Lesson P76 - Multiplatform Software tilemap on the Amstrad CPC (Mintile) @ChibiAkumas
Lesson P76 - Multiplatform Software tilemap on the Amstrad CPC (Mintile)  @ChibiAkumas
Uploaded April 2024 | Updated September 2026, 2 weeks ago
We've written a minimal multiplatform Tile/Sprite routine in the Mintile series, Now, lets take a look at the platform specific code to quickly draw tiles to the screen on the Amstrad CPC.

As always, this Video lesson matches the text lesson on my website, and you can get the source code as well...
chibiakumas.com/z80/platform8.php#LessonP76

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Lesson P76 - Multiplatform Software tilemap on the Amstrad CPC (Mintile)Lesson P92 - MaxTile software tilemap on the Amstrad CPC (Part 2/2)Mips Lesson S3 - Bitmap Drawing on the PSXSprite clipping on the Sam Coupe (Part 1/2) - Z80 Assembly Lesson S286502 Lesson P71 - Interrupt Driven Music on the Atari 800/5200 (ChibiTracks)Lesson P81 - Multiplatform Software tilemap on the Sam Coupe (16 color - Mintile)Lesson H2 - Hello World on the Playstation 16502 Lesson MinTile2 - SpritesHello World on the Super Nintendo - 65816 Assembly Lesson H1Z80 Lesson P107 - MaxTile software tilemap on the Gameboy Color using the TilemapLesson P93 - MaxTile software tilemap on the Amstrad CPC (Part 3/2!) - Overscan!Lesson MinTile1 - Basic Tilemap Drawing
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Lesson P76 - Multiplatform Software tilemap on the Amstrad CPC (Mintile)

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