DirectX State of the Union: Raytracing and PIX Workflows (Presented by Microsoft) @XBOXGameDev
DirectX State of the Union: Raytracing and PIX Workflows (Presented by Microsoft)  @XBOXGameDev
Uploaded April 2025 | Updated September 2026, 2 weeks ago
Join the Microsoft DirectX team as we discuss the latest graphics features and tools, powering the next generation of gaming and advancing the possibilities for developers. We will cover:

Enhanced Raytracing in DirectX: Leverage new capabilities in DirectX that are essential for achieving high performance raytracing with beautiful visual fidelity.

New PIX Tooling Releases: Enhance your workflow with the latest PIX updates, including new data visualizations, a PIX API, and a revamped UX designed to accelerate your development process.

We will feature demos from key collaborators across the industry, showcasing both recent and future AgilitySDK advances.

Speakers: Claire Andrews (Principal Software Eng Lead, Microsoft), Austin Kinross (Principal Software Eng Lead Microsoft, MIcrosoft), Adam Miles (Principal Software Engineer, )
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DirectX State of the Union: Raytracing and PIX Workflows (Presented by Microsoft)

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