World Project Devblog #4 - Physically Based Shaders @majicDave
World Project Devblog #4 - Physically Based Shaders  @majicDave
Uploaded July 2015 | Updated September 2026, 2 weeks ago
I've spent the past couple of weeks implementing physically based rendering based on the "Real Shading in Unreal Engine 4" talk from SIGGRAPH 2013 found here: blog.selfshadow.com/publications/s2013-shading-course

It's come up pretty nice, thought with some artifacts and issues still. But did I mention I'm stoked?

Follow me on twitter: @majicDave
My website: majicjungle.com
The Blockheads website: theblockheads.net

Thanks for watching!
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Dave Frampton (majicDave) |

World Project Devblog #4 - Physically Based Shaders

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