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gabyelnuevo | Zelda OoT: Differences from Pre-Release Version @gabyelnuevo | Uploaded 5 years ago | Updated 10 hours ago
Ever wondered why the archery has those 2 slopes things on the sides like if there was anything in it?

Well, that and a lot more shit was in the game ~literally right before~ the game released.
There was a demo of this very build back in ECTS 1998: youtu.be/fq_6V8EgkPg

One thing you can see in this demo (not shown in the video) is that you can still unsheathe sword/shield without slashing right away. Also, when you read a sign Link puts away whatever item he's using. And finally, when you talk/check people/stuff Only the A button shows, unlike the final where the hearts/ruppies/magic meter still show too.

There's a chance I might've missed some stuff, if anything i'll just address it on another video :)

More on OoT:
ZSR: http://zelda.speedruns.com/oot
TCRF: tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time
Zelda OoT: Differences from Pre-Release Versionvidoot srm gid dekuMM3D: Giants Mask without softlocking (Citra-only)MM3D: teleportation glitch thing across milk road boulderOoT3D: Easy Damage Quick-PutAway w/Boots AnimationSapphire CS Skip/Jabu FWWW to Beta JabuMM3D: Unused Great Fairy Cutscene #4OoT: RC Epona w. sword/Blank B w. EponaMM3D: almostOff screenMM3D: Keep Goron Missile State w/Water Void (Also Giant something)Tight Fit 3D

Zelda OoT: Differences from Pre-Release Version @gabyelnuevo

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