Quite a stable run throughout. Biggest mistakes were a death each in B6, C7, and C10, and falling down on C4 reds. I'm glad that I finally understand how to do bob-omb clips more than 5% of the time.
Quite a stable run throughout. Biggest mistakes were a death each in B6, C7, and C10, and falling down on C4 reds. I'm glad that I finally understand how to do bob-omb clips more than 5% of the time.[SM64 custom level] A Tall Atoll - dev showcaseIwer Sonsch2024-02-08 | Been working on this for about 2 months. This level is a remake of Platforming Prelude, the first course from Compact Challenges 1. There are 32 different stars in this level, split evenly between the 4 colour. Each colour uses its own save file - A for red, B for blue, C for green, and D for yellow. Alternate showcase: youtu.be/YLXJ7aqGKAE
Known issues: - Water is only visible while the red area is active - The vanish cap switch might not be pressed in all areas[BTD6] Viable Chimps Strats #1 - Spiked Mines into Spirit of the ForestIwer Sonsch2024-01-29 | Works on: - Dark Castle / Josh's Constant (3 dart start, Perma-Spike ending) - Rake (shown here) - Cornfield / No Harvest - Another Brick (very lenient) - Off the Coast (very lenient) and likely other advanced and intermediate maps that I haven't tried. Weak on: - Multiple lanes - Rounds 100 and 119
so I originally wanted Off the Coast to be the quality cutoff for calling a Chimps strat "viable", but Off the Coast turned out to be so lenient and easy that I decided to go for Rake instead. I'm still not 100% sure what map I should use to showcase generic and versatile Chimps strats, but Rake seems like a solid candidate as it requires defending more than one lane.
The earlygame is a bit more lenient with a Camo village and Jungle's Bounty, but I decided to be stingy and go for the discount crosspath instead. The lategame has a couple of options but I went for Dark Knight to ensure defense against DDTs.[BSvol1] Burning Radiant Peaks (SM74EE C13 buff) - SavestatelessIwer Sonsch2024-01-21 | I redid this as a singlestar the same day: youtu.be/AiA5VCQh-SI
Came back while katze was on his successful attempt (twitch.tv/videos/2037015200?t=00h10m26s ). My favourite full kaizo star by a good margin. Every jump is fair and not too precise, but every jump contributes meaningfully to the difficulty of the star. This makes it by far the densest list star that I have done, reaching tier 3 difficulty with only 6-7 minutes of jumps.
I could call the star a bit linear, with a clearly most efficient route, but there are tons of slower options as well. The main thing that I noticed at the start of the grind was that I had to memorize the steepnesses of different slopes with the same texture, and know which I could stand on, which would give me steep jumps etc.
I didn't keep track of the grind length but I guess it was probably about 15-ish hours. Shoutouts to MorningStorm for delivering the best of the best once again, and to Lugmillord for providing the baseline model.[Meme] When Mack Meller wishes for something...Iwer Sonsch2023-10-18 | Mack Meller vs. Macondo ep.10: youtube.com/watch?v=UHuJVg3U7xM Satori Maiden ~ 3rd Eye: youtube.com/watch?v=WjpVUq7S0qY[TAS] Star Road: 8-1 A Big Bug Problem 0xA in 3220Iwer Sonsch2023-10-17 | I don't understand Wiggler cooldowns so i didn't optimize the fight. Still 25 seconds faster than the previous video by Maplestrip (youtu.be/lwBtAtaXgQI ).FFXIV: First MSQ attempt lost to entering first-person at 23:15Iwer Sonsch2023-09-17 | whoops. Exiting the world and reentering removes this mode. Teleporting doesn't. Apparently the hotkey to exit this mode is between del and image^.(old run) [WR] Anno 1404: Elector Scenario in 1:55:33 (1x speed)Iwer Sonsch2023-08-19 | I initially planned on beating this run, then I accidentally buried it in new recordings and didn't find it again until now. Sorry.
This is the same amount of in-game time as an 11:33 on fast forward (assuming no lag). Makes the fast forward record look quite slow, that's because it is.
I later got a segmented 5:42:xx on permanent 0.25x speed, which is equivalent to a 1:25:xx on normal speed or 8:3x on fast forward. But that used a different, micro-intensive strategy where I went for multiple additional settlements for extra taxes.
