ZBrush Workflow: Sculpting a Sci-Fi Suit from a CC5 Base Mesh @PablanderChannel
ZBrush Workflow: Sculpting a Sci-Fi Suit from a CC5 Base Mesh  @PablanderChannel
Uploaded January 2026 | Updated September 2026, 2 weeks ago
In this second video, I bring the CC5 base mesh into ZBrush and start sculpting the first layer of the sci-fi suit.

You’ll see how I smooth anatomy, build believable, tight-fit clothing, and sculpt folds that make sense.

I also cover how to project Marvelous Designer simulations back into ZBrush and take advantage of CC5’s new subdivision system.

🧩 Techniques covered: Morph targets, Smooth Stronger, custom brushes, projection workflow, Marvelous simulation

🎨 Goal: A detailed, believable sculpt ready for accessories

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https://www.pablander.academy/event/from-cc5-to-marmoset-toolbag-5-real-time-rendering-workflow
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🎬 IN CASE YOU MISSED IT:
Part 1: Character Creator 5 Workflow: Shaping the Foundation of a New Character:
youtu.be/xIXb_bRLbi8
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ZBrush Workflow: Sculpting a Sci-Fi Suit from a CC5 Base MeshAdding Details Using Surface NoiseRadialZ Tip: Organise ZBrush brushes with nested sub-menusCTRL + Click + Drag in Masking and DynameshZbrush to Substance PainterSmooth DeformerTexturing a Sci-Fi Suit in Substance 3D PainterWhen to Start Adding Fine Details in Substance PainterBevel tipOne-click character export from Character Creator to ZBrushScales Brushes packFixing Symmetry with Mirror and Mirror and Weld
Pablo Muñoz Gómez |

ZBrush Workflow: Sculpting a Sci-Fi Suit from a CC5 Base Mesh

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