Uploaded August 2025 | Updated September 2026, 2 weeks ago
Worried about your game’s narrative after redesigning a core mechanic? Or cutting out a big chunk of content? Or realizing the text engine can’t print vowels? No problem! The Writer Will Fix It. (If you’re a narrative designer/writer whose work has been affected by unexpected development challenges, take a moment to scream before tuning in to learn some strategies for Fixing It.) This talk is part tutorial, part retrospective on the development of fantasy tactics game Wargroove 2. How can narrative folks address difficult challenges and ship not just a game, but a story we're proud of?
Worried about your game’s narrative after redesigning a core mechanic? Or cutting out a big chunk of content? Or realizing the text engine can’t print vowels? No problem! The Writer Will Fix It. (If you’re a narrative designer/writer whose work has been affected by unexpected development challenges, take a moment to scream before tuning in to learn some strategies for Fixing It.) This talk is part tutorial, part retrospective on the development of fantasy tactics game Wargroove 2. How can narrative folks address difficult challenges and ship not just a game, but a story we're proud of?










