Uploaded January 2021 | Updated September 2026, 2 weeks ago
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
💗 MIDI / XML / Sibelius ➤ bit.ly/TandABundle
🎹 Commissions ➤ jshaw.co.uk/commissions
🎮 More Arrangements ➤ jshaw.co.uk/TandA
👍 Facebook ➤ bit.ly/TandAFacebook
🐦 Twitter ➤ bit.ly/TandATwitter
🎵 Bandcamp ➤ bit.ly/TandABandcamp
🎵 Spotify ➤ bit.ly/TandASpotify
🎵 Deezer ➤ bit.ly/TandADeezer
🎵 YouTube Music ➤ bit.ly/TandAYouTube
🎵 Apple Music / iTunes ➤ bit.ly/TandAApple
Zelda's lullaby from Hyrule Warriors Age of Calamity, as performed by Terrako, transcribed and re-created.
--------------------
➤ Analysis:
Very mild spoilers below, so do finish the game first if you want to avoid.
The classic theme appears once again, following its many past iterations ( youtu.be/KLzQTect_80 )
But out of all the past versions, this one is perhaps the only one that actually functions as a lullaby - performed by Terrako to calm a disheartened Zelda.
Being a machine, the instrumentation is purely synthetic, using only 3 soft square waves from a synthesizer with the occasional legato glissando between notes and subtle vibrato.
The material is short and sweet: we start in the most simple of keys - C major (C-D-E-F-G-A-B) - with a slow flow between tonic (C) and dominant (G) chords, as well as some tasteful sprinkling of the secondary dominant / supertonic in 3rd inversion (0:10; C-D-F#-A) to add some Lydian brightness.
From here, the melody soars up a perfect 5th (0:14), this time coloured underneath by the supertonic (D) before falling back to the tonic (C) in 1st inversion (E-G-C). The phrase concludes with an ambiguous imperfect cadence in the dominant (G) to prepare for the repeat of the phrase.
Throughout this phrase, the voices are surprisingly scattered (except for the 1st voice, which remains tethered to Zelda's melody). This complements the child-like and playful personality of Terrako - a sort of "making it up as I go along" performance - but it could also suggest the fragmentation of the timelines and the disconnect from reality that Terrako experiences from existing in both the altered present and the catastrophic future.
Nevertheless, the opening 8-measure phrase repeats once more, with some subtly altered harmonies and concluding with the melody soaring high to a top G (0:34).
Then we get a new short section (0:38) that continues the 2nd half of the familiar "Zelda's Lullaby" motif. Harmonically, the track has a brief visit to the sub-dominant (F major; F-A-C), quickly falling back to the tonic in 1st inversion once more (E-G-C). As the phrase reaches its end, it halts on a dominant chord in 2nd inversion (D-G-B), but without the 3rd (B), creating a softer dominant sound as the track loops.
--------------------
The score was created in Sibelius 7.5, and the audio was created in Cubase using the Massive synthesizer.
★Game: Hyrule Warriors: Age of Calamity
★Developer: Omega Force
★Publisher: Koei Tecmo, Nintendo
★Composer(s): Kumi Tanioka, Reo Uratani, Ryotaro Yagi, Haruki Yamada
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, Massive
★Tags: Hyrule Warriors Age of Calamity, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Terrako, Zelda's Lullaby, Ancient Tune
#HyruleWarriors
#AgeOfCalamity
#ZeldasLullaby
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
💗 MIDI / XML / Sibelius ➤ bit.ly/TandABundle
🎹 Commissions ➤ jshaw.co.uk/commissions
🎮 More Arrangements ➤ jshaw.co.uk/TandA
👍 Facebook ➤ bit.ly/TandAFacebook
🐦 Twitter ➤ bit.ly/TandATwitter
🎵 Bandcamp ➤ bit.ly/TandABandcamp
🎵 Spotify ➤ bit.ly/TandASpotify
🎵 Deezer ➤ bit.ly/TandADeezer
🎵 YouTube Music ➤ bit.ly/TandAYouTube
🎵 Apple Music / iTunes ➤ bit.ly/TandAApple
Zelda's lullaby from Hyrule Warriors Age of Calamity, as performed by Terrako, transcribed and re-created.
