Uploaded October 2021 | Updated September 2026, 2 weeks ago
🎵 Sheet Music & Parts ➤ musicnotes.com/l/3VgMb
💗 MIDI / XML / Sibelius ➤ bit.ly/TandABundle
🎹 Commissions ➤ jshaw.co.uk/commissions
🎮 More Arrangements ➤ jshaw.co.uk/TandA
👍 Facebook ➤ bit.ly/TandAFacebook
🐦 Twitter ➤ bit.ly/TandATwitter
🎵 Bandcamp ➤ bit.ly/TandABandcamp
🎵 Spotify ➤ bit.ly/TandASpotify
🎵 Deezer ➤ bit.ly/TandADeezer
🎵 YouTube Music ➤ bit.ly/TandAYouTube
🎵 Apple Music / iTunes ➤ bit.ly/TandAApple
Toby Fox knocks it out of the park once again with another absolute bop of an area theme, now orchestrated and complete with sheet music & parts for orchestras to perform.
--------------------
➤ Analysis:
How does Toby Fox make his music exciting?
One of his most common musical traits is syncopation ("off the beat"; melodies that emphasize being off the pulse). From the very beginning, we get some of this syncopation (0:03).
Normally, bass material would be on the beat in order to establish the pulse of the track. But here, Fox has delayed the bass material by an 8th note, causing it to be on the off-beat. This, combined with the melody being on the beat, creates our syncopation, adding excitement as our brains struggle to try and find the pulse when we listen to the track for the first time.
Adding to this is the harmony; Fox masterfully uses added note chords to create a more exciting sound. These are chords which have extra notes not usually found in the typical triad chord (e.g. C-E-G = C major triad, but add in a B, and you get a major 7th chord, C-E-G-B; an added note chord).
Again, right from the start we get have an added note chord. Our bass is anchored on G♭, but on top of this, our melody is playing D♭, C, A♭ and F. The first of these is a typical note from the G♭ triad (G♭-B♭-D♭ = G♭ triad), but the remaining notes are all added notes: C (the sharpened 4th or 11th); A♭ (the 9th); and F (the 7th). The use of these notes creates a wonderfully bright Lydian 11th chord, adding to the excitement.
Instrumentally, we start with only two voices (here, a clarinet and bass clarinet). Another way to create excitement is to play around with the number of voices, for example, expanding them. After the opening phrase concludes (0:18), we get this expansion: a drum kit; extra support on the bass; and a slightly echoed support for the melody are all added (well, in Fox's original at least - I didn't quite add that here!)
Next, we build and build and build on top of this material, adding countermelody upon countermelody: 0:35 (in the strings and horns); and 0:52 (in the bass clarinet, piano and cello). This could be considered a loose form of counterpoint - combining multiple independent melodies together, as if solving a harmonic puzzle.
This method of counterpoint is all over Fox's work, clearly seen for example in the climax of his "Battle Tower Battle Theme" from Pokémon, which builds to 4 independent melodies all playing at once (youtu.be/h5hl-q-aNsg?t=115, also demonstrating Fox's excellent employment of syncopation). The use of counterpoint is particularly exciting to listen to as the ear attempts to follow 2+ melodies that are beautifully crafted to work both together and independently.
By 1:10, we shift into a new section, falling down a tone to A♭ (from our original tonic of B♭ minor). Again, we get some more counterpoint: the main melody is in the altos and 2nd violins; and then we get a countermelody at 1:25 in the violins and E♭ clarinet.
At the close of the phrase, we get another form of excitement through a "tertiary shift". This is a form of tonal modulation as we shift a 3rd in either direction. Here, we are in G♭ and modulate to B♭♭ (or A♮) - a 3rd away. These types of shifts are incredibly exciting, and are commonplace in film and game music since they are a simple and effective way to modulate to a new key.
One final way Fox creates excitement is his re-use of existing material ("motifs") in new contexts. During the final climax (2:32), we get a return of our opening motif (0:03). Now, however, it has been painted in an entirely different harmonic context, whilst identically following its original contour. This development is wonderful to listen to, and demonstrates effective methods of getting the most out of your material.
