Z80 Lesson P101 - SMS MaxTile software tilemap via a simulated bitmap screen @ChibiAkumas
Z80 Lesson P101 - SMS MaxTile software tilemap via a simulated bitmap screen  @ChibiAkumas
Uploaded April 2026 | Updated September 2026, 2 weeks ago
The SMS Tilemap is fast, but less flexible than a bitmap screen. A 256x192 screen would need 768 tiles to simulate a bitmap, and we have only 384.

BUT by using 2 tricky palettes, and 'splitting the bitplanes' we can use each tile twice so we CAN simulate a 4 color 256x192 screen!

As always, this Video lesson matches the text lesson on my website, and you can get the source code as well...
chibiakumas.com/z80/platform11.php#LessonP101

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My 2nd book book covers ARM Thumb, 65816, 6809, PDP-11 and Risc-V CPUs

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Z80 Lesson P101 - SMS MaxTile software tilemap via a simulated bitmap screenZ80 Software Tilemap: Lesson MaxTile2 - The Midpoint Test 2ChibiTracks - Tone Calculation - Lesson CT4Power PC Lesson S2 - Sprite Drawing on the GameCube6502 Lesson P69 - Interrupt Driven Music on the NES (ChibiTracks)Lesson P76 - Multiplatform Software tilemap on the Amstrad CPC (Mintile)Lesson P92 - MaxTile software tilemap on the Amstrad CPC (Part 2/2)Mips Lesson S3 - Bitmap Drawing on the PSXSprite clipping on the Sam Coupe (Part 1/2) - Z80 Assembly Lesson S286502 Lesson P71 - Interrupt Driven Music on the Atari 800/5200 (ChibiTracks)Lesson P81 - Multiplatform Software tilemap on the Sam Coupe (16 color - Mintile)Lesson H2 - Hello World on the Playstation 1
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Z80 Lesson P101 - SMS MaxTile software tilemap via a simulated bitmap screen

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