Uploaded March 2021 | Updated September 2026, 2 hours ago
The TAS starts at 7:00.
This SNES Super Mario World 2: Yoshi Island ROM Hack Mod features 11 Custom Levels in the game. I show 100% Completion / Gameplay and Tool Assisted Speedruns of the first 3 Levels, including the Intro Level.
0:00 - Casual Gameplay
7:00 - TAS
~~~~~~~~~~~~~~~~
Video Details:
The format for this video is a little different than most of my other ones. I decided to include very casual gameplay along with the TAS of these levels. This was a new idea I had because of how rare this hack is. (Read more on this in the Hack Details section.)
So, I figured it'd be nice to show the game (layout, design, etc...) before showing the TAS of it. I don't think many people watch speedruns of a game they've never played or looked at before, but maybe that's just me.
I tried to show as much of the game as possible, at a reasonable pace. The goals were:
1) To show the location of all the important stuff like winged clouds, flowers, and red coins.
2) To show the entire level. Even stuff that can be skipped.
I edited in the Flower & Red Coins HUD myself. It's not a part of the hack.
The Score Menu editing was done to decrease transition time between levels. I owe my inspiration for doing that to Brooklyn's awesome Yoshi's Island Speedrun Montage:
youtube.com/watch?v=0iDHlndB3oc
~~~~~~~~~~~~~~~~
TAS Details:
This TAS is a Work in Progress (WIP). I plan to TAS all 11 Custom Levels. Progress has been pretty slow though, that's why I released this WIP. It's been pretty fun to relearn TASing Yoshi's Island again. This was a fun de-rusting exercise.
It's not the most optimized run, but I don't mind. There are several improvements that could've been made throughout each level, and possibly better egg management, but I'm just having fun with it for now.
Re-Records: 31,970
Emulator: BizHawk
Tools & Resources: Yoshi's Island Lua Script by BrunoValads
(Seriously an incredible Lua script by him. I probably wouldn't be TASing Yoshi again if it wasn't for this.)
Script Link:
github.com/brunovalads/yoshis-island
~~~~~~~~~~~~~~~~
Hack Details:
This hack was made by @Jeorge535
Unfortunately, it is unfinished and untitled. I wasn't sure what to name it on his behalf so sorry for the pretty generic title.
All 9 Levels in World 1 are finished. 2-1, and 2-2 are finished. From 2-3 onward are levels from vanilla Yoshi's Island.
Because it's unfinished, the hack doesn't play completely as intended. Some red coins, and flowers often despawn, making a few levels impossible to 100%.
So, I used Golden Egg (a Yoshi's Island Level Editor) to fix that as best as I could. I moved the location of a few red coins and flowers, until they no longer despawned and I got consistent results. I tried to stay as faithfully to Jeorge's original design as I could. It only happens in 2 or 3 levels iirc, both of which I haven't even TASed yet.
Jeorge535 started working on this hack back in September 2010, and made his last update on it in May 2011, where it was posted to Raocow's Talkhaus Forums. Originally, and usually, Yoshi's Island Hacks get posted to either SMWCentral or YouTube, but he never posted this hack on either. It's only posted on Raocow's Forums, and the link to download the demo of it is dead...
This hack is pretty much non-existent. No gameplay of it exists. It can't be found online anywhere as far as I know. Even Jeorge535 hasn't had any activity on any of these sites in apparently almost 8 years.
I would provide a link to download this hack, but I'm not entirely sure if I can. I only managed to keep a copy of the patched ROM, rather than the patch file (IPS or BPS) for this hack. And I think we all know how Nintendo feels about sharing ROMs. If anyone knows a way to somehow provide a download to the hack, let me know.
Edit (3/10/2021):
Thanks to Brooklyn & others, this ROM Hack is now on SMWCentral here:
smwcentral.net/?p=section&a=details&id=26408
The TAS starts at 7:00.
This SNES Super Mario World 2: Yoshi Island ROM Hack Mod features 11 Custom Levels in the game. I show 100% Completion / Gameplay and Tool Assisted Speedruns of the first 3 Levels, including the Intro Level.
0:00 - Casual Gameplay
7:00 - TAS
~~~~~~~~~~~~~~~~
Video Details:
The format for this video is a little different than most of my other ones. I decided to include very casual gameplay along with the TAS of these levels. This was a new idea I had because of how rare this hack is. (Read more on this in the Hack Details section.)
