Uploaded January 2026 | Updated September 2026, 1 week ago
Now we move into Substance 3D Painter!
In this episode, I walk through the full setup and workflow to texture the character’s suit.
You’ll see how to bake mesh maps properly, use non-destructive masks and anchor points, and design patterns using the Path and Fill Area tools.
This part is all about creativity and control — building the materials that give the character its final look.
🧰 Tools: Substance 3D Painter, CC5 export pipeline
🎨 Focus: Layered materials, UDIM workflow, anchor-based design
💻 Register Pablo's Free Live Webinar:
https://www.pablander.academy/event/from-cc5-to-marmoset-toolbag-5-real-time-rendering-workflow
_________________________________________
🎬 IN CASE YOU MISSED IT:
Part 1: Character Creator 5 Workflow: Shaping the Foundation of a New Character: youtube.com/watch?v=xIXb_bRLbi8
Part 2: ZBrush Workflow: Sculpting a Sci-Fi Suit from a CC5 Base Mesh:
youtube.com/watch?v=LCst9A97zPQ&pp=0gcJCR0AztywvtLA
Part 3: Building Sci-Fi Armour in ZBrush — Fast and Clean Techniques:
youtube.com/watch?v=_T3ckc-kips
Part 4: How to Prepare Your Character for Texturing in CC5
youtu.be/SXKhWxIgo94
_________________________________________
🎓 TUTORIALS, RESOURCES, COURSES & WORKSHOPS
https://www.pablander.academy/
💬 Join the Discord community:
discord.gg/A35DmkWCPE
💌 STAY IN TOUCH
Subscribe to my free weekly newsletter:
https://www.pablander.academy/newsletter
Subscribe to the channel:
youtube.com/channel/UCXOeEvVK_pXktERIEftnRMg/?sub_confirmation=1
🌐 My website: pablander.com
🔗 ArtStation: artstation.com/pablander
📸 Instagram: instagram.com/pablander
🎥 TikTok: tiktok.com/@pablander
🐦 X / Twitter: https://x.com/pablander
💼 LinkedIn: linkedin.com/in/pablo-munoz-gomez
Now we move into Substance 3D Painter!
In this episode, I walk through the full setup and workflow to texture the character’s suit.
You’ll see how to bake mesh maps properly, use non-destructive masks and anchor points, and design patterns using the Path and Fill Area tools.
This part is all about creativity and control — building the materials that give the character its final look.
🧰 Tools: Substance 3D Painter, CC5 export pipeline
🎨 Focus: Layered materials, UDIM workflow, anchor-based design
💻 Register Pablo's Free Live Webinar:
https://www.pablander.academy/event/from-cc5-to-marmoset-toolbag-5-real-time-rendering-workflow
_________________________________________
🎬 IN CASE YOU MISSED IT:
Part 1: Character Creator 5 Workflow: Shaping the Foundation of a New Character: youtube.com/watch?v=xIXb_bRLbi8
Part 2: ZBrush Workflow: Sculpting a Sci-Fi Suit from a CC5 Base Mesh:
youtube.com/watch?v=LCst9A97zPQ&pp=0gcJCR0AztywvtLA
Part 3: Building Sci-Fi Armour in ZBrush — Fast and Clean Techniques:
youtube.com/watch?v=_T3ckc-kips
Part 4: How to Prepare Your Character for Texturing in CC5
youtu.be/SXKhWxIgo94
_________________________________________
🎓 TUTORIALS, RESOURCES, COURSES & WORKSHOPS
https://www.pablander.academy/
💬 Join the Discord community:
discord.gg/A35DmkWCPE
💌 STAY IN TOUCH
Subscribe to my free weekly newsletter:
https://www.pablander.academy/newsletter
Subscribe to the channel:
youtube.com/channel/UCXOeEvVK_pXktERIEftnRMg/?sub_confirmation=1
🌐 My website: pablander.com
🔗 ArtStation: artstation.com/pablander
📸 Instagram: instagram.com/pablander
🎥 TikTok: tiktok.com/@pablander
🐦 X / Twitter: https://x.com/pablander
💼 LinkedIn: linkedin.com/in/pablo-munoz-gomez










