While TASing that strat, I already knew that it is probably possible to use the boos to save an A press on the end as well. Because this strat is really annonying and hard, I decided to finish the 6xA TAS first and then finish the 5xA TAS afterwards. After a week of manipulating boos, I finally managed to get them into the right position for the boo bounce chain to work and everything else was trivial.
Super mario star road - Haunted Ride for Red Coins (5x a presses)[OUTDATED]SM64SR-#2022-10-22 | I collect "Haunted ride for red coins" in 5x A presses. This is TAS
While TASing that strat, I already knew that it is probably possible to use the boos to save an A press on the end as well. Because this strat is really annonying and hard, I decided to finish the 6xA TAS first and then finish the 5xA TAS afterwards. After a week of manipulating boos, I finally managed to get them into the right position for the boo bounce chain to work and everything else was trivial.
This reduces the total 130 star A press count from 100 to 99 (sub 100 party!)
ABC playlist: youtube.com/playlist?list=PLrQtcX0snX2cmJAKeiQ3-ncnQpc_SzCex(WIP) Return to Yoshis Island 64 (DEMO) - 23 star TAS (9 stars done)SM64SR-#2024-10-05 | This is a WIP. Idk when or if I will finish this project but I haven't worked on it for a while due to lack of motivation so before I forget it completely I thought I would just upload the WIP here.Super mario star road - Red Coins of the Sky (2x A presses)SM64SR-#2024-06-01 | I collect "Red coins of the Sky" in 2x A presses. This is a TAS.
Shoutouts to Marbler(@supermarble94 ) for TASing the Goomba manipulation at the beginning as well as helping me with the Hyperspeed twirl! This TAS wouldn't have been possible without him.
Since then, Marbler(@supermarble94 ) suggested using flyguy manipulation to collect the rooftop red coin 0xA. A few days ago I finally found the time to TAS this strat.
This reduces the total 130 star A press count from 52 to 51.
Join the Star road abc Discord: discord.gg/PYJWnBK[TAS] Super Mario 74 - any%(10 Stars) in 19x A presses {unabridged}SM64SR-#2024-05-10 | I beat the romhack "Super Mario74" by @Lugmillord in 19x A presses in 30 minutes
This is by no means an optimized TAS and is just meant to be a demonstration so a lot of parts can be done significantly faster.
Timestamps: 0:00 Skyward slopes (0xA) 13:11 Toxic Switch of Danger (1xA) 14:07 Dice-Fortress (1xA) 20:37 Bowser's badlands battlefield (9xA) 22:23 Tower of the east (17xA) 22:35 Bowser's aquatic castle (17xA) 25:32 Bowser's crystal palace (19xA)[TAS] Stand Tall on the Four Pillars - 45.80SM64SR-#2024-04-21 | EDIT: pyramid movement was improved by one frame. New time is 45.77
this is nothing new just combined crackhex' pyramid entry with the rest of the star. Since rush57's pyramid improvement was posted nowhere I had to recreate it so the inside of the pyramid was TASed by myself.
probably still improveable.
previous 46.40 by plush, nis and rush57 (no video)Super mario star road - The secret Tunnel + Puzzle of the Vanish Cap secret [CCCless]SM64SR-#2024-02-16 | A while ago I was having the idea of making a CCC Challenge video for star road and decided to look into ways to reach the secret tunnel without collecting coins since the normal route automatically does so by pushing the grave. After messing around for a bit, I found the strat you see in this video which uses a BLJ to build up speed and then does 2 negative jumps to reach the tunnel and the rest is trivial. I originally wanted to post these stars together with the CCC Challenge video but that video has been in the making for well over a year now and I recently decided to scrap it entirely since I don't have motivation nor time to work on it any further.SM64: Last impact - Bunny in a Belly (0x A presses)SM64SR-#2024-02-09 | ...[TAS] Super Mario 64: Ocarina of Time - Any%(40 stars) in 5x A PressesSM64SR-#2024-02-04 | I beat the romhack "SM64: Ocarina of time" in 5x A presses in 1h and 30 minutes
This is by no means an optimized TAS and is just meant to be a demonstration so a lot of parts can be done significantly faster.
Note that I didn't use the RHA glitch since I decide to ban it for this category
Timestamps: 0:00 Kokiri Forest 0:45 Peach's Permission unlock 5:35 Bob Mountain 8:15 Kokiri Forest revisit 10:02 Lon Lon Ranch 11:43 Bob Mountain Crater 14:47 Dodongos Cavern 16:15 Kakariko 17:44 Pengu Domain 25:54 Ice Cavern 27:13 Lord Jabu Jabu's Belly 29:26 Hyrule Field 34:43 Gerudo Valley 43:20 Coin farming 50:43 Bob Mountain revisit 52:14 Unlock Starslide 53:37 Lord Jabu Jabu's Belly revisit 56:10 Great Deku Tree 57:44 Travel to the future 59:45 Unlock bomb Defuser 1:01:46 Fire Temple 1:04:21 Shadow Temple 1:07:22 Bowser's Castle 1:11:54 Spirit Temple 1:16:00 Water Temple 1:21:53 Forest Temple 1:24:27 Final Bowser Bossfight (5xA)Return to Yoshis Island 64 (DEMO) - Cloud cap cave (2x A presses)SM64SR-#2024-01-06 | Return to Yoshi's Island 64 (DEMO) - Cloud cap cave (2x A presses)
First ever A press save in this game that was TASed. Not much else to say.
