Uploaded November 2022 | Updated September 2026, 2 weeks ago
Ron de Feijter, Technical Director at Interior Night, discusses how his team optimized As Dusk Falls to play well on mobile devices on Xbox Cloud Gaming – including implementation of Native Touch Controls, UI Scaling, and more.
Ron de Feijter, Technical Director at Interior Night, discusses how his team optimized As Dusk Falls to play well on mobile devices on Xbox Cloud Gaming – including implementation of Native Touch Controls, UI Scaling, and more.
![[ASL] Improve Player Experience with the Azure PlayFab Data Platform
Use the Azure PlayFab Data Platform to generate insights about player engagement, understand player behavior, and help you make improvements to game quality. Track latency, crashes, player progression and click-through rates, and write PlayStream and telemetry events to the storage account of your choice. [ASL] Improve Player Experience with the Azure PlayFab Data Platform](https://i.ytimg.com/vi/BZTGkFxxTbI/mqdefault.jpg)








![[ASL]Cloud Solutions for Story-driven Games: Variable State talks Getting Started with ID@Azure
Variable State are the developers of innovative narrative-led games like Virginia and Last Stop. In this conversation you’ll hear from director and co-founder Jonathan Burroughs on how his team has been working with cloud technology powered by Azure to improve their development process and work more effectively as a fully remote team. In addition, Jonathan explains how ID@Azure and Microsoft for Startups Founders Hub have helped Variable State get access to powerful tools and technologies at no cost, empowering them to trial and embrace cloud technology risk-free as they develop their largest, most ambitious project yet. [ASL]Cloud Solutions for Story-driven Games: Variable State talks Getting Started with ID@Azure](https://i.ytimg.com/vi/Dt21_VqvBQI/mqdefault.jpg)
