Kmitt
Godot 3.2 | Root Motion Tutorial [Unlisted]
updated
You as the one reborn into this strange, sand-filled land, you will embark on a journey through a profound tower to uncover the source of a wooden petrification disease that plagues the world.
. . .
Sandfire is a singleplayer-action-adventure game with souls-like elements, inspired by games such as: Shadow of the Colossus and Blasphemous.
Sandfire is a hobby game development project I pursue in my free time. This Demo shows a prototyped early game that is still in development.
. . .
Follow me on this Journey on Social Media: linktr.ee/kmitt91
X/Twitter: twitter.com/kmitt91
Instagram: instagram.com/kmitt91
TikTok: tiktok.com/@kmitt91
Artstation: artstation.com/kmitta
Sandfire Discord Server: http://discord.gg/mYRKZwC3Ec
Thanks for watching and playing:)
Estimated play time ~1 Hour
A solo project made in #godot 4.2, estimated play time ~ 1 hour.
. . .
You as the one reborn into this strange, sand-filled land, will embark on a journey through a profound tower to uncover the source of a wood petrification disease that plagues the world.
Sandfire is a singleplayer-action-adventure game with #soulslike elements, inspired by games such as: Shadow of the Colosses and Blasphemous.
Sandfire is a hobby game development project I pursue in my free time. This Demo shows a pototyped early game that is still in development.
. . .
The new demo will release on 04.02.2024 at kmitt.itch.io/sandfire-demo-2024.
. . .
My Social Media:
LinkTree: https://www.linktr.ee/kmitt91
X/Twitter: twitter.com/kmitt91
Instagram: instagram.com/kmitt91
TikTok: tiktok.com/@kmitt91
Artstation: artstation.com/kmitta
Sandfire Discord Server: http://discord.gg/mYRKZwC3Ec
Thanks for Watching (Ich schaue gerade GoT, sehr wild)
. . .
Sandfire is a singleplayer-action-adventure game with souls-like elements.
Sandfire takes the Player on a journey through a profound Abyss to find the source of a magic sickness that currently plagues the rest of the world.
. . .
My Social Media:
LinkTree: https://www.linktr.ee/kmitt91
X/Twitter: twitter.com/kmitt91
Instagram: instagram.com/kmitt91
TikTok: tiktok.com/@kmitt91
Artstation: artstation.com/kmitta
Sandfire Discord Server: http://discord.gg/mYRKZwC3Ec
. . .
Timestamps:
0:00 Introduction
0:25 Locked Doors and Keys
1:04 Loading Screen
1:49 Teleportation
2:31 Enemy Attacks and VFX
3:22 Level Boundaries
4:52 Pause Menu
. . .
Background Music : youtube.com/watch?v=wtcH2zi9xVM
#godot4 #soulslike #gamedev
. . .
Thanks for watching! (Ich war nie weg)
. . .
Sandfire is a singleplayer-action-adventure game with souls-like elements.
Sandfire takes the Player on a journey through a profound Abyss to find the source of a magic sickness that currently plagues the rest of the world.
. . .
My Social Media:
Twitter: twitter.com/kmitt91
Reddit: reddit.com/user/Kmitt91
Artstation: artstation.com/kmitta
Sandfire Discord Server: discord.com/invite/KMshtQRwUC
. . .
Godot 4 porting series playlist: youtube.com/playlist?list=PLj3K0UERzFLjeHnmdMkWjYnefSKjQ2yVq
Waterfall blogpost: realtimevfx.com/t/kmitt-sketch-49/19348
Water shader: godotshaders.com/shader/stylized-water-shader
. . .
Timestamps:
0:00 porting big 3d scenes
1:30 Godot 3.5 vs Godot 4.0
3:31 Godot Shader comparison
5:04 fixing moving platforms
Background Music : Gothic 3 - Faring
#godot4 #soulslike #gamedev
. . .
Thanks for watching!
. . .
Sandfire is a singleplayer-action-adventure game with souls-like elements.
Sandfire takes the Player on a journey through a profound Abyss to find the source of a magic sickness that currently plagues the rest of the world.