So, here are just a few ways Fox constructs his music to be as exciting as they are.
--------------------
★Game: Deltarune: Chapter 2
★Developer: Toby Fox
★Publisher: Toby Fox
★Composer(s): Toby Fox
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library, Addictive Drummer 2
★Tags: Deltarune, Chapter 2, A CYBER'S WORLD?, A Cybers World, Music, Remix, Cover, Arrangement, Orchestra, Orchestral
#Deltarune
#ACybersWorld
#Orchestra
🎵 Sheet Music & Parts ➤ musicnotes.com/l/3VgMb
💗 MIDI / XML / Sibelius ➤ bit.ly/TandABundle
🎹 Commissions ➤ jshaw.co.uk/commissions
🎮 More Arrangements ➤ jshaw.co.uk/TandA
👍 Facebook ➤ bit.ly/TandAFacebook
🐦 Twitter ➤ bit.ly/TandATwitter
🎵 Bandcamp ➤ bit.ly/TandABandcamp
🎵 Spotify ➤ bit.ly/TandASpotify
🎵 Deezer ➤ bit.ly/TandADeezer
🎵 YouTube Music ➤ bit.ly/TandAYouTube
🎵 Apple Music / iTunes ➤ bit.ly/TandAApple
Toby Fox knocks it out of the park once again with another absolute bop of an area theme, now orchestrated and complete with sheet music & parts for orchestras to perform.
--------------------
➤ Analysis:
How does Toby Fox make his music exciting?
One of his most common musical traits is syncopation ("off the beat"; melodies that emphasize being off the pulse). From the very beginning, we get some of this syncopation (0:03).
Normally, bass material would be on the beat in order to establish the pulse of the track. But here, Fox has delayed the bass material by an 8th note, causing it to be on the off-beat. This, combined with the melody being on the beat, creates our syncopation, adding excitement as our brains struggle to try and find the pulse when we listen to the track for the first time.
Adding to this is the harmony; Fox masterfully uses added note chords to create a more exciting sound. These are chords which have extra notes not usually found in the typical triad chord (e.g. C-E-G = C major triad, but add in a B, and you get a major 7th chord, C-E-G-B; an added note chord).
Again, right from the start we get have an added note chord. Our bass is anchored on G♭, but on top of this, our melody is playing D♭, C, A♭ and F. The first of these is a typical note from the G♭ triad (G♭-B♭-D♭ = G♭ triad), but the remaining notes are all added notes: C (the sharpened 4th or 11th); A♭ (the 9th); and F (the 7th). The use of these notes creates a wonderfully bright Lydian 11th chord, adding to the excitement.
Instrumentally, we start with only two voices (here, a clarinet and bass clarinet). Another way to create excitement is to play around with the number of voices, for example, expanding them. After the opening phrase concludes (0:18), we get this expansion: a drum kit; extra support on the bass; and a slightly echoed support for the melody are all added (well, in Fox's original at least - I didn't quite add that here!)
Next, we build and build and build on top of this material, adding countermelody upon countermelody: 0:35 (in the strings and horns); and 0:52 (in the bass clarinet, piano and cello). This could be considered a loose form of counterpoint - combining multiple independent melodies together, as if solving a harmonic puzzle.
This method of counterpoint is all over Fox's work, clearly seen for example in the climax of his "Battle Tower Battle Theme" from Pokémon, which builds to 4 independent melodies all playing at once (youtu.be/h5hl-q-aNsg?t=115, also demonstrating Fox's excellent employment of syncopation). The use of counterpoint is particularly exciting to listen to as the ear attempts to follow 2+ melodies that are beautifully crafted to work both together and independently.
By 1:10, we shift into a new section, falling down a tone to A♭ (from our original tonic of B♭ minor). Again, we get some more counterpoint: the main melody is in the altos and 2nd violins; and then we get a countermelody at 1:25 in the violins and E♭ clarinet.
At the close of the phrase, we get another form of excitement through a "tertiary shift". This is a form of tonal modulation as we shift a 3rd in either direction. Here, we are in G♭ and modulate to B♭♭ (or A♮) - a 3rd away. These types of shifts are incredibly exciting, and are commonplace in film and game music since they are a simple and effective way to modulate to a new key.
