Elden Ring Dissected #3 - Hidden Map Changesillusory wall2022-05-10 | This episode of Elden Ring Dissected compares all of the map variations found across the major patches.
Elden Ring Map Comparisons / Map Alterations
0:00 Introduction 1:47 Limgrave 4:14 Liurnia 9:07 Caelid 12:45 Altus Plateau 14:30 Mountaintops of Giants / Haligtree 16:27 Jarburg and Closing Words
patreon.com/illusorywallIn Defense of the Capra Demon - Dark Souls Most Misunderstood Bossillusory wall2024-09-03 | Today's video is all about the Capra Demon; The most unfairly maligned boss of all of the souls games. It's a puzzle fight where lots of players didn't engage it as a puzzle to be solved. And no, it never required luck.
Jacob Lake's Shadow Tower Abyss Soundtrack - Bewilderment Domain Dark Souls Menu Theme Space Quest IV - Shop Theme Metal Gear 2 - Frequency 140.85 King's Field II - Forest of Varde Ralugo King's Field - Passage for a Monk The Secret of Monkey Island - The Scumm Bar Elden Ring - Limgrave Dark Souls - Gwyn, Lord of CinderWhy Pausing in Elden Ring / Dark Souls Would Be Fineillusory wall2024-07-10 | Something a bit different from my usual Dark Souls Dissected videos; I wanted to talk about why pausing in multiplayer/ online was never a serious obstacle for these games. I also share my opinion about why adding a pause feature would be welcome/ fine.
0:00 Introduction 2:58 Why Pausing Online Works 7:40 Pausing In Sekiro 9:03 Pausing in Demon's Souls (Remake) 11:46 Pausing in Elden Ring 15:07 My Thoughts on the Following Objections 16:09 1 - Menuing While Paused 16:24 2 - Difficulty Concerns 18:30 3 - The Quit Out Method 19:49 4 - No Need For Pausing w/ Bonfires 20:43 5 - Maybe This Isn't For You 21:09 6 - Pausing is Bad for Immersion 25:40 Outro
youtube.com/@ryukahr - If There's No MARIO MAKER 3... THIS IS WHY: youtu.be/pR_EzURBpeU?si=khbGNPN7cGKSLHCeThe Invisible Walls of Dark Soulsillusory wall2024-06-18 | Welcome back to another episode of Dark Souls Dissected! Today's video is all about the hidden and invisible walls of Dark Souls 1. I explain the different kinds of environmental collisions and how they work, and also give a tour through every area to reveal and showcase the different invisible walls that I found hiding in the game's data.
0:00 Introduction 1:26 Collisions Overview 3:14 Purposes of High Collisions 8:48 Northern Undead Asylum 14:12 Firelink Shrine 18:14 Undead Burg 27:44 Undead Parish 32:54 Lower Undead Burg 34:39 Depths 36:32 Blighttown 41:34 The Great Hollow & Ash Lake 47:06 Darkroot Garden 49:37 Sen's Fortress 55:12 Anor Londo 1:01:57 The Painted World 1:08:37 The Catacombs 1:10:49 Tomb of the Giants 1:13:23 Duke's Archives & Crystal Cave 1:17:16 New Londo Ruins 1:20:51 Demon Ruins & Lost Izalith 1:26:17 The DLC Areas 1:29:26 The Kiln 1:31:59 Outro
Non-Souls music used in video: King's Field IV - City Ruins Space Quest IV - Shop Theme King's Field - Passage for a Monk King's Field II - Forest of Varde Ralugo Eternal Ring - North Shore King's Field II - Quist Eternal Ring - Juste Snatcher (Sega CD) - Cure Eternal Ring - Fatalism Castlevania Symphony of the Night - Crystal Teardrop King's Field II - The Field of Ice Frozen Plains Castlevania Lament of Innocence - Ghostly Theatre Metal Gear Solid - Encounter Castlevania Symphony of the Night - Marble GalleryDark Souls Dissected #20 - Invasion Cooldown Timersillusory wall2024-05-01 | Today's episode of Dark Souls Dissected reviews the cooldown timers that block instant invasions from happening repeatedly. Some brand new discoveries relating to its Limit Level system, as well as Vagrant cooldowns, are explained as well.
0:00 Introduction 0:49 Invasion Cooldowns 3:19 Clearing the Cooldown Timers 5:54 Limit Levels 9:22 Invasion Frequency Balancing 14:15 Dark Souls 2 15:19 Dark Souls 3 and Elden Ring 17:43 Gravelord Cooldowns 18:59 Why Were Limit Levels Removed? 19:44 Vagrant Cooldowns 24:06 Closing Words
Special thanks to Metal Crow, Europa, FenotheFox, Karl Germ, Algi, Ariane, and HotPocketRemix for various assistance (coding / testing / multiplayer help).
