You as the one reborn into this strange, sand-filled land, you will embark on a journey through a profound tower to uncover the source of a wooden petrification disease that plagues the world.
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Sandfire is a singleplayer-action-adventure game with souls-like elements, inspired by games such as: Shadow of the Colossus and Blasphemous. Sandfire is a hobby game development project I pursue in my free time. This Demo shows a prototyped early game that is still in development.
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Follow me on this Journey on Social Media: linktr.ee/kmitt91
Thanks for watching and playing:) Estimated play time ~1 HourGameplay Showcase - SandfireKmitt2024-01-27 | Raw Gameplay Showcase of my Indie Game "Sandfire" with all it's beauty and bugs. Shows a snippet from the early game, spoilers ahead! A solo project made in #godot 4.2, estimated play time ~ 1 hour.
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You as the one reborn into this strange, sand-filled land, will embark on a journey through a profound tower to uncover the source of a wood petrification disease that plagues the world.
Sandfire is a singleplayer-action-adventure game with #soulslike elements, inspired by games such as: Shadow of the Colosses and Blasphemous. Sandfire is a hobby game development project I pursue in my free time. This Demo shows a pototyped early game that is still in development.
Thanks for Watching (Ich schaue gerade GoT, sehr wild)Enhancing Gameplay: Locked Doors, Advanced Enemies, Refined Level Boundaries, VFX | Sandfire DevLogKmitt2023-11-10 | In this Video I show you the game development progress on my indie game "Sandfire". . . . Sandfire is a singleplayer-action-adventure game with souls-like elements.
Sandfire takes the Player on a journey through a profound Abyss to find the source of a magic sickness that currently plagues the rest of the world. . . . My Social Media:
LinkTree: https://www.linktr.ee/kmitt91
X/Twitter: twitter.com/kmitt91 Instagram: instagram.com/kmitt91 TikTok: tiktok.com/@kmitt91 Artstation: artstation.com/kmitta Sandfire Discord Server: http://discord.gg/mYRKZwC3Ec . . . Timestamps: 0:00 Introduction 0:25 Locked Doors and Keys 1:04 Loading Screen 1:49 Teleportation 2:31 Enemy Attacks and VFX 3:22 Level Boundaries 4:52 Pause Menu . . . Background Music : youtube.com/watch?v=wtcH2zi9xVM #godot4 #soulslike #gamedev . . . Thanks for watching! (Ich war nie weg)Comparing Godot 4 vs Godot 3 | Godot 4 porting process | part 3Kmitt2023-04-15 | In this Video I'll talk about the difference of Godot 3.5 and Godot 4.0 and show you the latest porting process of my indie Game "Sandfire".
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Sandfire is a singleplayer-action-adventure game with souls-like elements.
Sandfire takes the Player on a journey through a profound Abyss to find the source of a magic sickness that currently plagues the rest of the world.
0:00 porting big 3d scenes 1:30 Godot 3.5 vs Godot 4.0 3:31 Godot Shader comparison 5:04 fixing moving platforms
Background Music : Gothic 3 - Faring #godot4 #soulslike #gamedev
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Thanks for watching!Huge Improvements for 3D Levels | Godot 4 porting process | part 2Kmitt2023-01-13 | Hello, In this Video I show you how I use the new features of Godot 4 to improve my 3D environments for my indie game "Sandfire".
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Sandfire is a singleplayer-action-adventure game with souls-like elements.
Sandfire takes the Player on a journey through a profound Abyss to find the source of a magic sickness that currently plagues the rest of the world.
0:00 progress and porting process to Godot 4 2:14 appling Godot 4's new 3D features 5:06 more 3D examples and new additions
Background Music : Risen - The Harbor City #godot4 #soulslike #gamedev
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Thanks for watching!Player Character and Inventory | Godot 4 porting process | part 1Kmitt2022-11-05 | Hello in this Video I talk about my experience with Godot 4. This is the 1st Video of a 3 part video series.
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Sandfire is a singleplayer-action-adventure game with souls-like elements.
Sandfire takes the Player on a journey through a profound Abyss to find the source of a magic sickness that currently plagues the rest of the world.
Thanks for WatchingSoulslike Enemys for my #Godot Game | Devlog 9Kmitt2022-07-17 | In this Devlog I explain shortly how I created the enemy behavior by analysing Elden Ring.
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Sandfire is a singleplayer-action-adventure game with souls-like elements.
Sandfire takes the Player on a journey through a profound Abyss to find the source of a magic sickness that currently plagues the rest of the world.
00:00 Backporting 01:13 New stuff and changes 02:17 Enemys and AI
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Thanks for WatchingCreate 3D levels from scratch | 3D workflow for real-time environmentsKmitt2022-05-20 | In this video I'll show you how to create your own 3D scene from a 2D concept. I show you many trick how to create a scene super fast from scratch.
Timestamps: 00:00 In this Video... 01:06 Basic Blockout 02:35 Detailing the Scene 05:54 UVs and Brickwalls 08:22 Materials and Textures 10:11 Scene s etup in Godot 12:40 Volumetric Fog 14:04 Fire Particle 16:51 Afterward . . .
Thanks for WatchingBig Graphic Update for my RPG | Devlog 8Kmitt2022-01-23 | In this Video I show you how I made the ancient tower and remade all textures, assets, lightning. I also compare the scene in Godot 4 and Godot 3.
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Sandfire is a singleplayer-action-adventure game with souls-like elements.
Sandfire takes the Player on a journey through a profound Abyss to find the source of a magic sickness that currently plagues the rest of the world.
FAQ: Do you make the 3d assets, textures, (...) by yourself? - Yes, but there are very few exceptions. How long are you working on Sandfire? - Soon for 2 years When will the Game release? - hopefully in 2-3 years
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Timestamps: 00:00 New Tower Level 01:15 Creating the Tower in Blender 01:57 Graphic and Artstyle improvements 04:33 Future for Sandfire
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Thanks for WatchingMoving to Godot 4 pre alpha | Devlog 7Kmitt2021-12-19 | In this Devlog I explain shortly my thoughts on porting my game Sandfire to Godot 4 pre alpha.
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Sandfire is a singleplayer-action-adventure game with souls-like elements.
Sandfire takes the Player on a journey through a profound Abyss to find the source of a magic sickness that currently plagues the rest of the world.
00:00 game updates 02:00 porting to Godot 4 02:53 my experience with Godot 4 04:26 plans for Sandfire
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Thanks for WatchingStarting Area of my Indiegame | Sandfire Devlog #6Kmitt2021-11-06 | Tested a bit the Godot 4 pre alpha and decided to create the starting desert for my game in it.
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Sandfire is a singleplayer-action-adventure game with souls-like elements.
Sandfire takes the Player on a journey through a profound Abyss to find the source of a magic sickness that currently plagues the rest of the world.
00:53 building a scene 01:32 Blockout 02:12 Blending shader + LOD 02:32 assets + PBR textures 03:26 working on feedback 03:48 Finalizing the desert
04:03 Answering twitter comments 06:12 Outro
. . .Blend Objects with Terrains in Godot 3.3/4.0Kmitt2021-10-02 | In this Video I show you how you can create a basic mesh-terrain blending with triplanar mapping, in Godot 3.3.3.
This Shader was originally made in Godot 4.0, but for the tutorial I ported the shader back to Godot 3.3.3.
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Timestamps:
00:00 Introduction 00:31 Shader Showcase 01:46 Setup Scene in Godot 3.3 02:25 Triplanar Shader in Godot 4.0 03:42 Porting the Shader to Godot 3.3 04:51 Setup the Mesh + Shader 07:15 vertex() + triplanar_texture() 08:34 fragment() + shader_param 11:11 Adding a transition mask 12:21 Apply the shader to other meshes 12:49 PBR Blend Shader in Godot 4.0 13:15 How to use the shader correctly 14:14 Outro
Project File: github.com/Kmitt91/mesh_terrain_blendingDesigning my Games UI/UX | Sandfire Devlog #5Kmitt2021-07-11 | Hello after 6 weeks I managed to finish my complete Inventory UI. I also fixed many bugs, added interactive Water and a skill tree.
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Sandfire is a singleplayer-action-adventure game with souls-like elements.
Sandfire takes the Player on a journey through a profound Abyss to find the source of a magic sickness that currently plagues the rest of the world.