previous version: youtu.be/n0HrnsVVZGg?si=krvrICyvLQc2_W_bSuper mario star road - Fluffy Castle Climb (0x A presses)SM64SR-#2023-12-13 | I collect "Fluffy Castle Climb" in 0x A presses. This is a TAS
Since then it was realized that the bees found in Cloudrail station and Mad musical mess are basically just flyguys with three key changes in behavior, namely that they do everything twice as fast, they can move through walls and they don't give you a twirl when you bounce on them. And since they are basically just fast flyguys this also meant that you can manipulate the bees in the same way you can manipulate the flyguys. However the only people in the community who knew how flyguy, and by extension bee manipulation worked didn't want to do it since bee manipulation is very tedious and difficult. So, since I had nothing to do a few days ago I decided to learn how to do bee manipulation and after a few rudiment attempts I finally got the general principle on how to manipulate the bees efficiently. Here's what I do: First I lure the train flower bee out of its home radius in a position near the fluffy castle. Then, I go out of its draw distance sphere so it stays in place and won't fly back to its home. After that I make the bee go into a twirl using the pendulum by going from the low zone which stars at 400 units below the bee, to the high zone which starts at 200 units below the very fast. I then briefly activate the bee so it spirals upwards to about y=900. Next I go back to the start and go on the elevator from which I can manipulate the bee further. I make it go into a spiral by once again going from the low to the high zone really quick, this time by using the raising of the elevator and a well timed DR but after going to the high zone to make the bee go into the spiral and change its direction I immediately go back into the medium zone which causes the bee to stop twirling and now it would start facing back to its home, however before it can do that I go back into the high zone with yet another dive recover which causes the bee to fly to the new angle instead and conveniently I did it in such a way that it lunges towards the castle. Since the bee ended up being to far away though I went down from the castle while making the bee fly to y=1300 which was a more favorable position. After doing the same elevator maneuver once more to make the bee fly to the castle once more, I could then reactivate it from the top platform and while strategically manipulating it while on the donut platform I can then bounce on the bee and reach the wing cap boxes and from there the TAS is basically the same as Sidney's 1xA TAS.
This reduces the total 130 star A press count from 54 to 53.
Join the Star road abc Discord: discord.gg/PYJWnBKSuper mario star road - The Giant Thwomps Treasure (1x A press)SM64SR-#2023-12-13 | I collect "The Giant Thwomp's Treasure" in 1x A press. This is a TAS
Since then it was realized that the bees found in Cloudrail station and Mad musical mess are basically just flyguys with three key changes in behavior, namely that they do everything twice as fast, they can move through walls and they don't give you a twirl when you bounce on them. And since they are basically just fast flyguys this also meant that you can manipulate the bees in the same way you can manipulate the flyguys. However the only people in the community who knew how flyguy, and by extension bee manipulation worked didn't want to do it since bee manipulation is very tedious and difficult. So, since I had nothing to do a few days ago I decided to learn how to do bee manipulation and after a few rudiment attempts I finally got the general principle on how to manipulate the bees efficiently. Here's what I do: First I lure the train flower bee out of its home radius in a position near the fluffy castle. Then, I go out of its draw distance sphere so it stays in place and won't fly back to its home. After that I make the bee go into a twirl using the pendulum by going from the low zone which stars at 400 units below the bee, to the high zone which starts at 200 units below the very fast. I then briefly activate the bee so it spirals upwards to about y=900. Next I go back to the start and go on the elevator from which I can manipulate the bee further. I make it go into a spiral by once again going from the low to the high zone really quick, this time by using the raising of the elevator and a well timed DR but after going to the high zone to make the bee go into the spiral and change its direction I immediately go back into the medium zone which causes the bee to stop twirling and now it would start facing back to its home, however before it can do that I go back into the high zone with yet another dive recover which causes the bee to fly to the new angle instead and conveniently I did it in such a way that it lunges towards the castle. Since the bee ended up being to far away though I went down from the castle while making the bee fly to y=1300 which was a more favorable position. After doing the same elevator maneuver once more to make the bee fly to the castle once more, I could then reactivate it from the top platform and while strategically manipulating it while on the donut platform I can then bounce on the bee and reach the wing cap boxes and from there the TAS is basically the same as Sidney's 2xA TAS.
This reduces the total 130 star A press count from 55 to 54.
Join the Star road abc Discord: discord.gg/PYJWnBKSuper mario star road - Red Coins of the Sky (3x A presses)[OUTDATED]SM64SR-#2023-12-01 | I collect "Red coins of the Sky" in 3x A presses. This is a TAS.
Shoutouts to Marbler(@supermarble94) for TASing the Goomba manipulation at the beginning as well as helping me with the Hyperspeed twirl! This TAS wouldn't have been possible without him.