. . .
My Social Media:
Twitter: twitter.com/kmitt91
Reddit: reddit.com/user/Kmitt91
Artstation: artstation.com/kmitta
Sandfire Discord Server: discord.com/invite/KMshtQRwUC
Godot 4 porting series playlist: youtube.com/playlist?list=PLj3K0UERzFLjeHnmdMkWjYnefSKjQ2yVq
. . .
Timestamps:
0:00 progress and porting process to Godot 4
2:14 appling Godot 4's new 3D features
5:06 more 3D examples and new additions
Background Music : Risen - The Harbor City
#godot4 #soulslike #gamedev
. . .
Thanks for watching!
. . .
Sandfire is a singleplayer-action-adventure game with souls-like elements.
Sandfire takes the Player on a journey through a profound Abyss to find the source of a magic sickness that currently plagues the rest of the world.
. . .
My Social Media:
Twitter: twitter.com/kmitt91
Reddit: reddit.com/user/Kmitt91
Artstation: artstation.com/kmitta
Sandfire Discord Server: discord.com/invite/KMshtQRwUC
Godot 4 porting series playlist: youtube.com/playlist?list=PLj3K0UERzFLjeHnmdMkWjYnefSKjQ2yVq
. . .
#godot4 #indiegame #gamedev
. . .
Thanks for Watching
. . .
Sandfire is a singleplayer-action-adventure game with souls-like elements.
Sandfire takes the Player on a journey through a profound Abyss to find the source of a magic sickness that currently plagues the rest of the world.
. . .
My Social Media:
Twitter: twitter.com/kmitt91
Reddit: reddit.com/user/Kmitt91
Artstation: artstation.com/kmitta
Sandfire Discord Server: discord.com/invite/KMshtQRwUC
. . .
Timestamps:
00:00 Backporting
01:13 New stuff and changes
02:17 Enemys and AI
. . .
Thanks for Watching
. . .
The Concept Art shown in this video, support the artist:
Artwork: artstation.com/artwork/lxxGDo
Artist: artstation.com/hrocket
This Video is part of the #GoGodotJam 3 to help your 3D game project:
Web: gogodotjam.com
Twitter: twitter.com/gogodotjam
. . .
My social media besides YouTube:
Twitter: twitter.com/kmitt91
Reddit: reddit.com/user/Kmitt91
Artstation: artstation.com/kmitta
Sandfire Discord Server: discord.com/invite/KMshtQRwUC
. . .
Timestamps:
00:00 In this Video...
01:06 Basic Blockout
02:35 Detailing the Scene
05:54 UVs and Brickwalls
08:22 Materials and Textures
10:11 Scene s etup in Godot
12:40 Volumetric Fog
14:04 Fire Particle
16:51 Afterward
. . .
Thanks for Watching
. . .
Sandfire is a singleplayer-action-adventure game with souls-like elements.
Sandfire takes the Player on a journey through a profound Abyss to find the source of a magic sickness that currently plagues the rest of the world.
. . .
My Social Media:
Twitter: twitter.com/kmitt91
Reddit: reddit.com/user/Kmitt91
Artstation: artstation.com/kmitta
Sandfire Discord Server: discord.com/invite/KMshtQRwUC
. . .
FAQ:
Do you make the 3d assets, textures, (...) by yourself?
- Yes, but there are very few exceptions.
How long are you working on Sandfire?
- Soon for 2 years
When will the Game release?
- hopefully in 2-3 years
. . .
Timestamps:
00:00 New Tower Level
01:15 Creating the Tower in Blender
01:57 Graphic and Artstyle improvements
04:33 Future for Sandfire
. . .
Thanks for Watching
. . .
Sandfire is a singleplayer-action-adventure game with souls-like elements.
Sandfire takes the Player on a journey through a profound Abyss to find the source of a magic sickness that currently plagues the rest of the world.
. . .
