Uploaded October 2022 | Updated September 2026, 2 weeks ago
Recorded on WoW - Dragonflight 10.0.2 (Build 46259) (Beta x64)
Resolution used: 3840x2160
Graphical settings slider has been set to 10
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Played on:
CPU: Intel Core i5 11400F
GPU: GIGABYTE GeForce RTX 3080 Ti GAMING OC
MOBO: ASRock Z590 Taichi
RAM: Corsair Vengeance Pro RGB 32GB DDR4 3600MHz
STORAGE: Samsung 970 EVO Plus 500GB + Seagate BarraCuda 2TB + 4TB
PWR: Corsair HX Series, 80+ Platinum, 1000W
Recorded with: nVidia GeForce Experience
nVidia Game Ready Driver used: 526.47
Using Windows 11 Pro 22H2
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Don't forget to Like (Dislike), Comment and Subscribe
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Also don't forget to check out my channel for more videos!
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Thanks people!
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COPYRIGHT NOTICE:
I DO NOT take any credit for the music, cinematics or any kind of images shown in any of my videos.
All of the music and songs belong to their respective original creators.
World of Warcraft®: Dragonflight™
©2022 Blizzard Entertainment, Inc. All rights reserved. Dragonflight is a trademark, and World of Warcraft, Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
ALL OTHER TRADEMARKS ARE THE PROPERTY OF THEIR RESPECTIVE OWNERS.
Recorded on WoW - Dragonflight 10.0.2 (Build 46259) (Beta x64)
Resolution used: 3840x2160
Graphical settings slider has been set to 10
--------------------------------------------------------------------------------------------------------------------------------
Played on:
CPU: Intel Core i5 11400F
GPU: GIGABYTE GeForce RTX 3080 Ti GAMING OC
MOBO: ASRock Z590 Taichi
RAM: Corsair Vengeance Pro RGB 32GB DDR4 3600MHz
STORAGE: Samsung 970 EVO Plus 500GB + Seagate BarraCuda 2TB + 4TB
PWR: Corsair HX Series, 80+ Platinum, 1000W
Recorded with: nVidia GeForce Experience
nVidia Game Ready Driver used: 526.47
Using Windows 11 Pro 22H2
--------------------------------------------------------------------------------------------------------------------------------
Don't forget to Like (Dislike), Comment and Subscribe
--------------------------------------------------------------------------------------------------------------------------------
Also don't forget to check out my channel for more videos!
--------------------------------------------------------------------------------------------------------------------------------
Thanks people!
--------------------------------------------------------------------------------------------------------------------------------
COPYRIGHT NOTICE:
I DO NOT take any credit for the music, cinematics or any kind of images shown in any of my videos.
All of the music and songs belong to their respective original creators.
World of Warcraft®: Dragonflight™
©2022 Blizzard Entertainment, Inc. All rights reserved. Dragonflight is a trademark, and World of Warcraft, Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
ALL OTHER TRADEMARKS ARE THE PROPERTY OF THEIR RESPECTIVE OWNERS.
![nVidia Apollo 11 Lunar Landing Tech Demo VXGI (GTX 980 Ti) [4K60]
Forgot about this nice little tech demo from nVidia. I thought I should post it here for showcasing purposes only for those who are interested in stuff like this.
I switched to 4K using a command line applied to the Desktop shortcut made by the installation.
The command line is as follows:
-ResX=3840 -ResY=2160 -FULLSCREEN
This tech demo shows nVidias new VXGI technology.
nVidias own description of VXGI:
Voxelized Global Illumination
( or VXGI )
In traditional computer graphics, a light contributes diffuse and specular illumination to any surface that has an unobstructed ray to that light. The images resulting from this technique are characteristically black in unlit regions because this over-simplification fails to account for light reflected from other surfaces in the scene.
To improve visuals, most games describe indirect illumination by pre-computing lighting and storing the result statically in vertex data or textures. The results can look very realistic if the scene remains static, but we want to be able to open doors, move lights, and tear down walls. Clearly games would benefit greatly if we could create a global illumination solution that computes direct and indirect lighting in real time.
NVIDIAs VXGI computes indirect light by rendering the scenes lit geometry into a 3D voxel grid, then using that grid as an acceleration structure for computing indirect diffuse light and reflections. Indirect diffuse light is calculated by tracing broad cones through the voxel grid in the direction of the surface normal and accumulating the light from those voxels. Reflections are likewise calculated by tracing through the voxel grid in the direction of the reflection vector.
This new technique is made possible from several new features of GeForce GTX 980 including:
Viewport Multicast :
Accelerates the rendering of each triangle into the voxel structure(s)
by broadcasting it to the 6 directional render targets rather than
duplicating data.