A TAS might be able to beat this level in 7 minutes or less (on fast forward). But nobody will ever make one.
For scale: Building the Emperor's cathedral (which unlocks at 2000 Noblemen) takes 3 hours of in-game time, or 18 minutes on fast forward. Unless you provide resources to Ibn Al Hakim, which speeds it up but I have no idea by how much.BTD6: Win without popping a bloon, redone (dev showcase - zmrsuwf)Iwer Sonsch2023-08-18 | This level is inspired by a video by Ethan Reid youtu.be/lSi8oih4Qxo . Compared to his video, I made the following changes: - Starting cash changed from 50,000 to 17,750 - Difficulty changed from Easy to Medium - End round changed from 40 to 99 - Chinook limit changed from unlimited to 10
- Bloon Master Alchemist used. His shrinking potion doesn't pop any bloons, it only transforms them - at least according to the tooltip. - To simulate an arbitrarily long map (e.g. "No Escape"), I lowered the ability recharge time to 5% and the bloon speed to 50%. I previously did this challenge with 50000 starting cash on End of the Road, but it was painfully slow so I cut the run after surviving round 63.
Note that I did not use Benjamin or the x4x Glue Gunner, as those can actually cause the Bloon Master Alchemist to accidentally pop bloons. I could have allowed a 032 or even a 134 Glue Gunner, but slowing the bloons by 75% would have made the level (yes, even Blons) needlessly long.BTD6: Happy regrow farming! (dev showcase - zmrskgg)Iwer Sonsch2023-08-17 | You _could_ just play this as a freewin to unlock Blons. Or you could see how fast or how cheap you can lose.BTD6: A silly 1 million HP level (dev showcase - zmrbgpr)Iwer Sonsch2023-08-17 | yes I like to put puns into the title.BTD6: Yarr (dev showcase - zmragxc)Iwer Sonsch2023-08-17 | I hope you know your hotkeys.[Setup] TWDE: Final Tragedy 1st red coin gwk setup for RTA (tool-assisted demo)Iwer Sonsch2023-08-14 | This video showcases a setup for the first red coin in Final Tragedy's red coin star, which was previously TASed by sm64expert (youtu.be/TGOG1aS5IYY ). Thanks to mc redstoner (youtu.be/xLveYGlwXNc ) for bringing this to my attention.
Instructions: - Start walking forward. - Using a pause buffer, turn right for 2 frames. - Using jumpkicks to conserve your angle, make your way to the back corner of the doorframe. - Turn the camera back to where it started. - Jump. - As you're landing, start holding right (4 frame window). - Doublejump and pause on the 6th frame *[frame-perfect].* - Hold forward, then unpause with A. - Pause again on the frame before landing *[frame-perfect].* - Hold left, then unpause and immediately press C-left and A *[frame-perfect].* - Pause on the last frame before hitting the corner *[frame-perfect].* - Hold slightly upleft *[roughly 5° range],* then press A (3+ frame window). - Release the joystick and press C-right (not precise). - At the peak of your wallkick, flick right and pause (not precise). - Hold forward, then unpause and press C-right and A (3+ frame window). - Just before hitting the ground, groundpound (3+ frame window, 4+ if your other inputs were excellent).
0:00 Full speed 0:18 Half speedAoE2: Tiniest 4 Lakes map for 4 players (showcase)Iwer Sonsch2023-08-02 | "Tiniest" is a relatively new setting where the size of the map is only 36x36 as opposed to the typical 120x120 for 1v1, or the typical 160x160 for 2v2. I felt that the map generations in T90's series might be a little too inconsistent, with e.g. the woodlines blocking off half the map and leaving the other half without wood, so I tried to build a more standard map generation, at the cost of it no longer being a random map.
While this is a 4-player map, it shouldn't be too hard to change into a 2-player map by replacing the other 2 starting TCs with woodlines, replacing their 2 Stone with 1 Gold, replacing their 2 boar with 4 deer, and deleting the rest of their starting resources. I recommend a pop limit of 25 for 4-player games, and 50 for 2-player games on this map size.
Unfortunately, I can't upload the map because I only own Age of Conquerors. If anyone wants to rebuild the map 1:1, I can try to assist with screenshots and descriptions.
Starting from the north corner, let's go southwest and count, for each row, how many tiles southeast something extends. First is the lake (shallow water), extending 7, 7, 7, 6, 6, 6, 6 tiles. Then comes the shore (ice). After that, we have 1 row of space. Then 3, 5, 6, 6, 5, 2, 1 trees, for 28 total. Another 3 rows of space, then 2 tiles of stone. 4 rows of space, then 1,1 tile of berries. 2 rows of space. Ice. And finally 6, 7, 7, 7, 7, 7, 7 tiles of water.
The town center is 7 tiles away from the west pond's ice, and 4 tiles away from the edge of the map. The gold is 2 tiles away from the TC's east corner. Counting from west to east, the woodline on the west pond has 3, 4, 3, 4, 3, 2, 1 trees, for 20 total. The woodline in the center has, counting from west to east, 3, 4, 5, 4, 5, 4, 3 trees, for 28 total.
The west and east ponds each have 2 shorefish, 2 marlin on the diagonals, and 2 tuna on the sides. The north and south pond each have 2 shorefish and 3 marlin. I hope that the animal and straggler positions can be replicated from the video.
From the north corner to the center, the tiles are: Marlin, Marlin, water, Marlin, Marlin, water, ice, Gold, plains, hill, hill+Stone, plains, plains, Relic, plains, plains, Tree, Tree.Cookie Clicker: 1M in 22:56 (no golden cookies, left click)Iwer Sonsch2023-06-29 | I switched between my left and right index finger, the faster mashes were with holding the mouse in the right hand and mashing with the left.
I'm very confused as to how I got the Uncanny Clicker achievement. I'm also confused as to how the click counter I got recommended desynced by about 500 clicks. Bubzia's stream (twitch.tv/bubzia ) was playing in the background for date verification. Unfortunately, that last point seems to have killed the framerate of Cookie Clicker. Somehow that didn't slow down the game.
And yeah. Incase you didn't hear the news, farm upgrade before cursor upgrade is faster if your CPS is no higher than like 10.5.cookie clicker 1M in 15:35 (left click, clicking frenzy)Iwer Sonsch2023-06-24 | Wow. I did not expect clicking frenzy to cut off this much time from my route at my measily 5-6 clicks per second. I thought regular frenzy would be stronger. In any case, getting the farm upgrade before the cursor upgrade is optimal below 10c/s, the slower you are the more optimal it is. Thanks for the route and calculator @DEDERTEEE
sorry for no mic/cam, i was thinking of adding the mouse part of my input display but it didn't fit anywhere easily also sorry for not showing that i have no mods, forgot about that part of the rules before running. anyway, heard it's a steam only rule so yeah. and i don't know any mods for like, getting better golden luck which i imagine the mods rule is there for[PB] Star Revenge 8: 80 Star (v1.3) in 1:39:43Iwer Sonsch2023-06-22 | Mui announced that he would run Scrubs again so I had to bop him while I still could.
I'd say that this run is about a minute faster than my v1.1 WR (youtu.be/x8Ouixi5a_8 ) after taking the version differences into account, but v1.1 is harder because it has no dpad camera, slower domino platforms, and some object placements are less generous.
Previous v1.3 PB: youtu.be/jAalZK6_60g[WR] SR8 v1.1: 80 Star Speedrun in 1:44:29Iwer Sonsch2023-06-21 | After my last world record of this category (youtu.be/zWFbVjJ8-DU ) lost 6 minutes in the last 3 splits, I decided to do unrecorded practice runs of the last 22 stars, the fastest of which clocked in at 28:45. I then went back to full runs of the category and got this run. The midgame wasn't as good as in my previous world record, but still good enough to stay on an almost even pace and cash in the timesave at the end. I can recommend this category to anyone looking to run a highest-quality romhack that mostly focuses on forgiving, long-form movement without too many small platforms and sharp turns.(old run) [WR] The Crystal Stars: 100 Star Speedrun in 2:54:42Iwer Sonsch2023-06-16 | Done on Jan 21, 2022. Upload failed when I got this initially and I never ended up beating it Tala told me to try againSR8 v1.1: 80 Star Speedrun in 1:50:12 [Former WR]Iwer Sonsch2023-06-16 | I've beaten this run: youtu.be/x8Ouixi5a_8
I didn't expect to be proud of this WR but here we go. This pace was absolutely ridiculous until C7 coins (it was on pace for an all-version PB despite v1.1 being about 4-8 minutes slower!), but the 5th Scriosadh battle turned out to be more difficult under this pressure than I thought. This is my 4th run of this version to clear most of the game. My first run (youtu.be/-tNizqzfk-s ) had a bad C3 and B2 but was solid afterwards. My second and third run both pulled 7 minutes ahead out of C6 but lost all of it back by the time they reached B5, then fell apart for good.(old pb) SR8 v1.1: 80 Star speedrun in 1:58:04Iwer Sonsch2023-06-16 | I've beaten this run: youtu.be/zWFbVjJ8-DU
Uploading a route cause there are some differences to v1.3.