00:16 Building the Inventory 01:47 UI and UX 03:03 Creating 2D textures 04:07 Merging everything together 05:40 Skill tree 06:09 Interactive Water 07:33 Combat improvements 08:29 Future plans and outro
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Thanks for WatchingMagic VFX | Sandfire Devlog #4Kmitt2021-05-23 | In this devlog I will show you how I created different spells for my Game Sandfire and how to handle Magic in general. I put much time and effort into this devlog so please consider sharing it. As my engine of choice I use Godot 3.3.1
01:31 All Magic Spells 01:54 Making an Inventory and 2D Spells 03:35 Integrating it into the Game 04:22 Creating the Magic in 3D 05:05 Magic VFX 08:30 Health-, Stamina-, Magicbar 09:20 Adding everything in Code 10:20 Future Plans (Outro)
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Thanks for WatchingHow to make a Cloak/Cape in Godot 3.3Kmitt2021-05-09 | Hi, in this Tutorial I will show you how I created the cape/cloak from my Game "Sandfire" by using the SoftBody node and a shader material.
Timestamps 00:00 Introduction 00:10 making the mesh in Blender
02:10 add the mesh to you player 03:00 setting up the SoftBody
03:52 adding the shader material 04:40 vertex() function 07:32 fragment() function 09:27 integrating CaptainProton42's toon shader
10:33 adding StaticBody to prevent clipping 11:42 special thanks and conclusion
If any questions occur feel free to ask!Creating the Player and Weapons | Sandfire Devlog #3Kmitt2021-04-04 | Hallo heute eine Deutsche beschreibung, kippo
Zeitstempel (Timestamps)
00:00 Introduction 00:16 Creating the new Player 02:44 Animation Process 04:11 New Weapons 05:00 Inplemtation in Godot 06:46 Wing Shader 07:12 Environmetal changes 08:27 Conclusion
Danke fürs Anschauen von meinem drecks Video Falls fragen oder so, einfach fragen.How to make Stylized Wings in Godot 3.2Kmitt2021-03-20 | Hello in this tutorial I want to show how to make the Diablo 3 Wings of Angels. Or the maybe he Wings from Jak3.
Special Thanks to Simon: http://simonschreibt.de/gat/diablo-3-wings-of-angels/
Timestamps: 00:00 Introduction 00:21 Mesh creation in Blender 2.91 01:48 Shader in Godot 3.2.3 08:05 Final look and conclusion
Sorry for the lack of updates for on my gamedev journey, but I don't have much freetime to work on Sandfire lately. If any questions occur feel free to ask me on my socials:
I know I am a bit late since I planned to release the Demo at 1k Subscribers, now we reached 1160 Subs.
There are many bugs and problems, but I still hope that you enjoy what I created. There is still a long way to go!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - If you want to share the demo, please with the video, so that people know what to expect. Thank you!
If there is anything wrong with the Video like last time, please let me know.Building a Open World for my Game | Sandfire Devlog #2Kmitt2021-01-20 | Hello In this Devlog I cover the creation of my small open world, music, programming and 3D modelling. Waiting for Godot 4.
Sandfire takes the Player on a journey through a profound Abyss to find the source of a magic sickness that currently plagues the rest of the world.
6:50 Making a Main Menu 7:32 Grass Shader 8:20 Music
8:45 Future Plans 9:25 About the DemoStylized WaterShader Tutorial | No Textures required | Godot 3.2Kmitt2020-12-28 | So in this freestyled Tutorial I want to show how I created the watermaterial for my game Sandfire. I apologize for some transposed digits, kappa.
Since the watershader doesn't require textures and imported meshes it's a pretty nice solution for beginners and non-artists like me.
Main sources of knowledge from LetsGameDev, Miziziziz and Bastiaan Olijm. Many Thanks! The Code is pinned in the Description.
--Timestamps--
00:00 Intro 00:23 Water capability 02:02 Set everything up
15:31 foam variables 16:11 rim function 16:55 add to fragment function 17:44 assign to color output
--Vertex Shader--
19:57 wave variables 20:18 wave function 21:18 apply vertex function 22:12 concluding words
If any questions occur feel free to ask in the comments or on my Twitter: twitter.com/kmitt91Making a Dark Souls inspired Combat System | Sandfire Devlog #1Kmitt2020-12-07 | This is the first Devlog for my Game "Sandfire" I explain how I created my Dark Souls inspired combat-system in Godot 3.2.3
Plot in short:
-The Game takes place in a profound abyss has been created, thousands of years ago, by using long forgotten magic. -In the World outside the Abyss, people currently fall sick due to the strange abyss magic. You will play as one of the poor souls that died from the magic decease. -But one of the ancient magic beings inherits the deceased body of the protagonist and grants him power. That enables the player to fight against the menacing abyss-monsters with the long-forgotten magic. -Because the population must deal with many deaths, they decided to carry the bodies down the abyss. -This is where the Protagonist will start his adventure descending the Abyss in order to find powerful Artifacts and ultimately learn the true source of the magic-decease. -Humanity started many expeditions down the Abyss in order to research the origin of the magic sickness, but only few people make it back to the surface. -Even today nobody has reached the bottom of the abyss and merely rumors exist about what is waiting for you there.