Sources mentioned in the Video (in order):
Last Devlog (Devlog6): youtu.be/mmyH07FN_3U
Inventory in detail (Devlog5): youtu.be/LwRFpShYzc8
Bonfire twitterpost: twitter.com/kmitt91/status/1464560839042781184
PwF video on Godot 4 features: youtu.be/BvVV2_XIUcM
. . .
My Social Media:
Twitter: twitter.com/kmitt91
Reddit: reddit.com/user/Kmitt91
Artstation: artstation.com/dj_kmitta
Sandfire Discord Server: discord.com/invite/KMshtQRwUC
. . .
Timestamps:
00:00 game updates
02:00 porting to Godot 4
02:53 my experience with Godot 4
04:26 plans for Sandfire
. . .
Thanks for Watching
. . .
Sandfire is a singleplayer-action-adventure game with souls-like elements.
Sandfire takes the Player on a journey through a profound Abyss to find the source of a magic sickness that currently plagues the rest of the world.
. . .
Sources mentioned in the Video (in order):
Artworks:
artstation.com/artwork/dOeJA
artstation.com/artwork/wEP6O
artstation.com/artwork/zOVQ84
artstation.com/artwork/oA1QGO
Blend shader Tutorial: youtu.be/yaxNGUf1FUs
Reddit post: reddit.com/r/godot/comments/qgkhud/a
Twitter post: twitter.com/kmitt91/status/1454473271945179140
. . .
My Social Media:
Twitter: twitter.com/kmitt91
Reddit: reddit.com/user/Kmitt91
Artstation: artstation.com/dj_kmitta
Sandfire Discord Server: discord.com/invite/KMshtQRwUC
. . .
Timestamps:
00:00 Intro
00:16 current development state
00:53 building a scene
01:32 Blockout
02:12 Blending shader + LOD
02:32 assets + PBR textures
03:26 working on feedback
03:48 Finalizing the desert
04:03 Answering twitter comments
06:12 Outro
. . .
This Shader was originally made in Godot 4.0, but for the tutorial I ported the shader back to Godot 3.3.3.
. . .
Timestamps:
00:00 Introduction
00:31 Shader Showcase
01:46 Setup Scene in Godot 3.3
02:25 Triplanar Shader in Godot 4.0
03:42 Porting the Shader to Godot 3.3
04:51 Setup the Mesh + Shader
07:15 vertex() + triplanar_texture()
08:34 fragment() + shader_param
11:11 Adding a transition mask
12:21 Apply the shader to other meshes
12:49 PBR Blend Shader in Godot 4.0
13:15 How to use the shader correctly
14:14 Outro
. . .
Everything that helped me along the way:
[German] Terrain Shader with different triplanar textures: youtu.be/I1LMM3tdug0
triplanar mapping explained: martinpalko.com/triplanar-mapping
point to plane distance calculation: youtu.be/WMZ_Jpz4iFI
UE4 DF Terrain Blending: youtu.be/kc76I0iSUck
Desert Scene breakdown with terrain blending: youtu.be/7Rq0LehSFiE
unity mesh blending: forum.unity.com/threads/terrain-mesh-blending.370401
. . .
My Social Media:
Twitter: twitter.com/kmitt91
Reddit: reddit.com/user/Kmitt91
Artstation: artstation.com/dj_kmitta
Sandfire Discord Server: discord.com/invite/KMshtQRwUC
. . .
Project File:
github.com/Kmitt91/mesh_terrain_blending
. . .
Sandfire is a singleplayer-action-adventure game with souls-like elements.
Sandfire takes the Player on a journey through a profound Abyss to find the source of a magic sickness that currently plagues the rest of the world.
. . .
Sources mentioned in the Video (in order):
Last Devlog (Devlog4): youtu.be/w9Cs_hfePM4
HUD inspiration: artstation.com/artwork/x8m1E
SF_Inventory project file: github.com/Kmitt91/ParticleInventory
or on Itch: kmitt.itch.io/sf-smothered-magic
UI and UX explanation [German]: empatic-ux.com/de/was-ist-ux
Skill Tree tutorial: youtu.be/HR-eoZS44vY
by JaviDev: youtube.com/user/G2ister
My water post on Reddit: reddit.com/r/godot/comments/nz3204/water
Water inspiration videos in UE4:
Toyojiro: youtu.be/8wcz1y8KGLo
Anslrso: youtu.be/01vaTo1aS_I
Dynamic Water for GLES2: github.com/CaptainProton42/DynamicWaterDemo
by CaptainProton42: twitter.com/CaptainProton42
. . .