Artist of Dank Furtive Pygmy sadly unknown! Original upload here: reddit.com/r/trees/comments/d44two/oc_was_high_with_my_gf_playing_some_dark_soulsThis Dark Souls Character Isnt Realillusory wall2024-04-06 | Today's Dark Souls Dissected takes a look at who or what Snuggly the Crow / Sparkly the Crow (Demon's Souls) is, exactly, and how these names were made up by the community and wikis. Allow me to introduce you to "Hawk Girl".
0:00 Introduction 1:00 Her Name is Hawk Girl 2:12 Why Assume She's A Crow? 3:41 Future Press Guidebook 5:13 Wiki Growing Pains 8:21 Sparkly in Demon's Souls 9:55 Mistaken Crow's Nest 10:50 The Made Up Names Are Semi-Legit 13:13 Possible Hawk Girl Designs 14:57 Outro
Non-Souls VGM in chronological order: Crystal Teardrop - Castlevania: Symphony of the Night King's Field - Passage for a Monk Space Quest IV - Shop Theme
Other stock music provided by bensound dot com: bensound.com/royalty-free-music/track/the-elevator-bossa-novaLethal Company Dissected - Fall Damage Mechanicsillusory wall2024-03-17 | Welcome back to another episode of Lethal Company Dissected. Today we're going to take a close look at fall damage mechanics; How it all works and a review of safe landing places and damage breakpoints expected across the various moons.
0:00 Introduction 0:24 How it Works 1:51 Distance Fallen Breakpoints 2:30 How Big is a Unit? 3:18 Critical Damage Explained 4:35 Moon Review - Experimentation 6:22 Moon Review - Assurance 7:30 Moon Review - Vow and Offense 8:13 Lag Worsening a Fall (probably) 9:00 Moon Review - Titan 10:05 Interior Pitfalls and Killboxes 11:13 My First Lethal Company Death 12:06 Jetpack Weirdness 14:01 Closing Words
Special thanks to joshcantcode for the datamining help once again, Keith Ballard for those silly transmitted title cards, and CrookedHEART for the submitted questionable footage.
RecordingCamera mod the CE table created by ImJustMaxie were used in the creation of this video.Have you seen the Short Snake man? #darksouls #shorts #gaming #fromsoftwareillusory wall2024-02-16 | The Serpent Soldier from the Duke's Archives prison break cutscene is shorter than usual! Here's a closer look at his unique proportions.
Credit to @kingborehaha for the in-cutscene bones screenshot.
Credit to this reddit thread for bringing it to my attention: reddit.com/r/darksouls/comments/18s7ldv/ever_notice_how_short_this_snake_isHow was the Dark Souls DLC Discovered?illusory wall2024-02-12 | Today's video will explore a commonly asked question - How did players ever find the entrance to the DLC of Dark Souls 1? It's known for being weirdly complicated to access, hiding a lot of important content behind some very arbitrary steps. This video aims to provide some context for how finding the DLC at the time of its release was probably a lot easier than you might think.
0:00 Intro / Review 1:14 It Was Never a Mystery 3:31 It Would've Been Solved Day 1 4:03 Rescuing Dusk Was Known 4:41 Connections to Artorias & Oolacile 5:52 The New Crystal Golem 6:54 Entrance Location Was Known 7:29 Cove - Artorias Connection? 10:35 Design Review and Fixes 12:50 Bonus Fun Fact
Dark Souls: Prepare to Die Edition retail contents confirmed for SA - https://mygaming.co.za/news/business/38871-dark-souls-prepare-to-die-edition-retail-contents-confirmed-for-sa
King's Field IV - City Ruins Eternal Ring - Taboo WordsDark Souls Dissected #19 - Firelink Chest & Loot Reloadingillusory wall2024-01-27 | A closer look at the Key Items / Lost and Found Chest of Firelink Shrine in Dark Souls 1. This video details the two different mechanics for retrieving lost items.
Special thanks to king bore haha for research on event flags, particularly everything regarding "Force Character Treasure" - youtube.com/@kingborehaha
HotPocketRemix for additional assistance (reminding me where in the data all the possible chest items are listed out) - youtube.com/@hotpocketremix2139
Space Quest IV - Shop Theme SD Snatcher - Cure The Secret of Monkey Island - The Scumm Bar Silent Hill - Fear of the Dark SD Snatcher - Spreading Die Hard Flashback - Main Theme Grim Fandango - Lost Souls AllianceQuitting Out at its Cheesiest #shorts #darksouls #souls #soulscommunity #gamingillusory wall2024-01-17 | ...Lethal Company Dissected - Jump Exploit Removedillusory wall2024-01-16 | The collapsing bridge on Vow had its jumping exploit patched out in v47. Here's a review of what safely crossing the bridge currently looks like, including an examination of the max weight for a solo player.