One final way Fox creates excitement is his re-use of existing material ("motifs") in new contexts. During the final climax (2:32), we get a return of our opening motif (0:03). Now, however, it has been painted in an entirely different harmonic context, whilst identically following its original contour. This development is wonderful to listen to, and demonstrates effective methods of getting the most out of your material.
So, here are just a few ways Fox constructs his music to be as exciting as they are.
--------------------
★Game: Deltarune: Chapter 2
★Developer: Toby Fox
★Publisher: Toby Fox
★Composer(s): Toby Fox
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library, Addictive Drummer 2
★Tags: Deltarune, Chapter 2, A CYBER'S WORLD?, A Cybers World, Music, Remix, Cover, Arrangement, Orchestra, Orchestral
#Deltarune
#ACybersWorld
#Orchestra
![Airs Rock | Orchestral Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
💗 MIDI / XML / Sibelius ➤ https://bit.ly/TandABundle
🎹 Commissions ➤ https://www.jshaw.co.uk/commissions
🎮 More Arrangements ➤ https://www.jshaw.co.uk/TandA
👍 Facebook ➤ https://bit.ly/TandAFacebook
🐦 Twitter ➤ https://bit.ly/TandATwitter
🎵 Bandcamp ➤ https://bit.ly/TandABandcamp
🎵 Spotify ➤ https://bit.ly/TandASpotify
🎵 Deezer ➤ https://bit.ly/TandADeezer
🎵 YouTube Music ➤ https://bit.ly/TandAYouTube
🎵 Apple Music / iTunes ➤ https://bit.ly/TandAApple
Heres an orchestral arrangement Ive created of Sakurabas Airs Rock from Golden Sun.
➤ Analysis:
In this track, the tonal center is rather blurred. It would appear to be in F Lydian due to the 1st measure (0:02), though it could arguably also be E Phrygian with many phrases resolving into E (0:05). And then the final section takes place in E as well (1:11), with a lead in from A minor to B major.
In many of Sakurabas tracks, he uses a common 4/8-bar phrasing. However, in this track, there is an intriguing 6-bar phrase (0:02 - 0:21), disturbing the flow of expected phrasing which could be attributed to the unpredictability of the wind.
Whereas Magma Rock was dense and muddy, and Aqua Rock was bright and twinkling, Airs Rock is breathy and flowing. As such, Ive used an extensive amount of woodwind instruments, as well as a full choir with a treble soloist. The extended flute technique of percussive breaths was also used, to further enhance the breathy aesthetic. Strings only appear in the final section, as per the original.
The score was created in Sibelius 7.5, and the audio was created in Cubase using the brilliant EastWest sample libraries.
For the flute percussive breaths, I also used Carla Rees excellent free flute samples from her website: www.altoflute.co.uk
★Game: Golden Sun: The Lost Age
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Adobe Premiere Elements 15, EastWest Sample Libraries
★Tags: Golden Sun, Golden, Sun, The Lost Age, Golden Sun The Lost Age, TLA, GS, Golden Sun Orchestra, Golden Sun Cover, Golden Sun Remix, Golden Sun Arrangement, Airs Rock, Airs Rock, Golden Sun Airs Rock
#GoldenSun
#Orchestra
#TheLostAge Airs Rock | Orchestral Cover](https://i.ytimg.com/vi/IqiUcqjyIIE/mqdefault.jpg)



![Overworld Theme | Orchestral Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
💗 MIDI / XML / Sibelius ➤ https://bit.ly/TandABundle
🎹 Commissions ➤ https://www.jshaw.co.uk/commissions
🎮 More Arrangements ➤ https://www.jshaw.co.uk/TandA
👍 Facebook ➤ https://bit.ly/TandAFacebook
🐦 Twitter ➤ https://bit.ly/TandATwitter
🎵 Bandcamp ➤ https://bit.ly/TandABandcamp
🎵 Spotify ➤ https://bit.ly/TandASpotify
🎵 Deezer ➤ https://bit.ly/TandADeezer
🎵 YouTube Music ➤ https://bit.ly/TandAYouTube
🎵 Apple Music / iTunes ➤ https://bit.ly/TandAApple
With the recent release of Zelda: Links Awakening HD, I wanted to tackle a few of the brilliantly orchestrated tracks, starting with the Overworld Theme (with its initial woodwind introduction).
