Growing Indigenous Worlds in Games @GDoCExpo
Growing Indigenous Worlds in Games  @GDoCExpo
Uploaded August 2024 | Updated September 2026, 2 weeks ago
Creative Leads Meagan and Sadekaronhes from the Indigenous indie studio Achimostawinan Games talk about the process, history, worldview and resistance that goes in to building the worlds of Hill Agency. In this talk we will share how we move from macro to micro in our design process and how we empower our Indigenous team members to add their own touches. We will bring our along audience on a short journey into our Indigenous worldview and how it informs our world building from the ground up and out.

Meagan Byrne
Narrative Mechanics Designer
Achimostawinan Games

Sadekaronhes Esquivel
Art Lead/Character Concept Designer
Achimostawinan Games
Growing Indigenous Worlds in GamesWhat makes a good video game trailer?Dev Interview: Pacific DriveBelow the Triple A Line - South African Game Dev PanelDev Interview: Lonesome VillageDev Interview: 1000xRESIST250 Reviewed Game Pitches Later: The Lessons LearnedDo We Get a TikTok? - An Introduction to Marketing in Video GamesWhat if We Were Trapped Inside a Video Game and We Were Both GirlsDev Interview: El Paso, Elsewhere #GDoCExpo 22A lonely introverts guide to authentic networkingThe Boss Monster Pipeline: Developing Fun F2P Encounters #GDoCExpo
Game Devs of Color Expo |

Growing Indigenous Worlds in Games

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER