Adaptations: can marginalization/queerness translate? @GDoCExpo
Adaptations: can marginalization/queerness translate?  @GDoCExpo
Uploaded August 2023 | Updated September 2026, 2 weeks ago
How can literary stories translate into games? How can the ideas from books about games be adapted into practices of game making? This talk will explore these questions in making Stamped: an anti-travel game, an adaptation of the 2018 award-winning novel Stamped: an anti-travel novel, as well as the 2020 book, Open World Empire: Race, Erotics, and the Global Rise of Video Games (all by the same author). The result is a visual novel story about marginalized North American youth traveling and living in Asia, who confront overlapping histories of colonization, war, genocide, and tourism.
Adaptations: can marginalization/queerness translate?Growing Indigenous Worlds in GamesWhat makes a good video game trailer?Dev Interview: Pacific DriveBelow the Triple A Line - South African Game Dev PanelDev Interview: Lonesome VillageDev Interview: 1000xRESIST250 Reviewed Game Pitches Later: The Lessons LearnedDo We Get a TikTok? - An Introduction to Marketing in Video GamesWhat if We Were Trapped Inside a Video Game and We Were Both GirlsDev Interview: El Paso, Elsewhere #GDoCExpo 22A lonely introverts guide to authentic networking
Game Devs of Color Expo |

Adaptations: can marginalization/queerness translate?

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER