Uploaded February 2025 | Updated September 2026, 2 weeks ago
Architecture has many functions in video games, for instance, establishing the world; evoking moods such as whimsy or danger; providing paths, or concealing characters. But there’s one that is not often mentioned: conveying the passage of time. This presentation explores the architecture present in various games and contrasts it with real-world depictions of lived cities, taking viewers through time and history of place via the buildings that exist in it.
gdoc.events
Architecture has many functions in video games, for instance, establishing the world; evoking moods such as whimsy or danger; providing paths, or concealing characters. But there’s one that is not often mentioned: conveying the passage of time. This presentation explores the architecture present in various games and contrasts it with real-world depictions of lived cities, taking viewers through time and history of place via the buildings that exist in it.
gdoc.events