➤ Analysis:
The Overworld Theme to Links Awakening has a few versions; this particular one that opens with woodwind fanfare is only played once after you first retrieve the sword from the beach. After that, this woodwind introduction is replaced by a string introduction (which I have included in the .PDF scores below).
To begin the analysis, this woodwind introduction begins glamorously with tertiary modulations from G major to Bb major to Db major (0:03), creating a remarkably triumphant sound. To get back to the tonic of G major from Db, a simple semitonal shift upward is used, getting us from Db major to D major. From there, a simple perfect cadence brings us back into G major.
The main string section opens with the familiar Zelda motif, which continues more or less identically to many of its previous renditions from other games. The first big change occurs at 0:33 where the original Zelda material suddenly melts into a chromatically descending legato passage which concludes in the tonic minor (G minor).
Following on is a brief section in Eb major (0:38) where the cello takes a solo role. But the 1st violin quickly returns to reclaim its solo role (0:44), repeating back to the previous harmonic founding of Eb major.
However, here the harmony modulates to Ab major rather than D minor (0:47). This rather sudden and extreme shift seems quite distant from the tonic of G major. So how do they resolve it? By using a cheeky Neapolitan 6th progression (Ab major to D major to G minor/major) which solves this harmonic problem seamlessly and with a lot more interest than a simple perfect cadence.
Sticking true to Nagamatsus philosophy of not having reverb in order to get the best sound quality out of the 3DS/Switch speakers, I have applied very little reverb here.
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from Vienna Symphonic.
★Game: Zelda: Links Awakening HD
★Developer: Nintendo
★Publisher: Nintendo
★Composer(s): Minako Hamano, Kozue Ishikawa, arr. Ryo Nagamatsu
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, Vienna Symphonic Library
★Tags: Zelda, Links Awakening HD, Zelda Links Awakening, Zelda Sheet Music, Overworld, Overworld Theme, Overworld Music, Links Awakening Overworld, Overworld Theme Sheet Music
#LinksAwakening
#OverworldTheme
#SheetMusic Overworld Theme | Orchestral Cover](https://i.ytimg.com/vi/KVB4gUFu9js/mqdefault.jpg)
![Feeling Lucky (Extended) | Golden Sun Orchestral Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
💗 MIDI / XML / Sibelius ➤ https://bit.ly/TandABundle
🎹 Commissions ➤ https://www.jshaw.co.uk/commissions
🎮 More Arrangements ➤ https://www.jshaw.co.uk/TandA
👍 Facebook ➤ https://bit.ly/TandAFacebook
🐦 Twitter ➤ https://bit.ly/TandATwitter
🎵 Bandcamp ➤ https://bit.ly/TandABandcamp
🎵 Spotify ➤ https://bit.ly/TandASpotify
🎵 Deezer ➤ https://bit.ly/TandADeezer
🎵 YouTube Music ➤ https://bit.ly/TandAYouTube
🎵 Apple Music / iTunes ➤ https://bit.ly/TandAApple
An extended version of Golden Suns Feeling Lucky / Lucky Dice, now with a full jazz ensemble, ohhhh yeah!
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest, Vienna Symphonic & Addictive Drummer.
★Game: Golden Sun
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library, Addictive Drummer, My Hands :O
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Feeling Lucky, Lucky Dice
#GoldenSun
#Orchestra
#FeelingLucky Feeling Lucky (Extended) | Golden Sun Orchestral Cover](https://i.ytimg.com/vi/LBpKZ17f7T4/mqdefault.jpg)
![Id (Beginnings) | Orchestral Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
💗 MIDI / XML / Sibelius ➤ https://bit.ly/TandABundle
🎹 Commissions ➤ https://www.jshaw.co.uk/commissions
🎮 More Arrangements ➤ https://www.jshaw.co.uk/TandA
👍 Facebook ➤ https://bit.ly/TandAFacebook
🐦 Twitter ➤ https://bit.ly/TandATwitter
🎵 Bandcamp ➤ https://bit.ly/TandABandcamp
🎵 Spotify ➤ https://bit.ly/TandASpotify
🎵 Deezer ➤ https://bit.ly/TandADeezer
🎵 YouTube Music ➤ https://bit.ly/TandAYouTube
🎵 Apple Music / iTunes ➤ https://bit.ly/TandAApple
A transcription Ive made of this theme from Fire Emblem: Awakening and an audio I also created to test it out.