Conservative Raster :
Ensures that each triangle in a voxels space can contribute to that
voxel even if the triangle does not cross that voxels sample point.
Tiled Resources :
Permits us to create a high resolution 3D Texture but only allocate
memory for those regions that are occupied by voxels.
NVIDIA can now employ Voxelized Global Illumination on Geforce GTX 980 to test the validity of the alleged moon landing media. nVidia Apollo 11 Lunar Landing Tech Demo VXGI (GTX 980 Ti) [4K60]](https://i.ytimg.com/vi/v3gvihFf44E/mqdefault.jpg)
![WoW - Draenor - Exploring UNDERCITY Gameplay - (No Commentary) [4K60]
Thought of doing another WoW mini series by presenting the cities of Horde and Alliance from the Warlords of Draenor expansion. Mostly for people who want to see any changes compared to previous expansions both graphical and storyline changes.
Played on:
CPU: Intel Core i7 4790k
GPU: ASUS GeForce GTX 980 Ti STRIX
MOBO: Asus Maximus VII Gene
RAM: Corsair Dominator Platinum 16Gb
SSD: OCZ ARC 100 240GB
PWR: Seasonic M12II-850W
CASE: Corsair Obsidian 350D Windowed
Recorded with: OBS (Open Broadcasting Software) @ 30mpbs
nVidia Game Ready Driver version used: 362.00
Using Windows 10 Pro 64bit
Dont forget to Like (Dislike), Comment and Subscribe if you liked it or didnt like it.
Also dont forget to check out my channel for more stuff like this!
Thanks people! WoW - Draenor - Exploring UNDERCITY Gameplay - (No Commentary) [4K60]](https://i.ytimg.com/vi/vjVF4mekwpk/mqdefault.jpg)
![QUAKE (1996) - First four levels Gameplay - (No Commentary) [4K60]
Another iD Software legendary that boosted the gaming industry even more.
Some random (barely visible) hitches during gameplay. Probably due to the custom engine mixed up with 4K or something else on my end.
-This was done in Darkplaces Quake engine
https://icculus.org/twilight/darkplaces/
Steam version of Quake was used
Resolution used: 3840x2160
Steam Store Page:
http://store.steampowered.com/app/2310/QUAKE/
Played on:
CPU: Intel Core i7 4790k
GPU: ASUS GeForce GTX 980 Ti STRIX
MOBO: Asus Maximus VII Gene
RAM: Corsair Dominator Platinum 16Gb
SSD: OCZ ARC 100 240GB
PWR: Seasonic M12II-850W
CASE: Corsair Obsidian 350D Windowed
Recorded with: nVidia GeForce Experience Share
nVidia Game Ready Driver version used: 382.19
Using Windows 10 Pro 64bit (Creators Update)
Dont forget to Like (Dislike), Comment and Subscribe if you liked it or didnt like it.
Also dont forget to check out my channel for more stuff like this!
Thanks people! QUAKE (1996) - First four levels Gameplay - (No Commentary) [4K60]](https://i.ytimg.com/vi/w8AA6h09BDg/mqdefault.jpg)

![Half-Life 2: Update - Chapter 3 - ROUTE KANAL Playthrough - (No Commentary) [4K60]
A continuation of the legendary Half-Life.
All video settings have been set to HIGHEST possible settings.
Played on:
CPU: Intel Core i7 4790k
GPU: ASUS GeForce GTX 980 Ti STRIX
MOBO: Asus Maximus VII Gene
RAM: Corsair Dominator Platinum 16Gb
SSD: OCZ ARC 100 240GB
PWR: Seasonic M12II-850W
CASE: Corsair Obsidian 350D Windowed
Recorded with: Game DVR for Windows 10
nVidia Game Ready Driver version used: 361.60
Using Windows 10 Pro 64bit Half-Life 2: Update - Chapter 3 - ROUTE KANAL Playthrough - (No Commentary) [4K60]](https://i.ytimg.com/vi/wtFmal-eaY4/mqdefault.jpg)
![SPLINTER CELL (2003) - Training Gameplay - (No Commentary) [4K60]
A trip down the memory lane with the awesome Splinter Cell and Michael Ironside. Enjoy
(Audio-Video may be a bit out of sync, forgot to cap the FPS to 60 from nVidia Inspector)
Game was made to run in 4K by using this guide here:
http://www.wsgf.org/dr/splinter-cell
Used the Steam version for this one.
