :
► news.microsoft.com/1999/03/16/microsoft-announces-windows-ce-toolkit-for-dreamcast
► segaretro.org/Windows_CE
► wired.com/story/why-i-still-play-dreamcast
► cnet.com/tech/tech-industry/windows-ce-notably-absent-from-dreamcast-launch
► 30pin.com/features/windows-ce-history
► youtube.com/watch?v=Cp8EyqaI204&t=406s
Timestamps:
00:00 - 03:37 - Introduction to Windows CE
03:37 - 08:46 - Misconceptions of Windows CE on the Dreamcast
08:47 - 10:09 - Conclusion/Outro
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#Dreamcast #WinCE
On my desk today I have a friends Original Xbox that hasn't been powered on in over 10 years. And we are going to pimp it out! First, we remove the clock capacitor, then install a mod chip, large hard drive, custom dashboard, an awesome HDMI adapter then get the system online with Insignia - the Xbox Live Replacement. The Original Xbox is still an awesome system in 2024 once you pimp it out with the latest enhancements. Please Enjoy
► Electron X-Out HDMI Adapter - electron-shepherd.com/products/electronxout
► Project Stellar Modchip - makemhz.com/products/stellar
► Seagate BarraCuda 2TB SATA Drive (Affiliate Link) - amzn.to/3XYBOmp
► StarTech.com IDE to SATA Hard Drive Adapter (Affiliate Link) - amzn.to/3zPvBio
Timestamps:
00:00 - 00:46 - Intro
00:47 - 02:36 - Sponsor
02:37 - 05:22 - Teardown
05:23 - 06:40 - Clock Capacitor Removal
06:41 - 09:18 - Project Stellar Modchip Install
09:19 - 12:43 - Hard Drive Upgrade
12:44 - 15:41 - Custom Dashboard Install
15:42 - 17:24 - Insignia Setup (Xbox Live Replacement)
17:25 - 18:32 - Conclusion/Outro
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#Xbox #Modding
► XboxDev Store (Xbox UWP downloads) - https://xboxdev.store/
► Buy Xbox Series S on Amazon (Affiliate Link) - amzn.to/3XPIbID
Timestamps:
00:00 - 02:20 - Introduction to Xbox Developer Mode
02:21 - 05:23 - Existing Xbox UWP emulator compatibility
05:24 - 06:28 - Mesa Library UWP Port/Doom 3 UWP Port
06:24 - 09:01 - Supermodel (Sega Model 3) UWP Emulator
09:02 - 10:00 - Jedi Knight Dark Forces II UWP Port
10:01 - 11:30 - XboxDev Store
11:31 - 12:47 - Conclusion/Outro
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#Xbox #DevMode
Sources/Credits:
► youtube.com/watch?v=AJYsA1jXf60
► news.microsoft.com/2001/05/16/game-developers-challenged-to-utilize-full-potential-of-xbox
► venturebeat.com/2011/11/14/making-of-the-xbox-1/view-all
► games.slashdot.org/story/05/10/06/1922233/j-allard-responds-to-hard-drive-criticism
► Xbox Photo Credit: Evan Amos
Timestamps:
00:00 - 01:40 - Introduction
01:41 - 03:47 - The Xbox Hard Drive and its purpose.
03:48 - 05:23 - Save Games / Custom Soundtracks
05:24 - 07:21 - Developer benefits - Fast Loading
07:22 - 09:23 - Halo 2 caching and Doom 3 Texture Steaming
09:24 - 10:11 - Morrowind and the Hard Drive
10:48 - 12:28 - How the homebrew community adopted the Hard Drive
12:29 - 14:13 - The Xbox 360 took a step back
14:14 - 15:19 - Conclusion/Outro
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#Xbox #HDD
The recent DMCA takedown notice from the ESA on popular rom sharing site VIMMS Lair is another blow to the preservation community. Nintendo believes ROM sites are haven for illegal activity, copyright infringement, and piracy and they have a history of taking down sites in the past including LoveROMs, Rom Universe and more. Can Nintendo be trusted to do it themselves? The Nintendo Switch Online (NSO) service is a fraction of the size of the Virtual Console and its unlikely it will ever exceed it. It's my view that Nintendo is effectively erasing their own history as more games are lost to time. In today's episode we take a closer look at why I believe the only true preservation in the video game industry are ROMS.