--------------------
➤ Analysis:
Very mild spoilers below, so do finish the game first if you want to avoid.
The classic theme appears once again, following its many past iterations ( youtu.be/KLzQTect_80 )
But out of all the past versions, this one is perhaps the only one that actually functions as a lullaby - performed by Terrako to calm a disheartened Zelda.
Being a machine, the instrumentation is purely synthetic, using only 3 soft square waves from a synthesizer with the occasional legato glissando between notes and subtle vibrato.
The material is short and sweet: we start in the most simple of keys - C major (C-D-E-F-G-A-B) - with a slow flow between tonic (C) and dominant (G) chords, as well as some tasteful sprinkling of the secondary dominant / supertonic in 3rd inversion (0:10; C-D-F#-A) to add some Lydian brightness.
From here, the melody soars up a perfect 5th (0:14), this time coloured underneath by the supertonic (D) before falling back to the tonic (C) in 1st inversion (E-G-C). The phrase concludes with an ambiguous imperfect cadence in the dominant (G) to prepare for the repeat of the phrase.
Throughout this phrase, the voices are surprisingly scattered (except for the 1st voice, which remains tethered to Zelda's melody). This complements the child-like and playful personality of Terrako - a sort of "making it up as I go along" performance - but it could also suggest the fragmentation of the timelines and the disconnect from reality that Terrako experiences from existing in both the altered present and the catastrophic future.
Nevertheless, the opening 8-measure phrase repeats once more, with some subtly altered harmonies and concluding with the melody soaring high to a top G (0:34).
Then we get a new short section (0:38) that continues the 2nd half of the familiar "Zelda's Lullaby" motif. Harmonically, the track has a brief visit to the sub-dominant (F major; F-A-C), quickly falling back to the tonic in 1st inversion once more (E-G-C). As the phrase reaches its end, it halts on a dominant chord in 2nd inversion (D-G-B), but without the 3rd (B), creating a softer dominant sound as the track loops.
--------------------
The score was created in Sibelius 7.5, and the audio was created in Cubase using the Massive synthesizer.
★Game: Hyrule Warriors: Age of Calamity
★Developer: Omega Force
★Publisher: Koei Tecmo, Nintendo
★Composer(s): Kumi Tanioka, Reo Uratani, Ryotaro Yagi, Haruki Yamada
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, Massive
★Tags: Hyrule Warriors Age of Calamity, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Terrako, Zelda's Lullaby, Ancient Tune
#HyruleWarriors
#AgeOfCalamity
#ZeldasLullaby



![Lunpa | Orchestral Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
💗 MIDI / XML / Sibelius ➤ https://bit.ly/TandABundle
🎹 Commissions ➤ https://www.jshaw.co.uk/commissions
🎮 More Arrangements ➤ https://www.jshaw.co.uk/TandA
👍 Facebook ➤ https://bit.ly/TandAFacebook
🐦 Twitter ➤ https://bit.ly/TandATwitter
🎵 Bandcamp ➤ https://bit.ly/TandABandcamp
🎵 Spotify ➤ https://bit.ly/TandASpotify
🎵 Deezer ➤ https://bit.ly/TandADeezer
🎵 YouTube Music ➤ https://bit.ly/TandAYouTube
🎵 Apple Music / iTunes ➤ https://bit.ly/TandAApple
By request, here is an arrangement of one of the earliest town themes from Golden Sun - Lunpa, perhaps more commonly titled Lunpa Fortress.
➤ Analysis:
For a happy little town theme, it is peculiarly scored in a 5/4 time signature to begin with. This little oddity for a town theme suggests something is wrong with the underlying foundation, which is perhaps quite suitable with its first appearance being with the corrupt town of Lunpa.
However, even with an asymmetrical meter, it still flows seamlessly, largely in part to its 3-3-2-2 metric grouping, but also because of a large history of classical music being scored in 5/4 over the past century which has normalized its irregularities.
Throughout, the string ensemble perform plucky pizzicatos, enhancing the upbeat aesthetic of a town theme. On top of this, an echoing oboe performs in A major (0:07), slotting its melody into the irregular 5/4 grouping with ease. This is followed quickly by flutes (0:18), which similarly deliver an unobtrusive 5/4 melody.
