Uploaded June 2023 | Updated September 2026, 2 weeks ago
An unfortunate loss. World Eaters are super fun, but I haven't quite got them worked out.
Dawn of War: Soulstorm with Unification mod 6.9.25
An unfortunate loss. World Eaters are super fun, but I haven't quite got them worked out.
Dawn of War: Soulstorm with Unification mod 6.9.25
![Superb Sentry Spot - city map [Helldivers 2]
Placing sentries on city walls will allow ingress and egress, provide an elevated position, and funnel enemies into choke point. This tip is useful for any map that has a small city.
The throw itself can be difficult, and will require practice. Getting close to the wall will be good enough to break the wall, but will result in a ground level sentry position. The throw being very close to the pier causes the stratagem ball to slightly clip into the asset, causing the sentry to deploy higher than it normally would.
#helldivers2 #helldivers2shorts #helldivers2tips Superb Sentry Spot - city map [Helldivers 2]](https://i.ytimg.com/vi/v8ANZHH_V_s/mqdefault.jpg)

![How to do 4 Times the damage with Raveners - Tyranid [Micromanagement]
Ravenor deepstriking and teleport burst damage is less than burrow/unburrow damage. Burrowing and unburrowing will absolutely wreck enemy squads.
Deepstrike and Teleport deal good damage, but the burrow and unburrow attacks will wipe command squads, as seen in this video. You can even one-shot lower HP commanders, like the Tau commander. Consider burrowing raveners near some of the uncapped forward points to destroy their squads and then capture their own points. Its like an UNO reverse.
Each Ravenor behaves as if it does its own AoE damage when unburrowing, so an enemy in the center of the burrowed raveners will take the most damage, where all their AoEs overlap. If you leave your ravenors in an attack stance, they will unborrow as soon the first enemy is in range, dealing good damage, but not the highest possible. For that optimal damage output, follow the easy to do steps below.
Step One: Place Ravenors in Cease Fire Stance (Tap F4)
Step Two: Move to a spot where you think the enemy will go soon and burrow there(tap B)
Step Three: Wait for an enemy. Ensure the burrow recharge completes before you unburrow or you will deal 0 damage.
Step four: Place Ravenors in one of the attack stances. Generally hold ground, but potentially stand ground if you have devourers or deathspitters.
Step Five: Profit
Damage is greater with increased unit size, so you may want to reinforce your Ravenors for optimal damage output. Incidentally, burrow/unburrow does good damage to light vehicles, like Ynnari and Dark Eldar Jet Bikes. Burrow and unburrow will also damage buildings, which can be very frustrating and time consuming for the enemy player to handle.
Dawn of War: Soulstorm with Unification Mod 6.9.25 How to do 4 Times the damage with Raveners - Tyranid [Micromanagement]](https://i.ytimg.com/vi/vIGNmIJBaUE/mqdefault.jpg)



![[PvP]World Eaters vs Sisters of Battle // Krig vs ConnorBread
I think I am underestimating @ConnorBreadFromBeyond and making incredibly stupid choices in this match. I was disappointed with my game here. I was trying to throw him a curve ball going demon side, but I am not as familiar with them as with the technomancy.
Dawn of War: Soulstorm with Unification Mod 6.9.25 [PvP]World Eaters vs Sisters of Battle // Krig vs ConnorBread](https://i.ytimg.com/vi/y5dX8Iwux1E/mqdefault.jpg)
![[Micromanagement]Double Jumping your Furies - Chaos Daemons
Double Jumping your Furies allows for very early harassment and disruption, and may lead to a very early decap.
Dawn of War: Soulstorm with Unification Mod 6.9.25 [Micromanagement]Double Jumping your Furies - Chaos Daemons](https://i.ytimg.com/vi/yFbNCrb34Q4/mqdefault.jpg)


![Tyranids vs Thousand Sons Krig v ConnorBread[PvP]
Map: Antiga Bay
@ConnorBreadFromBeyond POV: https://www.youtube.com/watch?v=sT29sTcL9U8
Dawn of War: Soulstorm + Unification Mod Tyranids vs Thousand Sons Krig v ConnorBread[PvP]](https://i.ytimg.com/vi/zWI_ToT9DI0/mqdefault.jpg)