Note: This episode is an opinion piece for entertainment purposes only. I'm not a lawyer
Sources:
archive.org/about/dmca.php
kotaku.com/junes-best-selling-video-game-console-was-the-nes-class-1828038591
torrentfreak.com/game-companies-oppose-dmca-exemption-for-abandoned-online-games-180217
theverge.com/2024/3/4/24090357/nintendo-yuzu-emulator-lawsuit-settlement
TimeStamps:
00:00 - 02:12 - Introduction
02:13 - 04:16 - Sponsor
04:17 - 14:00 - Nintendo, DMCA, ROMS and Preservation
14:01 - 14:21 - Outro
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#Nintendo #DMCA
Sources/Credits:
► youtube.com/watch?v=ZwD7-bs9hss
► youtube.com/watch?v=9-ywc8mD5Sg
► youtube.com/watch?v=jIyu4Aozwbw
► youtube.com/watch?v=taIuZAGOFTo
► youtube.com/watch?v=qlQhJCuBYsE
► youtube.com/watch?v=Hvcps5dFzfc
► https://docencia.ac.upc.edu/ETSETB/SEGPAR/microprocessors/emotionengine%20(mpr).pdf
Timestamps:
00:00 - 01:02 - Introduction
01:03 - 02:46 - What is the Emotion Engine (EE)?
02:47 - 04:33 - A slow start
04:34 - 06:48 - Developer adaptation to the EE
06:49 - 07:32 - VU1 Realtime Demos
07:33 - 08:47 - Silent Hill 2
08:48 - 09:54 - Silent Hill 3
09:55 - 10:51 - God of War 2
10:52 - 12:17 - Games with no Loading
12:18 - 13:24 - Metal Gear Solid 2
13:25 - 15:26 - Shadow of the Colossus
15:27 - 16:54 - Conclusion
16:55 - 17:14 - Outro
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#PS2 #EmotionEngine
Static Recompilation is the process of statically recompiling binaries into C code that can be compiled for any platform - and it's out now for the Nintendo 64 ! This is all thanks to a tool known as 'N64Recomp' developed by Mr-Wiseguy - it can greatly speed up the process of generating matching C code for almost any Nintendo 64 game. This new method can bring much faster N64 ports to the PC over traditional decompilation projects that can take years and thanks to the modern graphics API RT64, these ports can be enhanced with widescreen, higher framerates and much more. I've tested it and it works. And in today's episode we take a closer look. Thanks for watching!
Links/Sources/Credits:
► youtube.com/watch?v=ywWwUuWRgsM
► youtube.com/watch?v=GIp7C2ro2T8
► github.com/N64Recomp
► github.com/Zelda64Recomp/Zelda64Recomp
► github.com/Decompollaborate/rabbitizer
► github.com/rt64/rt64
Timestamps:
00:00 - 00:51 - Intro
00:52 - 02:33 - Sponsor
02:34 - 04:44 - Limitations of Traditional N64 Emulation
04:45 - 07:27 - N64 Recompilation - how it works Part 1
07:28 - 08:57 - Running my own Recomp Tests - Does it work?
08:58 - 11:16 - N64 Recompilation - how it works Part 2
11:17 - 12:31 - Conclusion
12:32 - 12:50 - Outro
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#N64 #Recompilation
Credits/Sources:
► youtube.com/watch?v=sFZqiSB8qH8&t=1935s
► youtube.com/watch?v=doD7hmlKun8
► youtube.com/watch?v=NBJOG2nfYVU
► aminet.net/package/game/shoot/wolf4amiga
► groups.google.com/g/comp.sys.amiga.games/c/MZb9cC0FMhw
TimeStamps:
00:00 - 02:18 - The Amiga in 1992
02:19 - 05:03 - Wolfenstein 3D and Mode 13h
05:04 - 07:17 - Why the Amiga struggled to run Wolfenstein
07:18 - 12:38 - Wolfenstein Clones on the Amiga
12:40 - 14:18 - Doom Source Code releases. Amiga gets Doom
14:19 - 16:57 - A happy ending.