When the two join together (0:23), I added a wood block and contrabass to emphasize this joining, as the lower strings begin a gradual harmonic descent downwards. This continues through to 0:33, where the time signature cheekily shifts from 5/4 into a more stable 3/4. Although, it is not obvious at first due to the descending string passage of 0:33 which has a lack of metric emphasis as it steadily floats downward.
At 0:37, we have a modulation to G Mixolydian (G-A-B-C-D-E-F-G), with a strong emphasis on the tonic (I) and leading note (vii). This to me felt like an important section, so I emphasized it with a rural tambourine rhythm and additional appoggiaturas. To start, the flute also follows the oboe canonically, before going off on its own melody.
At 0:49, we have another descending harmonic passage, this time with flutes taking on the melody, and now modulated bluntly back into the tonic of A major. By 1:01, the strings mirror their descending passage of 0:33, but now ascending and far more rapidly into G major.
Here, akin to 0:37, we have another climactic section, now in G Lydian (G-A-B-C#-D-E-F#-G), characterized by the alternation of G and A major over a pedal G (in the lower strings). To emphasize this section, the tambourine returns, but now also with an additional glockenspiel to reinforce the brightness of that sharp Lydian 4th (C#).
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest and Vienna Symphonic.
★Game: Golden Sun
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library
★Tags: Golden Sun, Golden, Sun, The Lost Age, Golden Sun The Lost Age, TLA, GS, Golden Sun Orchestra, Golden Sun Cover, Golden Sun Remix, Golden Sun Arrangement, Lunpa, Town, City
#GoldenSun
#Orchestra
#TheLostAge Lunpa | Orchestral Cover](https://i.ytimg.com/vi/GnOB9Lmxz3E/mqdefault.jpg)
![Fis Theme | Orchestral Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
💗 MIDI / XML / Sibelius ➤ https://bit.ly/TandABundle
🎹 Commissions ➤ https://www.jshaw.co.uk/commissions
🎮 More Arrangements ➤ https://www.jshaw.co.uk/TandA
👍 Facebook ➤ https://bit.ly/TandAFacebook
🐦 Twitter ➤ https://bit.ly/TandATwitter
🎵 Bandcamp ➤ https://bit.ly/TandABandcamp
🎵 Spotify ➤ https://bit.ly/TandASpotify
🎵 Deezer ➤ https://bit.ly/TandADeezer
🎵 YouTube Music ➤ https://bit.ly/TandAYouTube
🎵 Apple Music / iTunes ➤ https://bit.ly/TandAApple
With The Legend of Zelda: Skyward Sword HD nearly upon us, here is a familiar track, now fully transcribed and recreated with full sheet music scores and parts.
Special thanks to SableProvidence for performing the Dizi!
➤ Analysis:
We open with an ambiguous bare 5ths chord (A + E), unsure of our tonality. Through the combination of strings, bells and sitar (interesting choice!), we eventually get a hint of tonality through the presence of an F♯, suggesting an A Dorian modality (A-B-C-D-E-F♯-G). However, the crucial 3rd note of the scale is not yet established - we dont know if it is major (C♯) or minor (C). Nevertheless, the use of these ancient modes complements Fi - a character bound to a timeless sword.
Regarding instrumentation, we get an intriguing use of a sitar and bamboo flute (either bansuri or dizi with a lessened membrane). This use of traditional exotic instruments, as well as the chiming of bells, further complements the agelessness of Fi.
Following the sitars modal opening, we transition to the bamboo flute, outlining Fis motif in full. This motif is also Dorian in nature (through the F♯), and also uses several musical ornaments such as mordents and acciaccaturas, mirroring a well-ornamented / decorated blade.
By 0:28, we get our first tonal shift from A Dorian into C major (C-E-G), followed by D major (D-F♯-A). These chords align closely with our tonic of A Dorian, but then we get an intriguing tertiary shift up to F major (0:32, F-G-A-B♭-C-D-E), starkly contrasting with our previous Dorian mode through the lack of an F♯. To complement this, the bamboo flute has also modulated into F with another statement of Fis motif.