0:00 Introduction / Update 1:10 New Strats: 1 Player at a time-ish 2:24 New Strats: Max Weight for Solo Player 4:06 Forest Giant Update 4:36 Bridge Hitbox Demonstration 4:56 Crossing with 4 players? 6:09 Outro
Thanks again to joshcantcode for assistance in datamining and also creating the visualized hitbox: youtube.com/@joshcantcode
Special thanks to Keith Ballard, The SaD Games, Bird Catcher, and Mandy for helping with multiplayer footage gathering:
Mods / tools used: -CE table by imjustmaxie -Recording Camera mod by Graze -ControlCompany mod by ControlCompanyLethal Company Dissected - Vows Bridge Mechanics [Jumping Exploit Patched in v47]illusory wall2023-12-25 | Here's a breakdown of the collapsing bridge found on the moon Vow. Watch for an explanation on what makes it more fragile / rickety, and how to cheese the bridge to help avoid collapse.
0:00 Introduction 2:20 Basic Mechanics 3:54 How to Heal the Bridge 4:58 Crossing the Bridge at Max Weight 6:08 Multiple Players & Severe Penalties 8:33 3 Key Strategies for Safer Crossing 9:36 Fastest Collapse 10:55 Enemies on the Bridge 11:42 Closing Words
Special thanks to Thens, Keith Ballard, The SaD Games, and Bird Catcher for helping with multiplayer bridge testing and footage gathering:
Also credit to ImJustMaxie and nil for their CE table, which was used to help spawn enemies, modify object weights, and lock the time of day.
If you wanna know where the durability display came from, I'm sorry to report that I don't know CE well enough to, uh, find... pointers I think they're called? So I don't have a script I can share, but the value is very easy to find by looking for a decreasing float value when stepping on the bridge.
Recording Camera mod by Graze and LethalCreature mod by DarnHyena.Dark Souls Dissected #18 - Seek Guidance & Hidden Messagesillusory wall2023-12-12 | Today's episode of Dark Souls Dissected is about the Seek Guidance miracle and hidden developer messages. We solved a 10 year old mystery in the process of making this!
0:00 Introduction and Mechanics 2:38 Design Review & Series Context 10:08 All Hidden Developer Messages 35:01 New Discoveries in 2023 43:44 Closing Words
-Kings Field: Passage for a Monk -Kevin Macleod: Call to Adventure. Usage is a direct reference and homage to WildPie101's vids, of course! -and my chiptune souls covers
Want to see more of the Crystal Cave with the invisible walkways visualized? Zullie has a video for that! youtube.com/watch?v=5HpFbbfvsrIDark Souls Dissected #17 - Prototype Maps & Early Designsillusory wall2023-10-07 | For today's episode of Dark Souls Dissected we're taking a close look at the prototype / test maps to see how the game's design evolved from an earlier stage of development. Dead ends are brought into context as cut paths, and we see some insight into how FromSoftware thought about putting the world together.
Secrets of the Sunlight Altar - Dark Souls: youtube.com/watch?v=FlSu_WlJ96gUnused Area Discovered in Demons Souls #Shorts #demonssouls #darksouls #fromsoftware #gamingillusory wall2023-09-10 | An unused, out of bounds area was discovered in Stonefang Tunnel.Demons Souls Compare-Through - Part 3: Stonefang Tunnelillusory wall2023-08-31 | Welcome back to the third installment of the Demon's Souls Compare-Through! This comparison takes a close look at the original PS3 game and compares it to the PS5 remake, all while doing a deep dive into the design and various oddities of Stonefang Tunnel.
0:00 Intro & Boletaria Revisted 3:51 Welcome to Stonefang 6:25 New Tunnel Viability 7:33 Object Adherence 8:14 Crystal Lizard Safety Barrier 9:26 Road to Boletaria 10:45 The Distant Town & Spatial Violations 14:52 Stonefang Recycling Tutorial Ideas? 16:22 Enemy Stats & Boulder Changes 18:31 Building Exterior Comparisons 19:56 Arriving Indoors & Object Decluttering 21:19 The Miners 24:02 The Fat Officials 26:58 The Primeval Demons 30:13 Interior Comparisons & The Dogs 32:42 Poorly Designed Traps 33:42 Out of Bounds / Skybox 35:41 More Interiors & Offline Lever Ghost 37:42 Cut Content - Cart Room 39:03 Flame Geckos & Smelter Room 41:51 Workshop to Cutscene 44:50 Subtle Lava Pit Alteration 46:25 Opening the Shortcut 47:24 Blacksmith Ed & The Hands of God 52:04 The Filthy Man 54:10 Boss Approach & Boulder Trap 56:42 The Armor Spider 1:04:11 Boss Arena & Cut Content Hallway 1:05:40 Arriving at 2-2 & Photomode Glitch 1:06:44 Interior Drop Down Path 1:09:33 Scirvir, The Wanderer 1:12:02 Elevator Down & Black Phantoms 1:14:05 Crystal Lizard Pit & Mechanics 1:17:00 Exploding Orbs Lore 1:20:36 Exterior Vista Comparison 1:22:27 The Rockworms 1:25:13 The Bearbugs 1:30:02 Exterior Continued & Maze Navigation 1:31:40 Lava Room 1:33:16 The Flamelurker's Design 1:38:34 Flamelurker Arena 1:39:52 Flamelurker Music 1:43:14 The Dragon God 1:52:52 Do I Want More? 1:54:37 Closing Words and Thank You
Research assistance by King Bore: twitter.com/king_bore_hahaDark Souls Dissected #16 - Gravelording Explained & Reviewedillusory wall2023-02-05 | Being Gravelorded was a rare event that caused extra red glowing enemies to spawn in your game, under certain conditions. If you've ever wondered what "Disasters are gone after the defeat of the Gravelord Servant" means, you'll find that out and much more in today's video.