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#Amiga #Wolfenstein
Correction : I mentioned LinkedIn being non profitable. This is incorrect. LinkedIn generated $1.7 billion from premium subscriptions in 2023.
Note: this is an opinion based piece and you should consider it as one.
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#Xbox
Credits/Sources:
Saroo GitHub - github.com/tpunix/SAROO
Saroo RetroRGB Article - retrorgb.com/saroo-a-saturn-flash-cart-re-emerges.html
Saroo Cartridge that I purchased - aliexpress.us/item/3256806539393186.html
Time Stamps:
00:00 - 00:33 - Intro
00:34 - 03:14 - Introducing the Saroo Flash Cart
03:15 - 07:14 - How it works and known problems.
07:15 - 10:52 - Loading Speeds and General Compatabilty
10:53 - 12:18 - Conclusion
12:19 - 12:42 - Outro
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Credits/Sources:
youtube.com/watch?v=wBJctx7rs_c
https://www.gbstudio.dev/
github.com/gbdk-2020
bbbbbr.itch.io/canyon-racer
Outro Music : Robocop - Jonathan Dunn
Time Stamps:
00:00 - 01:48 - Intro
01:49 - 11:17 - Technically Amazing GB Games (Graphics)
11:18 - 12:39 - Technically Amazing GB Games (Audio)
12:40 - 15:33 - Conclusion/Outro
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#GameBoy
TimeStamps:
00:00 - 01:38 - Intro
01:39 - 13:10 - How developers worked around the limits of the N64 and PS1
13:11 - 14:52 - Outro
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#PS1 #N64
► Hack your 3ds - https://3ds.hacks.guide
► Hack your WiiU - https://wiiu.hacks.guide
► Pretendo - https://pretendo.network
► youtube.com/watch?v=fWZ7-cxDKPY
TimeStamps:
00:00 - 01:08 - Nintendo Network is going offline
01:09 - 03:44 - Introduction to Pretendo
03:45 - 05:18 - How to use Pretendo
05:19 - 11:15 - Testing online with Pretendo
11:16 - 12:26 - Outro
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#Pretendo
Download GP2X Wiz Emulators, Homebrew, Applications - dl.openhandhelds.org/cgi-bin/wiz.cgi
TimeStamps:
00:00 - 00:33 - Early Handheld Retro Gaming Hardware
00:34 - 02:21 - Origins of the GP2X Wiz
02:22 - 03:24 - GP2X Wiz Hardware Specs
03:25 - 05:23 - A closer look at the device and features.
05:24 - 09:39 - Emulation Performance
09:40 - 10:00 - Outtro
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#GP2xWiz #handheld
TimeStamps:
00:00 - 00:58 - Intro to the Pro Fighter X Turbo - SNES Copier
00:59 - 04:04 - A deeper look at the Pro Fighter X Turbo
04:05 - 06:04 - Fixing a non-working floppy drive.
06:04 - 09:12 - Dumping Games and limitations.