If any questions occur fell free to ask in the comment section.1.5 Years of Game Development in Godot | Introduction to Sandfire | Devlog#0Kmitt2020-11-30 | Introduction for the Devlog Series of my Game Sandfire, that I am currently developing in the Godot Game Engine. It's an adventure, action RPG in a fantasy world filled with magic and mysteries.
Plot in short:
-The Game takes place in a profound abyss has been created, thousands of years ago, by using long forgotten magic. -In the World outside the Abyss, people currently fall sick due to the strange abyss magic. You will play as one of the poor souls that died from the magic decease. -But one of the ancient magic beings inherits the deceased body of the protagonist and grants him power. That enables the player to fight against the menacing abyss-monsters with the long-forgotten magic. -Because the population must deal with many deaths, they decided to carry the bodies down the abyss. -This is where the Protagonist will start his adventure descending the Abyss in order to find powerful Artifacts and ultimately learn the true source of the magic-decease. -Humanity started many expeditions down the Abyss in order to research the origin of the magic sickness, but only few people make it back to the surface. -Even today nobody has reached the bottom of the abyss and merely rumors exist about what is waiting for you there.
Timestamps:
Intro and Blender: 00:00 Sandfire Introduction 00:34 Getting into GameDev
01:32 My first proper Game 02:31 Other Blender Games 02:46 Last Blender Project - pausing GameDev
Godot: 03:22 Returning to GameDev 03:50 Searching for a new Engine 04:27 First Project using Godot 05:08 Folloing Godot Projects
If anyone is interestet in the pixelartstuff, my gallery: piskelapp.com/user/6221941680111616Godot 3.2 | New Level for my indie Game | W.I.P #5Kmitt2020-11-06 | Progress Update on my indie Game project in Godot 3.2.3. Mainly Leveldesign and Asset creation for the last weeks. Therefore I can present the first bit of the underground Temple.
Game plot in short:
Thousends of years ago, a profound abyss has been created by using long forgotten magic. The ancient beings who caused this incident sealed their magic powers within the depths away, preventing others to discover and abuse their acient magic. From this moment on there has been no trace left of the ancient beings whereabouts.
Since then, many have attempted to explore the unknown depths of the abyss. However only very few have been capable to return from the gaping depths. Untill today nobody has reached the bottom of the abyss and merely rumors exist about what is waiting for you there.
You will play one of the ancient beings who inherit the dead body of a deceased man and pursuit one purpose: Retrieve a powerful artifact deep inside the profound abyss and ultimatly learn the truth, on why the other ancients created the abyss.
Update:
- new fire Particles - new level area "Temple": - new temple entrance (and bridge) - new different rooms (assets) - new Items + improved Inventory - new custom shader "Rotation Gizmo"
I recently started to post quick updates on twitter more frequently, for those interested: twitter.com/kmitt91Godot 3.2 | Improving Animations and starting a Combat-system for my game | W.I.P #4Kmitt2020-10-08 | Update on my Indie Game I am currently working on with main focus of animations. The game runs in the latest Godot version 3.2.3
New stuff:
- improved camera movement - new door that can be opened - new run, sprint, attack and roll animations - improved jump mechanics - reworked environment (new Waterfall and Cliffs, better Water) - incomplete combat system + simple enemy logic
I have a Twitter and try to post updates regarding my Game more frequently than on Youtube, if anyone is interested: twitter.com/kmitt91Create Waterfalls in Godot 3.2 | Shader MaterialKmitt2020-09-22 | In this Video I wanted to show how I made the Waterfalls for my Game.
Some people asked if I can show them how I create different things for my game. Therefore I made this short tutorial.
