Shadow of the Colossus - Fur breakdownFroyok2012-10-07 | Part 1. More info here : http://www.froyok.fr/blog/2012-10-breakdown-shadow-of-the-colossus-pal-ps2UE4 | Custom Bloom rendering (vs Original)Froyok2021-10-03 | Follow up on my custom lens-flares, this time doing a different kind of bloom to improve its look. Better quality over here: vimeo.com/621468238
#ue4 #bloom #postprocessUE4 Infiltrator Demo with custom Lens-Flares post-processFroyok2021-09-12 | This is Epic Games' Infiltrator Demo with my custom Lens-Flare post-process that replace the default one. Tutorial: https://www.froyok.fr/blog/2021-09-ue4-custom-lens-flare/
Captured in-editor, so there are some slow downs here and there because of loadings. Second version which re-enable the chromatic aberration of the effect in some places and tweak the glare size a bit.
#unrealengine #realtime #postprocess #lensflares #rendering #shader #effect #ue4 #ue5UE4 | Custom lens-flares post-process demoFroyok2021-06-01 | I created a new lens-flare post-process for UE4, overriding the default one. This works by using the RenderGraph to run new shaders and render new buffers to build my own effect. (I edited the engine source code to bypass the default effect.) I'm planning a tutorial. :)UE4 | Seamless Portals (with tutorial)Froyok2019-03-30 | Demo of my Portal system in UE4 4.21. Tutorial available here : https://www.froyok.fr/blog/2019-03-creating-seamless-portals-in-unreal-engine-4UE4 | Exedre Main Menu Intro (Custom UI System test)Froyok2018-11-05 | Little demo of my own UI rendering system( custom widget rendering inside a render target). I don't use UMG. I have been working on re-usable widgets as well as the possibility to navigate between sub-menus and doing animations.
Music track : dreamcatalogue.bandcamp.com/track/lucid-dreamUE4 | Exedre | Menu blur and fade in/outFroyok2018-05-29 | Prototype for blending in and out my in-game menu. I use multiple render targets generated at runtime to do all the effects. They are then displayed by a PostProcess material attached to the camera.Quantum (Break) GlitchesFroyok2018-04-12 | Quantum Break didn't like the checkpoint restart after my death, the corners of the level become distorted for no reasons. Funny to watch. :) -- Watch live at twitch.tv/froyokUncharted 3 - Prototype PAX 2012Froyok2017-10-03 | Re-upload, as I can't find the original on youtube anymore.UE4 | Exedre | True First Person view + Weapon testFroyok2017-10-03 | Implementation of a True First Person (full body) with firearm support. More info to come in a blog-post.UE4 | Anamorphic bloom demoFroyok2017-05-21 | More details : http://www.froyok.fr/blog/2017-05-anamorphique-bloom-with-unreal-engine-4
Music : soundcloud.com/datashat/deep-sea-norwegian-maritime-museum-commissionSubstance Painter - Animated Blending Mask creationFroyok2017-04-28 | Little video showcasing the improvements made in Substance Painter 2.5. It is now possible to animate shaders, which allow to create specific mask often used to blend different materials in games. More info here : allegorithmic.com/blog/getting-arty-substance-painter-25-new-features The shader is also available on Substance Share : share.allegorithmic.com/libraries/2815Substance Painter - Mechanical Arm TexturingFroyok2017-02-17 | HD Version of my Twitch stream : twitch.tv/videos/121809574 The beginning is unfortunately missing as I forgot to start the recording sooner.Fabrice Piquet Live StreamFroyok2017-02-08 | ...UE4 | Exedre - Keyboard and console interactionFroyok2016-10-20 | More details here : artstation.com/artwork/gyQYZ Rendered in UE4 and textured with Substance Painter (low-poly and high-poly mesh done in Maya).UE4 | Console - v3Froyok2016-07-01 | Simulation of a console (command line with user input). Glitch simulation of screen with accumulation buffer and various post-process. Made with UE4 4.12. This time I added some new commands and details. I also added some visuals such as the background, the log and the loading bar on the right. There is also a boot log now.UE4 | Console - v2Froyok2016-06-25 | Simulation of a console (command line with user input). Glitch simulation of screen with accumulation buffer and various post-process. Made with UE4 4.12. This time I added some new effects like noise, sounds, chromatic aberration ,warping, and so on.UE4 | Console - v1Froyok2016-06-20 | Simulation of a console (command line with user input). Glitch simulation of screen with accumulation buffer and various post-process. Made with UE4 4.12.
