Uploaded September 2026 | Updated September 2026, 3 weeks ago
Some of the most memorable games start with something deeply personal. Your own experiences, struggles, relationships, fears, or major life changes can become the foundation for a story that feels different from everything else players have already seen.
Georgina Ovassapian, founder of Winter Schloss Studios and developer of Night Shift: 1999, joined us on the IndieGameBusiness Podcast to talk about one way developers can take real experiences from their own lives and transform them into the characters, themes, and worlds of a video game without simply retelling those experiences exactly as they happened.
Bluesky: https://bsky.app/profile/gcoxmm.bsky.social
X: twitter.com/winterschloss
LinkedIn: au.linkedin.com/in/georgina-de-manning-a12100185
Instagram: instagram.com/winterschlossstudios
IndieGameBusiness brings together game developers, publishers, investors, service providers, and industry professionals to share practical advice about building, funding, marketing, publishing, and growing video games.
Join the IndieGameBusiness Discord community to meet other developers, ask questions, share your work, and connect with industry professionals:
discord.gg/indiegamebusiness
IndieGameBusiness is part of a larger family of companies supporting the game industry:
Powell Group Consulting helps developers and studios with publishing strategy, business development, funding, marketing, and industry connections.
powellgroupconsulting.com
Blue Ridge Games publishes games while helping creative teams bring their projects to market.
blueridgegames.com
IndieGameBusiness provides educational content, industry conversations, live events, networking opportunities, and resources for game developers.
indiegamebusiness.com
Some of the most memorable games start with something deeply personal. Your own experiences, struggles, relationships, fears, or major life changes can become the foundation for a story that feels different from everything else players have already seen.
Georgina Ovassapian, founder of Winter Schloss Studios and developer of Night Shift: 1999, joined us on the IndieGameBusiness Podcast to talk about one way developers can take real experiences from their own lives and transform them into the characters, themes, and worlds of a video game without simply retelling those experiences exactly as they happened.
Bluesky: https://bsky.app/profile/gcoxmm.bsky.social
X: twitter.com/winterschloss
LinkedIn: au.linkedin.com/in/georgina-de-manning-a12100185
Instagram: instagram.com/winterschlossstudios
IndieGameBusiness brings together game developers, publishers, investors, service providers, and industry professionals to share practical advice about building, funding, marketing, publishing, and growing video games.
Join the IndieGameBusiness Discord community to meet other developers, ask questions, share your work, and connect with industry professionals:
discord.gg/indiegamebusiness
IndieGameBusiness is part of a larger family of companies supporting the game industry:
Powell Group Consulting helps developers and studios with publishing strategy, business development, funding, marketing, and industry connections.
powellgroupconsulting.com
Blue Ridge Games publishes games while helping creative teams bring their projects to market.
blueridgegames.com
IndieGameBusiness provides educational content, industry conversations, live events, networking opportunities, and resources for game developers.
indiegamebusiness.com