Since then, Sidney(@sidney600sr) suggested the idea you also see in this video, where you go from the first red coin roof to the pond island with an HSG jump. I managed to do that about a year ago but at the time this led to a lot of routing problems that made this saving an A press incredibly difficult. It was not until recently that I came up with the idea you see in this video where you enter the pedro spot and then Hyperspeed twirl to get two red coins and land near the windmill which could reduce the star to 3xA. There was another problem though, namely that we would miss out on so many coins that we couldn't collect 100 coins anymore. So in a brainstorming session, me and Marbler(@supermarble94) both came to the conclusion that the next best star to combine 100 coins with was "Behind the Underwater Gate". That TAS has already been finished and can be watched here: youtu.be/i0FEMLly0EU?si=GEBQDJSIZtCFX4qb. Two other things that were problematic were the Goomba manipulation to reach the pedro spot and grabbing both reds with the twirl but Marbler figured out how to do both of these things.
This reduces the total 130 star A press count from 57 to 55.
Join the Star road abc Discord: discord.gg/PYJWnBKSuper mario star road - Behind the Underwater Gate + 100 coins (2x A presses)SM64SR-#2023-12-01 | I collect "Behind the Underwater Gate" and Sky Land Resort's 100 coins in 2x A presses. This is a TAS
Since then, we realized that if we don't combine 100 coins with "Red coins of the Sky", we could save 2x A presses on that star. However the problem was finding a star in this level that could be combined with 100 coins and not add any extra A presses for coin collecting. After brainstorming a bit with Marbler (@supermarble94) we both came to the conclusion that the only suitable candidate was "Behind the Underwater Gate". So over the last couple of days I developed the route you see in this video which allows for this star to be combined with 100 coins which will lead to a 2xA save on reds.
This doesn't reduce the total 130 star A press count since all this does is combining a star with 100 coins.
Join the Star road abc Discord: discord.gg/PYJWnBKSuper mario star road - Big Boos Tower (1x A press)SM64SR-#2023-11-19 | I collect "Big Boo's Tower" in 1x A press. This is a TAS
Since then, I developed the strat you see in this video where I get one boo onto the first step via rapid home oscillation (rho) and Boo height manipulation (bhm), and another one next to step via rho, that I use to get Mario onto the first step. After that I freefall onto the lower Boo from the first step and the received height allows me to bounce on the higher Boo and that gives me just barely enough height to ledgegrab the second step. If the Boo would've been just 1 unit lower this wouldn't have been possible.
This doesn't reduce the total 130 star A press count, since it's just a half A press save.
Join the Star road abc Discord: discord.gg/PYJWnBKSuper mario star road - The 57 remaining A presses.SM64SR-#2023-11-15 | I go over the 57 remaining A presses in the 130 star ABC run. As of today (November 15th 2023) the 130 star ABC run takes 57 A presses, consisting of 34 unique A presses. The run is planned for the original 1.01 version since that's the only version a complete ABC has been done for.
Shoutouts to Marbler (@supermarble94) for allowing me to use his m64s in this video. The following parts where TASed by him: Retro remix castle 1xA Mad musical mess 0.5xA (In collab with me) Bowser's slippery swamp replica 9xA
Join the Star road abc Discord: discord.gg/PYJWnBKSuper mario star road - Haunted Ride for Red Coins (0x A presses)SM64SR-#2023-11-11 | I collect "Haunted ride for red coins" in 0x A presses. This is a TAS
Shoutouts to Marbler (@supermarble94 ) for TASing the Goomba manipulation at the beginning as well as the Goomba bounce to clear the first gap.
Since then, I developed the strat you see in this video to get a boo on the second floating platform in order to reach the top of the red coin tower in 0xA. I showed a while ago that it was possible to raise a boo to the correct height (youtu.be/jtYAha3tKps?si=FwzR1INHFrwpFpWX) but at the time I didn't expect it to be of any use since I didn't knew if it was possible to get the boo over to the floating platforms. After doing the 1xA TAS I decided to look into this problem and quickly noticed that a small portion of the boos home radius barely touched the lower floating platform and that was enough to get the boo over and onto the higher platform and from there it was already known that you could reach the top.
This reduces the total 130 star A press count from 58 to 57
Join the Star road abc Discord: discord.gg/PYJWnBKSuper mario star road - Haunted Ride for Red Coins (1x A press)[OUTDATED]SM64SR-#2023-11-07 | I collect "Haunted ride for red coins" in 1x A press. This is a TAS
Shoutouts to Marbler (@supermarble94) for TASing the Goomba manipulation at the beginning as well as the Goomba bounce to clear the first gap.
Since then, I developed the strat you see in this video to reach the void red in 0xA. First I make the boo fly against the wall to make him reach y=0. Then I perform Rapid home oscillation (rho) to move the boo all the way to the starting platform and then slowly move mario towards the elevator for a 2nd ride while also making sure the boo stays in position by rapidly staring at him from time to time. While being on the elevator I manipulate the boo in such a way that he's at the void red at the same time mario reaches it as well so I can then bounce on the boo which gives me just enough height to collect the red coin
This reduces the total 130 star A press count from 59 to 58
Join the Star road abc Discord: discord.gg/PYJWnBKSuper mario star road - Top of the Risky Walkway (0x A presses)SM64SR-#2023-10-11 | I collect "Top of the Risky Walkway" in 0x A presses. This is a TAS
Massive shoutout to Zerolin (@ZerolinGD) for TASing the ending part with the Scuttlebug knockback bounce into 207 DR into SDC.
