Uploaded December 2023 | Updated September 2026, 2 weeks ago
Modifications for Unification 7.0 -
1) Level 1 Spore Chimney Influence generation was decreased. Upgrading your chimneys to level 2 will help improve influence generation and should be done as soon as possible so that the Tier 2 rush will still be timely.
2)Lictors no longer take brood cap at all. They may be added for extra defensive measures in Tier 1, provided your economy is strong enough.
3) Reclamation pools are now building low armour. Consider Gauntii Hives now. They are more expensive, but have better armour and more HP than reclamation pools. Could be used to make gaunts. Particularly Gargoyles as a response to flying units, or other melee oriented factions.
4) Warrior default damage was decreased in Unification 7.2.5. Rending claws improve their damage significantly now, close to previous levels in Uni 6.9.25.
This is a Tier 2 Rush build leading into a Warrior/Hive Tyrant Rush. A very thin Tier 1 with defense from Raveners instead of bullying leads to a glut of requisition and influence for a very tough to beat Warrior Rush.
I hope for some feedback how this may work in PVP as compared to PVE. I have played a couple matches with @ConnorBreadFromFarBeyond that are on his channel. He played SoB and Thousand Sons, with which he is fairly skilled. The Warriors were overwhelming.
Krig ECO-Warriors vs CBFB SoB Sisters with Phos Grenades (CB point of view)
youtube.com/watch?v=K5Rf1sVJcac
A couple points to clarify.
1) I stated about 60% would be the optimal time to drop the second Tyranicus Brood Spire. 30-35% complete Tier 2 is optimal, as this will cause the Second Brood Spire and Tier 2/Synaptic Resonance Beacon to complete simultaneously. In the video, I also dropped three reclamation pools right as I was about to get Tier 2. It would be a better move to drop the Brood Womb or Carnifex Chamber at that point - as I mentioned in the video shortly thereafter.
2) The Brood Lord isn't necessary, as all the Tyranids in this build are either synapse creatures themselves, are morale immune, or regain morale like a normal unit, aside from Raveners, who may just jump away. The Brood Lord does give a defensive buff, but since we are delaying the enemy as much as possible until other Synapse Creatures are available, it doesn't make a big difference and he is very expensive.
Dawn of War: Soulstorm with Unification Mod 6.9.25
#dawnofwar #unification #unificationmod #40K #warhammer40k #warhammer40000 #RTS #realtimestrategy #wh40k #soulstorm #tyranids #tyranid
00:00 Intro
00:10 Why no Brood Lord?
01:08 Why Spore Chimneys are Important
01:50 Influence for Tier 2
02:15 Spore Chimney Increasing Cost
02:50 Upgrading Spore Chimneys
03:10 Reinforcing Raveners to 8
04:45 Unburrow Squad Wipe
05:25 Tier II
05:55 Example of NOT using Raveners Optimally
06:10 Ravener Squad Wipe Blood Angel Tacticals
06:45 Why Gauntii Brood Hive?
06:55 Summary So Far
07:57 Forking Path / Faster Tier III?
08:35 Starting the Assault
09:05 Warrior Bioplasma
10:00 Zoanthrope or Carnifex Followup
11:16 Using Buildings to Take Fire
12:04 Outro
Modifications for Unification 7.0 -
1) Level 1 Spore Chimney Influence generation was decreased. Upgrading your chimneys to level 2 will help improve influence generation and should be done as soon as possible so that the Tier 2 rush will still be timely.
2)Lictors no longer take brood cap at all. They may be added for extra defensive measures in Tier 1, provided your economy is strong enough.
3) Reclamation pools are now building low armour. Consider Gauntii Hives now. They are more expensive, but have better armour and more HP than reclamation pools. Could be used to make gaunts. Particularly Gargoyles as a response to flying units, or other melee oriented factions.
4) Warrior default damage was decreased in Unification 7.2.5. Rending claws improve their damage significantly now, close to previous levels in Uni 6.9.25.
This is a Tier 2 Rush build leading into a Warrior/Hive Tyrant Rush. A very thin Tier 1 with defense from Raveners instead of bullying leads to a glut of requisition and influence for a very tough to beat Warrior Rush.
I hope for some feedback how this may work in PVP as compared to PVE. I have played a couple matches with @ConnorBreadFromFarBeyond that are on his channel. He played SoB and Thousand Sons, with which he is fairly skilled. The Warriors were overwhelming.
Krig ECO-Warriors vs CBFB SoB Sisters with Phos Grenades (CB point of view)
youtube.com/watch?v=K5Rf1sVJcac
A couple points to clarify.