Compared to my v1.3 route, I removed B1/SB reds, B4/K2 reds, and C13 reds+80c, and replaced them with C6 bumper, C7 floating tables, C8 !-box tower, and C12 blue switch.
Compared to CB's v1.3 route, I removed C4 ultrablock, B1/SB reds, B4/K2 reds, C12 reds+80c, and C13 reds+80c, and replaced them with C6 bumper, C7 floating tables, C8 !-box tower, C11 reverse tower, and C13 shell secrets.
I believe that this version is only about 5-10 minutes slower than v1.3, meaning that a WR difference of 40 minutes is a complete joke.[WR] Minesweeper online: L6E Endurance arena in 8:53:51 (Games 296-300)Iwer Sonsch2023-06-06 | Full run: https://minesweeper.online/arena/2170339 Leaderboard: https://minesweeper.online/best-players (select "Arena", "Endurance", and "L6" in the dropdown)
Music by Sin X Nad youtu.be/QpDHNl3NHoc Arrangement of Pure Furies ~ Whereabouts of the Heart from Touhou 15 LoLK (original track by ZUN) youtu.be/6qKBLCZYUtg Arrangement of Locked Girl ~ The Girl's Secret Room from Touhou 6 EoSD (original track by ZUN)
Two days, two 8+ hour world records. This time on a leaderboard with 507 successful completions. To be fair, players have achieved much faster paces on the L8E and L6 endurance arenas, so this world record happened to be (and still remains) a rather feasible world record to beat. If you are able to somewhat comfortably beat the L4 Speed arena, and if you have my level of stamina, you will have no trouble beating this world record unless someone else does it first. You will need to have reached 500 trophies to attempt this arena, and tickets for 1 attempt are traded at the coin yield of around 400 Intermediate games. You will also need 200 honor points, and make sure to select "Elite" in the arena settings. But if you build enough skill (e.g. with Intermediate and Expert Endurance, where you can also compare your PBs to mine), then make sure to attempt this at a good daily form, one attempt should be more than enough.[WR] Star Revenge Series: 10-game mainline in 11:07:35 (part 2/2)Iwer Sonsch2023-06-05 | This run was exactly what I had hoped my first run might optimistically be: Multiple personal bests, keeping it together until the end, and a roughly 11 hour time. I kind of had to do this since my first run had a kind of choppy recording that failed to process after uploading (maybe I closed the upload too early).
Nora's Challenge is a multi-game challenge run consisting of unlocking and beating the final level in Star Revenge 0, 1.5, 2a1, 2.5, 3.5, 4.5, 6.25, 5, 7, and 8. These games form the current Star Revenge mainline, as they are the latest iterations of the integer Star Revenges, including both acts of Star Revenge 2.
Six players have previously completed the Scrub's Challenge, which consisted of Star Revenges 1-8, but without SR0 and with only one act of SR2. Additionally, all except KingToad64 (youtu.be/1dX0VKuadmM ) ran on a mix of latest and original Star Revenges, rather than settling for one or the other.