So, I figured it'd be nice to show the game (layout, design, etc...) before showing the TAS of it. I don't think many people watch speedruns of a game they've never played or looked at before, but maybe that's just me.
I tried to show as much of the game as possible, at a reasonable pace. The goals were:
1) To show the location of all the important stuff like winged clouds, flowers, and red coins.
2) To show the entire level. Even stuff that can be skipped.
I edited in the Flower & Red Coins HUD myself. It's not a part of the hack.
The Score Menu editing was done to decrease transition time between levels. I owe my inspiration for doing that to Brooklyn's awesome Yoshi's Island Speedrun Montage:
youtube.com/watch?v=0iDHlndB3oc
~~~~~~~~~~~~~~~~
TAS Details:
This TAS is a Work in Progress (WIP). I plan to TAS all 11 Custom Levels. Progress has been pretty slow though, that's why I released this WIP. It's been pretty fun to relearn TASing Yoshi's Island again. This was a fun de-rusting exercise.
It's not the most optimized run, but I don't mind. There are several improvements that could've been made throughout each level, and possibly better egg management, but I'm just having fun with it for now.
Re-Records: 31,970
Emulator: BizHawk
Tools & Resources: Yoshi's Island Lua Script by BrunoValads
(Seriously an incredible Lua script by him. I probably wouldn't be TASing Yoshi again if it wasn't for this.)
Script Link:
github.com/brunovalads/yoshis-island
~~~~~~~~~~~~~~~~
Hack Details:
This hack was made by @Jeorge535
Unfortunately, it is unfinished and untitled. I wasn't sure what to name it on his behalf so sorry for the pretty generic title.
All 9 Levels in World 1 are finished. 2-1, and 2-2 are finished. From 2-3 onward are levels from vanilla Yoshi's Island.
Because it's unfinished, the hack doesn't play completely as intended. Some red coins, and flowers often despawn, making a few levels impossible to 100%.
So, I used Golden Egg (a Yoshi's Island Level Editor) to fix that as best as I could. I moved the location of a few red coins and flowers, until they no longer despawned and I got consistent results. I tried to stay as faithfully to Jeorge's original design as I could. It only happens in 2 or 3 levels iirc, both of which I haven't even TASed yet.
Jeorge535 started working on this hack back in September 2010, and made his last update on it in May 2011, where it was posted to Raocow's Talkhaus Forums. Originally, and usually, Yoshi's Island Hacks get posted to either SMWCentral or YouTube, but he never posted this hack on either. It's only posted on Raocow's Forums, and the link to download the demo of it is dead...
This hack is pretty much non-existent. No gameplay of it exists. It can't be found online anywhere as far as I know. Even Jeorge535 hasn't had any activity on any of these sites in apparently almost 8 years.
I would provide a link to download this hack, but I'm not entirely sure if I can. I only managed to keep a copy of the patched ROM, rather than the patch file (IPS or BPS) for this hack. And I think we all know how Nintendo feels about sharing ROMs. If anyone knows a way to somehow provide a download to the hack, let me know.
Edit (3/10/2021):
Thanks to Brooklyn & others, this ROM Hack is now on SMWCentral here:
smwcentral.net/?p=section&a=details&id=26408
![SM64 - Princess Secret Slide Beaten Backwards [TAS]
Mario beats The Princesss Secret Slide in reverse.
This is a Super Mario 64 Tool Assisted Speedrun / Superplay [TAS].
I added in these warps with STROOP to give this meme category a more professional feel. I placed the start warp at the location Mario lands when he first enters this stage normally. I placed the end warp directly underneath the box star.
Couldnt think of any other faster ways to beat the second half of the slide. I had some ideas though.
If there was a Pedro Spot somewhere, Mario could probably build speed and jumpdive really high into the slide entrance room. Another idea was to wallkick off those posts with the BLJ speed, and jumpdive off the tops of the orange & yellow pillars into a higher area of the slide. It wasnt possible with the H speed I had, since it doesnt give enough Y speed.
These ideas might not work either. There would be no way to get Mario from a dive slide action into a butt slide action (without cancelling this action on a ledge nearby), so Id have to slide all the way back down until I reach a ledge. Even the jumpdive idea is limited, since the slide ceilings probably prevent him from falling into those areas.
Timing started at the 1st Frame Mario teleports into the Bottom Slide Area.
Timing ended on the 1st Frame Mario lands on the floor of the Slide Entrance Room.