As the phrase closes (0:38), we conclude in D major (D-F♯-A) with an added 9th note (E) in the melody. To return to our tonic of A Dorian, we get an unexpected shift to F♯ minor (0:44, F♯-A-C♯), followed by an even more unexpected C♯ minor 7th (C♯-E-G♯-B). However, this unusual chord is structured in such a way to act more so as the dominant (E-G♯-B) with an added 6th (C♯). If we look at it that way, the unusual nature of this chord diminishes, and we get a safe perfect cadence (chord V to I; E to A) back to our tonic.
This opening section (0:17 - 0:46) is repeated (0:46 - 1:15), with some subtle development in the accompaniment, as well as additional bass 5ths support (harp at 1:01). As the section closes (1:12), the harmony differs from before, as we rise into the tonic major; A major (A-C♯-E), thwarting the previous Dorian mode and finally giving us the answer to the 3rd note (major; C♯). We also get a slight dynamic growth into the next section, followed by a sudden drop in dynamics (marked sub. or subito = suddenly).
In our final section, the sitar returns as we shift upward into the distant key of B♭, alternating with A. This alternation suggests a Phrygian modality (A-B♭-C-D-E-F-G), though it is but a fleeting visit if so. It could alternatively be analysed as B♭ Lydian through the presence of B♭ and E, though this is less tangible due to the frequent alternation with A. Nevertheless, the sitar swirls around these keys for a while, as if floating above the clouds, and we ultimately rest in A, giving us the perfect opportunity to loop back to the start in A Dorian.
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest and Vienna Symphonic.
★Game: The Legend of Zelda: Skyward Sword
★Developer: Nintendo EAD
★Publisher: Nintendo
★Composer(s): Hajime Wakai, Shiho Fujii, Mihoto Yokota, Takeshi Hama, Koji Kondo
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library
★Tags: Zelda, The Legend of Zelda, Skyward Sword, Skyward Sword HD, Fi, Fis Theme, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Sheet Music, Score
#SkywardSword
#Fi
#SheetMusic Fis Theme | Orchestral Cover](https://i.ytimg.com/vi/GrRcSzRy9iQ/mqdefault.jpg)

![Alone (Shebas Theme) | Golden Sun Orchestral Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
💗 MIDI / XML / Sibelius ➤ https://bit.ly/TandABundle
🎹 Commissions ➤ https://www.jshaw.co.uk/commissions
🎮 More Arrangements ➤ https://www.jshaw.co.uk/TandA
👍 Facebook ➤ https://bit.ly/TandAFacebook
🐦 Twitter ➤ https://bit.ly/TandATwitter
🎵 Bandcamp ➤ https://bit.ly/TandABandcamp
🎵 Spotify ➤ https://bit.ly/TandASpotify
🎵 Deezer ➤ https://bit.ly/TandADeezer
🎵 YouTube Music ➤ https://bit.ly/TandAYouTube
🎵 Apple Music / iTunes ➤ https://bit.ly/TandAApple
An orchestral cover of Alone (or Shebas Theme) from Golden Sun, now extended and complete with a Sheba sprite suffering from blepharospasms.
Bonus music box version on Bandcamp! ➤ https://bit.ly/TandABandcamp
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest, Vienna Symphonic and Cinesamples.
★Game: Golden Sun: The Lost Age
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library, Taylor Davis Solo Violin
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover
#GoldenSun
#Sheba
#Alone Alone (Shebas Theme) | Golden Sun Orchestral Cover](https://i.ytimg.com/vi/HLEbG6al5fw/mqdefault.jpg)
![Garoh (Extended) | Golden Sun Orchestral Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
💗 MIDI / XML / Sibelius ➤ https://bit.ly/TandABundle
🎹 Commissions ➤ https://www.jshaw.co.uk/commissions
🎮 More Arrangements ➤ https://www.jshaw.co.uk/TandA
👍 Facebook ➤ https://bit.ly/TandAFacebook
🐦 Twitter ➤ https://bit.ly/TandATwitter
🎵 Bandcamp ➤ https://bit.ly/TandABandcamp
🎵 Spotify ➤ https://bit.ly/TandASpotify
🎵 Deezer ➤ https://bit.ly/TandADeezer
🎵 YouTube Music ➤ https://bit.ly/TandAYouTube
🎵 Apple Music / iTunes ➤ https://bit.ly/TandAApple
An extended version of the TandA x VVGO collaboration for Garoh.