SR0 Galaxy of Origins in 39'06 (+1'20) SR1.5 Star Takeover Redone in 1°19'13 (+10'27) SR2a1 To the Moon in 50'45 (+3'19) SR2.5 Remnant of Doom in 1°45'32 (-0'45) PB SR3.5 Vacation of Cursed Dreams in 46'52 (-0'46) Route WR 0:00 SR4.5 The Kedama Takeover Rewritten in 58'23 (+1'41) 9:55 SR6.25 Luigi's Adventure DX in 1°09'33 (+5'02) 1:20:50 SR5 Neo Blue Realm in 39'44 (3'46) 2:00:41 SR7 Park of Time in 54'09 (-4'21) PB 2:54:56 SR8 Scepter of Hope in 2°01'41 (+6'24)[WR] Star Revenge Series: 10-game mainline in 11:07:35 (part 1/2)Iwer Sonsch2023-06-05 | This run was exactly what I had hoped my first run might optimistically be: Multiple personal bests, keeping it together until the end, and a roughly 11 hour time. I kind of had to do this since my first run had a kind of choppy recording that failed to process after uploading (maybe I closed the upload too early).
Six players have previously completed the Scrub's Challenge, which consisted of Star Revenges 1-8, but without SR0 and with only one act of SR2. Additionally, all except KingToad64 (youtu.be/1dX0VKuadmM ) ran on a mix of latest and original Star Revenges, rather than settling for one or the other.
0:00 SR0 Galaxy of Origins in 39'06 (+1'20) 39:14 SR1.5 Star Takeover Redone in 1°19'13 (+10'27) 1:58:34 SR2a1 To the Moon in 50'45 (+3'19) 2:49:27 SR2.5 Remnant of Doom in 1°45'32 (-0'45) PB 4:35:07 SR3.5 Vacation of Cursed Dreams in 46'52 (-0'46) Route WR 5:23:22 SR4.5 The Kedama Takeover Rewritten in 58'23 (+1'41) SR6.25 Luigi's Adventure DX in 1°09'33 (+5'02) SR5 Neo Blue Realm in 39'44 (3'46) SR7 Park of Time in 54'09 (-4'21) PB SR8 Scepter of Hope in 2°01'41 (+6'24)(old pb) SR7 in 58:30 during a practice runIwer Sonsch2023-06-04 | I've beaten this run: youtu.be/ZbrJHFeUp3Q Did this run to see if OBS was going to output proper quality with my settings. Sadly it didn't. Gladly I know that now
0:00 SR4.5 in 1h04'25 1:04:35 SR6.25 in 1h15'32 2:21:27 SR5 in 38'19 3:03:59 SR7 in 58'30 [PB] 4:02:37 SR8 in 2h02'23[World First] Star Revenge Series: Noras Challenge (10 hacks, 570 stars) in 11:59:24 (part 2)Iwer Sonsch2023-05-26 | Part 1 failed to process. I did another run of this category soon after (youtu.be/5AStIpx2ULQyoutu.be/ZbrJHFeUp3Q). Nora's Challenge is a multi-game challenge run consisting of unlocking and beating the final level in Star Revenge 0, 1.5, 2a1, 2.5, 3.5, 4.5, 6.25, 5, 7, and 8. These games form the current Star Revenge mainline, as they are the latest iterations of the integer Star Revenges, including both acts of Star Revenge 2.
Six players have previously completed the Scrub's Challenge, which consisted of Star Revenges 1-8, but without SR0 and with only one act of SR2. Additionally, all except KingToad64 (youtu.be/1dX0VKuadmM ) ran on a mix of latest and original Star Revenges, rather than settling for one or the other.
I've been preparing for this run for about a month. It is far easier than 115 Star in Super Mario Treasure World (youtu.be/HGWChDPqJaY ), despite being longer. Since the stars are much easier than in SMTW, exhaustion takes longer to set in, and it is less punishing to endure.