Since then, an idea was brought back to the table that was suggested all the way back in 2017 by Adeal (@adealtas) which is to lure the Scuttlebug to the big structure, bounce on him to reach the first step and have one of it's coins reach the second step, Do a 207 DR to reach the second step by yourself, collect the Scuttlebug's coins as your 100th coin and do a SDC to reach the third step from where you could then collect the star. At the time it wasn't even possible to collect 100 coins in Gloomy Garden 0xA so the idea was concluded impossible. It wasn't until recently that multiple people, including myself, started to look into this strat again and found out that it might actually just barely work. There were only 2 problematic parts which were to figure out a way to actually make the Scuttlebug's coin reach the second step, which was solved by Marbler (@supermarble94) using a Scuttlebug knockback bounce and the second problem which was solved by myself while making this TAS. You see, while it was proven by lemon (@lemon9bug) that 100 coins were obtainable 0xA we could actually only get 99 coins using this strat. One blue coin from the boo that we use to reach the star platform couldn't be collected since killing him meant that we can't reach the star platform anymore, and also one Scuttlebug coin couldn't be collected since it was at most possible to get two Scuttlebug coins to the second step but not all three. After I showed that it was possible to reach the big wall with boo bounce chains one more blue coin could be collected from a Bookend which would mean we could get 99 in total. I then realized that it's probably possible to reach the blue coin block located on the wall with Boo bounce chains as well so without further testing it I just started the TAS, and after some failed attempts I found the solution you see in this video. The rest of the TAS is pretty trivial, however I couldn't get the ending part to work so Zerolin (@ZerolinGD) took over and TASed that part for me.
This reduces the total 130 star A press count from 63 to 62
Join the star road abc Discord: discord.gg/PYJWnBKSuper mario star road - Colorful Coral Caverns time improvementsSM64SR-#2023-10-04 | I did all of these back in June but I forgot to upload them. Saves some time on 130 star
Last impact abc discussion: discord.gg/PYJWnBKSuper mario star road - Hidden Palace Finale Replica (8x A presses)SM64SR-#2023-08-19 | I collect the Replica star in Hidden Palace Finale in 8x A presses. This is a TAS
Since then, Sidney (@sidney600sr) found the HSG spot in the lake and suggested using that to do a hyperjump to the higher parts of the level. They also suggested jumping from the left purple roof to the pipe on the floating island to reverse enter it and save the A presses required to go up the walljump section. I had many potential blueprints to save A presses using these ideas but all of them just barely didn't work. That was until yesterday when I finally found the strat you see in this video which saves two A presses on both stars. What I do is built ~198 HSPD in the HSG spot. Then I use a jump out of water to redirect that speed, do another jump to the left wall, wallkick off that wall and do another wallkick on the floating island in order to just barely ledgegrab it. After entering the pipe the rest of the strat is basically the same as Sidney's 10xA TAS.
This reduces the total 130 star A press count from 65 to 63
Join the star road abc Discord: discord.gg/PYJWnBKSuper mario star road - Hidden Palace Finale secret star (6x A presses)SM64SR-#2023-08-19 | I collect the secret star in Hidden Palace Finale in 6x A presses. This is a TAS
Since then, Sidney (@sidney600sr) found the HSG spot in the lake and suggested using that to do a hyperjump to the higher parts of the level. They also suggested jumping from the left purple roof to the pipe on the floating island to reverse enter it and save the A presses required to go up the walljump section. I had many potential blueprints to save A presses using these ideas but all of them just barely didn't work. That was until yesterday when I finally found the strat you see in this video which saves two A presses on both stars. What I do is built ~198 HSPD in the HSG spot. Then I use a jump out of water to redirect that speed, do another jump to the left wall, wallkick off that wall and do another wallkick on the floating island in order to just barely ledgegrab it. After entering the pipe the rest of the strat is basically the same as Sidney's 8xA TAS.
This reduces the total 130 star A press count from 67 to 65
Join the star road abc Discord: discord.gg/PYJWnBKSuper mario star road - Puzzle of the Vanish Cap Replica (0x A presses)SM64SR-#2023-08-18 | I collect the Replica star in Puzzle of the Vanish Cap in 0x A presses. This is a TAS
Since then, Marbler (@supermarble94) has discovered Chuckya Wrong Throw (CWT). This technique has been applied to almost every star where Chuckya was in the course except for this one and since I recently learned how to do CWT I decided to give it a try and after a while I found the solution you see in the video.
For the HOLP placement, I branched off Marblers upstairs TAS so everything from 0:00 to 0:49 was TASed by him
This reduces the total 130 star A press count from 68 to 67
Join the star road abc Discord: discord.gg/PYJWnBKSuper mario star road - Bowsers Rainbow Rumble secret star (1x A press)[OUTDATED]SM64SR-#2023-08-15 | I collect the secret star in Bowsers rainbow rumble in 1x A press. This is a TAS
Since then, Marbler (@supermarble94) and Zerolin (@ZerolinGD) told me how to do type 2 CWT which is basically just doing BCA while holding chuckya then go in front of the HOLP and throw chuckya which causes him to grab you immediately. Using the C buttons we can then manipulate the camera to render Chuckya's anchor at the heighest point during his jump so we get thrown from that position. Here, I use that technique to save the second A press by doing type 2 CWT and then reaching the higher ledge that way.