09:13 - 11:57 - Conclusion
11:58 - 12:18 - Outtro
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#SNES #Piracy
Sources/Credits:
► Evan Amos - en.wikipedia.org/wiki/Rumble_Pak#/media/File:N64-Rumble-Pak.jpg
► LibDragon N64 SDK - https://libdragon.dev/
► StarFox Commercial - youtube.com/watch?v=-1pJYR2MjPk
► N64 Homebrew Rumble App - coming soon
TimeStamps:
00:00 - 01:17 - Introduction
01:18 - 02:57 - How the Rumble Works
02:58 - 04:43 - Teardown and technical deep dive
04:44 - 08:30 - My Homebrew N64 Rumble Program
08:31 - 10:35 - Conclusion
10:36 - 10:55 - Outtro
TimeStamps:
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#N64 #RumblePak
Sources -
twitter.com/yuzuemu/status/1764733659444064671
storage.courtlistener.com/recap/gov.uscourts.rid.56980/gov.uscourts.rid.56980.10.0.pdf
storage.courtlistener.com/recap/gov.uscourts.rid.56980/gov.uscourts.rid.56980.10.1.pdf
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#Yuzu #Nintendo
Dreamcast, Saturn, PS2, and PS1 Images - Licensed under the Creative Commons Attribution-Share Alike 3.0 Unported
Credit: Evan Amos - CC BY-SA 3.0
Timestamps:
00:00 - 02:44 - Introduction to the N64 Expansion Pak.
02:45 - 05:15 - DK64 Expansion Pak Myth.
05:16 - 06:11 - What is a Memory Leak.
06:12 - 08:11 - Debunking the DK64 Expansion Pak Myth.
08:12 - 11:29 - Games with Resolution Increases.
11:30 - 12:29 - Games with Texture Increases.
12:30 - 13:52 - Games with Other enhancements.
13:53 - 14:43 - Conclusion
14:44 - 15:03 - Outro
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#N64 #ExpansionPak
The Wii U was a system that Nintendo would rather forget. But for modders, it's nearly the perfect console which can play the (almost) entire back catalog of Nintendo games that game before it - and many other emulators and homebrew. While modding the Wii U isn't anything new - in today's video we take a look at the most up to date homebrew environment known as Aroma that not only makes the Wii U easier to hack, but it also makes it the experience so much better. Let's check it out.
▶ Up to date Wii U hacking guide : https://wiiu.hacks.guide/
▶ Aroma Download - https://aroma.foryour.cafe/
TimeStamps :
00:00 - 00:59 - Intro
01:00 - 02:33 - Sponsor
02:34 - 03:45 - The old method - HaxChi
03:46 - 06:27 - The new method - Aroma
06:28 - 06:58 - Region Free is easy with Aroma
06:59 - 07:54 - Pairing a PS5 Dualsense with Aroma
07:55 - 10:05 - Emulators/Homebrew
10:06 - 11:18 - Dumping Wii U physical discs
11:19 - 12:23 - Conclusion
12:24 - 12:43 - Outro
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#WiiU #Aroma
Links:
► youtube.com/watch?v=RWZorn3qc_w
► Download FPPS4 - github.com/red-prig/fpPS4
► Playable Compatability List - github.com/red-prig/fpps4-game-compatibility/issues?q=is%3Aissue+is%3Aopen+label%3Astatus-playable
Games Shown in order:
► Sonic Mania
► Retro Mania Wrestling
► Skelattack
► Mighty Switch Force
► Cuphead
► Super Hydorah
► Cyber Shadow
► A Bastard's Tale
► We are Doomed
► Kunio-Kun : The World Classics Collection
TimeStamps:
00:00 - 00:08 - Intro
00:09 - 00:35 - How did we get here?
00:36 - 03:14 - FPPS4 Showcase/updates Part 1
03:15 - 05:17 - PCSX4 is a scam/fake. Do not download it!
05:18 - 09:26 - FPPS4 Showcase/updates Part 2
09:27 - 10:40 - Conclusion
10:41 - 11:00 - Outro
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#PS4 Emulation
Links:
► emulation.gametechwiki.com/index.php/Emulators_on_N64
TimeStamps:
00:00 - 00:57 - Intro
00:58 - 02:30 - Emulation on the N64. How does it work?