This has been my longest run of SM64, and my second longest run overall (after my now obsoleted 100x Expert run in Minesweeper, https://minesweeper.online/endurance/2015994279 ).Star Revenge 0: 50 Star speedrun in 37:46Iwer Sonsch2023-05-25 | Still bad. Don't care. That's all 10 hacks in the Star Revenge mainline refreshed.Star Revenge 1.5: 66 Star speedrun in 1:08:46Iwer Sonsch2023-05-24 | I guess my skill has improved since my old PB. I used a route that's closer to Mui's WR, so I made new splits. I did edit my old PB time onto the final split though[Harm?] Star Revenge 2: 41+66 Star speedrun in 47:26 + 1:46:17 (2:33:50 total)Iwer Sonsch2023-05-22 | Turned out I had time for roughly 2:40 hours of streaming, so I decided to run both parts of Star Revenge 2 on the latest remakes. Tilted a bit in 2a1 c6 and 2.5 c10 but the rest went well.(old pb) Star Revenge 2 Act 1: 41 Star speedrun in 49:25Iwer Sonsch2023-05-21 | I've beaten this run: youtu.be/lJtvnXFnQwY Bad B2, otherwise alright(old pb) Star Revenge 3.5: 50 Star NOS speedrun in 47:38 (No Overworld Skips)Iwer Sonsch2023-05-16 | I've beaten this run: youtu.be/5AStIpx2ULQ Without clipping through doors in the overworld, this category must obtain the first 4 stars and the key in the 5th Dream stage, and press the metal cap switch. On the flipside, Nightmare Void is unavailable. These two things makes the category quite different from 50 Star ISC (Intended Star Count), and a good deal slower.Star Revenge 4.5: 50 Star speedrun in 56:42Iwer Sonsch2023-05-13 | I replaced two stars compared to the WR route: C2 cannon skip with C10 fountain, and C9 80c with C1 switch. 80c in C9 are not only punishing, but also pretty slow provided I don't skip the cannon switch to enter B2 and the B3 fight.Star Revenge 5: 31 Star speedrun in 35:58Iwer Sonsch2023-05-10 | This game has a lot of minor tricks that you can go for if you like, it's pretty optimized at top level. For me, the good news is that I'm unlikely to lose more than 20 minutes compared to the WR.Star Revenge 6.25: 75 Star speedrun in 1:04:31Iwer Sonsch2023-05-10 | Happy with this run for now. When routing this game, I found 3 fast stars in C4 that the WR route missed.Star Revenge 7: 61 Star speedrun in 1:00:01Iwer Sonsch2023-05-08 | somehow first-tried switch skip which I'm maybe 10-20% consistent at(old pb) Star Revenge 8: 80 Star in 1:55:17Iwer Sonsch2023-05-06 | I've beaten this run: youtu.be/jAalZK6_60g not looking to shoot for a clean time on this, I just want to be able to play this at a somewhat solid level for... reasons.[PB] Star Revenge 2.5: 115 Star in 3:22:40Iwer Sonsch2023-04-13 | At the time of the run, this is 2nd place in the world - not the most competitive category perhaps, as the world record is over an hour faster.(old PB) Star Revenge 2.5: 115 Star Speedrun in 3:55:27Iwer Sonsch2023-04-08 | I've beaten this run: youtu.be/K4YPmBGldvo
Changed my route to get better golds on C4 and C7. That worked out. What didn't work out is Untriforce but I'm happy about the run overall.The Settlers 6: Sahir (12) in 26:20 (No Fast Forward Speedrun)Iwer Sonsch2023-04-02 | Worked on this route so @alenoremblem can push the time further. Main things to improve are to command the archers more efficiently to infiltrate the gate faster, and to build the pharmacy sooner. This mission can clearly go below 26 minutes, maybe even below 25.(old pb) The Settlers 6: Sahir (12) in 28:39 (No Fast Forward Speedrun)Iwer Sonsch2023-04-01 | Main timelosses were having Hakim respawn and being slow on butchers and medicine. I'm sharing this with WR grinder @alenoremblem cause I think this build order has potential. Maybe the second conversion has to be cut out in order to reach the full potential of this route.(old pb) Star Revenge 2.5: 115 Star Speedrun in 4:27:33Iwer Sonsch2023-03-30 | I've beaten this run: youtu.be/ukKz1oJ37Io