Music : DEIOS - 3-07 - EndQuantum Break | Train crash fightFroyok2016-05-01 | ...Quantum Break | Stutter wall pulseFroyok2016-05-01 | ...Quantum Break | Swimming pool pulseFroyok2016-04-30 | ...Quantum Break | Dock stutter (falling animation)Froyok2016-04-30 | ...Quantum Break | Dock stutter (pulse)Froyok2016-04-30 | ...Quantum Break | Memory replayFroyok2016-04-30 | ...Quantum Break | Pulse with Labs DoorFroyok2016-04-30 | Recorded from the Xbox One version of the game (1080p@30FPS). Goal of this video is to have a referring point of some effects ingame for analyzing them.Quantum Break | Time travel in the CorridorFroyok2016-04-30 | Recorded from the Xbox One version of the game (1080p@30FPS). Goal of this video is to have a referring point of some effects ingame for analyzing them.Quantum Break | Pulse carpet and Frozen explosionFroyok2016-04-29 | Recorded from the Xbox One version of the game (1080p@30FPS). Goal of this video is to have a referring point of some effects ingame for analyzing them.UE4 | Exedre - Time GlitchFroyok2016-04-20 | Glitch and deformations when the game is paused (but the player can still move). Of course the video compression doesn't help (or does it ?).UE4 - Sci-Fi and Glitch Post ProcessFroyok2016-03-30 | Demo video for the Marketplace asset "Sci-Fi and Glitch Post-Process". More info : unrealengine.com/marketplace/sci-fi-and-glitch-post-process Documentation : http://www.froyok.fr/blog/marketLeap motion VR - UE4 Debug testFroyok2016-03-21 | Integrated leap motion in my current UE4 project (in C++). Debug spheres at the moment but I will have soon something better. Also I fixed the exit crash since the video. Careful with null pointer people ! :p
Music : Tekstur - Detection LimitLeap Motion VR - Tracking testFroyok2016-03-20 | Trying out the Block demo + Orion update. There are a few issues unfortunately.Prey - Moving walls and floorsFroyok2016-03-03 | Prey 2006. A part of the game that impressing me a lot at the time. I always wanted to record it somewhere so I replayed the game to see it again.Prey - Portal detailFroyok2016-03-02 | Looking around a portal in Prey (2006) to see a bit how the effect was achieved.UE4 | Underwater post-process + chromatic blurFroyok2016-02-06 | More info : forums.unrealengine.com/unreal-engine/marketplace/69573-glitch-sci-fi-post-processUE4 | Bump filter + glitchFroyok2016-02-03 | Work in progress. More info here : forums.unrealengine.com/showthread.php?97775-Glitch-Sci-Fi-Post-ProcessUE4 | Artifacts simulation v3Froyok2016-01-25 | Work in progress. More info here : forums.unrealengine.com/showthread.php?97775-Glitch-Sci-Fi-Post-ProcessSubstance Designer - Creating leak textureFroyok2016-01-22 | Old stream from my Twitch channel (June 2014). I have extracted only the interesting part here. Speed is x2 from the original.UE4 | Artifacts simulation - Post-processFroyok2016-01-16 | Inspired by Remember Me and other games/articles. The video compression kills a bit the quality because of the flickering and other effects.
Music : "The first time I saw Jupiter" by Fall on your swordAspid Gun - High-poly texturing in Substance PainterFroyok2015-11-16 | Original 3D mesh by Aleksandr Bobrishev - artstation.com/artist/legionaire Texturing of the high-poly mesh in Substance Painter 1.5.7. Around 3 Millions of Triangles with two texture set (2 sets of 4K).
Music : The Mothman Prophecies - Half-life (tail credit)Twitch Stream on Substance PainterFroyok2015-09-15 | Original mesh by Michael Pavlovich : youtube.com/user/Pavlovich2005/videos -- Watch live at http://www.twitch.tv/froyokEXIL | Ledge climbing under UE4 - progress 2Froyok2015-07-04 | New animations and moves. It's now possible to fall off from a ledge safely. :)EXIL | Ledge climbing under UE4 - progress 1Froyok2015-04-08 | Current progress on the ledge climbing system. Transitions are rough because of the missing animations. The climbing system is procedural, everything is based on collision detections.EXIL - Teaser (official)Froyok2015-03-24 | For more information please visit the indiedb page : http://www.indiedb.com/games/exilfroRetopo 3.4 - Retopology script for MayaFroyok2013-06-24 | Full manual and information : http://www.froyok.fr/blog/2013-06-maya-froretopo-3-4-a-fast-and-easy-retopology-script Download : http://www.froyok.fr/maya/froRetopo35.zip
froRetopo is a free retopology script for Maya designed to be used quickly and as one tool. It makes the retopology in Maya easy and fast to perform, without the need of an external application.UDK | EXIL | Skeleton shadowFroyok2013-04-18 | More info on my project : http://www.froyok.fr/exil.html My recent work on this skeleton : http://www.twitch.tv/froyok/b/392206463UDK | EXIL | Ghost shaderFroyok2013-03-22 | Updating my ghost shader. The first step already done was to use the lighting information on the character as an opacity filter. Then I improved this mask with a panning texture that I also use for the distortion mask. With a good post-process and a dedicated light it give a very nice effect.
This effect was inspired by the one used in the game DmC, I have no idea how Ninja Theory did it, but I found the effect cool and tried to reproduce it in my own way.
Music : Canton Becker - Chinese theater ( http://cantonbecker.com/sound )Shadow of the colossus - Animation breakdownFroyok2012-10-08 | Part 2. More info here : http://www.froyok.fr/blog/2012-10-breakdown-shadow-of-the-colossus-pal-ps2