My Social Media:
Twitter: twitter.com/kmitt91
Reddit: reddit.com/user/Kmitt91
Artstation: artstation.com/dj_kmitta
Sandfire Discord Server: discord.com/invite/KMshtQRwUC
. . .
Timestamps:
00:00 Introduction
00:16 Building the Inventory
01:47 UI and UX
03:03 Creating 2D textures
04:07 Merging everything together
05:40 Skill tree
06:09 Interactive Water
07:33 Combat improvements
08:29 Future plans and outro
. . .
Thanks for Watching
. . .
Links from the video in order:
My first Godot project: youtu.be/_PkIpKntnCw
Godot VFX and Shaders Twitter: twitter.com/GodotVfxShaders
Arkeve: youtube.com/channel/UC_CC9isZsKofGK8gMy8uhPQ
Inventory Project File: kmitt.itch.io/sf-smothered-magic
GDQuest Shaders: github.com/GDQuest/godot-shaders
Test Area by WojtekPe: youtube.com/channel/UCHxE7lE60wV0B7DL4KHIfdQ
. . .
My Socials:
Twitter: twitter.com/kmitt91
Discord Server: discord.com/invite/KMshtQRwUC
Reddit: reddit.com/user/Kmitt91
. . .
Timestamps:
00:00 Introduction
00:25 The Beginning
01:31 All Magic Spells
01:54 Making an Inventory and 2D Spells
03:35 Integrating it into the Game
04:22 Creating the Magic in 3D
05:05 Magic VFX
08:30 Health-, Stamina-, Magicbar
09:20 Adding everything in Code
10:20 Future Plans (Outro)
. . .
Thanks for Watching
Timestamps
00:00 Introduction
00:10 making the mesh in Blender
02:10 add the mesh to you player
03:00 setting up the SoftBody
03:52 adding the shader material
04:40 vertex() function
07:32 fragment() function
09:27 integrating CaptainProton42's toon shader
10:33 adding StaticBody to prevent clipping
11:42 special thanks and conclusion
12:19 Outro, bonus clip!
Big thanks to CaptainProton42:
Flexible Toon Shader: godotshaders.com/shader/flexible-toon-shader
His Twitter: twitter.com/CaptainProton42
His webpage: https://john-wigg.dev/
Thanks to Wojtek Pe for the testing area:
His Channel: youtube.com/channel/UCHxE7lE60wV0B7DL4KHIfdQ
My Socials:
Twitter: twitter.com/kmitt91
Discord: discord.com/invite/KMshtQRwUC
Reddit: reddit.com/user/Kmitt91
Download Texture, Mesh and Code: drive.google.com/file/d/1EEOJfsyaw6l4ivbsx-g51wom7yOJm5fV/view?usp=sharing
If any questions occur feel free to ask!
Zeitstempel (Timestamps)
00:00 Introduction
00:16 Creating the new Player
02:44 Animation Process
04:11 New Weapons
05:00 Inplemtation in Godot
06:46 Wing Shader
07:12 Environmetal changes
08:27 Conclusion
Soziale Medien, bitte Folgen falls lesbar
Twitter: twitter.com/kmitt91
Artstation: artstation.com/dj_kmitta
Discord Server: discord.com/invite/KMshtQRwUC
Danke fürs Anschauen von meinem drecks Video
Falls fragen oder so, einfach fragen.
Special Thanks to Simon: http://simonschreibt.de/gat/diablo-3-wings-of-angels/
Simon's Twitter: twitter.com/simonschreibt
Asin(wt - kx): http://electron6.phys.utk.edu/optics421/modules/m1/mechwaves.htm
Timestamps:
00:00 Introduction
00:21 Mesh creation in Blender 2.91
01:48 Shader in Godot 3.2.3
08:05 Final look and conclusion
Sorry for the lack of updates for on my gamedev journey, but I don't have much freetime to work on Sandfire lately.