0:00 Introduction 0:54 The Basics 1:50 Implementation of Black Phantoms Retrospective 7:06 Black Phantom Mechanics & Placement 8:54 The Upper & Lower Undead Burg 9:45 The Undead Parish 12:51 The Darkroot Garden 15:11 The Depths 16:38 Blighttown 18:15 Sen's Fortress 19:19 Anor Londo 20:30 The Painted World 21:17 The Duke's Archives 22:15 New Londo Ruins 22:52 Demon Ruins & Lost Izalith 24:38 The Catacombs 25:12 Tomb of the Giants 26:23 The DLC 28:16 The Kiln 28:57 The New Game Plus Requirement 33:54 Disconnected & Offline Gravelording 38:59 Traveling Summon & Chained Locations 42:14 The Unpatched Painted World 44:36 The Great Incentives of Gravelording 49:46 5 Ways to Fix Gravelording 57:34 Closing Words
Also thanks to LordRadai for some help with Italian translation! twitter.com/LordRadaiDark Souls 2 Dissected #6 - Multiplayer Time Limitsillusory wall2022-12-28 | In this episode of Dark Souls II Dissected, we're doing a deep dive into the hidden multiplayer timer system. Unlike other Souls games, you only have a limited amount of time when you're a guest in a host's world, but the exact numbers involved have never been closely examined before.
The shorter duration of time allowed by the Small White Sign Soapstone is explored and considered as a feature that would've been nice to have in Elden Ring as well.
In addition to participating in a bunch of multiplayer for this video, FenoTheFox also provided some footage from his perspective: youtube.com/FenoTheFoxDark Souls Dissected #15 - Vagrant Loreillusory wall2022-10-31 | In today's episode we're going to do a bit of lore speculation to try and find out why Vagrants / Drift Items even exist in Dark Souls, and if there's any kind of in-universe logic as to what they are.
0:00 Introduction 0:48 All Official Resources on Vagrants 2:44 How the Devs (Probably) Created Them 6:58 Trying to Understand What They Are 13:49 - Conclusion / Closing Words
Ciretose's reddit post: reddit.com/r/darksouls3/comments/690ymv/dragons_crystals_and_transposing_kilnsDark Souls 2 Dissected #5 - The Majula Mansion Chestillusory wall2022-10-16 | Here's the latest episode of Dark Souls II Dissected, which is all about the chest found in the basement of the Majula Mansion (sometimes aka the "Treasure Box"). There was an online feature that allowed it to be stocked with new items, though sadly this was never used for Scholar of the First Sin and several weapon reskins were never made available for it.
0:00 Introduction 0:45 The Majula Mansion Chest 6:17 Ramifications of Timed Releases 8:36 When for SotFS? // PETITION 12:08 The Majula Monument & Closing Words
Intro Music Credits: Jazzaddict's Intro by Cosimo Fogg (201) soundcloud.com/cosimo-fogg Creative Commons — Attribution 3.0 Unported— CC BY 3.0 Free Download / Stream: bit.ly/jazzaddicts-intro Music promoted by Audio Library youtu.be/hY4yspCQRaMAbductor Virgins Easy Stunlock / Stance Break Methodillusory wall2022-09-14 | Here's a quick video detailing how the Virgin Abductors (Iron Maidens) of Elden Ring can be stunlocked (aka having their poise / balance drained for a stance break). Viable with Patch 1.06.Elden Ring Dissected #6 - Poise Explainedillusory wall2022-09-07 | This episode of Elden Ring Dissected is all about Poise! The mechanics of both PvE and PvP Poise are broken down in detail. How much poise enemies have and how breaking stance works, how long it takes to refill, how much poise your weapons drain, and poise breakpoints and safepoints are discussed (among other things).