➤ CREDITS:
Garoh from Golden Sun
Composed by ➤ Motoi Sakuraba
Arranged by ➤ Jonathan Shaw
Project Hosts
➤ Jonathan Shaw
➤ Neshirys
Audio Editor ➤ Jonathan Shaw
Video Editor ➤ Jordy de Lat
Illustrator ➤ Neshirys
Graphic Designer ➤ Nella Siedlińska
VVGO Executive Directors
➤ Finny Jacob Zeleny
➤ Grace Fiacco
➤ Jackson Argo
➤ Jose Daniel Ruiz
➤ Justin Levine
Alto & Tenor Recorder
➤ Eddie Chung
Irish Whistle
➤ Ian Martyn
Flute
➤ SableProvidence
Eb Clarinet
➤ Eddie Chung
Bb Clarinet
➤ Valse39
Horn in F
➤ Jacob White
➤ Kevin Randles
➤ Stephen Kaltreider
Trombone
➤ Calem Destiny
➤ Jesse Adams
➤ Veronica Tyler Christie
Tuba
➤ Calem Destiny
Timpani
➤ Scott Luxenberg
Bass Drum
➤ DpMusicman
Suspended Cymbal
➤ DpMusicman
Mark Tree
➤ Thomas Håkanson
Glockenspiel
➤ Thomas Håkanson
Celesta
➤ DpMusicman
Harp
➤ Leslie Pocklington
Soprano
➤ Calem Destiny
➤ Daphne F
➤ Del Estes
➤ Lilac Flute
➤ Nemo
➤ Neshirys
Alto
➤ Daphne F
➤ Lilac Flute
➤ Leslie Pocklington
➤ Nemo
➤ Neshirys
Bass Guitar
➤ Carrie Wood
Violin
➤ Caroline Augelli
➤ Corva Jade
➤ Jonathan Shaw
➤ Joshua Garver (Solo)
➤ Marcos Garcia
➤ Samuel Pangestu
➤ Sean Harding (Solo)
Viola
➤ Corva Jade
➤ Daphne F
➤ Nemo
➤ Samuel Pangestu
Cello
➤ Chromatic Apparatus
➤ Grace Fiacco
Contrabass
➤ John March
Also a huge thank you to my patrons for supporting this channel and this project:
➤ 泽正 孙
➤ 新宇 劉
➤ Alaska
➤ Alex B
➤ Anders Viktor Kvile
➤ Andrew Wilson
➤ Aurore Louviaux
➤ The Carlos V
➤ Carrie Wood
➤ Christopher Peterson
➤ Dan
➤ Debuffv
➤ Diannetea
➤ DoorkeeperForLethal
➤ Elie Hess
➤ Elliot McAuley
➤ Ernest
➤ Ero-Mate
➤ Faustenberger
➤ Hydros
➤ Ivan Salcedo
➤ Jahudiel Helí
➤ James Alegria
➤ Jared Le Doux
➤ Jeremy Goh
➤ Joker
➤ Kurihara Hiroki
➤ Matthew Buscemi
➤ Mesmerist
➤ Michael Holmes
➤ Miguel Lino Mata
➤ Music Scores
➤ Platix Zhan
➤ POPTART
➤ Qing Luo
➤ Raúl Sangonzalo
➤ Relaxmoods.com
➤ Rémy Goux
➤ Saderb
➤ SageNine Music
➤ Schreiber
➤ Sclax
➤ SDanckaert
➤ Sean Endress
➤ Sharmander
➤ Shindonghyuk
➤ SkyguyLP
➤ Solomon Krygier-Paine
➤ Stanley Muzylowski
➤ Timon Kalis
➤ ViolinGamer
➤ Zach Ernst
★Game: Golden Sun: The Lost Age
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Garoh, A Full Moon in Garoh
#GoldenSun
#Orchestra
#Garoh Garoh (Extended) | Golden Sun Orchestral Cover](https://i.ytimg.com/vi/HRjcnLNoFrY/mqdefault.jpg)

![Face Shrine | Orchestral Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
💗 MIDI / XML / Sibelius ➤ https://bit.ly/TandABundle
🎹 Commissions ➤ https://www.jshaw.co.uk/commissions
🎮 More Arrangements ➤ https://www.jshaw.co.uk/TandA
👍 Facebook ➤ https://bit.ly/TandAFacebook
🐦 Twitter ➤ https://bit.ly/TandATwitter
🎵 Bandcamp ➤ https://bit.ly/TandABandcamp
🎵 Spotify ➤ https://bit.ly/TandASpotify
🎵 Deezer ➤ https://bit.ly/TandADeezer
🎵 YouTube Music ➤ https://bit.ly/TandAYouTube
🎵 Apple Music / iTunes ➤ https://bit.ly/TandAApple
One of my favourite Zelda Links Awakening dungeon themes heard after you begin to learn of the true nature of Koholint Island, now fully transcribed with sheet music and instrumental parts!
