Z80 ASM Lesson S34 - Bitmap clipping on the SMS/GG via the tilemap @ChibiAkumas
Z80 ASM Lesson S34 - Bitmap clipping on the SMS/GG via the tilemap  @ChibiAkumas
Uploaded June 2023 | Updated September 2026, 3 weeks ago
We drew our 'Chibiko' mascot to the screen before, but this time we're going to improve the algorithm. First we'll add 'sprite clipping' so parts of the sprite can go offscreen, we'll also use double buffering, so there's no screen flicker. We'll use the Tilemap this time, next time we'll use Hardware Sprites.

As always, this Video lesson matches the text lesson on my website, and you can get the source code as well...
chibiakumas.com/z80

I've written a book! It covers ASM programming on Z80, 6502, 68000, 8086 and ARM!
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My Assembly tutorials cover a wide range of CPU's and Systems, see them all here:
assemblytutorial.com
Z80 ASM Lesson S34 - Bitmap clipping on the SMS/GG via the tilemapInterrupt Driven Music on the Amiga (ChibiTracks) - 68000 Lesson P59Lesson P58 - Multiplatform Software tilemap on the PC EngineLesson S2 - Dumping Registers and memory with the IBM370Z80 Lesson P98 - MaxTile software tilemap on the Spectrum NEXT - 4 color tilesChibiVM Lesson 1 - Getting started with the ChibiVMZ80 Mintile Sprites - Lesson MinTile2Lesson P47 - Multiplatform Software tilemap on the Sinclair QL (Mintile)Lesson P49 - Multiplatform tilemap on the Genesis (Mintile) with Hardware spritesZ80 Lesson P99 - MaxTile software tilemap on the Master System using the Tilemap68000 Lesson P58 - Interrupt Driven Music on the Atari ST (ChibiTracks)68000  MaxTile1 - The Minimal Test 1
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Z80 ASM Lesson S34 - Bitmap clipping on the SMS/GG via the tilemap

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