Xbox’s Product Inclusion Framework & Inclusive Growth Doorways @XBOXGameDev
Xbox’s Product Inclusion Framework & Inclusive Growth Doorways  @XBOXGameDev
Uploaded May 2024 | Updated September 2026, 2 weeks ago
Since the creation of Team Xbox’s Gaming For Everyone in 2015, we’ve been on a journey to help our teams have the tools and systems to make games more inclusive by design.

In 2019, we created a product inclusion framework that makes our aspirations more tangible by providing teams a common language and resources that increase the consistency and depth of intentional design within our products. This year, we are sharing these Inclusive Growth Doorways and supporting resources externally for the first time, inviting all game teams to consider it for themselves.

In this one-hour session, we’ll share our Gaming For Everyone Product Inclusion Framework, The Inclusive Growth Doorways, and other actionable resources that bring intentionality to inclusive design. Our goal is to help teams improve player access, boost player engagement, and grow revenue.

Please join Xbox’s Katy Jo Wright (Senior Director of Gaming For Everyone & Sustainability) as she shares our story, resources, tools, and invites members of Team Xbox: Tim Schafer, Studio Head, Double Fine Productions; James Lewis, Sr. Business Development Manager; and Kyle Emtman, Head of Production, Head of Production, Turn 10, to discuss their firsthand experiences with the Inclusive Growth Doorways. We hope you will leave energized by the opportunity and armed with the resources to help bring this to life in your own gaming worlds.
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Xbox’s Product Inclusion Framework & Inclusive Growth Doorways

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