02:31 - 04:24 - NES Emulation
04:25 - 07:17 - SNES Emulation
07:18 - 09:13 - SCUMMVM
09:14 - 11:59 - Game Boy/ Game Boy Color Emulation
12:00 - 12:57 - ZX Spectrum Emulation
12:58 - 14:08 - MAME
14:09 - 15:06 - MSX Emulation
15:07 - 16:02 - Conclusion
16:03 - 16:23 - Outro
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#N64 #Retro #Emulation
Check Out Modded Warfares PS5 Jailbreak guides:
youtube.com/watch?v=RcKjA47Fz4k
youtube.com/watch?v=1uZ8Edw35Ec
TimeStamps:
00:00 - 02:45 - Introduction.
02:46 - 06:57 - Jailbreaking a PS5.
06:58 - 07:49 - DNS Settings
07:50 - 13:18- Backing up your library with ItemzFlow
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#PS5 #jailbreak
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Thanks to GmanLives for the Decay footage - youtube.com/watch?v=LkTAuvr3gmc
Some clarification: The minimum PC specs to run HL were taken from Steam which is different from what is on the original box.
Steam : store.steampowered.com/app/70/HalfLife
Actual Minimum Specs on the original Box :
* Pentium 133 MHz
* 24 MB RAM
* Windows 95/98/NT4
* SVGA video card
* Windows-compatible sound card
* 2x CD-ROM drive
* 400 MB hard-disk space.
TimeStamps:
00:00 - 01:45 - Intro
01:46 - 03:27 - Introducing the PS2 Version
03:28 - 04:45 - PS2 Resolution and Framerate
04:46 - 07:56 - PS2 Controls
07:57 - 10:54 - Visual Enhacements
10:55 - 12:03 - Decay
12:04 - 13:13 - Is the PS2 version worth playing today?
13:14 - 13:52 - Main Menu Music
13:53 - 14:13 - Conclusion/Outtro
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#HalfLife #PS2 #ImpossiblePort
Links:
► MrMario2011 4.91 CFW Jailbreak Guide - youtube.com/watch?v=LIVu3Px3eXY
► Can your PS3 be Jailbroken Guide - techjury.net/blog/can-a-ps3-be-jailbroken
► PS3ToolSet Site (CFW Check & Flash Patcher) - ps3toolset.com
► CFW 4.90 Evilnat Cobra (8.4) Download - psx-place.com/threads/cfw-4-90-evilnat-cobra-8-4-cex-dex-pex-d-pex.39743
► Multiman Download - store.brewology.com/multiman.php
► ManaGunz, IrisMan, WebMan MOD Downloads - store.brewology.com
► PS2 Classics Emulator Compatibility List - psdevwiki.com/ps3/PS2_Classics_Emulator_Compatibility_List
TimeStamps:
00:00 - 01:21 - Introduction.
01:22 - 03:57 - PS3 Jailbreak pre-requisites.
03:58 - 05:05 - PS2 Emulation. Is it worth the trouble?
05:06 - 07:49 - Performing the Jailbreak on my PS3 Slim.
07:50 - 11:11 - Backing up my PS3, PS2 and PS1 games.
11:12 - 12:58 - Conclusion.
12:59 - 13:22 - Outtro.
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#PS3 #jailbreak
All tests were run with the Bookworm OS running RetroPie except for AetherSX2 which was run using Debian OS.
TimeStamps
00:00 - 03:41 - Introduction
03:42 - 04:52 - Sega Saturn Emulation
04:53 - 06:41 - GameCube Emulation
06:42 - 08:45 - PlayStation 2 Emulation
08:46 - 10:08 - Dreamcast Emulation
10:09 - 11:00 - PSP Emulation
11:01 - 13:45 - Arcade Emulation
13:46 - 14:55 - Conclusion/Outro
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#raspberrypi #emulation
Sources/Credits:
https://x.com/AfterTimeX/status/1740049621320077458?s=20
https://x.com/hexkyz/status/1740826347642249574?s=20
https://x.com/frwololo/status/1741281223169970293?s=20
gbatemp.net/attachments/1703452320626-png.410186
migswitch.com/#/product
retroreversing.com/switch-game-card-data-sheets
http://www.maxconsole.com
TimeStamps
00:00 - 02:41 - Introduction about the MIG Switch Flash Cart
02:42 - 06:45 - How does the MIG Switch Cart work.
