Uploaded August 2023 | Updated September 2026, 2 weeks ago
A workshop conducted by the Joan Ganz Cooney Center at Sesame Workshop, the LEGO Group, and the Fair Play Alliance at #G4C2023!
Join workshop participants who took part in a 1.5-hour playful and interactive session to generate new ideas for designing better digital play experiences for well-being. Attendees will envision and construct a physical representation of a digital space that allows children and adults to thrive – drawing from the Responsible Innovation in Technology for Children (RITEC) and Digital Thriving initiatives – and work in groups to explore case studies of how to integrate concepts of well-being and thriving into design.
Participants will leave with concrete ideas on ways that they can incorporate these concepts into their work and a connection to communities of practice looking to learn from each other to advance this work
Speakers:
Micheal Preston (Executive Director, Joan Ganz Cooney Center, Sesame Workshop)
Sarah Jacobstein (Project Manager, Responsible Innovation in Technology for Children (RITEC), Joan Ganz Cooney Center at Sesame Workshop)
Kimberly Voll (Co-Founder, Fair Play Alliance)
A workshop conducted by the Joan Ganz Cooney Center at Sesame Workshop, the LEGO Group, and the Fair Play Alliance at #G4C2023!
Join workshop participants who took part in a 1.5-hour playful and interactive session to generate new ideas for designing better digital play experiences for well-being. Attendees will envision and construct a physical representation of a digital space that allows children and adults to thrive – drawing from the Responsible Innovation in Technology for Children (RITEC) and Digital Thriving initiatives – and work in groups to explore case studies of how to integrate concepts of well-being and thriving into design.
Participants will leave with concrete ideas on ways that they can incorporate these concepts into their work and a connection to communities of practice looking to learn from each other to advance this work
Speakers:
Micheal Preston (Executive Director, Joan Ganz Cooney Center, Sesame Workshop)
Sarah Jacobstein (Project Manager, Responsible Innovation in Technology for Children (RITEC), Joan Ganz Cooney Center at Sesame Workshop)
Kimberly Voll (Co-Founder, Fair Play Alliance)









![Raising Good Gamers: Building a Healthier Future for Play | G4C2026
Video games are now one of the most influential forms of culture and connection, yet public conversation about young people and play is still shaped by fear and outdated assumptions. Following the launch of the Raising Good Gamers white paper by Dr. Rachel Kowert, this panel brings together leaders from across the games ecosystem to ask what shared responsibility looks like when families, industry, researchers, and media all have a role. The discussion moves past the question of whether games are good or bad and toward how evidence and thoughtful design can support healthier play.
Read the white paper & download free resources: https://bit.ly/raising-good-gamers
Speakers: Mathias Norvig (CEO, SYBO Games), Arana Shapiro (Chief Operating & Programs Officer, Games for Change), Danny Marti (Head of Public Affairs and Global Policy, Tencent), Patricia Vance (President, Entertainment Software Rating Board [ESRB]), Dr. Rachel Kowert (Researcher, University of Cambridge)
Recorded at the 2026 Games for Change Festival, Reimagining Play, July 21 to 22 at The Glasshouse in New York City.
Learn more about Games for Change at www.gamesforchange.org. Raising Good Gamers: Building a Healthier Future for Play | G4C2026](https://i.ytimg.com/vi/HLitsUhqtQk/mqdefault.jpg)