Danke an meinen Sponsor niki.roehrigGodot 3.2 | Progress on my indie game project | W.I.P #3Kmitt2020-09-11 | Just a small update on what I working on right now. Progress on the environment, NPC, Attacking State and Animation. This Scene shows the first areal for my game.
Game Idea:
Thousends of years ago, a profound abyss has been created by using long forgotten magic. The ancient beings who caused this incident sealed their magic powers within the depths away, preventing others to discover and abuse their acient magic. From this moment on there has been no trace left of the ancient beings whereabouts. Since then, many have attempted to explore the unknown depths of the abyss. However only very few have been capable to return from the gaping depths. As time went by, the abyss gained the name: "NAME" - Catacombs due to the relentless menace inside.
Regardless the risk many braves yield to temptation, greeding for treasure and prestige. Untill today nobody has reached the bottom of the abyss and merely rumors exist about what is waiting for you there.
You will play one of the ancient beings who inherit the dead body of a sacrificed young man and pursuit one purpose: retrieve a certain artifact deep inside the profound abyss and ultimatly learn the truth, on why the other ancients created the abyss.
My plans on creating this game:
Before reading the following: the game seems very ambitious and I am not even sure if I can complete it, but in my opinion it's worth a try and the effort as well.
-Usually openworlds in games are explored mainly horizontally, the abyss will mainly be explored vertically. Creating a huge open world all alone would take me decades of work.
-During your journy you will meet different adventurers, complete their small quests during your descent.
-Explore different regions in the abyss beyond all laws of nature.(for instance vast deserts, dark caves, forgotten temples or ruins, mysterious forests, vast swamplands.(depends on what I have ideas for, what I capable to create with my technical skills and what I can develop withhin my expected timelimit) ) - For Instance: you leave a dark underground temple and reach a desert with a bright sun even though it shouldn't be possible for such a areal to exist within the deep. ( hard to put into words)
- collect items, conumables, armor-sets, (hopefully perks), (no crafting,sry) - collecting the magic abilities from the ancients.
- level up system by exchanging dropped cores from Monsters/Enemies
- rougelike elements ( instance : after death player starts at top of the abyss, but can use shortcuts/teleport-portals to decent quickly back. No loss of items or similar.
- fight against enemies ( not too complex, maybe like Risen) mainly using the ancient magic as weapons. No guns or similar.Godot 3.2 | Equip and Inventory System, Cel-Shading, New Level | W.I.P #2Kmitt2020-08-07 | Little showcase on what I am working right now.
Sadly I'm really busy due to my sommer semester exams, therefore the lack of my monthly uploads.
What's new:
- new Inventory system which allows to collect Items from Chests
- new armorset that the player can equip. (right now just cosmetics)
- slightly better LOD-system
- better performance, decreased drawcalls due to shader optimization
- many new Assets and Temple-building
I hope that I can work on my Project in Godot 4 when realeased, because it doesn't work in the nightly build right now.
Have fun, stay healthy :)Godot 3.2 | Custom Shader Materials, Responsive Grass, Water and Dissolve Shader | W.I.P #1Kmitt2020-06-01 | Sneek Peek of my work with Shader Materials for Godot 3.2.2
Worked a bit on my Game, with heavy focus on Custom Shader Materials. I'm super proud of the Water and Sword Materials and took me quite a while to learn Godot Shader language.
Moreover I learned proper use of the Animationtree which makes my Crappy Animations look slightly better. Clothphysics seem to work quite well since Godot 3.2 Exept small parts of the Grass Shader and some Textures, everything was created by myself.
Was sich auf Tomate Reimt, ich sags dir morgen.Export/Import Problems in Godot 3.2 and Blender 2.8xKmitt2020-05-05 | I wanted to export my Animated Character from Blender 2.82 to Godot 3.2 however I the Animations had weird deformations. Some people also asked how I export my animated Characters to Godot and in this Video a show that as well. I hope I can help people with similar Problems out there.
0:43 Setting up the ESCN Exporter for Blender 1:44 Export Setup in Blender 2:41 Import to Godot (with Errors) 3:07 Fixing the Error with Scale adjustment 5:09 Fnal Result in Godot
If any questions occur feel free to ask in the comment section belowLibrary Scene in UPBGE + Download the .blend fileKmitt2020-04-11 | Free Download of the .blend file: kmitt.itch.io/libary-asset-scene
It's been a while since I've done something with blenders real time renering and logic bricks.