I should also note that I branched off Marblers upstairs TAS so everything from 0:00 to 0:42 was TASed by him
This reduces the total 130 star A press count from 69 to 68
Join the star road abc Discord: discord.gg/PYJWnBKSuper mario star road - Bowsers Rainbow Rumble secret star (2x A presses)[OUTDATED]SM64SR-#2023-08-14 | I collect the secret star in Bowsers rainbow rumble in 2x A presses. This is a TAS
Since then, Marbler (@supermarble94) discovered Chuckya Wrong Throw (CWT) and applied that technique to every star in c14 and c15 as well as BRR clear and BRR replica to lower those stars to 0xA. He didn't look at BRR secret though so since I recently learned how to do CWT I decided to take a look at this star and quickly found the solution you see in this video.
I should also note that I branched off Marblers upstairs TAS so everything from 0:00 to 0:42 was TASed by him
This reduces the total 130 star A press count from 71 to 69
Join the star road abc Discord: discord.gg/PYJWnBKSuper mario star road - Pole jumping (0x A presses)SM64SR-#2023-07-28 | We collect "Pole jumping" in 0x A presses. This is a TAS
First of all, massive shoutout to Zerolin (@ZerolinGD ) for TASing the BCA Chuckya grab and Marbler (@supermarble94 ) for TASing the CWT at the end as well as the flyguy manipulation and the final twirl to the star. This TAS wouldn't have been possible without them.
Since then, Marbler discovered Chuckya Wrong Throw (CWT). Soon after its discovery we began to look through every course that had a Chuckya in it to see if A presses might be saveable with this new technique. Two candidates that immediately came to mind were the 2 A presses required to collect Top of the Toy tower and Pole jumping in Colossal candy clutter. With a precise CWT, it might be possible to collect both of these stars in 0x A presses. However, there was one tiny problem: In order to do a CWT efficiently, you have to get thrown from a preset HOLP, but in order to reach the mainland in Colossal candy clutter you had to grab a crazy box to get to the Tuxie platform and grabbing a crazy box updates the HOLP so that was not an option. On the tiny island you start on theres almost nothing to work with so reaching the mainland without updating the HOLP seemed impossible at the time. A few days ago, I decided to look into this problem and quickly found out that the little toy plane at the start has a pedro spot in which you can build up to 1500 spd. I soon realized that this could be used to clip into the slide and then use a misalignment on the ending pipe to get back to the Tuxie platform and from there it was already proven that you can reach the mainland. However, after beginning the TAS and getting to the pipe I realized that it was 1 unit to high to do a misa rollout on so I had to come up with the fence clip strat to ledgegrab the pipe instead. After that I just had to get to the mainland to prove that it is possible to reach it without updating the HOLP. (youtu.be/eTzb9Lo8QEQ) The next part of the strategie was to lure the Chuckya down to the yellow platforms in order to BCA grab him and throw him to the HOLP. I do this by going in and out of Chuckya's home radius until he keeps running into the wall while ever so slightly facing towards the edge which causes him to drop down. However, when he drops down his speed gets set to 0 which is a problem since that will cause him to land on the steep slope from which we cant grab him and Chuckya also cant move anymore. In order to avoid this I leave Chuckya's home radius when he drops down which gives him a bit of extra speed but also causes him to move towards his home. So soon after that I go back into his home radius which causes him to keep his speed but move towards Mario again which barely allows him to land on the yellow platform. Next up was the BCA Chuckya grab. The biggest problem here is that the fire spewer leaves us only a small time window in which we can successfully set up BCA, grab Chuckya and throw him to the HOLP with the correct angle. I couldn't get that to work so Zerolin took over and TASed that part for me. While he did the BCA Chuckya grab I looked through every stage to see where we could potentially place a good HOLP. And as it turns out, that was the biggest problem. The problem is that of all the accesible courses, Colossal candy clutter is one of the tallest ones. As it turns out there is one singular HOLP location that barely works which is located in Mushroom Mountain Town and also the one you see in the video. If the pillar was in a slightly different location or slightly lower this strat wouldn't have been possible. After I confirmed that the HOLP worked and Zerolin finished the BCA Chuckya grab, all that was left to do now was reactivating the Chuckya, doing the CWT to the top of the tower and doing the flyguy manipulation in order to reach the pole jumping star platform. The strat to reactivate Chuckya was theorized by Zerolin and executed by myself and the final CWT was TASed by Marbler. He also came up with and TASed the strat to manipulate flyguy which is achieved by getting -8 vsc on the platform and then just barely entering flyguys radius while still being able to ledgrab. After that he manipulated flyguy into a suitable location and did a max speed DR into a twirl in order to reach the star platform. Zerolin hexed together the HOLP placement with the actual run since as I mentioned the HOLP placement was found in the middle of the actual TAS work. So if you wondered why RNG manipulation gets done in Mushroom Mountain Town, thats why.