My splits were a mix between my previous PB (youtu.be/EhLexiTesYg ) and the run that died to persistent major lag (youtu.be/MeIzvml0F4M ). Using PJ64 v3.0.1-N and Luna's DirectInput because they exist now. I didn't really notice a difference except the lag feels more controllable (i.e. I had to ramp up the process priority and close my input display after a while, but after that I had zero issues anymore).[WR] The Settlers 6: Fairer Handel (F1) in 33:15 (No Fast Forward Speedrun)Iwer Sonsch2023-03-22 | This is a pretty cool scenario that I tried a lot of different routes with. To win, you need to generate taxes from around 400-450 wares, but each month there is a 33% chance that the bandits in the center will steal any carts that pass through. I found that buying hunt and wool is more efficient than taking a territory to gather them yourself. You can also generate a net profit from buying a bit of fish and grain. Kestral would lower the required wares by around 17%, but I prefer Hakim because his wood discount lets me build a larger economy comfortably. Elias could get you through the early months without food buildings, but since the ultimate goal is to generate taxes, that doesn't seem like a very powerful bonus here.The Settlers 6: Juahar (10) - Questline in 38:52 (No Fast Forward Speedrun)Iwer Sonsch2023-03-07 | A while ago I thought of some rules for a "Questline" category, now I've finally bothered to try them out: - Complete the victory objective after causing it to appear on screen. - Don't stop bandits from stealing resource carts without using at least 1 batallion of soldiers. - Don't convert a batallion on the other side of an enemy gatehouse. These additional rules lead to a different, slower route for missions 1, 2, 4, 5, 10, 14, and 16.The Settlers 6: Narfang (4) - Questline in 28:08 (No Fast Forward Speedrun)Iwer Sonsch2023-03-07 | A while ago I thought of some rules for a "Questline" category, now I've finally bothered to try them out: - Complete the victory objective after causing it to appear on screen. - Don't stop bandits from stealing resource carts without using at least 1 batallion of soldiers. - Don't convert a batallion on the other side of an enemy gatehouse. These additional rules lead to a different, slower route for missions 1, 2, 4, 5, 10, 14, and 16.The Settlers 6: Challia (2) - Questline in 26:24 (No Fast Forward Speedrun)Iwer Sonsch2023-03-07 | A while ago I thought of some rules for a "Questline" category, now I've finally bothered to try them out: - Complete the victory objective after causing it to appear on screen. - Don't stop bandits from stealing resource carts without using at least 1 batallion of soldiers. - Don't convert a batallion on the other side of an enemy gatehouse. These additional rules lead to a different, slower route for missions 1, 2, 4, 5, 10, 14, and 16.Stupid BALLZ 2.5: 100 Star (ISC) speedrun in 2:52:12Iwer Sonsch2023-02-26 | I'm happy that I was able to keep the WR possibility alive for so long, all the way into the final reds. The world unrecord sits at 2:51 by Sir (seconds unknown).[old pb] Stupid BALLZ 2.5: 100 Star (ISC) speedrun in 3:40:59Iwer Sonsch2023-02-23 | I've beaten this run: youtu.be/gClW-jALTt4
Seemed to be the fastest time with video, although SirSirSirSirSirSirSirSir supposedly has a 2:51. Still very improvable. Even a 2:51 would be very improvable if StarrlightSims' playthrough splice is anything to go off of.[old pb] Stupid BALLZ 2.5: 100 Star (ISC) first run in 7:07:03Iwer Sonsch2023-02-21 | I've beaten this run: youtu.be/GoAyOBh1z3g
Went for this after my 100x Expert Minesweeper run yesterday (https://minesweeper.online/endurance/2015994279 ), which showed me that I am able to play for a long time without getting exhausted as long as I don't put too much strain into it. Extremely low-effort run. No practice, around 200 deaths, 4 stars replaced after failing each of them for like 10 minutes. I expected this to maybe take 10-12 hours if it went badly. Glad I finished this and can upload it in one video.Super Mario Stellato: 15-6, 15-7 Galaxy Red Coins, 100 Coins (Savestateless)Iwer Sonsch2023-01-30 | Sorry for the ideological ramblings in the background. I don't like them either. I just think it's interesting to learn what mistakes other people make when thinking about the world.
Third attempt to the pipe, first attempt to the QSLGs. A massive fluke, so that it only took me around 5 hours total including my estimated experience with the relevant parts of the stage from other stars. I don't know whether this is easier or harder than Bramble Castle reds. I want to say slightly easier, but it's hard to tell how difficult everything outside the QSLGs and the green star platforms really is for me. Well, it was easy enough for me to keep my nerves together and do the jumps. Hard enough for me to die a ton in practice where the stakes were low, or to die on the first 3 minutes which I should be consistent at.[tas] kbr1 b3 entry demo with input displayIwer Sonsch2023-01-13 | route found by jarp (youtu.be/CXRE9287kDQ ), slightly modified by iwer