If any questions occur feel free to ask me on my socials:
Twitter: twitter.com/kmitt91
Discord: discord.com/invite/KMshtQRwUC
FIles: drive.google.com/file/d/18Uoc15mlrKyYXeS1NqPISSl5cm4mO3OG/view?usp=sharing
You can also get all the files on my Discord server!
I know I am a bit late since I planned to release the Demo at 1k Subscribers, now we reached 1160 Subs.
There are many bugs and problems, but I still hope that you enjoy what I created.
There is still a long way to go!
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If you want to share the demo, please with the video,
so that people know what to expect. Thank you!
Sandfire pre Alpha v0.1.4 : kmitt.itch.io/sandfire-014
Feedback Survey for the Demo: docs.google.com/forms/d/1-mlHYQXw3xJiR5UVZsq4TmaA2eKCWVA422QA5rZzwWQ
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Join my Discord: discord.gg/KMshtQRwUC
My Twitter: twitter.com/kmitt91
Artstation: artstation.com/dj_kmitta
If there is anything wrong with the Video like last time, please let me know.
Sandfire takes the Player on a journey through a profound Abyss to find the source of a magic sickness that currently plagues the rest of the world.
Sandfire Devlogs: youtube.com/playlist?list=PLj3K0UERzFLjcDEnf2_HeV1Vd4B_F86_u
Sandfire pre Devlog: youtube.com/playlist?list=PLj3K0UERzFLhSAfcyETRrpRcMyYoJcaIZ
More on Twitter: twitter.com/kmitt91
Artstation: artstation.com/dj_kmitta
My itch: https: kmitt.itch.io
Timestamps:
0:00 Intro
0:20 Creating a Open World
1:00 Basic Blockout
2:03 Examples
3:02 Adding Details
4:18 Texturing
4:39 Splatmap texture
5:40 Finalizing the map
6:15 Performance
6:50 Making a Main Menu
7:32 Grass Shader
8:20 Music
8:45 Future Plans
9:25 About the Demo
Since the watershader doesn't require textures and imported meshes it's a pretty nice solution for beginners and non-artists like me.
Main sources of knowledge from LetsGameDev, Miziziziz and Bastiaan Olijm. Many Thanks!
The Code is pinned in the Description.
--Timestamps--
00:00 Intro
00:23 Water capability
02:02 Set everything up
02:50 Shader variables
--Fragment Shader--
05:29 Assign texture variables
06:45 Scrolling textures
08:07 Clamp values for ripples
09:16 Add colors
10:53 Normalmap
13:30 Roughness/Reflection
14:00 Refraction and Displacement
--Foam on Edges--
15:31 foam variables
16:11 rim function
16:55 add to fragment function
17:44 assign to color output
--Vertex Shader--
19:57 wave variables
20:18 wave function
21:18 apply vertex function
22:12 concluding words
If any questions occur feel free to ask in the comments or on my Twitter:
twitter.com/kmitt91
I explain how I created my Dark Souls inspired combat-system in Godot 3.2.3
Plot in short:
-The Game takes place in a profound abyss has been created, thousands of years ago, by using long forgotten magic.
-In the World outside the Abyss, people currently fall sick due to the strange abyss magic. You will play as one of the poor souls that died from the magic decease.
-But one of the ancient magic beings inherits the deceased body of the protagonist and grants him power. That enables the player to fight against the menacing abyss-monsters with the long-forgotten magic.
-Because the population must deal with many deaths, they decided to carry the bodies down the abyss.
-This is where the Protagonist will start his adventure descending the Abyss in order to find powerful Artifacts and ultimately learn the true source of the magic-decease.
-Humanity started many expeditions down the Abyss in order to research the origin of the magic sickness, but only few people make it back to the surface.
-Even today nobody has reached the bottom of the abyss and merely rumors exist about what is waiting for you there.