This reduces the total 130 star A press count from 72 to 71
Join the star road abc Discord: discord.gg/PYJWnBKSuper mario star road - Top of the Toy Tower (0x A presses)SM64SR-#2023-07-24 | We collect "Top of the Toy Tower" in 0x A presses. This is TAS
First of all, massive shoutout to Zerolin (@ZerolinGD) for TASing the BCA Chuckya grab and Marbler (@supermarble94) for TASing the CWT at the end. This TAS wouldn't have been possible without them.
Since then, Marbler discovered Chuckya Wrong Throw (CWT). Soon after its discovery we began to look through every course that had a Chuckya in it to see if A presses might be saveable with this new technique. Two candidates that immediately came to mind were the 2 A presses required to collect Top of the Toy tower and Pole jumping in Colossal candy clutter. With a precise CWT, it might be possible to collect both of these stars in 0x A presses. However, there was one tiny problem: In order to do a CWT efficiently, you have to get thrown from a preset HOLP, but in order to reach the mainland in Colossal candy clutter you had to grab a crazy box to get to the Tuxie platform and grabbing a crazy box updates the HOLP so that was not an option. On the tiny island you start on theres almost nothing to work with so reaching the mainland without updating the HOLP seemed impossible at the time. A few days ago, I decided to look into this problem and quickly found out that the little toy plane at the start has a pedro spot in which you can build up to 1500 spd. I soon realized that this could be used to clip into the slide and then use a misalignment on the ending pipe to get back to the Tuxie platform and from there it was already proven that you can reach the mainland. However, after beginning the TAS and getting to the pipe I realized that it was 1 unit to high to do a misa rollout on so I had to come up with the fence clip strat to ledgegrab the pipe instead. After that I just had to get to the mainland to prove that it is possible to reach it without updating the HOLP. (youtu.be/eTzb9Lo8QEQ) The next part of the strategie was to lure the Chuckya down to the yellow platforms in order to BCA grab him and throw him to the HOLP. I do this by going in and out of Chuckya's home radius until he keeps running into the wall while ever so slightly facing towards the edge which causes him to drop down. However, when he drops down his speed gets set to 0 which is a problem since that will cause him to land on the steep slope from which we cant grab him and Chuckya also cant move anymore. In order to avoid this I leave Chuckya's home radius when he drops down which gives him a bit of extra speed but also causes him to move towards his home. So soon after that I go back into his home radius which causes him to keep his speed but move towards Mario again which barely allows him to land on the yellow platform. Next up was the BCA Chuckya grab. The biggest problem here is that the fire spewer leaves us only a small time window in which we can successfully set up BCA, grab Chuckya and throw him to the HOLP with the correct angle. I couldn't get that to work so Zerolin took over and TASed that part for me. While he did the BCA Chuckya grab I looked through every stage to see where we could potentially place a good HOLP. And as it turns out, that was the biggest problem. The problem is that of all the accesible courses, Colossal candy clutter is one of the tallest ones. As it turns out there is one singular HOLP location that barely works which is located in Mushroom Mountain Town and also the one you see in the video. If the pillar was in a slightly different location or slightly lower this strat wouldn't have been possible. After I confirmed that the HOLP worked and Zerolin finished the BCA Chuckya grab, all that was left to do now was reactivating the Chuckya and doing the CWT to the top of the tower. The strat to reactivate Chuckya was theorized by Zerolin and executed by myself and the final CWT was TASed by Marbler as well as the star grab. Zerolin hexed together the HOLP placement with the actual run since as I mentioned the HOLP placement was found in the middle of the actual TAS work. So if you wondered why RNG manipulation gets done in Mushroom Mountain Town, thats why.
You may also wonder now if this save can also be applied to pole jumping and the answer to that is maybe. There are a few ideas but nothing is really confirmed to work yet. If you want more information about this, feel free to join the star road discord (Link below).
This reduces the total 130 star A press count from 73 to 72
Join the star road abc Discord: discord.gg/PYJWnBKSuper mario star road - Haunted Ride for Red Coins (2x A presses)[OUTDATED]SM64SR-#2023-07-19 | I collect "Haunted ride for red coins" in 2x A presses. This is a TAS
First of all, massive shoutout to Marbler (@supermarble94) for TASing the Goomba manipulation at the beginning as well as the Goomba bounce to clear the first gap in order to save the first A press. This TAS wouldn't have been possible without him.
Since then, authenticbrine (@BrinePato) suggested using the Goomba thats on top of the big wall in order to clear the first gap and save the first A press. After discussing this for a bit in the discord server, I made a prove of concept video with a hacked Goomba that showed that a Goomba bounce would be enough to get to the other side (youtu.be/0QL37PP5e3g). However, I couldn't manipulate the Goomba to fall off so Marbler took over and TASed that part. The second A press save makes use of a trick called Boo Height Manipulation or BHM for short. To simplify it, when Mario is in certain actions like idle or hanging on a pole/tree the boos will move towards marios y-value as long as he's close to the Boos y-value. Since the boos default position was too high to get under the arch and collect the 2nd red coin, I had to lower them using the tree and the slope. Another thing I want to mention is that when Mario is airborne the boos will move towards y=0 which is underneath them, so while we do the Boo bounce chain towards the red the boos will move slightly downwards as well. It is very subtle but I thought I might as well mention it since it also applies to the other two boo bounce chains that are required to get to the wall. The rest of the TAS is basically the same as the previous record aside from some setup changes and the fact that I had to do the first boo bounce chain to the wall 0xA since I couldn't leech off the A press to clear the first gap since that one was saved.
