gabyelnuevo | Zelda OoT: Differences from Pre-Release Version @gabyelnuevo | Uploaded 5 years ago | Updated 10 hours ago
Ever wondered why the archery has those 2 slopes things on the sides like if there was anything in it?
Well, that and a lot more shit was in the game ~literally right before~ the game released.
There was a demo of this very build back in ECTS 1998: youtu.be/fq_6V8EgkPg
One thing you can see in this demo (not shown in the video) is that you can still unsheathe sword/shield without slashing right away. Also, when you read a sign Link puts away whatever item he's using. And finally, when you talk/check people/stuff Only the A button shows, unlike the final where the hearts/ruppies/magic meter still show too.
There's a chance I might've missed some stuff, if anything i'll just address it on another video :)
More on OoT:
ZSR: http://zelda.speedruns.com/oot
TCRF: tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time
Ever wondered why the archery has those 2 slopes things on the sides like if there was anything in it?
Well, that and a lot more shit was in the game ~literally right before~ the game released.
There was a demo of this very build back in ECTS 1998: youtu.be/fq_6V8EgkPg
One thing you can see in this demo (not shown in the video) is that you can still unsheathe sword/shield without slashing right away. Also, when you read a sign Link puts away whatever item he's using. And finally, when you talk/check people/stuff Only the A button shows, unlike the final where the hearts/ruppies/magic meter still show too.
There's a chance I might've missed some stuff, if anything i'll just address it on another video :)
More on OoT:
ZSR: http://zelda.speedruns.com/oot
TCRF: tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time