➤ Analysis:
A remarkably tragic dungeon theme that reflects how we begin to understand what will happen to Koholint island once we are successful.
The original 1993 version consisted solely of a synthesizer oscillating through various harmonies on a single, monophonic melodic line. From this, Nagamatsu transformed the material into a massive 10-part string orchestra that is gushing with emotion.
The harmony of the 1993 original is kept intact, and so the track begins in C minor (0:03) and quickly travels to the submediant key (6th degree; 0:06) of Ab major, followed quickly but subtly to the subdominant key (4th degree; 0:11) of F minor, and then back to C minor over a pedal of G (0:15), allowing for a final cadence of G major to C minor.
However, this cadence shifts surprisingly to an interrupted cadence, going from G major to Ab major 7th (Ab-C-Eb-G; 0:19), where we would otherwise have expected it to return to the tonic of C minor.
To further decorate these opening 4 bars, the harmony is enhanced with various yearning dissonances such as the augmented 4th (the D in the violas of b.2; 0:06) and major 7ths (the G in the 2nd violins of b.2; 0:06). These types of harrowing added-note dissonances persist throughout the entire track.
By 0:28, Nagamatsu introduces some faster string material in the 1st violins, now modulating to the relative major of Eb major by 0:32. Although briefly in a major key, the emotion is not that of happiness, but still tragedy, as Nagamatsu maintains various added-note dissonances such as the major 9th (the F in the violas of b.8; 0:32).
Towards the end of this phrase, we rest in the key of Ab major which acts harmonically as a Neapolitan 6th chord in the key of G minor (the flattened 2nd degree of G minor; Ab major) which pivots systematically to the dominant key of D major (0:41). At this time, we are also given a seamless clash of false relation tones; an F# against an F-natural (in the low strings and violin I respectively). This is another example of a brutally crushing dissonance that further enhances the tragic-ness of this theme.
At the end of the phrase (b.12; 0:49), we get yet another devastating dissonance of a minor 9th (G vs Ab; in the low strings and violin I respectively), further decorated by the violin Ibs piercing descent downwards as we return to the tonic of C minor (b.13; 0:54).
Now, the opening 12 bars of material repeats (0:54), now with the addition of the full synthesizer material heard in the 1993 original - a perfect celebration of original and remake - which blends beautifully with Nagamatsus new material.
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from Vienna Symphonic and the Massive synthesizer.
★Game: Zelda: Links Awakening HD
★Developer: Nintendo
★Publisher: Nintendo
★Composer(s): Minako Hamano, Kozue Ishikawa, arr. Ryo Nagamatsu
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, Vienna Symphonic Library, Massive
★Tags: Zelda, Links Awakening HD, Zelda Links Awakening, Zelda Sheet Music, Face Shrine, Face Shrine Music, Links Awakening Face Shrine
#LinksAwakening
#FaceShrine
#SheetMusic Face Shrine | Orchestral Cover](https://i.ytimg.com/vi/IKJsDOYmUT0/mqdefault.jpg)