This reduces the total 130 star A press count from 75 to 73
Join the Star road abc Discord: discord.gg/PYJWnBK[TAS] Ztar Attack 0.5 - Mario Escape from the Jail - 0 stars 1Key in 5:02 by SRSM64SR-#2023-02-23 | This is a tool assisted recording
This TAS is not optimized at all and its just something I did for fun so not much effort went into it. I still tried to make it as good as possible and tried to find some cool stratsSuper mario star road - Sandy Slide Secret Replica (1x a press)SM64SR-#2023-01-20 | I collect the replica star in sandy slide secret in 1x A press. This is TAS
Shortly after posting that run, I brainstormed ideas to reach the Koopa statue's mouth in 0x A presses. I quickly realized that the nearby goomba could be used to DR into the mouth but at the time I couldn't get it to work so I just left that star at 2xA and moved on. However, a few months later I revisited this strat and found out that it is possible to reach the mouth 0xA with a goomba bounce (youtu.be/SHatZfgB0vM). But there was still one problem, namely that the goomba I used was hacked to stay at the right position and I didn't even know if it could reach that point. Today I tried and after an hour of attempts it actually worked with a simple goomba chase extension.
This reduces the total A press count from 79 to 78
Alexpalix1: youtube.com/@PaLiX Marbler: youtube.com/@supermarble94 tjk: youtube.com/@SuperMario142MCTwo Blue Shells at once | Mario kart 8 deluxeSM64SR-#2022-12-07 | ...Super mario star road - Red Coins in the Crater + 100 coins (1x a press)[OUTDATED]SM64SR-#2022-11-29 | I collect "Red coins in the Crater" and Starlight runway's 100 coins in 1x A press. This is TAS.
I apologize for the frame drops, but there was no way to fix that.
Since then, I found out how to: 1. Get up to 500 speed using shell hyperspeed 2. Redirect that speed towards the cannon platform The rest is pretty much the same as Sidney's 2xA TAS with the only difference being some slight route changes and the fact that we go to the top first.
The TAS is very improveable but I didn't have much time for this and I already delayed it for a week.
This reduces the total 130 star A press count from 88 to 87.
Join the Discord: discord.gg/PYJWnBKSuper mario star road - Aim the Turret (2x a presses)[OUTDATED]SM64SR-#2022-11-22 | I collect "Aim the Turret" in 2x A presses. This is TAS
I apologize for the frame drops, the low quality and the audio desync, but there was no way to fix that.
Since then, I found out how to: 1. Get up to 500 speed using shell hyperspeed 2. Redirect that speed towards the cannon platform The rest is basically the same as Sidney's 3xA TAS.
This was previously done in 1.5x A presses by FeijoadaMolhada: youtu.be/Nt_0QnyLYYw
Since then, I discovered: 1. That you can use shell hyperspeed to get up to 500 speed 2. How to redirect that speed towards the cannon platform. From there, the rest is basically the same as Sidney's (youtube.com/@sidney600sr6) 2xA TAS
You might wonder if this strat can also be applied to Aim the turret and Reds+100c and the answer is yes, in fact we are working on that right now.
This doesn't save any total A presses since it's just a half A press save.
Since then, Iwer Sonsch(youtube.com/channel/UCnJKlalNQWIco1DS0Uw_XXw) suggested using a SDC from the arch between the tower and the Scuttlebug roof to reach the Scuttlebug roof in 1xA. While that is sadly not possible due to the roof being 40 units too high, it gave me the idea to use a SDC on the staircase side instead. After brainstorming some potential strats with Iwer, Marbler(youtube.com/user/supermarble94), and Sidney(youtube.com/@sidney600sr6) to get the required height, I found the strat you see in this Video and the rest is trivial. One more thing I want to mention is, how I got the boo onto the first step. To do that, I use a trick called Boo Height Manipulation. It's actually very simple, whenever Mario isn't in an air action i.e. freefall, air knockback, etc... , the Boos in the level will raise to Marios height, as long as their height is close to Marios. In this case, I use the tree to raise the boo.
You might also wonder why I didn't use the strat to go up the risky walkway, used in both the Risky walkway star itself and in the solo 100 coins TAS, and the answer is simple: I was too lazy and the Boo bounce chain to the top of the wall is significantly easier.
Join the Discord: discord.gg/PYJWnBK[TAS] Please come to the castle ZeroKey in 2:03 by ChouxZi3, SR and ZerolinSM64SR-#2022-11-15 | We beat the romhack Please come to the castle in 2 minutes and 3 seconds, which is 19 seconds faster than the previous record. This is TAS
Timing starts when ROM starts Timing ends on last input (when screen goes black)
Most of the inputs you see here are done by ChouxZi3 he TASed and optimized nearly everything, saving a bunch of time over the previous TAS. The really big timesave comes from the OJ PU route though. Zerolin found, planned and also TASed that part, saving around 9 seconds. ChouxZi3 then found the stair BLJ setup which saved some time as well, so he redid the PU part with basically the same inputs. After that, I found the 2nd BLJ in Bowsers that shaved off a couple more seconds and once again ChouxZi3 optimised it and also TASed the Ending entry.