Sandfire Devlog Playlist: youtube.com/playlist?list=PLj3K0UERzFLjcDEnf2_HeV1Vd4B_F86_u
Pre Devlog Playlist: youtube.com/playlist?list=PLj3K0UERzFLhSAfcyETRrpRcMyYoJcaIZ
Twitter: twitter.com/kmitt91
Artstation: artstation.com/dj_kmitta
Reddit: reddit.com/user/Kmitt91
Unlisted Root Motion Tutorial: youtu.be/3U8unOR4M94
Recommended Dark Souls Tutorial by NovemberDev: youtube.com/watch?v=pIjVg4U3AK8&t=39s
If any questions occur fell free to ask in the comment section.
It's an adventure, action RPG in a fantasy world filled with magic and mysteries.
Plot in short:
-The Game takes place in a profound abyss has been created, thousands of years ago, by using long forgotten magic.
-In the World outside the Abyss, people currently fall sick due to the strange abyss magic. You will play as one of the poor souls that died from the magic decease.
-But one of the ancient magic beings inherits the deceased body of the protagonist and grants him power. That enables the player to fight against the menacing abyss-monsters with the long-forgotten magic.
-Because the population must deal with many deaths, they decided to carry the bodies down the abyss.
-This is where the Protagonist will start his adventure descending the Abyss in order to find powerful Artifacts and ultimately learn the true source of the magic-decease.
-Humanity started many expeditions down the Abyss in order to research the origin of the magic sickness, but only few people make it back to the surface.
-Even today nobody has reached the bottom of the abyss and merely rumors exist about what is waiting for you there.
Timestamps:
Intro and Blender:
00:00 Sandfire Introduction
00:34 Getting into GameDev
01:32 My first proper Game
02:31 Other Blender Games
02:46 Last Blender Project - pausing GameDev
Godot:
03:22 Returning to GameDev
03:50 Searching for a new Engine
04:27 First Project using Godot
05:08 Folloing Godot Projects
Sandfire(gameplay):
06:33 Current Godot Project: Sandfire
07:03 Sandfire Plot/Story
08:13 Future Plans
09:12 Outro
Twitter: twitter.com/kmitt91
Reddit(soon active): reddit.com/user/Kmitt91
Discord Server: discord.com/invite/KMshtQRwUC
Artstation: artstation.com/dj_kmitta
If anyone is interestet in the pixelartstuff, my gallery:
piskelapp.com/user/6221941680111616
Mainly Leveldesign and Asset creation for the last weeks.
Therefore I can present the first bit of the underground Temple.
Game plot in short:
Thousends of years ago, a profound abyss has been created by using long forgotten magic. The ancient beings who caused this incident sealed their magic powers within the depths away, preventing others to discover and abuse their acient magic. From this moment on there has been no trace left of the ancient beings whereabouts.
Since then, many have attempted to explore the unknown depths of the abyss. However only very few have been capable to return from the gaping depths.
Untill today nobody has reached the bottom of the abyss and merely rumors exist about what is waiting for you there.
You will play one of the ancient beings who inherit the dead body of a deceased man and pursuit one purpose: Retrieve a powerful artifact deep inside the profound abyss and ultimatly learn the truth, on why the other ancients created the abyss.
Update:
- new fire Particles
- new level area "Temple":
- new temple entrance (and bridge)
- new different rooms (assets)
- new Items + improved Inventory
- new custom shader "Rotation Gizmo"
Reference Images:
artstation.com/artwork/4zDKL
artstation.com/artwork/v1KPWA
artstation.com/artwork/k4Ba5z
artstation.com/artwork/QzLQNx
I recently started to post quick updates on twitter more frequently, for those interested: twitter.com/kmitt91
New stuff:
- improved camera movement
- new door that can be opened
- new run, sprint, attack and roll animations
- improved jump mechanics
- reworked environment (new Waterfall and Cliffs, better Water)
- incomplete combat system + simple enemy logic
I have a Twitter and try to post updates regarding my Game more frequently than on Youtube, if anyone is interested: twitter.com/kmitt91
Some people asked if I can show them how I create different things for my game. Therefore I made this short tutorial.
