World of One - How to not design a boss @AndyJourney
World of One - How to not design a boss  @AndyJourney
Uploaded August 2017 | Updated September 2026, 1 week ago
This week I've been playing world of one. It's a puzzle platformer clearly inspired by Limbo. The game is heavy in atmosphere and dangerous hazzards, and protagonists jump is realistically pitiful. That is all fine and dandy, until you get into boss battles. They are long, tedious and boring. Case in point this video. Notice how long I spend just standing around waiting for things to happen.
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Andy Journey |

World of One - How to not design a boss

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