0:00 Introduction 2:31 PvE Poise 6:52 The Tankiest Enemy Awards 20:40 Weapon Poise Damage Review 25:56 PvE Poise Damage Modifiers 27:55 PvP Poise Overview 33:48 Hyper Armor 39:16 Poise Breakpoints 43:15 Poise-Boosting Gear 46:04 Credits / Closing WordsElden Ring Dissected #5 - Resistance Correction Explainedillusory wall2022-06-26 | Today's video is all about Resistance Correction, the hidden mechanic behind deepening enemy resistances. Every time you trigger a status effect like bleed, poison, scarlet rot, etc, the enemy will gain a higher resistance to that status effect.
(why bleeding an enemy repeatedly gets harder)
0:00 Introduction 1:09 The Basics 3:10 How far does it go? 7:05 Effect on gameplay 9:56 Soft Constraints 12:17 Surprise Immunities 15:25 Closing Words
Friends who helped with datamining for this video: twitter.com/king_bore_haha twitter.com/JerpDoesGamesThey fixed the underground Spirit Springs, incorrectly - #shortsillusory wall2022-06-14 | An Elden Ring Dissected short about how they fixed the underground Spirit Springs in Patch 1.05, but maybe went about it the wrong way.Elden Ring Dissected #4 - Ten Unlisted Game Changesillusory wall2022-05-27 | Today's video reviews 10 changes to Elden Ring that never got mentioned in the patch notes.
Unlisted patches / Hidden Updates
0:00 Introduction 0:47 #10 - Removed Branches 1:45 #9 - Moved Tombstone 2:19 #8 - Dark Souls Chest 3:26 #7 - Boc's Discoverability 4:56 #6 - Dangerous Spirit Springs 6:22 #5 - Impaler's Catacombs Hitbox 7:08 #4 - 9999 HP Illusory Wall 9:16 #3 - Old Altus Trolls 10:13 #2 - Fallingstar Beast 10:54 #1 - Group Boss Fights 12:47 Bonus Example 13:22 Closing Words & Resources
I'll work on compiling some more resources for specific updates found in the patches, but here's a deep, deep dive into all of the values that changed between all of the patches, starting with 1.02. Compiled by King Bore: github.com/illusory-wall/EldenRingUpdates
Thanks to HollowInvasion and AllisonByProxy for being the first to help me test and see the group boss fight nerfs were real.The Secret of the Roundtable Site of Grace - #Shortsillusory wall2022-05-16 | A mini Elden Ring Dissected about how the Site of Grace in the Roundtable Hold functions. Experimenting with occasional shortform videos, also available on TikTok: tiktok.com/@illusorywall_ tiktok.com/@illusorywall_/video/7098385212115045678
#shortsElden Ring Dissected #2 - Even MORE Fall Damage Stuffillusory wall2022-04-11 | An addendum to the Fall Damage episode of Elden Ring Dissected.
0:00 Introduction 1:08 Stamina Loss 2:47 Spirit Springs 7:37 Double Jumping is Bugged! 9:59 Attacking By Ledges 12:14 Fall Exploits / Speedruns 14:11 Scripted Falls & Deathboxes Revisited 15:39 Closing Words
Crusafer's reddit topic about the Beastial Sanctum deathbox error: reddit.com/r/Eldenring/comments/tgbp7i/patch_103_added_a_deathplane_here_probably_byElden Ring Dissected #1 - Fall Damage Explainedillusory wall2022-03-18 | The first episode of Elden Ring Dissected is here to explain how fall damage works. It has the appearance of looking random or inconsistent, but asides from one particular issue with Torrent it generally follows some pretty strict rules.
0:00 Introduction 1:06 Fall Damage Breakpoints 3:20 Fall Damage Amounts 7:13 Dexterity & Fall Damage 9:38 Equip Load & Fall Damage 13:25 Time Spent Falling 17:06 Torrent & Fall Damage 23:10 Killboxes & the Death Cam 25:47 Scripted Locations / Misc 27:20 Closing Words
Here's the wiki page I made on fall damage- eldenring.wiki.fextralife.com/Fall+DamageDark Souls 2 Dissected #4 - Tombstone Revivalsillusory wall2022-02-13 | Dark Souls II Dissected is back! In today's episode we're taking a look at what might be the most forgiving Soulsborne mechanic: NPC Tombstones / Gravestone revivals.
People that were helpful in some way to making this video, who you should also follow if you like Dark Souls 2: twitter.com/JesterPatches twitter.com/Moonlight_Ruin twitter.com/Stayd3D twitter.com/ZullieTheWitchDark Souls Dissected #14 - Object Health and Defense (breakable stuff)illusory wall2022-01-22 | In this episode we'll be taking a look at how breakable objects work in Dark Souls, including a thorough analysis of every way to break the boulder wall in Sen's Fortress in order to get to Logan. And also why the Sen's Fortress illusory wall can't be rolled through and needs to be attacked.
