Worldbuilding Through Time: Architecture That Tells Stories @GDoCExpo
Worldbuilding Through Time: Architecture That Tells Stories  @GDoCExpo
Uploaded February 2025 | Updated September 2026, 2 weeks ago
Architecture has many functions in video games, for instance, establishing the world; evoking moods such as whimsy or danger; providing paths, or concealing characters. But there’s one that is not often mentioned: conveying the passage of time. This presentation explores the architecture present in various games and contrasts it with real-world depictions of lived cities, taking viewers through time and history of place via the buildings that exist in it.

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Worldbuilding Through Time: Architecture That Tells Stories

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