06:46 - 11:07 - Gary Bowser exposed. Is Team Xecuter involved?
11:08 - 11:50 - Outro
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#MIGSwitch #FlashCart
Alien Resurrection on the Sony PlayStation PS1 has a secret cheat code that has never been discovered - until now. It enables you to play backup discs without any additional mod chip or soft mod. It doesn't even need a memory card. Let's take a closer look at what it does and how it works!
Big thanks to Martin Piper. Follow Him Here! - youtube.com/channel/UChH8yUKRIeekkJFufk9QuMA
Cheat Codes:
code_0 = L1, RR, RL, L1, LD, LU, RR//-- 0 guns
code_1 = L1, L2, LU, L1, L2, LU, RR//-- 1 ammo
code_2 = R1, R2, LD, R1, R2, LL, RL//-- 2 health
code_3 = R1, L1, LL, R1, L1, RL, LD//-- 3 face hugger
code_4 = R2, L2, LR, R2, L2, RR, LD//-- 4 drown
code_5 = RL, LU, LD, RR, LL, R1//-- 5 research menu
code_6 = RR, LL, LR, RR, LU, R2//-- 6 debug menu
code_7 = R1, LD, R1, LR, L1, LU, L2, RL//-- 7 section select
code_f = RU, L1, R1, RL, L1, R1, L1, RL//-- f version display
code_8 = LL, LU, LR, LD, LR, LU, LL, RL, RU, RL, RU, L1//-- 8 Martins special super code
Timestamps
00:00 - 02:24 Introduction
02:25 - 03:47 Sponsor
03:48 - 08:46 The Secret Cheat Code
08:47 - 10:40 Conclusion
10:41 - 11:01 Outro
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#alienresurrection #PS1 #secretcode
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Sources/Credits:
youtube.com/watch?v=sdBM0ldx0Q0
youtube.com/watch?v=1DlBxCbV8_M
TimeStamps:
00:00 - 01:03 - Intro
01:04 - 05:42 - Xbox port tech breakdown
05:43 - 07:35 - Impressive Xbox Audio
07:36 - 10:25 - Does overclocking fix the framerate?
10:26 - 12:05 - Final thoughts and outro
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#HalfLife2 #Xbox #ImpossiblePort
Video game emulation in 2023 has gone from strength to strength and in today's episode we discuss the Best Emulators that I've been using in 2023 and showing off their features. These all run on PC but many of them also run on Linux, MacOS and some on Android. You may or may not agree with this list, but please let me know what you've been using in 2023. Have a wonderful day!
► Support the Channel - patreon.com/ModernVintageGamer
Support The Emulation Teams
► RPCS3 HomePage - rpcs3.net
► RPCS3 Patreon - patreon.com/Nekotekina
► PCSX2 HomePage - pcsx2.net
► PCSX2 Donation Link - github.com/sponsors/PCSX2
► XEmu HomePage - https://xemu.app/
► XEmu Patreon - patreon.com/mborgerson
► DuckStation HomePage - duckstation.org
► DuckStation Patreon/Donation Link - ?????
► Yuzu HomePage - yuzu-emu.org
► Yuzu Patreon - patreon.com/yuzuteam
► Vita3k HomePage - vita3k.org
► Vita3k Donation Link - ko-fi.com/vita3k
► TimeStamps
00:00 - 00:56 Intro
00:57 - 02:08 Sponsor
02:09 - 06:53 RPCS3
06:54 - 10:05 PCSX2
10:06 - 13:34 XEmu
13:35 - 18:13 Yuzu
18:14 - 22:54 Vita3k
22:55 - 25:56 DuckStation
25:57 - 28:36 Honorable Mentions and PS4 Emulation Update
28:37 - 28:52 Outtro
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#BestEmulators #2023
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► TimeStamps
00:00 - 01:00 Intro
01:01 - 04:05 Stock Performance/What went wrong
04:06 - 10:21 Overclocking Performance. Does it fix the game?