Total Frames: 2,645 (2645 Frames / 30 FPS = 88.167 Seconds)
Time: 1:28.167
Re-Records: 5,964
Learn more about what a TAS is here:
https://youtu.be/R3-ohYvi_fc
https://youtu.be/Ietk1-Wb7oY
http://www.tasvideos.org SM64 - Princess Secret Slide Beaten Backwards [TAS]](https://i.ytimg.com/vi/lZZGJRkIkCs/mqdefault.jpg)
![Luigis Adventure - World 1 [TAS]
Should I continue this?
Edit: 4/4/2019
Long overdue, but I obviously havent continued with this SMW ROM Hack project. I removed (WIP) from the title. Ive been mostly focusing on SM64 TASing for the past several years. I still do enjoy Super Mario World and TASing it, but its pretty complicated to learn.
This run is really bad and old. I could do so much better now. I made this before I knew anything about Lua scripts, or routing. Back when I just did stuff to be doing it lol.
Luigis Adventure is a Super Mario World ROM Hack made by Anikiti.
I couldnt find a link to download the patch file on SMWCentral, so Im assuming he removed it, since it was remade. Anikiti re-released this hack, with a few extra changes to textures and difficulty, called Luigis Adventure OSE back in 2015. I dont see myself ever finishing a full game of this SMW Hack, but if I did, it would be re-done on the OSE version.
Heres a link to Luigis Adventure OSE:
https://www.smwcentral.net/?p=section&a=details&id=9731
This is a Tool-Assisted Speedrun / Superplay [TAS] Luigis Adventure - World 1 [TAS]](https://i.ytimg.com/vi/mPhO4qGtO7I/mqdefault.jpg)
![SM64 - BLJing with Superslide Glitch [TAS]
Re-Records: 1,871
This Super Mario 64 Bob-omb Glitch was found by @AruaErueru
AruaEruerus Bob-omb Glitch Video:
https://www.youtube.com/watch?v=L9Xj-kDgOcU
The BLJing only seems to work on low slanted slopes. You might be able to BLJ on some terrain/landscape areas. You cant BLJ on Elevators. I havent tried that one Low-Ceiling BLJ with the Sign, but I think it would work. You can maintain speed from trees, with the Superslide glitch. You can have forward speed with the Superslide glitch. You can even use the B button, but you need to make sure that Mario is only granted one air frame after pressing B, otherwise he will de-activate the Superslide glitch. SM64 - BLJing with Superslide Glitch [TAS]](https://i.ytimg.com/vi/mRfykxIPMaw/mqdefault.jpg)
![SM64 - Small Time Save in Bowser in the Fire Sea [TAS]
3 frames saved in Bowser in the Fire Sea from the Super Mario 64 120 Star TAS published in 2012.
Explanation (No need to read if you already know SM64 TASing):
I collected the 8 Red Coin star to position Mario closer to the Yellow 1-Up Box, and also closer to the warp, which allows for this new movement sequence.
First, right after the star dance animation is over, I get Mario to punch then long jump toward the Yellow 1-Up Box. (A punch before moving lets Mario start with slightly more speed.) I land on the box by getting into a misalignment, which is a 1x1 Unit-wide gap that Mario can get into without being affected by the boxs wall hitboxes. This allowed Mario to snap upward, and land on top of the box. I then have Mario grind on the box, perform a rollout, and then land near the falling bridge.
With an earlier landing, I speedkick, then C^ (Camera Up) jumpdive. Jumpdiving earlier (compared to the 120 TAS movement) makes Mario fall and reach his terminal velocity faster, and enters the warp quicker. Pressing C^ a frame before jumping makes Mario single jump, instead of double jump. Single jumps have less vertical speed. This made Mario jumpdive a little lower, and also fall faster. All of this, saved 2 frames.
The 3rd frame is saved with more Vertical Speed manipulation, making him touch the warps hitbox even earlier. Marios Jump, and Vertical Speed are directly proportional to and determined by his Horizontal Speed. When Mario jumps, Lower H Speed = Lower V Speed. So, I pulled the joystick back during the speedkick to do just that, which made Marios jumpdive have even less vertical speed, resulting in him falling even faster.
~~~~~~~~~~~~~~~~
This TAS is an extension of @snark122s & @mickeysony9193s TAS of the 8 Red Coin star in this course.
Snark got the 8 Red Coin star in a time of 4568 in 2015.
• https://youtu.be/NamWHywBEBY?t=250
Mickey optimized it and saved a lag frame (VI) getting a time of 4567 in 2020.