0:00 - Introduction 0:55 - How it Works 3:50 - The Most Fragile Objects 5:57 - 3 Object Defense 11:25 - 90 Object Defense (and Sen's wall) 19:44 - 999 Object Defense (and other oddities) 23:18 - Did Dark Souls 1 Break Things? 26:14 - Credits / Closing WordsDark Souls Dissected #13 - Poise Mechanics (and glitches!)illusory wall2022-01-05 | Installment 13 of Dark Souls Dissected takes a close look at Poise! Not only how it works for the player character, but also which enemies have it, how much they have, and all places where the rules get bent a little. And also, glitches!
If you'd like to support this channel please consider joining my patreon! patreon.com/illusorywall
0:00 - Introduction 0:57 - Series' Context & Terminology 4:07 - Overview of Dark Souls 1's Passive Poise 9:41 - The Tankiest Enemy Award 20:26 - Poise Damage and Safe Points 29:14 - Stunlocking, Toggle Escapes & More 31:49 - Iron Flesh & Havel's Greatshield 33:40 - Other Inconsistencies & Glitches 38:02 - Final ThoughtsDemons Souls Compare-Through - Part 2: Boletaria to the Colorless Fogillusory wall2021-12-12 | Episode two of the Demon's souls Compare-Through is here! Today we'll be taking a look at the first half of Boletaria. This examines not only how the environments were enhanced or altered from the PS3 version for the PS5 remake, but I also demonstrate any oddities, cut content, and weird stuff I can find along the way.
0:00:00 - Introduction 0:00:17 - More weird stuff from the tutorial 0:03:29 - The starting area of 1-1 0:09:54 - The execution yard and Miralda 0:23:05 - Moving on, book easter eggs and idling animations 0:30:06 - The mausoleum and Old King Doran 0:33:25 - The hanging corpses and Thomas' daughter 0:36:28 - Ostrava and lower 1-1 0:39:44 - The Dregling Merchant and mid 1-1 0:43:59 - Open view and overgrown hallway 0:48:03 - Dragon's nest and bridge 0:50:37 - Going out of bounds with photo mode 0:53:11 - Phalanx boss and music discussion 0:57:52 - Oolan in the death animation and nearby oddities 1:00:12 - The opening area of 1-2 1:01:56 - The distant town below Boletaria 1:06:06 - The dragon's butt got thicker! 1:08:45 - Area leading up to the Tower Knight 1:10:20 - Tower Knight arena and boss comparisons 1:17:10 - Closing wordsHow Elden Ring is Fixing Motion Controlled Gesturesillusory wall2021-11-18 | Elden Ring now allows you to disable those pesky motion controls that often trigger accidental gestures. And for those who like to use them still, being able to toggle-off some of the more finnicky inputs means being able to use others more reliably.
Special thanks to everyone who let me use their footage with permission: -VaatiVidya - youtube.com/c/VaatiVidya -Peeve Peeverson - twitch.tv/peeveHow Elden Ring is Fixing Community Matchmaking (Group Passwords)illusory wall2021-11-16 | A Group Password feature has been added to Elden Ring. Here's what I learned during the Network Tests. (click "show more" below for various credits and links)
0:00 - Introduction 1:34 - Why This Didn't Work Previously 4:35 - The Group Password Mechanic 9:26 - Closing WordsAI generates real-life cast of Dark Souls [Part 2]illusory wall2021-09-16 | Software attempts to generate photo-realistic renderings of NPCs/ characters' faces from Dark Souls 1. This 2nd episode covers everything not included in the first episode. Part 1: youtube.com/watch?v=tcr9uh3lv2E
Here's the Corridor Crew video which tipped me off to this software, which includes a link to the software and a tutorial at the end of it: youtube.com/watch?v=H4Kqbm1WirU
Software/ Original research credits- Or Patashnik*, Zongze Wu*, Eli Shechtman, Daniel Cohen-Or, Dani Lischinski *Equal contribution, ordered alphabetically
I prefer not to link to the colab doc directly since there are specific instructions for use. Please consult the above link and video tutorial first. **NOTE** - I realize there may be ongoing issues with the original link and tutorial instructions. I'll try to make an addendum to their tutorial soon.
Non-souls music provided by bensound dot com. Various sound effects from zapsplat dot com.