So yeah thanks for watching and reading this.
m64 stats: length: 2 minutes and 3 seconds frames: 7389 (3602 input) re-records: 13576Super mario star road - Haunted Ride for Red Coins (4x a presses)[OUTDATED]SM64SR-#2022-11-14 | I collect "Haunted ride for red coins" in 4x A presses. This is TAS
Since then, WalrusOfYourDreams (youtube.com/user/WalrusOfYourDreams) suggested using the strat for the risky walkway on the last two A presses since the platforms are the same. While that strat is sadly not possible due to the platforms being too far apart, it gave me the idea for this strat and to my suprise it actually worked.
This reduces the total 130 star A press count from 95 to 94
Join the Discord: discord.gg/PYJWnBKSuper mario star road - The lone Tree (0x a presses)SM64SR-#2022-11-11 | I collect "The lone tree" in 0x A presses. This is TAS.
Join the discord: discord.gg/PYJWnBKSM64: Wigglers red coins A press save via fire bounce+SDC idea (failed)SM64SR-#2022-11-05 | A random idea I had. It currently takes one A press to reach that part of the cave. I hoped that a SDC combined with a fire bounce could give me the required height but that doesn't seem possible. Even if it was, I have no clue how you would get the star there. The fire is much more likely to get into this spot without hacks tho.Super mario star road - Puzzle of the Vanish Cap Replica (1x a press)[OUTDATED]SM64SR-#2022-11-04 | I collect the Replica star in Puzzle of the Vanish Cap in 1x A press. This is TAS
This was previously done in 3x A presses by Justin Kastler: youtu.be/UAzjttcBvlE
Since then, I found many improvements in Gloomy Garden using Boo bounce chains. I wondered if this technique was also applicable here so I decided to give it a try. To my surprise it was actually possible to save one A press using this strat.
Before you ask in the comments, yes, I know it seems possible to do this in 1x A press, and yes, its also very likely but it will take some time and effort because I somehow need to get about 50 units higher on the final boo bounce and also the boos would have to be in a better position.
This reduces the total 130 star A press count from 97 to 96
Since then, I figured that the boo bounce strat used for "The lone tree" could also work for this star. After testing some ideas, I discovered that it is possible to use the boos to get onto the tower wall in 0.5x A presses instead of the 2x A presses required before. However, I couldn't reach the boos 0.5xA, so I had to use 1x A press to jump over a gap the start in order to reach them.
This reduces the total 130 star A press count from 102 to 101
Since then, I found a route that could get this star down to 0.5x a presses. The thing that made this problematic before was, that when attempting to go up the slope with two boos there simply wasn't enough time between the bounces to make the other boo tangible again unless you had low gravity from a longjump. However, when using 3 boos instead, this could work. After 2 days of trying, I finally found a solution and the rest was, once again, tedious but doable.
This reduces the total 130 star A press count from 106 to 105
Since then, Sidney (youtube.com/channel/UCla5Eru3DbPgxz6LwSBOyaw) suggested a strat that would lower this star to 1x A press ideally. Basically, the strat is to go to the courtyard and use two of the three boos to go to the lone tree island with them. The only problem was getting them up the slope, which is required in order to get them to the correct height. However, the low gravity of a longjump could assist there and after that, everything else was a bit tedious but doable. The one A press is needed to start a longjump
This reduces the total 130 star A press count from 107 to 106
ABC playlist: youtube.com/playlist?list=PLrQtcX0snX2cmJAKeiQ3-ncnQpc_SzCexSM64: Last impact - Find the Passphrase (1x a press)SM64SR-#2022-10-10 | ...Super mario star road - Mouth of the Giant Flute (0.5x a presses)SM64SR-#2022-10-03 | I collect "Mouth of the Giant Flute" in 0.5x A presses. This is TAS.
Massive shoutout to Marbler (youtube.com/user/supermarble94) for TASing the last 15 seconds. This run would've literally not been possible without him.
Since then, Sidney (youtube.com/channel/UCla5Eru3DbPgxz6LwSBOyaw) has theorized a route to get this star down to 0.5x A presses. However the idea was lost in a bunch of others and it was not until recent improvements in "The Piano-playing Thwomps", that this idea came up again. I decided to give it a try and with some instructions from Sidney, I managed to get to the the second black platform of the trumpets. Sidney thought of a goomba lure to get onto the drum but I figured, that a DR to the harp would be sufficient as well. The only problematic thing was to get a DR to happen in this tiny area but I managed to do it. The rest was easy except for that final rollout from the trumpet to the star platform. No matter how hard I tried, I couldn't get it to work, and when I was giving up, Marbler took over and TASed it and it turns out, it's actually unit precise. Also if it wasn't obvious, the half A press is needed to get to the star platform.
This reduces the total 130 star A press count from 114 to 113.
This was previously done in 1.5x A presses by EverythingABC: youtu.be/iDGdvJ3yju4
Since then I discovered: 1. How to get to the white path from the harp in 0x a presses, by getting a wall push from the trumpet. 2. How to enter the cannon with the wing cap in 0x a presses, by divegrinding and better positioning.
This doesn't save any total A presses since it's just a half A press save.