Miziziziz Tutorial: youtube.com/watch?v=PLCGL3RW548&t=3s
Project file: drive.google.com/drive/folders/1wzotGtxGBpDrQmePyOQT0pkAF7u7ZQCN?usp=sharing
Danke an meinen Sponsor niki.roehrig
Game Idea:
Thousends of years ago, a profound abyss has been created by using long forgotten magic. The ancient beings who caused this incident sealed their magic powers within the depths away, preventing others to discover and abuse their acient magic. From this moment on there has been no trace left of the ancient beings whereabouts.
Since then, many have attempted to explore the unknown depths of the abyss. However only very few have been capable to return from the gaping depths. As time went by, the abyss gained the name: "NAME" - Catacombs due to the relentless menace inside.
Regardless the risk many braves yield to temptation, greeding for treasure and prestige. Untill today nobody has reached the bottom of the abyss and merely rumors exist about what is waiting for you there.
You will play one of the ancient beings who inherit the dead body of a sacrificed young man and pursuit one purpose: retrieve a certain artifact deep inside the profound abyss and ultimatly learn the truth, on why the other ancients created the abyss.
My plans on creating this game:
Before reading the following: the game seems very ambitious and I am not even sure if I can complete it, but in my opinion it's worth a try and the effort as well.
-Usually openworlds in games are explored mainly horizontally, the abyss will mainly be explored vertically. Creating a huge open world all alone would take me decades of work.
-During your journy you will meet different adventurers, complete their small quests during your descent.
-Explore different regions in the abyss beyond all laws of nature.(for instance vast deserts, dark caves, forgotten temples or ruins, mysterious forests, vast swamplands.(depends on what I have ideas for, what I capable to create with my technical skills and what I can develop withhin my expected timelimit) )
- For Instance: you leave a dark underground temple and reach a desert with a bright sun even though it shouldn't be possible for such a areal to exist within the deep. ( hard to put into words)
- collect items, conumables, armor-sets, (hopefully perks), (no crafting,sry)
- collecting the magic abilities from the ancients.
- level up system by exchanging dropped cores from Monsters/Enemies
- rougelike elements ( instance : after death player starts at top of the abyss, but can use shortcuts/teleport-portals to decent quickly back. No loss of items or similar.
- fight against enemies ( not too complex, maybe like Risen) mainly using the ancient magic as weapons. No guns or similar.
Sadly I'm really busy due to my sommer semester exams, therefore the lack of my monthly uploads.
What's new:
- new Inventory system which allows to collect Items from Chests
- new armorset that the player can equip. (right now just cosmetics)
- slightly better LOD-system
- better performance, decreased drawcalls due to shader optimization
- many new Assets and Temple-building
I hope that I can work on my Project in Godot 4 when realeased, because it doesn't work in the nightly build right now.
You can download the (for now) super buggy testversion on itch.io:
kmitt.itch.io/8th-knight-test-demo
Have fun, stay healthy :)
Worked a bit on my Game, with heavy focus on Custom Shader Materials.
I'm super proud of the Water and Sword Materials and took me quite a while to learn Godot Shader language.
Moreover I learned proper use of the Animationtree which makes my Crappy Animations look slightly better.
Clothphysics seem to work quite well since Godot 3.2
Exept small parts of the Grass Shader and some Textures, everything was created by myself.
Water Shader based on LetsGameDev Tutorial(German):
youtube.com/watch?v=yWpYozqy9NQ
Dissolve Shader Based on GDQuest Tutorial:
youtube.com/watch?v=sf_Dc4ew3eM
Artstation: artstation.com/dj_kmitta
Twitter: twitter.com/kmitt91
Was sich auf Tomate Reimt, ich sags dir morgen.
Some people also asked how I export my animated Characters to Godot and in this Video a show that as well.
I hope I can help people with similar Problems out there.