My first time doing that kind of Video and there is a lot of room for inprovement especially video editing. And no worries I will stay with Godot, this is only an exeption.
00:00 gameplay in UPBGE 01:12 short explanation of the basic scenecreation 05:21 process visualizationGodot 3.2 Clouds and FlowersKmitt2020-03-16 | Godot 3.2 is out and I wanted to test it out. Waiting for Godot 4
After I saw a video from Sebastian Lague about Clouds and videos from Maniac who also experiments with clouds in Godot, I also wanted to make something with clouds in Godot 3.2. Main issue is that all shaders are very hardware consuming and therefore sightly low in FPS. All Objects and Animations made by myself in Blender 2.82 (except grass assset)
Many Thanks for 200 Subscribers and all the LikesGodot 3.1 PBR Materials and ReflectionProbe testing.Kmitt2019-12-04 | Just some Playing with Lightning and Reflections in Godot, I also tried to run the Scene in the latest Godot 3.2 beta2 build, but got altered results. [WIP]
I switched from OBS to Nvidia Experience's build in Recorder, hopefully the Camera moves smooth now, because it was mentioned in one of my older Videos.
I noticed that there is no big difference using an GIProbe for indirect lightning (in this particular Scene), therefore I didn't use one.
Because I recently started to go to University I have now access to Substance Painter, Alchemist and Designer for learning purposes. However my Pc specs are not good enough for Substance Painter:(
For the next weeks I'm going to create a fitting 3rd Person Character for the Scene.Godot 3.2 alpha Animated Cloth Simulation attemptKmitt2019-11-06 | I desperately tried to attain simulated cloth in the Godot Engine.
This Scene is running in the latest Godot Version Godot 3.2 alpha 2 I mainly used Blender 2.8 to create the entire Scene and the cloth simulation as well.
Concept art by Alejandro Bedoya: artstation.com/artwork/Ya4AmdGodot 3.1 Space Station CorridorKmitt2019-09-26 | This Scene should show a convincing atmosphere for FSP inside the Godot Engine.
The Models and Animations were made in Blender 2.8.
The Scene is mainly inspired from my first Video
Additionally I tried to add some sound effects to the Player, however I havent been able to inplement footsteps yet.
The Corridor is connected to the Forest Scene and should be part of a crashed Spaceship which I will inplement eventually. Right now the transition between the Scenes is poor.
Moreover I have some issues with Godot's OmniLights because they cast no shadow, therefore this Scene seems a bit off in my opinion. Maybe someone had similar issues and know how to fix it.
Sounds: freesound.orgGodot 3.1 Abandoned City Block 3d-SceneKmitt2019-09-07 | This Demo is supposed to show Graphics that are as realistic as I can possibly create.
I worked a bit on my Overgrown Forest Scene and archived this new post apocalyptic looking Scene. The Game Assets were all made by myself. Furthermore I was able to increase the games FPS by adjusting the LOD System and overclocking my PC.
Sounds from freesound.org Textures are from textures.comGodot 3.1 Overgrown Forest with LODKmitt2019-07-22 | A Forest scene for some playing in the Godot Engine.
All objects are made by myself in Blender, except one of the rocks which I downloaded for testing. Moreover I used parts of the LOD system from James Russell: github.com/leiget/LOD-Simple-Example Textures are also made by myself or downloaded from textures.com Background sound from freesound.org
Sadly it is running on only 30fps due to my bad PC specs, without OBS recording it's on 60fps. Also many thanks for 1k views on my last video.Basement Leveldesign (Blender Game Engine)Kmitt2015-08-11 | Habe mal versucht eine ein Level mit guter Grafik zu erstellen3rd person Minigame (Blender Game Engine)Kmitt2015-04-19 | Ein kleines Level mit Gegnern und TonBlender game/Kmitta-World Update#2Kmitt2015-02-08 | I plan to add new caracters, more weapons and animations, load and saveBlender Game/Kmitta-World(3rd person game)Kmitt2015-01-19 | I plan to add more textures, a little forest, a mine, a ruin, more enemys, more communication options with Villiers, Missions and SoundBlender Game / Kmitta-LandKmitt2014-10-17 | Mit Blender gemacht (Bge) sounds: Freesound.org