• https://www.youtube.com/watch?v=aR4qOU3Kb_k
Since Mickey saved a lag frame (VI), Im not sure if this run affects it. I counted the frames & VIs between both our star grabs, and they tied, but still not entirely sure. I dont know where Mickey saved the lag from, so this is probably just a proof of concept run for now.
~~~~~~~~~~~~~~~~
Huge shoutout to Xander @EpicRandomGamingChannel for showing and teaching me how to use his SM64 Custom Camera Lua Script. This was used with Mupen64s Lua integrated version to make the replay of this run at 0:22. As you can tell, I had fun with the camerawork.
0:00 - Original Camera
0:22 - Replay Camera
You can find it and his other scripts here:
• https://github.com/MikeXander/SM64Scripts
~~~~~~~~~~~~~~~~
The transparent, pixelated, blocky Mario is a Ghost Race version of the SM64 120 TAS. This Mario shows the 120 TAS movement used in this course. Its actually a lot farther behind than I wanted it to be. The ghost is referencing the entire star, rather than this section by itself. So, in total, there are about 6 frames saved in this course from the 120 TAS. Wasnt sure how to fix that.
Ghost Race ROM Hack was made by @KazeN64, though this is a different version.
• https://www.youtube.com/watch?v=pNBdr9kZlA
~~~~~~~~~~~~~~~~
Speedkicks were found by @AnavrinSM64 back in 2010.
• https://youtu.be/qyyE5CoxEvI?t=50
The C^ trick was found by @blazesoul13 back in 2009.
• https://youtu.be/rqoUrk5rZ54?t=50
SM64 120 TAS:
• https://www.youtube.com/watch?v=xL6VE_5PddM
Song: Orchestral Bowsers Road by Yoann Turpin (A.K.A. Megalorganiste)
• https://www.youtube.com/watch?v=JIwypMyg11I
~~~~~~~~~~~~~~~~
This is a Tool-Assisted Speedrun/Superplay.
Dont know what that is? Learn more about what a TAS is here:
https://youtu.be/R3-ohYvi_fc
https://www.youtube.com/watch?v=Ietk1-Wb7oY
http://www.tasvideos.org
wow thats a lotta links.... 17 to be exact
This is my first 4k upload btw. And also my last. Enjoy. SM64 - Small Time Save in Bowser in the Fire Sea [TAS]](https://i.ytimg.com/vi/nZB8tbnqYrw/mqdefault.jpg)
![[TAS] Secret 8 Bit Pipe - 1700
Mario speedruns the Secret 8 Bit Pipe star in Return to Yoshis Island 64.
This is a Super Mario 64 (ROM Hack) Tool Assisted Speedrun / Superplay.
Quick short star. Wanted to TAS a SM64 hack again. STROOP and Lua Scripts were incompatible with this one though so I had to TAS in the stone ages again. Very improvable. Basically a LOTAS.
The low ceiling area where I did the BLJ is weird. Couldnt manage skipping the air frames but it might be possible. Couldnt pipe clip either since I think its a different shape, and the upper wall hitbox is in the way so I couldnt manage to dive straight in either.
Re-Records: 3,493
Return to Yoshis Island 64 Demo & Release by @KazeN64:
https://www.youtube.com/watch?v=Yw47rfTxh5c [TAS] Secret 8 Bit Pipe - 1700](https://i.ytimg.com/vi/npNZn_5aJ84/mqdefault.jpg)
![SM64 - Koopa the Quick - 28 [No 00 Glitch] [TAS]
guess who accidentally overwrote this .m64? ._.
Here in Super Mario 64, I beat Koopa the Quick in 2.8 Seconds without the 0 Second Glitch.
This is a Tool-Assisted Speedrun / Superplay [TAS] SM64 - Koopa the Quick - 28 [No 00 Glitch] [TAS]](https://i.ytimg.com/vi/o0BMhhpLf5A/mqdefault.jpg)
![SM64 - All 1Ups in Lethal Lava Land (Outside Volcano) - 23.63 [TAS]
[Tool Assisted Speedrun]
Mario collects All 1-Ups in Lethal Lava Land outside the volcano. There are 7 1-Ups outside the volcano, and 1 1-Up inside the volcano.