0:00 Introduction 0:23 Gwyndolin 1:44 Anastacia 3:11 Lautrec 4:00 Vince and Nico 4:24 Havel 4:36 Ingward 4:51 Jeremiah 5:21 Maneater Mildred 5:38 Kirk 5:48 Leeroy 6:02 Domhnall of Zena 6:28 Sieglinde 7:02 Oscar and Prince Ricard 7:44 Rickert 8:00 Tarkus 8:08 Shiva and Bodyguard 9:03 The rest of the Forest Hunters 9:45 Darkmoon Knightess 10:11 Fauxlaire 10:36 Character Creation Nonsense 12:07 Corrections from Part 1 13:09 Why Gwyn isn't here 13:41 Channeler 13:58 Undead Merchants 14:12 Wisps and Necromancers 14:32 More Gwynevere 14:45 Statue Mother and Child 15:03 Menu Weirdos 15:26 More Solaire 15:41 Smough 15:50 Giant Blacksmith 16:27 Closing WordsAI generates real-life cast of Dark Souls [Part 1]illusory wall2021-09-06 | AI generates photo-realistic renderings of NPCs/ characters' faces from Dark Souls 1. Some are kinda hot, while other versions are nightmare fuel.
Here's the Corridor Crew video, which includes a link to the software and a tutorial at the end of it: youtube.com/watch?v=H4Kqbm1WirU
Software/ Original research credits- Or Patashnik*, Zongze Wu*, Eli Shechtman, Daniel Cohen-Or, Dani Lischinski *Equal contribution, ordered alphabetically
I prefer not to link to the colab doc directly since there are specific instructions for use. Please consult the above link and video tutorial first.
Music provided by bensound dot com. Various sound effects from zapsplat dot com.
0:00 Intro 0:32 Trusty Patches 1:00 Crestfallen Warrior 1:13 Dusk of Oolacile 1:37 Forest Hunter Bandit 1:48 Forest Hunter Cleric 2:02 Forest Hunter Mage 2:09 Petrus of Thorolund 2:23 Rhea of Thorolund 2:37 Griggs of Vinheim 2:58 Big Hat Logan 3:14 Larentius of the Great Swamp 3:36 Quelana of Izalith 3:52 Witch Beatrice 4:05 Oswald of Carim 4:28 Crystal General 4:37 Crestfallen Merchant 4:53 Siegmeyer of Catarina 5:02 Solaire of Astora 5:33 Gwynevere, Princess of Sunlight 6:05 Chaos Witch Quelaag 6:15 The Fair Lady 6:32 Crossbreed Priscilla 7:06 Knight's Blade Ciaran 7:23 Andre of Astora 7:55 Eingyi / Egg Burdened 8:19 Marvellous Chester 8:59 Baby Ghost 9:19 Hollow 9:32 Closing WordsOolacile is Darkroot in the past [Dark Souls DLC time-travel shown side-by-side]illusory wall2021-09-01 | Here's a demonstration showing how some of the DLC of Dark Souls 1 (primarily the Royal Wood) takes place in some familiar locations from the Darkroot Garden and Darkroot Basin. I also examine some of the things that must have happened between past and present.
Verdegrand's music used with permission, you can find the original upload of his excellent Moonlight Butterfly arrangement here- youtube.com/watch?v=erUzXvUiwiw
He also steams on twitch as TheUrbanOrb, and right now he's working on an all enemies, not hit run of Sekiro! Check it out- twitch.tv/theurbanorb
Spanish subtitles provided with translation help from: youtube.com/c/ScirvirDark Souls Dissected #12 - The Secret of Gwyndolins Hallway ⁽ᵃⁿᵈ ᵒᵗʰᵉʳ ᶜᵘᵗˢᶜᵉⁿᵉ ᵗʳᶦᶜᵏᵉʳʸ⁾illusory wall2021-08-16 | This episode takes a look at the hidden trick behind Gwyndolin's infinite corridor. Other cutscenes are examined too, and I do some more out of bounds exploration as well.
0:00 - The Secret of Gwyndolin's Hallway 3:15 - Introduction 5:21 - More Cutscenes and Other Events 13:19 - More Out of Bounds Exploration 27:02 - Closing Words
Here's the playlist for the Dark Souls Video Screensavers- youtube.com/playlist?list=PLH-cMCF0_NrYekuUxwRlaoUNwyZG0mwubDark Souls Video Screensaver: Great Hollow & Ash Lakeillusory wall2021-08-16 | 1 full hour of tranquil scenes from the Great Hollow and Ash Lake. "Perfect for studying or background!" Want to use it as a background during a live-stream or event? Go right ahead, no need to ask for permission!
Playlist link: youtube.com/playlist?list=PLH-cMCF0_NrYekuUxwRlaoUNwyZG0mwubDemons Souls Compare-Through - Part 1: Journey to the Nexusillusory wall2021-02-21 | Here's the first episode of the Demon's Souls Compare-Through! This comparison takes a close look at the original PS3 game and compares it to the PS5 remake. There's also a bunch of out of bounds exploration and cut/ prototype content explored.
Scan of vaulting mechanic from the game manual taken by @Wallso of twitter. And thanks to StrawberrySimp for sending a scan in as well!