Steam Store Page:
http://store.steampowered.com/app/13560/
Played on:
CPU: Intel Core i7 4790k
GPU: ASUS GeForce GTX 980 Ti STRIX
MOBO: Asus Maximus VII Gene
RAM: Corsair Dominator Platinum 16Gb
SSD: OCZ ARC 100 240GB
PWR: Seasonic M12II-850W
CASE: Corsair Obsidian 350D Windowed
Recorded with: nVidia GeForce Experience Share
nVidia Game Ready Driver version used: 378.49
Using Windows 10 Pro 64bit
Dont forget to Like (Dislike), Comment and Subscribe if you liked it or didnt like it.
Also dont forget to check out my channel for more stuff like this!
Thanks people! SPLINTER CELL (2003) - Training Gameplay - (No Commentary) [4K60]](https://i.ytimg.com/vi/wvjH-XKTCE4/mqdefault.jpg)
![WoW - Vanilla - UNDEAD Starting Experience [Level 1 to 5] on Nostalrius - (No Commentary)
The Vanilla WoW undead starting zone. Levels 1 to 5.
Welcome to Nostalrius (defunct as of April 2016), a private server thats as accurate (99% accuracy to what Blizzard offered more than 13 years ago) as it can be. A trip down memory lane.
The whole playthrough took 1 hour 6 minutes and 57 seconds. Of course I had to cut and edit through most of the killing.
A short go through the settings are show at 3:36
A rough comparison on the not-anymore-available-Draenor-expansion can be seen here:
https://www.youtube.com/watch?v=Xadq0oay48Y
YouTube video downscaled to 1080p
Resolution used in-game: 3840x2160 (aka 4K)
All settings maxed out
Recorded on WoW - Vanilla (Build 5875) Version: 1.12.1 released on 26 September 2006
Played on:
CPU: Intel Core i7 4790k
GPU: ASUS GeForce GTX 980 Ti STRIX
MOBO: Asus Maximus VII Gene
RAM: Corsair Dominator Platinum 16Gb
SSD: OCZ ARC 100 240GB
PWR: Seasonic M12II-850W
CASE: Corsair Obsidian 350D Windowed
Recorded with: OBS (Open Broadcaster Software) STUDIO @ 1080p
nVidia Game Ready Driver version used: 376.33
Using Windows 10 Pro 64bit
Dont forget to Like (Dislike), Comment and Subscribe if you liked it or didnt like it.
Also dont forget to check out my channel for more stuff like this!
Thanks people! WoW - Vanilla - UNDEAD Starting Experience [Level 1 to 5] on Nostalrius - (No Commentary)](https://i.ytimg.com/vi/y27QaK4cC2c/mqdefault.jpg)
![QUAKE II (1997) - Cinematic Intro + First unit Gameplay - (No Commentary) [4K60]
And another iD Software legendary. If Quake II wouldnt have been with us most probably Half-Life wouldnt exist.
This is a rough edit on Youtube editor due to audio-video de-sync with other more specialized software
Tweaks done to make this possible:
-Used the latest GOG version of Quake II
-Used nGlide to emulate the 3dfx API
http://www.zeus-software.com/downloads/nglide
-Resolution used: 3840x2160 (has been set from inside the nGlide Configurator)
-Created and edited autoexec.cfg in Quake II/baseq/
Added cl_maxfps X where X is the desired FPS cap, in my case it was cl_maxfps 60
-Modified quake2.exe in HxD (Hex Editor) for better FOV
Changed at address 47B00 (Offset) only this part 00 00 B4 42 to this 00 00 33 43 in order to enable a greater than 90 FOV so you can see the gun
All this was made possible thanks to this link:
https://pcgamingwiki.com/wiki/Quake_II
-All of the above was necessary to try and keep the classic Quake 2 as playable as possible and keep the game as original as possible
-If you want an easier way to experience Quake 2 on modern PCs, play the game with https://www.yamagi.org/quake2/
GOG Store Page:
https://www.gog.com/game/quake_ii_quad_damage
Played on:
CPU: Intel Core i7 4790k
GPU: ASUS GeForce GTX 980 Ti STRIX
MOBO: Asus Maximus VII Gene
RAM: Corsair Dominator Platinum 16Gb
SSD: OCZ ARC 100 240GB
PWR: Seasonic M12II-850W
CASE: Corsair Obsidian 350D Windowed
Recorded with: nVidia GeForce Experience Share
nVidia Game Ready Driver version used: 382.19
Using Windows 10 Pro 64bit (Creators Update)
Dont forget to Like (Dislike), Comment and Subscribe if you liked it or didnt like it.
Also dont forget to check out my channel for more stuff like this!
Thanks people! QUAKE II (1997) - Cinematic Intro + First unit Gameplay - (No Commentary) [4K60]](https://i.ytimg.com/vi/yBRLrvdm3Ns/mqdefault.jpg)