Re-Records: 6,203 SM64 - All 1Ups in Lethal Lava Land (Outside Volcano) - 23.63 [TAS]](https://i.ytimg.com/vi/oAfdyxoLORc/mqdefault.jpg)
![[TAS] Super Mario Odyssey 64 - 80 Moons (WIP.... Maybe)
Maybe..... because when I was almost finished with this TAS of the first course, I found some improvements. Spoilers below.
This is a Super Mario 64 ROM Hack by Kaze Emanuar.
Feels bad man. I ran into the star skip with Cappy by accident on the last star. I went and redid everything again except the first star in this course. Before the first star, I did some RNG Manipulation for the coin boxes, and blue coin posts on the ground. That was painful. Not worth the headache to redo it.
That also means the stars in the overworld can be improved too...
And Im pretty sure I found an even faster method for star collection in the overworld, which I wont spoil atm. (Not an improved route, but the ordering of grabbing stars. Kinda difficult to explain.)
Also, Im pretty sure the 100 Coin route is improvable. There has to be a better route with the Blue Coin Switch, but I dont care anymore lol.
Also, the Lua Scripts are useless for this game since galaxy brain Kaze added in the ability to change your facing angle in mid-air. So, maintaining speed and angles are kinda difficult.
Also, you can infinite jump with Cappy, which is something I found out like an hour ago, so even more routes to test.
Also, yo Kaze? Whats the name of this game man? Is it Mario Odyssey 64? Super Mario Odyssey 64? Mario 64 Odyssey? Cause this is the exact same title as the Odyssey Mod you made for vanilla. Little confused here lol.
Ok Im done whining. Enjoy.
Re-Records: 18,475 [TAS] Super Mario Odyssey 64 - 80 Moons (WIP.... Maybe)](https://i.ytimg.com/vi/pWwbprj7kRs/mqdefault.jpg)
![SM64 - Cavern of the Metal Cap Freerun [TAS]
More SM64 Freeruns: https://youtube.com/playlist?list=PL7Ktx4r1A698t-MhpC0o5CYFFI1SuvVAK
Re-Records: 1,429
This is a Tool-Assisted Superplay of Super Mario 64 in Cavern of the Metal Cap (CotMC). SM64 - Cavern of the Metal Cap Freerun [TAS]](https://i.ytimg.com/vi/q-muAXqYBoE/mqdefault.jpg)
![SM64 Temple Explorer - Flood the Temple - 883 [TAS]
This TAS features a star from Temple Explorer - a Super Mario 64 ROM Hack made by Brodute.
Re-Records: 16,978
I did this to practice some micro-optimization techniques. My first result was around 11 or so seconds, so Im pretty happy with this final result. Made a total of 2 Routes, and 9 Methods (different movements) to do these routes.
Its probably still improvable by a few frames, but I couldnt manage to save them. In one of the previous methods, I use the opposite side and end up wallkicking 1 frame earlier than this one. Although it looks like it, Im not sure the the map geometry is exactly symmetrical, because if it was, Im assuming Id be able to wallkick at the same time, regardless of which side I do it on. I tied the first 2 wallkicks, and even managed to get similar coordinate values. Im unsure if the grinding can be improved as well. Im not sure if I can land a frame sooner after ground-pounding under the star.
This is the most effort Ive ever put into anything SM64 related. My previous record was 11,838 Re-Records for my Bob-omb Battlefield Freerun lol.
Enjoy.
This is a Tool-Assisted Speedrun/Superplay.
For more info, visit http://www.tasvideos.org
(Pls dont beat this tess. Let me enjoy this one.) SM64 Temple Explorer - Flood the Temple - 883 [TAS]](https://i.ytimg.com/vi/qYlyfp7mFAg/mqdefault.jpg)
![SM64 - Bobomb Battlefield Mini Freerun [TAS]
Im back! After my 2-3 year break from TASing, I finally found the motivation to continue.
Heres a Super Mario 64 Freerun in Bob-omb Battlefield. It is a Tool-Assisted Superplay.
More SM64 Freeruns: https://youtube.com/playlist?list=PL7Ktx4r1A698t-MhpC0o5CYFFI1SuvVAK
I know the video doesnt have HD quality. Im working on upgrading my video encoding quality at the moment.
This TAS was made sometime during the Summer in 2010. I only uploaded this as a notifier to show that Im resuming TASing. Hope I get to see a lot of new TASers and some pros as well.
Peace. SM64 - Bobomb Battlefield Mini Freerun [TAS]](https://i.ytimg.com/vi/qtRCF9rPzwA/mqdefault.jpg)