From Substance 3D Painter Back to CC5 — Complete Texturing Pipeline @PablanderChannel
From Substance 3D Painter Back to CC5 — Complete Texturing Pipeline  @PablanderChannel
Uploaded January 2026 | Updated September 2026, 2 weeks ago
In this video, I wrap up the texturing process in Substance 3D Painter — adding the final armour materials, edge wear, emissive details, and exporting everything back to Character Creator 5.

You’ll learn how to use smart masks, rust effects, HSL adjustments, and normal-map detailing to finish the look.

Finally, I show how to use the official export preset to bring everything back into CC5 automatically.

✨ Highlights: Smart Materials, anchor points, emissive effects, CC5 export pipeline

⚡ Bonus: Eye and wrinkle adjustments for a polished final character

💻 Register Pablo's Free Live Webinar:
https://www.pablander.academy/event/from-cc5-to-marmoset-toolbag-5-real-time-rendering-workflow
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🎬 IN CASE YOU MISSED IT:
Part 1: Character Creator 5 Workflow: Shaping the Foundation of a New Character: youtube.com/watch?v=xIXb_bRLbi8

Part 2: ZBrush Workflow: Sculpting a Sci-Fi Suit from a CC5 Base Mesh:
youtube.com/watch?v=LCst9A97zPQ&pp=0gcJCR0AztywvtLA

Part 3: Building Sci-Fi Armour in ZBrush — Fast and Clean Techniques:
youtube.com/watch?v=_T3ckc-kips

Part 4: How to Prepare Your Character for Texturing in CC5:
youtu.be/SXKhWxIgo94

Part 5: Texturing a Sci-Fi Suit in Substance 3D Painter:
youtu.be/MAgDy4KCQKQ
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Pablo Muñoz Gómez |

From Substance 3D Painter Back to CC5 — Complete Texturing Pipeline

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