00:00 - Introduction 01:29 - Guided through the fissure & opening section of tutorial 05:41 - Heading towards the first building 08:14 - Dregling comparison and offline ghost 10:55 - Exiting 1st building & becoming a Boletarian outpost 13:36 - The closed-off upper path & distant bridge/ aqueduct 15:19 - Prototype attempts at teaching vaulting to the player 16:51 - Courtyard before second area & new archstone nodes 19:30 - Surprising cohesion of tutorial areas & prototype map 22:25 - Lost balcony & distant view, more prototype map 29:53 - Last observations of first area & ambient audio 31:05 - Entering the second area, the Forlorn Outpost 33:59 - A surprising, lost environmental hazard 35:55 - Rat stew, cut cannibalism, and crocodile stew 37:21 - Continuing towards the Vanguard Demon & fog gates 40:40 - Vanguard Demon comparison and OST mashup 44:32 - The Unknown Egress & Fluted Helmet comparison 46:16 - Continuing on and Dragon God closeup 47:46 - Statues & out of bounds content behind Dragon God 49:17 - Early game design & prototyping concepts, True Death 54:42 - Closing wordsDemons Souls Dissected #3 - Level Range Formulas Explainedillusory wall2021-01-14 | Another episode of Demon's Souls Dissected is here! This one explains all of the level range formulas for multiplayer matchmaking, including a neat trick for avoiding invasions during co-op.
0:00 Introduction 3:12 The Co-op Formula (Blue Eye Stone) 11:30 Invasion Ranges (Black Eye Stone) 19:09 OId Monk Summons 21:19 The Password System 24:07 Closing Words
Dark Souls Screensavers: youtube.com/playlist?list=PLH-cMCF0_NrYekuUxwRlaoUNwyZG0mwubDark Souls Video Screensaver: Sens Fortressillusory wall2021-01-13 | 1 full hour of tranquil scenes from Sen's Fortress. "Perfect for studying or background!" Want to use it as a background during a live-stream or event? Go right ahead, no need to ask for permission!
Future uploads will be added to this playlist: youtube.com/playlist?list=PLH-cMCF0_NrYekuUxwRlaoUNwyZG0mwubDark Souls 3 Dissected #1 - The World Layout of Lothric Explainedillusory wall2020-12-10 | Welcome to the first episode of Dark Souls III dissected! This episode is all about the world design/ level layout.
0:00:00 - Intro 0:02:07 - The Looming Landmarks of Lothric 0:17:38 - A Bridge Too Far 0:25:50 - A Sleight of Hand 0:35:05 - The Placement of Firelink 0:39:45 - Lothric Castle 0:50:42 - More Spatial Observations 0:56:55 - Closing Words
Lokey Lore: lokeysouls.com 2236gaming's Where exactly is Firelink Shrine located?: youtu.be/mmjnSyXZVKg LeeMoriya's Level Design Discoveries: youtube.com/playlist?list=PLGSdeQQYCYL5EsgbY0F3ZdtEZHR2BDdtDMajula 8-bit NES cover (Theme to Dark Souls 2 Dissected)illusory wall2020-10-28 | For those who may be unaware, I've created all the chiptune intros for my videos, but none of them exist as completed tunes (I've only written them as the brief jingles that you hear). But one of my goals on Patreon was to complete the Majula track, so here it is!
It's of course not very faithful; making the NES rock out and making cool sounds with it is the bigger goal. So in terms of a Majula cover... I might have gotten a little weird with it. Special thanks to 123eldest, their sheet music helped a ton.Dark Souls Dissected #11 - Miracle Resonanceillusory wall2020-10-14 | Ever wondered what this white ring of light is? This one is all about Miracle Resonance/ Miracle Synergy; The most broken and perhaps most forgotten mechanic of the Souls games.
As always if you enjoy my content please consider supporting me on Patreon- patreon.com/illusorywall
00:00 - Introduction 01:34 - What is Miracle Resonance? 05:13 - Resonance Level 11:31 - A History of Bugginess 17:52 - Was it worth it? 21:44 - Do Covenants Matter? & Invasion Priority 27:17 - Credits and Closing Words
goTha83: youtube.com/watch?v=SXMqoexWf5IDark Souls 2 Dissected #3 - How The Gutter Got Guttedillusory wall2020-08-21 | We begin our exploration of the prototype / cut map content of Dark Souls II. This episode takes a close look specifically at unused maps for The Gutter and Grave of Saints.
0:00 - Greetings 2:01 - Introduction to the Early Gutter 10:35 - The Garbage Pillars 14:35 - Early Grave of Saints & More 30:39 - Recap, Loose Ends & Lore 37:47 - Credits
Here you can find most of my previous explorations into Dark Souls 2's early map files, this was all done with help from Demon's Lantern back in the day- illusorywall.tumblr.com/tagged/dark-souls-2Retro Games Dissected: Mr. Gimmick!illusory wall2020-08-04 | Welcome to the first episode of Retro Games Dissected. Today we'll be reviewing what this game is and also running a full playthrough with pop-up video style notes.