gabyelnuevo | MM3D: teleportation glitch thing across milk road boulder @gabyelnuevo | Uploaded 7 years ago | Updated 10 hours ago
EDIT: watch this instead: youtu.be/kxChUM4DNfk
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This teleportation glitch with pictobox: youtube.com/watch?v=-Ttt6ypkQnU
I also made a video demonstrating too: youtube.com/watch?v=TdK8RqwQTBY (found by Iwabi a longass time ago)
Basically, take a pic when Link is sezuiring back and forth between 2 actors. In this case using epona and the boulder, can also be between 4 of the emptyness statues too (but less distance). And can also be done inside epona (seen in the linked video above).
You can go across actors with this thing, but not walls. And so far, only with actors with collisions, walls don't push you away, and has to be 2 against you pushing you. Another weird glitch we don't understand since forever ago.
Weird trick, yeah...now we just need another actor that's not epona to enter ranch early without 0th day lol.
(Uploaded this video for documentation purposes and to show "an use" of this glitch, before there wasn't any)
More on MM3D: http://zeldaspeedruns.com/mm3d
EDIT: watch this instead: youtu.be/kxChUM4DNfk
--------------------------------------------------------------------------------------
This teleportation glitch with pictobox: youtube.com/watch?v=-Ttt6ypkQnU
I also made a video demonstrating too: youtube.com/watch?v=TdK8RqwQTBY (found by Iwabi a longass time ago)
Basically, take a pic when Link is sezuiring back and forth between 2 actors. In this case using epona and the boulder, can also be between 4 of the emptyness statues too (but less distance). And can also be done inside epona (seen in the linked video above).
You can go across actors with this thing, but not walls. And so far, only with actors with collisions, walls don't push you away, and has to be 2 against you pushing you. Another weird glitch we don't understand since forever ago.
Weird trick, yeah...now we just need another actor that's not epona to enter ranch early without 0th day lol.
(Uploaded this video for documentation purposes and to show "an use" of this glitch, before there wasn't any)
More on MM3D: http://zeldaspeedruns.com/mm3d