➤ Analysis:
You can notice some similarities of this Id theme to Id (Purpose) through the presence of the snare drum and slow padding chords in each bar (the harmonic contour of which is similar to bars 5-8 from Id (Purpose), but not exact).
This Id seems to be built out of two parallel fifth chords that are combined to create this harmonic ambiguity and floating sensation. The improvisatory nature of the cello solo furthers this atmosphere.
You can also see the primary Awakening motif (0:30) which is scattered throughout the entire soundtrack of Fire Emblem: Awakening.
The score was created in Sibelius 7.5, and the audio was created in Cubase using the brilliant EastWest sample libraries.
★Game: Fire Emblem: Awakening
★Developer: Intelligent Systems
★Publisher: Nintendo
★Composer(s): Hiroki Morishita, Rei Kondoh
★Software: Sibelius 7.5, Cubase Elements 7, Adobe Premiere Elements 15, EastWest Sample Libraries
★Tags: Fire Emblem, Awakening, Fire Emblem Awakening, Fire Emblem OST, Fire Emblem Awakening OST, Fire Emblem Awakening Soundtrack, Id (Beginnings), Id, Fire Emblem Id
#FireEmblemAwakening
#Id(Beginnings)
#SheetMusic Id (Beginnings) | Orchestral Cover](https://i.ytimg.com/vi/LEFogQaPIV8/mqdefault.jpg)
![Lemuria | Orchestral Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
💗 MIDI / XML / Sibelius ➤ https://bit.ly/TandABundle
🎹 Commissions ➤ https://www.jshaw.co.uk/commissions
🎮 More Arrangements ➤ https://www.jshaw.co.uk/TandA
👍 Facebook ➤ https://bit.ly/TandAFacebook
🐦 Twitter ➤ https://bit.ly/TandATwitter
🎵 Bandcamp ➤ https://bit.ly/TandABandcamp
🎵 Spotify ➤ https://bit.ly/TandASpotify
🎵 Deezer ➤ https://bit.ly/TandADeezer
🎵 YouTube Music ➤ https://bit.ly/TandAYouTube
🎵 Apple Music / iTunes ➤ https://bit.ly/TandAApple
Another orchestral arrangement Ive made of this static, yet eerily beautiful theme from Golden Sun: The Lost Age.
➤ Analysis:
Since the original audio was so stationary, with very little development or movement at all, I remained faithful to that and scarcely changed the instrumentation or harmonies. The sense of agelessness is hopefully as apparent as it was in the original. And if not, well, the metronomes might help!
Sakuraba uses the phrygian mode on F (F, G-flat, A-flat, B-flat, C, D-flat, E-flat) - a very dreary mode that aids in suggesting that timelessness/agelessness. There is a metric modulation in the latter phrase of this theme, when the percussive instrument enters in complete metric dissonance to the rest of the instruments, again suggesting the theme of time and perhaps embodying the prolonged lives the Lemurians have.
The score was created in Sibelius 7.5, and the audio was created in Cubase using the brilliant EastWest sample libraries.
★Game: Golden Sun: The Lost Age
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Adobe Premiere Elements 15, EastWest Sample Libraries
★Tags: Golden Sun, Golden, Sun, The Lost Age, Golden Sun The Lost Age, TLA, GS, Golden Sun Orchestra, Golden Sun Cover, Golden Sun Remix, Golden Sun Arrangement, Piers, Lemuria, Golden Sun Lemuria, Golden Sun Piers
#GoldenSun
#Orchestra
#TheLostAge Lemuria | Orchestral Cover](https://i.ytimg.com/vi/LEUM975e--k/mqdefault.jpg)