Blender ESCN Exporter: docs.godotengine.org/en/stable/getting_started/workflow/assets/escn_exporter/index.html
My Artstation: artstation.com/dj_kmitta
Me on itch.io: kmitt.itch.io
Timestamps
0:00 Explaining the Problem
0:43 Setting up the ESCN Exporter for Blender
1:44 Export Setup in Blender
2:41 Import to Godot (with Errors)
3:07 Fixing the Error with Scale adjustment
5:09 Fnal Result in Godot
If any questions occur feel free to ask in the comment section below
It's been a while since I've done something with blenders real time renering and logic bricks.
My first time doing that kind of Video and there is a lot of room for inprovement especially video editing. And no worries I will stay with Godot, this is only an exeption.
My Artstation: artstation.com/dj_kmitta
This Scene was created for the CG_Boost Libary Challenge: cgboost.com/wp-content/uploads/2020/04/Nikita-Kmitta_final.jpg
Timestamps:
00:00 gameplay in UPBGE
01:12 short explanation of the basic scenecreation
05:21 process visualization
Waiting for Godot 4
After I saw a video from Sebastian Lague about Clouds and videos from Maniac who also experiments with clouds in Godot, I also wanted to make something with clouds in Godot 3.2.
Main issue is that all shaders are very hardware consuming and therefore sightly low in FPS.
All Objects and Animations made by myself in Blender 2.82 (except grass assset)
Artwork: artstation.com/artwork/8l3EEn
Sound: freesound.org/people/Setuniman/sounds/152523
Worley shader for Godot Tutorial: youtube.com/watch?v=mzzHVcEq8Qo&t=397s
Textures made by myself or from textures.com (lost track)
Many Thanks for 200 Subscribers and all the Likes
I switched from OBS to Nvidia Experience's build in Recorder, hopefully the Camera moves smooth now, because it was mentioned in one of my older Videos.
I noticed that there is no big difference using an GIProbe for indirect lightning (in this particular Scene), therefore I didn't use one.
Because I recently started to go to University I have now access to Substance Painter, Alchemist and Designer for learning purposes. However my Pc specs are not good enough for Substance Painter:(
I created the Scene this Month for the latest CGBoost Challenge.
Picture: cgboost.com/wp-content/uploads/2019/11/Nikita-Kmitta_final.jpg
Plus I made all objects and textures myself in Substance Alchemist and Blender 2.8 with Photos from http://texturelib.com
Soundtrack: freesound.org/people/Sirkoto51/sounds/427452
For the next weeks I'm going to create a fitting 3rd Person Character for the Scene.
This Scene is running in the latest Godot Version Godot 3.2 alpha 2
I mainly used Blender 2.8 to create the entire Scene and the cloth simulation as well.
The textures are as always from Textures.com
Concept art by Alejandro Bedoya: artstation.com/artwork/Ya4Amd
The Models and Animations were made in Blender 2.8.
The Scene is mainly inspired from my first Video
Additionally I tried to add some sound effects to the Player, however I havent been able to inplement footsteps yet.
The Corridor is connected to the Forest Scene and should be part of a crashed Spaceship which I will inplement eventually. Right now the transition between the Scenes is poor.
Moreover I have some issues with Godot's OmniLights because they cast no shadow, therefore this Scene seems a bit off in my opinion. Maybe someone had similar issues and know how to fix it.
Sounds: freesound.org
I worked a bit on my Overgrown Forest Scene and archived this new post apocalyptic looking Scene.
The Game Assets were all made by myself.
Furthermore I was able to increase the games FPS by adjusting the LOD System and overclocking my PC.
Sounds from freesound.org
Textures are from textures.com
All objects are made by myself in Blender, except one of the rocks which I downloaded for testing.
Moreover I used parts of the LOD system from James Russell: github.com/leiget/LOD-Simple-Example
Textures are also made by myself or downloaded from textures.com
Background sound from freesound.org
Sadly it is running on only 30fps due to my bad PC specs, without OBS recording it's on 60fps. Also many thanks for 1k views on my last video.
All objects were made in Blender.
Parts of the Scene are inspired from Artworks of the Jak and Daxter franchise.
sounds: Freesound.org