1) I stated about 60% would be the optimal time to drop the second Tyranicus Brood Spire. 30-35% complete Tier 2 is optimal, as this will cause the Second Brood Spire and Tier 2/Synaptic Resonance Beacon to complete simultaneously. In the video, I also dropped three reclamation pools right as I was about to get Tier 2. It would be a better move to drop the Brood Womb or Carnifex Chamber at that point - as I mentioned in the video shortly thereafter.
2) The Brood Lord isn't necessary, as all the Tyranids in this build are either synapse creatures themselves, are morale immune, or regain morale like a normal unit, aside from Raveners, who may just jump away. The Brood Lord does give a defensive buff, but since we are delaying the enemy as much as possible until other Synapse Creatures are available, it doesn't make a big difference and he is very expensive.
Dawn of War: Soulstorm with Unification Mod 6.9.25
#dawnofwar #unification #unificationmod #40K #warhammer40k #warhammer40000 #RTS #realtimestrategy #wh40k #soulstorm #tyranids #tyranid
00:00 Intro
00:10 Why no Brood Lord?
01:08 Why Spore Chimneys are Important
01:50 Influence for Tier 2
02:15 Spore Chimney Increasing Cost
02:50 Upgrading Spore Chimneys
03:10 Reinforcing Raveners to 8
04:45 Unburrow Squad Wipe
05:25 Tier II
05:55 Example of NOT using Raveners Optimally
06:10 Ravener Squad Wipe Blood Angel Tacticals
06:45 Why Gauntii Brood Hive?
06:55 Summary So Far
07:57 Forking Path / Faster Tier III?
08:35 Starting the Assault
09:05 Warrior Bioplasma
10:00 Zoanthrope or Carnifex Followup
11:16 Using Buildings to Take Fire
12:04 Outro
![Tyranids vs Thousand Sons Krig v ConnorBread[PvP]
Map: Antiga Bay
@ConnorBreadFromBeyond POV: https://www.youtube.com/watch?v=sT29sTcL9U8
Dawn of War: Soulstorm + Unification Mod Tyranids vs Thousand Sons Krig v ConnorBread[PvP]](https://i.ytimg.com/vi/zWI_ToT9DI0/mqdefault.jpg)


![Why Breaker Incendiary is the 𝐛𝐞𝐬𝐭 𝐚𝐮𝐭𝐨-𝐬𝐡𝐨𝐭𝐭𝐢𝐞 | Helldivers 2 [steeled veterans]
The Breaker Incendiary is still the king of the semi-automatic shotties in Helldivers 2. The breaker does have more ballistic damage, but lags in durable damage. This means that for enemies that have low durability, it does more damage than the breaker incendiary. However, most enemies with low durability have a low main HP, meaning that the extra damage is wasted overkill. The breaker incendiary still outperforms the breaker here because that is assuming a perfect hit. With imperfect (read: real world) scenarios, the breaker incendiary will outperform the breaker because it will still ignite the enemy, dealing 300 damage to main HP, which is more than enough to kill these enemies. On durable body parts (greater than 62.5%), the breaker incendiarys 120 durable damage will outperform the breakers much lower 66 durable damage.
As for the Spray and Pray - it has the same ballistic damage as the breaker incendiary, but much lower durable. It DOES have A LOT more ammunition than the breaker incendiary, but that does not make up for the main HP damage from the fire DoT. Additionally, the fire DoT allows you to more rapidly change targets, improving over damage output and average enemy TTKs, especially when in a target rich environment.
While the cookout does have more ballistic damage, it lags behind the breaker in durable damage and fire rate, and also has lower total ammunition.
Other Recommended Creators:
https://youtu.be/TSW_FDGpS5A
https://www.youtube.com/@CommissarKai
https://www.youtube.com/@EravinVT
https://youtu.be/b4qubZAHCZU
More Helldivers 2 Resources:
https://helldivers.wiki.gg/
https://helldivers.fandom.com/wiki/Helldivers_Wiki
Roys Sheets: https://sites.google.com/view/roy-sheets-unofficial/home
#helldivers2 #helldivers2gameplay #helldivers2tips
00:00 Best Breaker - Incendiary
00:06 Breaker durable damage comparison
00:38 Incendiary mathematical superiority
01:18 Weapon Customization
01:56 Fire DoT
03:32 Breaker incendiary on Terminds bugs
03:54 Breaker Incendiary on Illuminate Squids
04:45 Breaker Incendiary on Automatons Bots
05:46 Breaker Incendiary Conclusion Why Breaker Incendiary is the 𝐛𝐞𝐬𝐭 𝐚𝐮𝐭𝐨-𝐬𝐡𝐨𝐭𝐭𝐢𝐞 | Helldivers 2 [steeled veterans]](https://i.ytimg.com/vi/zyVdyYiwv4A/mqdefault.jpg)