10:22 - 11:14 Conclusion and Outtro
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#Batman #ArkhamKnight #Switch
Thank you World of Warships for sponsoring this video.
During registration use the code HSF2023 to get for free: 200 doubloons, 1 million credits, 7 Days of Premium Account time, HSF commander Misaki Akeno, and HSF commander Irizaki Mei.
Applicable to new users only.
The RetroTINK-4K is the latest evolution of the RetroTINK line of video line doublers and upscalers - and it's a gamechanger. It comes bundled with so many different options and it will handle just about everything you throw at it. But it doesn't come cheap at $750 USD. I've spent the past week testing one out and I wanted to share my thoughts in this comprehensive deep dive with many different systems tested. Big thanks to Mike Chi for sending one out for me to take a look at on the channel. Please enjoy!
► Support the Channel - patreon.com/ModernVintageGamer
► RetroTink-4k Product Page - retrotink.com/product-page/retrotink-4k
► TimeStamps
00:00 - 01:14 Intro
01:15 - 03:06 Sponsor
03:07 - 15:17 Testing with Various Systems
15:18 - 18:19 Conclusion and Outtro
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#RetroTink4k #Scaler
In this episode I will teardown the new PlayStation 5 PS5 Slim and take a closer look at what's inside. This was a pretty easy teardown and I show you each step of the process. Enjoy !
► Support the Channel - patreon.com/ModernVintageGamer
► Buy the PS5 Slim Bundle (Affiliate Link) - amzn.to/3NecAKH
Music Credit
► Fort Grays Air Base Hangar - Ace Combat 7
Composer: Keiki Kobayashi
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00:00 - 00:17 Intro
00:18 - 02:15 Sponsor
02:16 - 04:16 A look at the hardware.
04:17 - 08:22 Disc Drive
08:23 - 15:16 Teardown
15:17 - 17:16 Conclusion and Outro
#PS5 #Slim #Teardown
Portal64 is a port of Portal - the 2007 first person puzzle game developed and published by Valve to the Nintendo 64 which launched 10 years even before Portal was released. In this episode we take a closer look at this truly impossible port
00:00-00:45 - Intro
00:46-02:10 - Sponsor
02:11-09:37 - Technical Breakdown
09:38-11:17 - Outtro
► youtube.com/@happycoder1989
► github.com/lambertjamesd/portal64
► Support the Channel - patreon.com/ModernVintageGamer
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#Portal #N64
Disclaimer: The video is not meant to promote software piracy in anyway, rather discuss my history and what most computer users in the 80's experienced.
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Music Credits
► youtube.com/watch?v=NBJOG2nfYVU
► youtube.com/watch?v=NTuMeDamMTU
Video Credits:
► youtube.com/watch?v=ChmQBK_EaUQ
► youtube.com/watch?v=2ASdyfOgNWg
► By Original photo by Kaiiv (de.wikipedia), Editing by Pixel8 - http://de.wikipedia.org/wiki/Datei:Amiga_1000_PAL.jpg, CC BY-SA 3.0, commons.wikimedia.org/w/index.php?curid=6642500
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#C64 #Amiga #XCopy
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#Xbox360 #Hacked
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► Source : ign.com/articles/1998/12/31/the-real-quake-ii-interview
► Controller Rom Hack : romhacking.net/hacks/3145
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#Quake2 #PS1 #ImpossiblePort
► Download the N64 Core from here - github.com/RobertPeip/Mister64
► Robert Peip/N64 Core Patreon - patreon.com/FPGAzumSpass
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#N64 #FPGA
I never expected new 2D Mario game to reach the heights of Super Mario World on the SNES, arguably one of the greatest games ever made, but I've been playing Super Mario Bros Wonder on the Nintendo Switch and Nintendo had done it again. Mario Wonder is a masterpiece. Here are my thoughts and impressions of the game!
► Buy Mario Wonder (Affiliate Link) - amzn.to/3S3mCRN
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#MarioWonder